Unknown2007-02-18 01:05:53
I don't know rather to put this in Ideas, Common Ground or Idiot, but this has got to change. I thought the purpose of city/Commune quests were to damage the other city/Commune and force them to scramble and fix the problem? I'll give you some examples.
When the Turtles won the sea quest, only a couple of novices wanted to raise Marilynth and I remember in the past the entire city went together in order to raise her. Now, not many people find it worth doing.
The Gorgog quest, which was supose to hinder both Celest and Magnagora from gathering power for their star/Necromante. Now, people don't seem to be bothered by the rift being open since it doesn't do that anymore.
Can we please have them to what they were, or better? Since we don't have armies in Lusternia, how are you supose to do something. Is the Crow and Stag quest around? I haven't seen anyone use it in months.
When the Turtles won the sea quest, only a couple of novices wanted to raise Marilynth and I remember in the past the entire city went together in order to raise her. Now, not many people find it worth doing.
The Gorgog quest, which was supose to hinder both Celest and Magnagora from gathering power for their star/Necromante. Now, people don't seem to be bothered by the rift being open since it doesn't do that anymore.
Can we please have them to what they were, or better? Since we don't have armies in Lusternia, how are you supose to do something. Is the Crow and Stag quest around? I haven't seen anyone use it in months.
Diamondais2007-02-18 01:08:54
QUOTE(Guardian_Shiro @ Feb 17 2007, 08:05 PM) 384221
I don't know rather to put this in Ideas, Common Ground or Idiot, but this has got to change. I thought the purpose of city/Commune quests were to damage the other city/Commune and force them to scramble and fix the problem? I'll give you some examples.
When the Turtles won the sea quest, only a couple of novices wanted to raise Marilynth and I remember in the past the entire city went together in order to raise her. Now, not many people find it worth doing.
The Gorgog quest, which was supose to hinder both Celest and Magnagora from gathering power for their star/Necromante. Now, people don't seem to be bothered by the rift being open since it doesn't do that anymore.
Can we please have them to what they were, or better? Since we don't have armies in Lusternia, how are you supose to do something. Is the Crow and Stag quest around? I haven't seen anyone use it in months.
When the Turtles won the sea quest, only a couple of novices wanted to raise Marilynth and I remember in the past the entire city went together in order to raise her. Now, not many people find it worth doing.
The Gorgog quest, which was supose to hinder both Celest and Magnagora from gathering power for their star/Necromante. Now, people don't seem to be bothered by the rift being open since it doesn't do that anymore.
Can we please have them to what they were, or better? Since we don't have armies in Lusternia, how are you supose to do something. Is the Crow and Stag quest around? I haven't seen anyone use it in months.
They were all put inactive. The Crow and Stag one hasn't been done since before Glomdoring became a Commune. It can't be done, they disabled it around the time the Commune came out.
Unknown2007-02-18 01:19:32
I don't see the point of making them inactive, if you don't like raiding then these quests can help you damage your enemy.
Diamondais2007-02-18 01:30:10
Yeah, I'd agree that would be nice however you may remember that these quests were very long, boring and repetative and you had to do them or they kept hurting your Org.
And you forgot the Moon vs Night conflict quest/s.
And you forgot the Moon vs Night conflict quest/s.
Genevieve2007-02-18 02:17:03
Don't bother Shiro, I already went down this road, no one wants them back. Besides Shiro, not like I've ever seen you ever even attempt these quests before. You don't know what they're like.
Acrune2007-02-18 02:43:21
QUOTE(Genevieve @ Feb 17 2007, 09:17 PM) 384233
Don't bother Shiro, I already went down this road, no one wants them back. Besides Shiro, not like I've ever seen you ever even attempt these quests before. You don't know what they're like.
He's been around forever, I'm sure he remembers them....
Shiri2007-02-18 03:12:22
QUOTE(Genevieve @ Feb 18 2007, 02:17 AM) 384233
Don't bother Shiro, I already went down this road, no one wants them back. Besides Shiro, not like I've ever seen you ever even attempt these quests before. You don't know what they're like.
...were you even around for these quests?
Sipelus2007-02-18 03:17:30
QUOTE(Guardian_Shiro @ Feb 18 2007, 03:05 AM) 384221
I don't know rather to put this in Ideas, Common Ground or Idiot, but this has got to change. I thought the purpose of city/Commune quests were to damage the other city/Commune and force them to scramble and fix the problem? I'll give you some examples.
When the Turtles won the sea quest, only a couple of novices wanted to raise Marilynth and I remember in the past the entire city went together in order to raise her. Now, not many people find it worth doing.
The Gorgog quest, which was supose to hinder both Celest and Magnagora from gathering power for their star/Necromante. Now, people don't seem to be bothered by the rift being open since it doesn't do that anymore.
Can we please have them to what they were, or better? Since we don't have armies in Lusternia, how are you supose to do something. Is the Crow and Stag quest around? I haven't seen anyone use it in months.
