Genevieve2007-02-14 21:42:25
How do we go about suggesting it to our divine patrons in an RP fashion?
Nerra2007-02-14 21:50:44
Lots of cool things it could do, just to rattle some off the top of my head... (these cannot stack with lich since they need the corpse to be immolated!)
Zombie - 3% physical/elemental protections (small enough to not be too "good?"_
She is a zombified royal aslaran
Demonic - +5 fire protection
He is a demonic noble merian
Vampyric - 200 mana, afflict health leech?
It is a vapyric odinary human
Tainted - Regen +1Mana/ego/health on tainted lands
She is a tainted brood viscanti
Ur' - +3% damage
She is grace ur'elfen
Skeletal/Gar - converts 10% of all Magic or Physical damage you to into "Cold" damage
He is a Skeletal Bullish Gar'Taurian
Zombie - 3% physical/elemental protections (small enough to not be too "good?"_
She is a zombified royal aslaran
Demonic - +5 fire protection
He is a demonic noble merian
Vampyric - 200 mana, afflict health leech?
It is a vapyric odinary human
Tainted - Regen +1Mana/ego/health on tainted lands
She is a tainted brood viscanti
Ur' - +3% damage
She is grace ur'elfen
Skeletal/Gar - converts 10% of all Magic or Physical damage you to into "Cold" damage
He is a Skeletal Bullish Gar'Taurian
Nerra2007-02-14 21:53:17
QUOTE(Genevieve @ Feb 14 2007, 04:42 PM) 383312
How do we go about suggesting it to our divine patrons in an RP fashion?
"You excellency, I was wondering if You know how we mere mortals can go about creating a new construct? The Celestian Scum have us deadlocked in this war and we believe a research initiative into a new construct could be just what we need. Perhaps the viscanti of the Persidio could aid us" <= for "eventing" it
"I have an idea for a new construct, Lord Fain. Could You aid me in designing it for out nations use?"
:shrug:
Genevieve2007-02-14 21:54:03
Gar'Taurian, nice.
Lysandus2007-02-15 04:14:53
How about... a Construct that increases the power input from the denizens in the nexus world let's say, 3 power everytime you fill the urn (don't know about the others.)
Sipelus2007-02-15 05:09:34
QUOTE(Lysandus @ Feb 15 2007, 06:14 AM) 383466
How about... a Construct that increases the power input from the denizens in the nexus world let's say, 3 power everytime you fill the urn (don't know about the others.)
While that would pay for itself and would make some amount of sense from an IC point of view, I really don't see where the fun is in such a construct. We have a ton of power already, why hoard more? Give me something that provides me with some kind of small bonus instead, thanks.
Shorlen2007-02-15 06:06:07
How about a construct of transplanar binding which prevents city/commune enemies from using transplanar objects (prisms, cubixes, medallions) inside your city/commune or on the ethereal area or cosmic plane attached to your city/commune?
How about a construct that lets members of your city/commune teleport nexus on any non-astral plane where your city/commune has a nexus?
A construct to reduce teleport cost to 1p, tesseract cost to 3p, changes energylink efficiency from 2:1 to 3:2 or 4:3?
A construct to increase the tithes of villages under your city/commune's control?
A Serenwilde construct that fills the Serenwilde with creatures that are good bashing at levels 50-60?
How about a construct that lets members of your city/commune teleport nexus on any non-astral plane where your city/commune has a nexus?
A construct to reduce teleport cost to 1p, tesseract cost to 3p, changes energylink efficiency from 2:1 to 3:2 or 4:3?
A construct to increase the tithes of villages under your city/commune's control?
A Serenwilde construct that fills the Serenwilde with creatures that are good bashing at levels 50-60?
Genevieve2007-02-15 06:08:36
The first idea has merit, it's kind of like distortion.
Unknown2007-02-16 07:48:36
A common construct that lets you have org conglut on Ether-glom/Ether-seren/water&celestia/earth&nil?
Genevieve2007-02-17 07:59:22
As this is a new system, we will be keeping an eye out to tweaking it.
As such, here are some initial changes:
-Artisans now construct miniature constructs and can do so at any time.
-Herbalists and poisonists create sparkleberry and crotamine jelly,
respectively.
-Champion and guild security can operate constructs and colossi,
including activating colossus miniatures and inserting all upgrades. To
activiate a colossus, it costs 100 power from their discretionary power
fund.
-Times between nexus worlds weakening will be more random.
That's it for now! Hope to see some battles in the future!
