Influencing system.

by Unknown

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Unknown2007-03-16 10:42:56
Any good influencing systems out there? Having to keep track of so many vnums is really tough unsure.gif
Drathys2007-03-16 11:04:38
What client do you use?
I don't usually influence much, but I put together a simple zmud script for gathering pixies as an extension to my vnum targeting. That could be adapted for tracking influenced mobs.
Saran2007-03-16 15:49:47
QUOTE(Drathys @ Mar 16 2007, 10:04 PM) 391251
What client do you use?
I don't usually influence much, but I put together a simple zmud script for gathering pixies as an extension to my vnum targeting. That could be adapted for tracking influenced mobs.


Yeah I've done it. It just makes it so much easier when you are running through an area and you don't have to wonder what you've influenced. Though there are some minor problems
Unknown2007-03-16 18:53:35
I use zmud.
Unknown2007-04-09 16:03:57
Random bump, because I'm curious about this too.

I have a simple system of aliases to target and influence denizens with the different types, but it's incredibly basic. Do people usually just set up a system to automatically cycle through the different influence attacks of a given type until the influence is over? Then I guess just add the vnum of the denizen you just influenced to a variable, check IH, and automatically influence the first denizen not found in the variable?

That was how I thought of doing it, anyway. It wouldn't be incredibly efficient, but would be relatively easy to code and would help out a lot with places like Tosha.
Anarias2007-04-09 16:21:19
Shorlen had a system that did essentially just that. He added a nice little feature that coloured the denizens gold when you looked at Info Here so you could see which ones you'd done.
Unknown2007-04-09 21:31:48
I have a -very- simplistic 'system' (or rather collection of triggers) that does these things: Influences denizens based on mindset (ie brave ones get empowered, friendly get begged from etc), keeps influencing them until you win then stops, randomly shuffles between the influence attacks, and adds the numbers to a list and highlights them in IH. Additionally you can force a certain influence type (ie beg from denizens no matter their mindset, or do amnesty for yourself / someone else).. stuff like that is really easy to do.
Unknown2007-04-10 13:12:47
I have a system that roughly tracks where the mob you influenced left. I use Mushclient, but it should be simple enough to be converted.

Firstly step
CODE
Trigger: Ever seeking enlightenment, a monk disciple wanders out to the (.*).
Send: setvariable "gonedirection", "%1"
Group: GoneDirc
Coloured brown.

Copy that for whatever other mobile mobs you influence, like the fae in Faethorn for me.
This trigger basically captures where the last mob movement was. It also highlights the movement message if more than one monk moves and the last one isn't the one you are influencing.

Second step
CODE
Trigger: Ahh, I am truly sorry, but I do not see anyone by that name here.
Send: dim Gone
      Gone = world.GetVariable ("GoneDirection")
      world.note Gone
      sound "chords.wav"
Group: GoneDirc

Copy for all such 'cannot find it' messages. This trigger beeps when you try to influence and it doesn't find what you targetted. It also echos the last direction that a monk has left from your room.


Third step
CODE
Trigger: sighs dramatically and searches
Send: world.setvariable "pickupcheck", "1"
      enabletrigger "Auto_Inf", "0"
      enablegroup "GoneDirc", "0"

This just puts the gold in my backpack, stops the autoinfluence trigger, and stops all the movement tracking.

Fourth step
CODE
Macro: F12 for me.
Send: influence @target with @influence
      enabletrigger "Auto_Inf", "1"
      enablegroup "GoneDirc", "1"

It starts the influence, starts the autoinfluencing trigger and starts tracking the movement.
Unknown2007-04-10 14:02:21
I got an apparently non-existant post up there according to Last post by.