Constructs and Colossi

by Estarra

Back to Common Grounds.

Ixion2007-03-07 19:33:58
I would say none of you posting how "oh every 3-4 days is fine" except maybe Catarin hanve any clue whatsoever how impacting losing a construct (or two..) can be and are just making an absentee judgment.

On the power scale it is now, it should be no MORE than once per OOC month.
Genevieve2007-03-07 19:41:07
I agree, which is why I also agree with Catarin that the damage should be changed. Once again, at the same time, the constructs should be upgraded ahead of time, and if just one weakening is missed, the organization gets to heal it to full with sparkleberry cubes.
Catarin2007-03-07 20:01:05
These recent battles can't really be used as too much of a judge. When orgs get more knowledgeable about defending their constructs, I imagine it will take several dedicated battles to take one down. Damage should be adjusted very slightly downwards to avoid a construct going down totally in one battle. The only reason the second construct was taken down was because it hadn't been healed much since the very first battle a couple of weeks ago. I doubt that will happen again as people are more concious of the whole system and how to interact with it. Once an OOC month is really way, way too long apart.

Other than the bugs, there are a few things that would make it easier. Making it a little clearer how to do things so we know if it's a bug or not? Like how to use some of the upgrades.

In terms of defense or offense, I can quickly see these battles becoming very long and drawn out as one side tries to get the jump on the other and get into position. This most recent battle actually started like 30 minutes before it could even be weakened. I can easily see it becoming an hour or more before the actual battle given the importance of them. Maybe to prevent this, have the nexus worlds in flux for like 30 minutes prior to every weakening where no one can actually be on the nexus world, then only give 5 minutes before the weakening where people can get in to start their melds and other preparations.

Upgrades should be able to be installed on constructs prior to the battle starting. I don't know if that's how it currently is though. You can't with colossi so I'm assuming the same for constructs.

I almost want to say it was too easy to take down two constructs but again, I just don't think that conclusion can be made yet. There were quite a few things the defenders could have done that they did not and the attackers were pretty well prepared and with that sort of imbalance it's easy for something to look too easy. I imagine the next ones will be a more balanced gauge.
Estarra2007-03-07 20:32:31
It is true that the system adjusts and tweaks are made, the more we are familiar with the system. We just had a brainstorming session on it, and believe me, things will just get more interesting!

Clise2007-03-08 00:29:08
I just hope this doesn't end up like the old Ladantine and Marylinth sea quests. The frequency of those 2 were burning everyone out and everyone felt an obligation to participate because it does affect everyone.
Fain2007-03-08 01:04:00
QUOTE(Clise @ Mar 7 2007, 07:29 PM) 389016
I just hope this doesn't end up like the old Ladantine and Marylinth sea quests. The frequency of those 2 were burning everyone out and everyone felt an obligation to participate because it does affect everyone.


We had that specifically in mind during the design phase, so I hope so too. The infrequency of the battles as well as the inability to immediately re-raise a construct were put in place to abate this (and other concerns we had).
Krellan2007-03-08 02:20:03
I didn't read most of this thread maybe starting around page 15 or 16? but uh when are the other organizations getting new toys? Or are ideas about what to add still being um polished/thought of/something? Well I guess it doesn't really matter since I'm doomed to stay a rogue

ooh I forgot to add a thanks for clarifiying with the whistle! I kept looking at the 19.10.4 scroll and then searched all the normal artifact shops
Genevieve2007-03-08 03:09:07
Oh, you missed it. On page 13, Estarra announced that since the other orgs were all so powerful, only Magnagora would be receiving new constructs.
Ixion2007-03-08 04:09:03
A valid point Catarin about "premature" assessments, though after one's first battle it's not hard to understand the majority of the ins and outs of the combat. On that note.. I was sorely disappointed I couldn't be around for the most recent battle. I find them new and exciting, and with a few changes I don't see that changing anytime soon.
Krellan2007-03-08 04:52:53
QUOTE(Genevieve @ Mar 7 2007, 09:09 PM) 389065
Oh, you missed it. On page 13, Estarra announced that since the other orgs were all so powerful, only Magnagora would be receiving new constructs.


