Marcalo2007-02-18 13:05:14
Ok I have a rune of absorption, I feel that if your rune absorbs the damage from a attack that means your characters body suffers no harm, right? Well if you suffer no harm that should mean no wounds.
Anyone else have anythoughts on it?
Anyone else have anythoughts on it?
Ixion2007-02-18 20:20:46
Sorry Marc, absolutely -horrible- idea. I think the RoA is too strong already. You do realize this nerfs warriors massively, yes?
Melanchthon2007-02-18 20:26:37
QUOTE(Ixion @ Feb 18 2007, 08:20 PM) 384433
Sorry Marc, absolutely -horrible- idea. I think the RoA is too strong already. You do realize this nerfs warriors massively, yes?
I'd be okay with it if it only worked on you. It should block your venom hits, too.
Ildaudid2007-02-18 20:29:30
Think Daevos had this discussion at one point. He has a valid point about it too. The RoA only blocks physical attacks, 100% of them 15% of the time.
Now, the RoA is very nerfing to a warrior period. I think, and Daevos thought something similar, not sure if we are both in agreement on this way:
The RoA should block 50% of ALL attacks, (this means it can stop blast, cosmic fire, staff, telepathy, telekinetics, etc) 15% of the time. This rune is way too hindering for a warrior, and not too terribly useful for bashing if you are bashing a mob that does not physical attacks. So to make it fair for everyone, not just a warrior defense arti. I agree it should stop all forms of attack, but not 100% of the attack, but 50% of the attack.
Now this appears like a nerf, and it is, but it is also a buff..... To bring the RoA to what it should really be, it needs to be nerfed down a little. But wouldn't you rather it stopped 50% of all types of attacks, than 100% of a physical attack? I know I would. And it would be much better for bashing, lets say gorgogs, manifestations, garshades, etc.
Anyways, think about it before tearing me apart to suggest it. I really think it would even it out and make the RoA a much more well rounded arti, than just a defense against a Warrior/defense against physical attack mobs buff.
Now, the RoA is very nerfing to a warrior period. I think, and Daevos thought something similar, not sure if we are both in agreement on this way:
The RoA should block 50% of ALL attacks, (this means it can stop blast, cosmic fire, staff, telepathy, telekinetics, etc) 15% of the time. This rune is way too hindering for a warrior, and not too terribly useful for bashing if you are bashing a mob that does not physical attacks. So to make it fair for everyone, not just a warrior defense arti. I agree it should stop all forms of attack, but not 100% of the attack, but 50% of the attack.
Now this appears like a nerf, and it is, but it is also a buff..... To bring the RoA to what it should really be, it needs to be nerfed down a little. But wouldn't you rather it stopped 50% of all types of attacks, than 100% of a physical attack? I know I would. And it would be much better for bashing, lets say gorgogs, manifestations, garshades, etc.
Anyways, think about it before tearing me apart to suggest it. I really think it would even it out and make the RoA a much more well rounded arti, than just a defense against a Warrior/defense against physical attack mobs buff.
Tervic2007-02-18 20:30:25
QUOTE(Melanchthon @ Feb 18 2007, 12:26 PM) 384436
I'd be okay with it if it only worked on you. It should block your venom hits, too.
Only from ixion. Otherwise a loud and resounding NO. *insert echoes here from the next country over*
Edit: I like angry baby man's idea. But perhaps it could be modified to instead block 100% of mob attacks 15% of the time and 50% of pvp attacks 15% of the time. Something about the Portal of Fate amplifying one's power.
Anarias2007-02-18 20:35:48
So I'd be paying 500 credits to take only 1400 damage from warriors 15% of the time instead of the full 2800?
Pass.
Pass.
Ekard2007-02-18 20:53:19
Well i heard that conversation on Ballator, where Daevos said that RoA is too good.
And i agree with it. For bashing its more or less ok, aloust all creatures haev at least one physical attack.
But Rune is great against warriors.
So 50% absorbtion to all damage type, like 10% of times should be ok.
Not too powerful and not too weak. Still worth those 500cr.
And it wouldnt be such big nerf to warriors.
And i agree with it. For bashing its more or less ok, aloust all creatures haev at least one physical attack.
But Rune is great against warriors.
So 50% absorbtion to all damage type, like 10% of times should be ok.
Not too powerful and not too weak. Still worth those 500cr.
And it wouldnt be such big nerf to warriors.
Forren2007-02-18 21:07:01
QUOTE(Ixion @ Feb 18 2007, 03:20 PM) 384433
Sorry Marc, absolutely -horrible- idea. I think the RoA is too strong already. You do realize this nerfs warriors massively, yes?