When the Turtles won the sea quest, only a couple of novices wanted to raise Marilynth and I remember in the past the entire city went together in order to raise her. Now, not many people find it worth doing.
The Gorgog quest, which was supose to hinder both Celest and Magnagora from gathering power for their star/Necromante. Now, people don't seem to be bothered by the rift being open since it doesn't do that anymore.
Can we please have them to what they were, or better? Since we don't have armies in Lusternia, how are you supose to do something. Is the Crow and Stag quest around? I haven't seen anyone use it in months.
Ugh, no please. Not in the old form anyway. It may seem exciting to people who haven't done them before or forgot about what a bloody pain they were. Let me remind you. There's no reason to spend two hours chasing fish or squid for someone to come and kill your Ladantine/Lanikai in two hits. It's not fun. It's frustrating. Especially considering how often these quests were available. Sure, they encouraged teamwork, I'll give you that but wouldn't you agree we'd be better off with some quests that do that, hurt opposite orgs and take more than 'touch cubix, swim a bit, swing, swing' to interrupt?
Gorgogs one wasn't so bad though. Was one of the few occasions when we'd have a reason work with Mags. Or at least not hinder each other. Hrm..
Unknown2007-02-18 04:54:16
I'm not going to do multiple quotes, so I will answer all the questions. I have worked to open the rift, I have worked to close the rift. I have worked to raise Ladanetine, I have worked to raise Marilynth. I have done each quest several times.
That being said, I would like to see them back so people who don't raid have a chance to do something productive to help in the war.
That being said, I would like to see them back so people who don't raid have a chance to do something productive to help in the war.
Anarias2007-02-18 06:11:31
Heh. It ain't happenin'.
Unknown2007-02-18 06:16:22
Conflict Quests --- Happy Medium --- No Quests
| --------------------------------------------------- | ----------------- X
The pendulum will wildly swing back to the other extreme soon enough.
| --------------------------------------------------- | ----------------- X
The pendulum will wildly swing back to the other extreme soon enough.
Genevieve2007-02-20 17:13:10
QUOTE(Guardian_Shiro @ Feb 17 2007, 11:54 PM) 384278
I'm not going to do multiple quotes, so I will answer all the questions. I have worked to open the rift, I have worked to close the rift. I have worked to raise Ladanetine, I have worked to raise Marilynth. I have done each quest several times.
That being said, I would like to see them back so people who don't raid have a chance to do something productive to help in the war.
That being said, I would like to see them back so people who don't raid have a chance to do something productive to help in the war.
For some reason, I feel the need to say this:
THERE IS NO WAR, ONLY ZUUL.
Unknown2007-02-21 20:13:33
Yes to more conflict options.
No to the evil conflict quests the way they were. I'd rather see (as some people have suggested) quests that buff the city that completes them, instead of quests that constantly harm your enemies.
The problem is that any single person from Celest could do a quest, and all of Mag was REQUIRED to respond by wandering around the inner sea for hours, often interrupted easily by some other Celestian. The same was true for the opposite. Maybe you've just forgotten, but it was far from fun.
If people who don't want to raid want to contribute, they can do so by supporting the people who do raid, or getting involved in political or economic conflict. Regardless, we don't need the conflict quests back.
No to the evil conflict quests the way they were. I'd rather see (as some people have suggested) quests that buff the city that completes them, instead of quests that constantly harm your enemies.
The problem is that any single person from Celest could do a quest, and all of Mag was REQUIRED to respond by wandering around the inner sea for hours, often interrupted easily by some other Celestian. The same was true for the opposite. Maybe you've just forgotten, but it was far from fun.
If people who don't want to raid want to contribute, they can do so by supporting the people who do raid, or getting involved in political or economic conflict. Regardless, we don't need the conflict quests back.
Unknown2007-02-21 20:45:23
Unfortunately, buff-quests are just as repetitive as harm-quests. Let's say there was a quest that increases experience gain by 10% for all org members, but only one organization could have it at a time. There would be a constant struggle for the XP boost, and nobody would have it for very long before being forced to start the quest again to either keep it or retake it. If all organizations could have the quest at once and there was a counter-quest, the buff would become the normal state and the counter-quest would become a harm-quest, removing the point. Finally, if the buff was not counteractable and just expired after a while, people would just do the quest every time the buff ran out.
Of course, if the quests were actually fun to do and creative, most people wouldn't have problems doing them. The previous issue with conflict quests was not that they were done too much, but that people hated doing them because they were long, arduous tasks that were not enjoyable. An ideal solution would be to restore conflict quests but do so in a way that people would actually want to do instead of a long, boring grind, something the administration seems reluctant to put the effort into doing.
Of course, if the quests were actually fun to do and creative, most people wouldn't have problems doing them. The previous issue with conflict quests was not that they were done too much, but that people hated doing them because they were long, arduous tasks that were not enjoyable. An ideal solution would be to restore conflict quests but do so in a way that people would actually want to do instead of a long, boring grind, something the administration seems reluctant to put the effort into doing.