i didn't see that suspicious.gif
Diamondais2007-03-08 05:07:30
QUOTE(Krellan @ Mar 7 2007, 11:52 PM) 389110
i didn't see that suspicious.gif

Because it didn't happen.
Krellan2007-03-08 06:58:52
but then my question never got answered!!
Shiri2007-03-08 09:40:37
Genevieve is being facetious. I don't think the admin have a set time for when they're going to give the other orgs options for constructs, because they haven't decided on what to do for them just yet.
Unknown2007-03-08 10:28:24
QUOTE(Shiri @ Mar 8 2007, 04:40 AM) 389166
I don't think the admin have a set time for when they're going to give the other orgs options for constructs, because they haven't decided on what to do for them just yet.
Which is why we're brainstorming here. eyepoke.gif Hop to it, no more derailing!

I think it would be interesting if languages were given a bigger role, and maybe if bookbinder's additional languages meant something too, perhaps a construct which latched onto the power of speech to give an offensive or defensive edge. I might 'speak elfen' and then say a certain phrase, and gain a benefit (I think? this might be possible, as you say tulahar to activate a gem). I'm not sure what the benefits would be, but this construct could be useable by all four orgs, and would have different benefits for each race/language. Maybe it could be tied in with those dead voices we heard so much about when the bards came about.

It’s just a thought anyway.
Genevieve2007-03-08 17:20:40
Merianation Construct - Grants all Celestians the ability to dive and to breathe underwater, level 1 health and mana regeneration while in water, ability to swim and tread water without taking damage. Grants Merians level 3 health and mana regeneration while in water, and changes fire and electrical susceptibility to level 1.

Many thanks to Marcalo for giving me this idea by telling me that we're ALL a bunch of fscking Merians in Celest, as far as he's concerned tongue.gif

Alternatively: Grants Forren 20% more magical damage.
Forren2007-03-08 17:27:31
QUOTE(Genevieve @ Mar 8 2007, 12:20 PM) 389261
Alternatively: Grants Forren 20% more magical damage.


freaked.gif
Unknown2007-03-08 17:33:44
QUOTE(Forren @ Mar 8 2007, 06:27 PM) 389264
freaked.gif


It's called a Great Rune of Esoteric Authority. Get one already. dry.gif
Tervic2007-03-08 18:21:12
QUOTE(Wesmin @ Mar 8 2007, 02:28 AM) 389171
Which is why we're brainstorming here. eyepoke.gif Hop to it, no more derailing!

I think it would be interesting if languages were given a bigger role, and maybe if bookbinder's additional languages meant something too, perhaps a construct which latched onto the power of speech to give an offensive or defensive edge. I might 'speak elfen' and then say a certain phrase, and gain a benefit (I think? this might be possible, as you say tulahar to activate a gem). I'm not sure what the benefits would be, but this construct could be useable by all four orgs, and would have different benefits for each race/language. Maybe it could be tied in with those dead voices we heard so much about when the bards came about.

It's just a thought anyway.

Then what about those poor races (*coughTRILLcoughcough*) that are still left without a racial language?
Buff trill! give 'em a racial language!


How about a construct of mental concentration or bodily fortitude that either enhances willpower or stamina regeneration? Mostly the willpower one. Ooooh how about a construct of the dreaming, which gives everyone the ability to enter dreamform and significantly reduces the willpower cost for trained dreamweavers to remain in dreamform?
Genevieve2007-03-08 21:59:13
Defensive construct: This construct shields the other contructs from damage. Thus, this MUST be taken down before you can begin taking the others down. Takes twice as long to be able to be reraised after it's destroyed though, so extra incentive to protect it. High commodity cost, medium power upkeep, but low gold upkeep.

I think it would be good to have a construct specifically devoted to protecting other constructs. This would help solve problems for orgs like glomdoring who tend to have very few people on during certain times of day. If they absolutely miss a weakening or two, they may lose this construct, but their beneficial ones would probably remain intact.
Doman2007-03-09 01:06:20
If anyone posted something like this already, sorry, Don't have time to go through the thread

The Archway of Planar displacement

Allows City Citizens to go from the Nexus world to the Nexus on their personal elemental plane.

EDIT: And, since I feel generous, lets Commune members go to astral from theirs.