I agree with Ixion.
Wait. I can't believe I just said that.
Still, it would be way too powerful if it blocked anything more than damage.
Ildaudid2007-02-18 21:07:27
QUOTE(Anarias @ Feb 18 2007, 03:35 PM) 384440
So I'd be paying 500 credits to take only 1400 damage from warriors 15% of the time instead of the full 2800?
Pass.
Pass.
No, you would be paying 500 credits to only take 1500-2000 damage from a mage 15% of the time instead of 3000-4000 damage from a staff attack ALL the time. (edit - this is what they can hit for, not what all staffs hit for.)
And just so you know, there are no damage warriors in this game anymore, they have been rendered obsolete at this time. No warrior does 2800 damage a hit, I don't even think Ixion did that much damage before they nerfed his broadswords.
You have to look at both sides of this, do you think they would make the rune absorb 100% of ALL damage types 15% of the time? That would be way to OP. Right now the RoA is just another thing you can buy to nerf warrior attacks, and stop some physical attacking mobs attacks. Making it work against all types of damage would make it far more useful to all classes and to the higher end mobs in the game that do not attack with physical only damage. But to do that you have to cut back some.
But you can be entitled to your opinion too.
Genevieve2007-02-18 21:10:52
So if there are no damage warriors anymore, what's the problem with keeping it the way it is?
Ildaudid2007-02-18 21:13:55
QUOTE(Genevieve @ Feb 18 2007, 04:10 PM) 384446
So if there are no damage warriors anymore, what's the problem with keeping it the way it is?
There are no damage warriors not because of choice. And the only reason I can even begin to see you saying this is, that you don't want someone to be able to stop your attacks 15% of the time.
Ixion2007-02-18 21:20:22
QUOTE(Ildaudid @ Feb 18 2007, 03:29 PM) 384437
Think Daevos had this discussion at one point. He has a valid point about it too. The RoA only blocks physical attacks, 100% of them 15% of the time.
Now, the RoA is very nerfing to a warrior period. I think, and Daevos thought something similar, not sure if we are both in agreement on this way:
The RoA should block 50% of ALL attacks, (this means it can stop blast, cosmic fire, staff, telepathy, telekinetics, etc) 15% of the time. This rune is way too hindering for a warrior, and not too terribly useful for bashing if you are bashing a mob that does not physical attacks. So to make it fair for everyone, not just a warrior defense arti. I agree it should stop all forms of attack, but not 100% of the attack, but 50% of the attack.
Now this appears like a nerf, and it is, but it is also a buff..... To bring the RoA to what it should really be, it needs to be nerfed down a little. But wouldn't you rather it stopped 50% of all types of attacks, than 100% of a physical attack? I know I would. And it would be much better for bashing, lets say gorgogs, manifestations, garshades, etc.
Anyways, think about it before tearing me apart to suggest it. I really think it would even it out and make the RoA a much more well rounded arti, than just a defense against a Warrior/defense against physical attack mobs buff.
Now, the RoA is very nerfing to a warrior period. I think, and Daevos thought something similar, not sure if we are both in agreement on this way:
The RoA should block 50% of ALL attacks, (this means it can stop blast, cosmic fire, staff, telepathy, telekinetics, etc) 15% of the time. This rune is way too hindering for a warrior, and not too terribly useful for bashing if you are bashing a mob that does not physical attacks. So to make it fair for everyone, not just a warrior defense arti. I agree it should stop all forms of attack, but not 100% of the attack, but 50% of the attack.
Now this appears like a nerf, and it is, but it is also a buff..... To bring the RoA to what it should really be, it needs to be nerfed down a little. But wouldn't you rather it stopped 50% of all types of attacks, than 100% of a physical attack? I know I would. And it would be much better for bashing, lets say gorgogs, manifestations, garshades, etc.
Anyways, think about it before tearing me apart to suggest it. I really think it would even it out and make the RoA a much more well rounded arti, than just a defense against a Warrior/defense against physical attack mobs buff.
A wonderful and needed change. That would be very fair. Another idea is that you could change the damage absorbing at will .
Caoilfhin2007-02-18 21:39:34
QUOTE(Ixion @ Feb 18 2007, 09:20 PM) 384452
A wonderful and needed change. That would be very fair. Another idea is that you could change the damage absorbing at will .
That seems to powerful for 500 credits to switch it so easily.
Why not leave the rune as it is and put out runes that protect against other forms of damage and work exactly the same as this currently rune, a rune of cold resistance, a rune of magic resistance, a rune of wounding resistance and so on?
