Unknown2007-02-15 01:06:09
I've always thought it was weird the GC's got the cudgel/staff/ect of niftyness but the GM's didn't have some cute little (even if it was worthless) item or creature to serve them.
oooh, GA's could get an artifact (circlet? mantel? cloak? bracelet?) which, in addition to being all snazzy, would increase their lesson gain from teaching guild skills by a small amount. I also like laneth's proposal for GM rings. More symbolic then anything else. When 'touched' they'd both glow some distinctive color based on the guild too.
oooh, GA's could get an artifact (circlet? mantel? cloak? bracelet?) which, in addition to being all snazzy, would increase their lesson gain from teaching guild skills by a small amount. I also like laneth's proposal for GM rings. More symbolic then anything else. When 'touched' they'd both glow some distinctive color based on the guild too.
Ixion2007-02-15 01:12:10
As a heads up to those having issues logging in to Lusternia-- It's up as Ayridion said, but the IP has changed, so lookup the new IP, or simply use lusternia.com as the hostname.
Unknown2007-02-15 01:24:46
The only things I can think of for new archetypes are monk and rouge types. I guess I'm just not very creative.
Zynna2007-02-15 01:25:44
QUOTE(Ixion @ Feb 14 2007, 07:12 PM) 383419
As a heads up to those having issues logging in to Lusternia-- It's up as Ayridion said, but the IP has changed, so lookup the new IP, or simply use lusternia.com as the hostname.
Is it still up? I can no longer get to the main lusternia.com home page nor onto the game from ZMUD.
Unknown2007-02-15 01:40:43
QUOTE(Lisaera @ Oct 25 2005, 12:48 PM) 212114
We'll consider an option for Ministers of Power to make novices automatically powerblocked.
That being put in would be a feature I would love to see! Even though I'm not a minister anymore. I don't think it would turn into old-style achaea novicehood, as they still have dross, and it's only 24 hours. The only downside I could see would possibly be getting auto-blocked when there wasn't a guild official to explain why they were auto-blocked.
Diamondais2007-02-15 01:47:33
QUOTE(Daruin @ Feb 14 2007, 08:24 PM) 383424
The only things I can think of for new archetypes are monk and rouge types. I guess I'm just not very creative.
We don't like rouge's here. They cover things and are usually an ugly red.
Estarra2007-02-15 01:57:34
QUOTE(Wesmin @ Feb 14 2007, 05:06 PM) 383416
oooh, GA's could get an artifact (circlet? mantel? cloak? bracelet?) which, in addition to being all snazzy, would increase their lesson gain from teaching guild skills by a small amount.
I like that a lot.
Maybe even for secretaries and undersecretaries too....
vorld2007-02-15 01:59:24
one handed axes and two handed bludgeons. Since forgers can make scabbards for those.
Ixion2007-02-15 02:03:20
My one hand axes decayed on me before I could rune them, ARGH!
Shiri2007-02-15 02:06:52
QUOTE(Estarra @ Feb 15 2007, 01:57 AM) 383442
I like that a lot.
Maybe even for secretaries and undersecretaries too....
Maybe even for secretaries and undersecretaries too....
Read my topic in the ideas section first!
Okteb2007-02-15 02:57:41
Some Random Bard Ideas
Behold, my trashy and inconsequential costume idea! I rather like the stage idea, though.
- The ability for admin to designate a room a 'stage' (since I think every Bard guild has one). "Underground" or down from the stage could be a costume/prop room. Also, when on a stage, make illusions that are being cast impossible to detect.
Moving onto trashier and more irrelevant ideas...
- Give tailors the ability to make a costume design specifically, as well as wigs. This could also be extended to forgers (who could make really really small swords/armour/other weapons using like 1 metal comm), and artisans (who could make really dirt cheap props for only a few comms that could only be set up on a stage and nowhere else)
- When on stage, Bards have the ability to wear costumes. I have absolutely no idea how difficult this would be to code, but maybe we could add a skill to Dramatics? Tailors would make wigs, masks, and clothes as well as interact with prop furniture made by artisans and wield little swords made by forgers. A higher-up skill would allow the Bard to take on the name of whomever they were acting out.
The Bard would use a syntax and instead of being:
Minister Okteb is here.
or
Minister Okteb says, "Hello!"
If I was to put on a costume-wig, wear a costume-labcoat and wield a costume-shortsword:
A blonde woman is here, wearing a white labcoat and wielding a prop shortsword.
A blonde woman says, "Hello!"
And then if a Bard had the ability to perform specific roles, they could enter "PERFORM ROLE Raa Mooneye" and then it would show up on stage as:
Raa Mooneye says "Hello!" instead of the previous costume. Note that it wouldn't always be acting out an NPC, since I imagine a lot of Bards create new characters entirely.
