Constructs and Colossi

by Estarra

Back to Common Grounds.

Xenthos2007-04-06 19:17:36
QUOTE(Catarin @ Apr 6 2007, 03:11 PM) 396027
There is no way to prevent the losing a construct being a hit to morale unless you simply do not lose it. And the only guaranteed way to not lose it is to simply not build it. Which naturally is an option. But if you want the benefits you have to accept that risk. The morale hit will be less if you just instill the expectation that the construct will go down eventually but that's not really the point. So every weakening it stays up is a morale boost heh!

There are, however, ways to minimize it-- something which has been discussed in depth before.

I don't know. I suppose I'm more of the opinion that you should be rewarded for *participating*, even if you end up losing within 8 hours of construction. (And no, I don't think that the benefits being there for 8 hours before going away for a minimum of 7 days is much of a reward, given the cost you pay for that).

Edit: As you said, the alternative is just not to participate. However, I'd like to think that this feature would be something that people would be *encouraged to use*, instead of only using if you are strong militarily and otherwise not using at all (which, once again, gives a further strength to an organization that is already "superior" in combat).
Daganev2007-04-06 19:26:03
I think numbers should be a bit qualified.

I think if you don't have a threshold of people, then overwhelming odds means more than if you do.

for example, if one group had 5 people and the other 15 thats huge, but if one group had 15 and the other 45 I don't think the number would be a real factor.
Catarin2007-04-06 19:36:46
QUOTE(Xenthos @ Apr 6 2007, 01:17 PM) 396029
There are, however, ways to minimize it-- something which has been discussed in depth before.

I don't know. I suppose I'm more of the opinion that you should be rewarded for *participating*, even if you end up losing within 8 hours of construction. (And no, I don't think that the benefits being there for 8 hours before going away for a minimum of 7 days is much of a reward, given the cost you pay for that).

Edit: As you said, the alternative is just not to participate. However, I'd like to think that this feature would be something that people would be *encouraged to use*, instead of only using if you are strong militarily and otherwise not using at all (which, once again, gives a further strength to an organization that is already "superior" in combat).


I am completely and utterly in favor of individuals who participate in nexus battles getting something for it on an individual basis. Some sort of prestige points or something that has a benefit somewhere along the line so people will like participating for more than just keeping their construct alive.

However, I'm not really in favor of it being scaled down anymore than it is. At some point an organization needs to be able to be at least somewhat capable of defending their construct. I don't care how few people an org has, unless they have absolutely no one around at all, they should NOT lose their construct in just one weakening. As orgs get better at this then it is likely we will never see it happen. The beauty of this system is that aetherspace plays such a big role. You can love it or you can hate it but you can NOT claim that an organization cannot dominate in aetherspace even if they don't have a lot of numbers. I have had novices two hours out of the portal manning a turret and they can do it just fine. Don't discount the strength of this aspect.

If we make it so you get a benefit just for building it (beyond the fact that...you get to use a nifty construct for awhile) eh. That just seems to be taking away the incentive to improve. Like the trend now in children's sports to declare everyone the winner. That's just not that much fun.

I'm pretty sure they want everyone to be able to participate and they have leveled the playing field quite a bit. But the only way to make it completely fair is to have only one person from each side allowed to participate heh. Which is rather boring. But if an organization has very small numbers, not a lot invested into a strong aetherspace program, not a lot of security, and a policy of not reaching out for assistance from other orgs up to and including even asking advice...eh. How do you make things fair for that org while also making it fair for the others and an actual interesting system? I don't really know.
Krellan2007-04-06 19:51:29
QUOTE(Catarin @ Apr 6 2007, 02:14 PM) 396028
You're really overstating the advantage of numbers here. I don't remember the first time the crypt was destroyed too clearly but I know the advantage of numbers was on the defenders side the second time in pretty much all but one of the nexus battles it was attacked.

Numbers help. But if you don't have a good plan and strategy (for both defense and offense) they do not help that much.


or if you just greatpent monolith, eye sigil everywhere. But that won't happen any more with the changes.
Estarra2007-04-06 19:55:42
QUOTE(Catarin @ Apr 6 2007, 12:36 PM) 396032
I am completely and utterly in favor of individuals who participate in nexus battles getting something for it on an individual basis. Some sort of prestige points or something that has a benefit somewhere along the line so people will like participating for more than just keeping their construct alive.


There is a benefit for those who participate--they get experience and karma from linking to their construct/colossus. We added this specifically because of your input, Catarin!

Catarin2007-04-06 20:13:53
QUOTE(Krellan @ Apr 6 2007, 01:51 PM) 396035
or if you just greatpent monolith, eye sigil everywhere. But that won't happen any more with the changes.


Which is why I said defenders needed a way into the room tongue.gif That's just boring for all involved. But it still does not make it completely about numbers. Yes if one side has 20 people and the other side has 2...it's about the numbers. This change makes things harder for the attackers, not the defenders which is what Xenthos was talking about.
Catarin2007-04-06 20:14:35
QUOTE(Estarra @ Apr 6 2007, 01:55 PM) 396037
There is a benefit for those who participate--they get experience and karma from linking to their construct/colossus. We added this specifically because of your input, Catarin!


Woohoo!
Kaervas2007-04-06 20:43:37
QUOTE(Estarra @ Apr 6 2007, 08:55 PM) 396037
There is a benefit for those who participate--they get experience and karma from linking to their construct/colossus. We added this specifically because of your input, Catarin!


When I was focusing the construct in yesterday's battle I gained about 30 essence per tick and I don't think it ever added up to a % in karma.