Genevieve2007-02-18 21:44:39
What about a change to 50% physical damage 30% of the time, so that the damage would be equaled out, but then warriors could stack damage a bit easier than having some nullified completely repeatedly.
Ixion2007-02-18 21:44:39
That would be too strong, too, Caoilfhin. I think Ild nailed it on how to change it and have it be balanced.
That's not the main concern. The problem is that it nerfs warriors so ridiculously.
QUOTE(Genevieve @ Feb 18 2007, 04:44 PM) 384462
What about a change to 50% physical damage 30% of the time, so that the damage would be equaled out, but then warriors could stack damage a bit easier than having some nullified completely repeatedly.
That's not the main concern. The problem is that it nerfs warriors so ridiculously.
Aiakon2007-02-18 21:45:53
I don't mind RoA as it is - but it -really- shouldn't protect from wounds.
Ildaudid2007-02-18 21:46:58
QUOTE
Why not leave the rune as it is and put out runes that protect against other forms of damage and work exactly the same as this currently rune, a rune of cold resistance, a rune of magic resistance, a rune of wounding resistance and so on?
Because do you know how much you would have to spend to cover one staff attack? With the RoA you only have to spend 500 credits to nullify a warriors attack 15% of the time....
You would have to spend 1000-2000 credits to nullify a mage attack. And you wouldnt nullify all the damage you get from it, unless you got lucky and all the runes worked at the right exact moment..
Sorry but that isn't a good idea.
Caoilfhin2007-02-18 22:18:38
QUOTE(Ildaudid @ Feb 18 2007, 09:46 PM) 384467
Because do you know how much you would have to spend to cover one staff attack? With the RoA you only have to spend 500 credits to nullify a warriors attack 15% of the time....
This rune does not nullify wounds or venoms so does not nullify all of a warriors attack.
Anarias2007-02-18 22:43:41
QUOTE(Ildaudid @ Feb 18 2007, 02:07 PM) 384444
No, you would be paying 500 credits to only take 1500-2000 damage from a mage 15% of the time instead of 3000-4000 damage from a staff attack ALL the time. (edit - this is what they can hit for, not what all staffs hit for.)
And just so you know, there are no damage warriors in this game anymore, they have been rendered obsolete at this time. No warrior does 2800 damage a hit, I don't even think Ixion did that much damage before they nerfed his broadswords.
You have to look at both sides of this, do you think they would make the rune absorb 100% of ALL damage types 15% of the time? That would be way to OP. Right now the RoA is just another thing you can buy to nerf warrior attacks, and stop some physical attacking mobs attacks. Making it work against all types of damage would make it far more useful to all classes and to the higher end mobs in the game that do not attack with physical only damage. But to do that you have to cut back some.
But you can be entitled to your opinion too.
And just so you know, there are no damage warriors in this game anymore, they have been rendered obsolete at this time. No warrior does 2800 damage a hit, I don't even think Ixion did that much damage before they nerfed his broadswords.
You have to look at both sides of this, do you think they would make the rune absorb 100% of ALL damage types 15% of the time? That would be way to OP. Right now the RoA is just another thing you can buy to nerf warrior attacks, and stop some physical attacking mobs attacks. Making it work against all types of damage would make it far more useful to all classes and to the higher end mobs in the game that do not attack with physical only damage. But to do that you have to cut back some.
But you can be entitled to your opinion too.
No, I think you're mostly right and that the rune needs fixing because it is pretty dumb the way it is now. I was more ranting about the way I really do take sick amounts of damage from warriors. I thought that the blame could be placed solely on leather armour but I still get killed in two or three hits with robes too.
Acrune2007-02-19 00:45:46
QUOTE(Ildaudid @ Feb 18 2007, 03:29 PM) 384437
The RoA should block 50% of ALL attacks, (this means it can stop blast, cosmic fire, staff, telepathy, telekinetics, etc) 15% of the time. This rune is way too hindering for a warrior, and not too terribly useful for bashing if you are bashing a mob that does not physical attacks. So to make it fair for everyone, not just a warrior defense arti. I agree it should stop all forms of attack, but not 100% of the attack, but 50% of the attack.
That would be more unfair to the non-warriors then it would be to the warriors. When non-warriors are doing damage, they're just doing damage. Warriors are doing damage, wounds, and venoms. Plus, a lot of warriors use one-handed weapons, so the rune of absorption only blocks half the attack anyways. Also, you have the option of turning 1/3 of your damage into an elemental or poison damage, which would not be blocked by the rune.
The rune is fine, just don't make it block wounds.