- Also, tailors could create masks that could be worn on or off the stage. They would hide your identity when speaking in person, but not over aethers or in tells.
Behold, my trashy and inconsequential costume idea! I rather like the stage idea, though.
- The ability for admin to designate a room a 'stage' (since I think every Bard guild has one). "Underground" or down from the stage could be a costume/prop room. Also, when on a stage, make illusions that are being cast impossible to detect.
Moving onto trashier and more irrelevant ideas...
- Give tailors the ability to make a costume design specifically, as well as wigs. This could also be extended to forgers (who could make really really small swords/armour/other weapons using like 1 metal comm), and artisans (who could make really dirt cheap props for only a few comms that could only be set up on a stage and nowhere else)
- When on stage, Bards have the ability to wear costumes. I have absolutely no idea how difficult this would be to code, but maybe we could add a skill to Dramatics? Tailors would make wigs, masks, and clothes as well as interact with prop furniture made by artisans and wield little swords made by forgers. A higher-up skill would allow the Bard to take on the name of whomever they were acting out.
The Bard would use a syntax and instead of being:
Minister Okteb is here.
or
Minister Okteb says, "Hello!"
If I was to put on a costume-wig, wear a costume-labcoat and wield a costume-shortsword:
A blonde woman is here, wearing a white labcoat and wielding a prop shortsword.
A blonde woman says, "Hello!"
And then if a Bard had the ability to perform specific roles, they could enter "PERFORM ROLE Raa Mooneye" and then it would show up on stage as:
Raa Mooneye says "Hello!" instead of the previous costume. Note that it wouldn't always be acting out an NPC, since I imagine a lot of Bards create new characters entirely.
- Also, tailors could create masks that could be worn on or off the stage. They would hide your identity when speaking in person, but not over aethers or in tells.
Nerra2007-02-15 05:07:24
poblem, okteb.
A blond woman wield a sword thrusts it... blah blah
Player who got attack "OH CRAP! GETTING JUMPED!"
Player who got attacked TArget... WOMAN!
JAB WOMAN LEFT LEG
You do not see that being here
Nerra (as a blond woman): Muahaha I'm teh uber elite fighter
A blond woman wield a sword thrusts it... blah blah
Player who got attack "OH CRAP! GETTING JUMPED!"
Player who got attacked TArget... WOMAN!
JAB WOMAN LEFT LEG
You do not see that being here
Nerra (as a blond woman): Muahaha I'm teh uber elite fighter
Unknown2007-02-15 05:31:29
QUOTE(Nerra @ Feb 14 2007, 09:07 PM) 383467
poblem, okteb.
A blond woman wield a sword thrusts it... blah blah
Player who got attack "OH CRAP! GETTING JUMPED!"
Player who got attacked TArget... WOMAN!
JAB WOMAN LEFT LEG
You do not see that being here
Nerra (as a blond woman): Muahaha I'm teh uber elite fighter
A blond woman wield a sword thrusts it... blah blah
Player who got attack "OH CRAP! GETTING JUMPED!"
Player who got attacked TArget... WOMAN!
JAB WOMAN LEFT LEG
You do not see that being here
Nerra (as a blond woman): Muahaha I'm teh uber elite fighter
I believe Okteb's suggestion was that this would only work on a stage, so if you got jumped by a bard at a stage this could be a problem...
Edit: besides, any bard who tries to attack with a sword needs to be PWNZ0RED for good measure
Athana2007-02-15 06:04:37
What I would like most of all would be for the family system to be reworked to be more flexible so that family trees can actually accurately represent all family members. I don't even really care about great house bonuses I'm just tired of how some people are completely left out with the current system and when people go "what! how can that person be related it says blah blah blah"
Richter2007-02-15 07:25:51
QUOTE(Ixion @ Feb 14 2007, 06:03 PM) 383444
My one hand axes decayed on me before I could rune them, ARGH!
So have someone forge you some? They still exist.
Verithrax2007-02-15 07:34:31
I know I'm irrelevant, but I still keep an eye on news about this game and since none of the things I really wanted while I did play have been implemented yet, I'm going to pipe up:
Anything that increases customizability and puts more power in the hands of the players is a good thing. More powerful and customizable clans, organizations and manses particularly.
Less relevant to me, but still insteresting: Anything that makes conflict a strategic, long-term process rather than "Cubix to enemy's plane, gank, demesne, flee" is a good thing - Constructs and Colossi may or may not be a step in that direction.
Anything that increases customizability and puts more power in the hands of the players is a good thing. More powerful and customizable clans, organizations and manses particularly.