And everything changes! Now it can all be made in advance and used by security forces. No protectors? Boo, give us some lovin.
As such, here are some initial changes:
-Artisans now construct miniature constructs and can do so at any time.
-Herbalists and poisonists create sparkleberry and crotamine jelly,
respectively.
-Champion and guild security can operate constructs and colossi,
including activating colossus miniatures and inserting all upgrades. To
activiate a colossus, it costs 100 power from their discretionary power
fund.
-Times between nexus worlds weakening will be more random.
That's it for now! Hope to see some battles in the future!
And everything changes! Now it can all be made in advance and used by security forces. No protectors? Boo, give us some lovin.
Anisu2007-02-17 19:39:57
these battles have one major problem, the offensive party has to travel half across aetherways to reach the target, so once you die you either have to be lucky to have a second ship or you are out of the running, whereas defenders simy have to lean into their nexus to reach it giving them an endless supply off fighters.
My proposal is to make the nexus lean thing not work during battles and force defenders to use an aethership aswell.
My proposal is to make the nexus lean thing not work during battles and force defenders to use an aethership aswell.
Shamarah2007-02-17 19:44:15
QUOTE(Anisu @ Feb 17 2007, 02:39 PM) 384128
these battles have one major problem, the offensive party has to travel half across aetherways to reach the target, so once you die you either have to be lucky to have a second ship or you are out of the running, whereas defenders simy have to lean into their nexus to reach it giving them an endless supply off fighters.
Pretty sure this is intentional.
Unknown2007-02-17 19:46:19
QUOTE(Anisu @ Feb 17 2007, 11:39 AM) 384128
these battles have one major problem, the offensive party has to travel half across aetherways to reach the target, so once you die you either have to be lucky to have a second ship or you are out of the running, whereas defenders simy have to lean into their nexus to reach it giving them an endless supply off fighters.
My proposal is to make the nexus lean thing not work during battles and force defenders to use an aethership aswell.
My proposal is to make the nexus lean thing not work during battles and force defenders to use an aethership aswell.
Get a High level Empath to use that conglutinate thing, so when you die on the Nexus world, you'll conglute to the ship, and just keep the Empath on the ship to keep relinking people.
Anisu2007-02-17 19:48:40
QUOTE(Shamarah @ Feb 17 2007, 08:44 PM) 384131
Pretty sure this is intentional.
it might be but it makes trying for the battle quite pointless
right now you must consider the construct costs magnagora a giant amount of power and gold, to make the collusus you have to cough up a lesser but still considerable ammount of gold, the constructs can't die during one battle and can be healed in between battles. With magnagora being so close to their own nexus reflection in aetherspace they already have a giant advantage even if they where forced to use ships, plus it would also make ship to ship battles more likely to happen as you try to keep eachoter from landing at the dock.
Anisu2007-02-17 19:49:33
QUOTE(Fallen @ Feb 17 2007, 08:46 PM) 384132
Get a High level Empath to use that conglutinate thing, so when you die on the Nexus world, you'll conglute to the ship, and just keep the Empath on the ship to keep relinking people.
pointless, using that on a raid team will just drain your entire ship
Unknown2007-02-17 19:52:41
QUOTE(Anisu @ Feb 17 2007, 11:49 AM) 384135
pointless, using that on a raid team will just drain your entire ship
Right, because keeping a very tough fighter in the fight is pointless. Congluting people is going to use less power than a fullscale aetherbattle. Conglute everyone, then refill the ship, then fly out, and have a couple people there as power reserves to funnel power into the ship.
Just because you think its pointless doesn't mean it can't work.
Anisu2007-02-17 19:56:39
QUOTE(Fallen @ Feb 17 2007, 08:52 PM) 384136
Right, because keeping a very tough fighter in the fight is pointless. Congluting people is going to use less power than a fullscale aetherbattle. Conglute everyone, then refill the ship, then fly out, and have a couple people there as power reserves to funnel power into the ship.
Just because you think its pointless doesn't mean it can't work.
Just because you think its pointless doesn't mean it can't work.
by pointless i mean you will be harming your own city more by the power drain then you harm your enemy by destroying their construct. Infact two places already considered a construct useless because it does more bad then good for your city/commune. I know very well I could keep draining the pool of stars to make people conglut, it's just not worth it.
Unknown2007-02-17 20:10:18
QUOTE(Anisu @ Feb 17 2007, 11:56 AM) 384138
by pointless i mean you will be harming your own city more by the power drain then you harm your enemy by destroying their construct. Infact two places already considered a construct useless because it does more bad then good for your city/commune. I know very well I could keep draining the pool of stars to make people conglut, it's just not worth it.