Less relevant to me, but still insteresting: Anything that makes conflict a strategic, long-term process rather than "Cubix to enemy's plane, gank, demesne, flee" is a good thing - Constructs and Colossi may or may not be a step in that direction.
Anarias2007-02-15 08:30:42
I really hesitate to say this because I completely understand how much of a broken record I sound like. However I don't think this particular suggestion is entirely the same as what I've argued in the past.
For me personally what I found so enchanting about Lusternia and the Serenwilde specifically was the way the conflict quests were written. I know I said conflict quest but I promise I'm not going to start ranting and raving again.
What I like about them is the knowledge you get by doing them and the way it becomes so much easier to build a culture around them for your org. If you didn't do the quest in the Serenwilde you'd never know that the ancestral spirits only prophecy in the presence of the Hart. You'd never see Tokota's eyes go white as he reads the omens in the sky. You'd never see the amber tears of the Moonhart.
So my suggestion is to fully enable the quests again but have the payoff at the end be a vision of the White Hart attacking Crow and not an actual attack on the Glomdoring or anything in it. Likewise for Crow attacking Hart. ...I think the cities may have had conflict quests too. I guess something could be done for them.
It may look like this: you do the quest to empower Hart to kill Crow. After you do the last step it triggers messages that are visible in the local area. The messages could be something like...
A gossamer mist flows over the forest floor before rising into the canopy, obscuring the surroundings in a blanket of damp fog.
A sudden, soundless explosion of light bursts out of the fog and into the sky while coalescing into the form of the White Hart.
Drops of rainbow-hued dew fall from the White Hart's antlers as he directs his gaze to the southern horizon. His eyes flash menacingly as he utters a deafening bellow that shakes the earth.
etc. etc. Hart gores Crow's remaining eye out and Crow stubs his toe as he runs away and the vision closes and we all go away happy.
Or even just use the old messages from the conflict quest where Hart attacks but just make it so its a local area movie-type thing.
My feeling is that its simply a catastrophic tragedy to have the brilliantly written parts of the quest slip into obscurity forever. This would allow everyone to be connected to history and would allow people to show the conflict, rather than just tell about it.
P.S. - Yes to new areas yay.
For me personally what I found so enchanting about Lusternia and the Serenwilde specifically was the way the conflict quests were written. I know I said conflict quest but I promise I'm not going to start ranting and raving again.
What I like about them is the knowledge you get by doing them and the way it becomes so much easier to build a culture around them for your org. If you didn't do the quest in the Serenwilde you'd never know that the ancestral spirits only prophecy in the presence of the Hart. You'd never see Tokota's eyes go white as he reads the omens in the sky. You'd never see the amber tears of the Moonhart.
So my suggestion is to fully enable the quests again but have the payoff at the end be a vision of the White Hart attacking Crow and not an actual attack on the Glomdoring or anything in it. Likewise for Crow attacking Hart. ...I think the cities may have had conflict quests too. I guess something could be done for them.
It may look like this: you do the quest to empower Hart to kill Crow. After you do the last step it triggers messages that are visible in the local area. The messages could be something like...
A gossamer mist flows over the forest floor before rising into the canopy, obscuring the surroundings in a blanket of damp fog.
A sudden, soundless explosion of light bursts out of the fog and into the sky while coalescing into the form of the White Hart.
Drops of rainbow-hued dew fall from the White Hart's antlers as he directs his gaze to the southern horizon. His eyes flash menacingly as he utters a deafening bellow that shakes the earth.
etc. etc. Hart gores Crow's remaining eye out and Crow stubs his toe as he runs away and the vision closes and we all go away happy.
Or even just use the old messages from the conflict quest where Hart attacks but just make it so its a local area movie-type thing.
My feeling is that its simply a catastrophic tragedy to have the brilliantly written parts of the quest slip into obscurity forever. This would allow everyone to be connected to history and would allow people to show the conflict, rather than just tell about it.
P.S. - Yes to new areas yay.
Callus2007-02-15 09:03:30
Could anyone tell me the new IP, please? Can't seem to find it anywhere.
Richter2007-02-15 09:07:03
127.0.0.1
Callus2007-02-15 09:08:39
Thank you!
EDIT: Drat, it still doesn't work. =( I'm trying to connect via MUSH, but it just throws this at me:
Unable to connect to "Lusternia", code 10061 (Connection refused)
Error occurred during phase: Connecting to world: 127.0.0.1, port 23
EDIT: Drat, it still doesn't work. =( I'm trying to connect via MUSH, but it just throws this at me:
Unable to connect to "Lusternia", code 10061 (Connection refused)
Error occurred during phase: Connecting to world: 127.0.0.1, port 23