Why would you drain the pool of stars when you could simply syphon from a Vortex?
Catarin2007-02-17 20:14:16
I agree with the above. Celest decided to try it to help test out the bugs and such mainly and see what it was like. Noticed several problems in the time we were there.
Firstly, if a group gets in there and great pentagrams and blocks properly, then the defenders have no chance of getting in. Which results in a pretty boring staring match watching the colossi and construct beat on each other. A way to stop this tactic would be allowing exit from the construct/colossi into the room, bypassing the pentagram. Not much way to stop city defenders from just great pentagraming and a monolith to avoid the attackers ever getting a chance to put up a colossi at all. Could just make it that when the constructs are in play, certain skills of that nature don't work.
Secondly, as Anisu said, if one of the attackers dies, you need a ship and someone who knows how to pilot to get them back. Could solve this with a dedicated commander who does nothing but ferry attackers back and forth but that's easily stopped by blocking the dock with a warship and blowing them up. Anisu's suggestion will likely prompt more aetherbattles which would be nice. Alternatively, if defenders manage to put up a colossi maybe that should enable some way to quickly travelling back to it. Defenders would still have an advantage in that they could enter back in from presumably a less hostile point.
Thirdly, this just turns into another meld vs. meld situation. Can we make the nexus worlds unmeldable?
Fourthly, can the people on the ground have some way to see how things are going? All the attacks look the same so besides constantly bugging the operator it's just a matter of. "Huh, hope things are going well"
Finally, this is very expensive! There is not a lot of incentive for an organization to actually build a colossi and go after a construct. There's the defeat of your opponent but in the end you probably spend more defeating them than they did putting up the construct in the first place. If it gained your organization something tangible maybe more people would feel inclined to do it.
Firstly, if a group gets in there and great pentagrams and blocks properly, then the defenders have no chance of getting in. Which results in a pretty boring staring match watching the colossi and construct beat on each other. A way to stop this tactic would be allowing exit from the construct/colossi into the room, bypassing the pentagram. Not much way to stop city defenders from just great pentagraming and a monolith to avoid the attackers ever getting a chance to put up a colossi at all. Could just make it that when the constructs are in play, certain skills of that nature don't work.
Secondly, as Anisu said, if one of the attackers dies, you need a ship and someone who knows how to pilot to get them back. Could solve this with a dedicated commander who does nothing but ferry attackers back and forth but that's easily stopped by blocking the dock with a warship and blowing them up. Anisu's suggestion will likely prompt more aetherbattles which would be nice. Alternatively, if defenders manage to put up a colossi maybe that should enable some way to quickly travelling back to it. Defenders would still have an advantage in that they could enter back in from presumably a less hostile point.
Thirdly, this just turns into another meld vs. meld situation. Can we make the nexus worlds unmeldable?
Fourthly, can the people on the ground have some way to see how things are going? All the attacks look the same so besides constantly bugging the operator it's just a matter of. "Huh, hope things are going well"
Finally, this is very expensive! There is not a lot of incentive for an organization to actually build a colossi and go after a construct. There's the defeat of your opponent but in the end you probably spend more defeating them than they did putting up the construct in the first place. If it gained your organization something tangible maybe more people would feel inclined to do it.
Catarin2007-02-17 20:29:05
QUOTE(Fallen @ Feb 17 2007, 01:10 PM) 384141
Why would you drain the pool of stars when you could simply syphon from a Vortex?
If you don't worry about killing the aetherbeasts, you can get a good deal of power relatively quickly with a good pilot and a stable vortex and a collector/empath. However, you're going to need more power during the course of the fight. A lot really. And there's only so many aetherbeasts you can leave around a vortex before just going in the area is going to get you killed. So you'll need another vortex. I can think of a couple of vortexes around the inner aetherspace circle that would be reasonable for a pilot to get to quickly while the groups are fighting but they are not remotely stable and immersing is suicide without a full crew. Plus, can you really spare the two people from your offense to constantly be manning the ship? You'll probably want someone who is a trans commander and preferably a trans empath as well of course. You could get away with a less skilled commander but things will take longer. So that's at least one person who is probably skilled enough to be a very useful member of the fight relegated to support. Depends on the fight I suppose as to whether you can afford that.
But then the question boils down to..why? What is the benefit in going through all this effort? For simple conflict like raids, the strike to the morale and the battle itself is benefit enough. But for something that requires as much coordination and effort and resources as this, it needs to have some tangible benefit.