Clise2007-03-23 09:38:02
Ah you merely said ORGS .. so I answered as such .. say mirroring guilds in the future!
In anycase, do we REALLY want mirror skills for all the guilds?
In anycase, do we REALLY want mirror skills for all the guilds?
Ixion2007-03-23 09:55:05
QUOTE(Clise @ Mar 23 2007, 04:38 AM) 392666
Ah you merely said ORGS .. so I answered as such .. say mirroring guilds in the future!
In anycase, do we REALLY want mirror skills for all the guilds?
In anycase, do we REALLY want mirror skills for all the guilds?
Well, balance is balance, and takes into account everything.
Absolutely not!! Well said! That's why judgment should be simply removed instead of other things be added to balance it.
Clise2007-03-23 10:10:05
In that case, since there's no equivalent for chasm and decaptitate, let's remove them too! For that matter, since every skill has something other orgs do not have, let's remove all skills! From now on, raiding and defending will be done via punches and kicks.
Ixion2007-03-23 10:15:56
QUOTE(Clise @ Mar 23 2007, 05:10 AM) 392676
In that case, since there's no equivalent for chasm and decaptitate, let's remove them too! For that matter, since every skill has something other orgs do not have, let's remove all skills! From now on, raiding and defending will be done via punches and kicks.
Cute. Geos need their one decent instakill. Paladins and Celestines already have an abundance. Leave sarcasm out of it please.
What we don't need is such an enormously effecting skill that simply shouldn't exist.
Clise2007-03-23 10:43:01
Just out of curiosity, I decided to compile a list of what instakills are available to each ORG.
Common instakills available to all orgs
Axelord's Execute
Blademaster's/Axelord's/Pureblade's Behead
Pureblade's Decapitate
Bonecrusher's Brainbash
Bonecrusher's Burstorgans
Bard's requiem
Dreamweaver's Eternalsleep
Common instakills available to cities only
Tarot's Soulless
Telekinesis' Heartburst
Telepath's Mindburst
Common instakills available to communes only
Druid's Thornrend
Wicca's Toadcurse
Celest
Sacrament's Judgement
Celestialism's Absolve
Aquamancer's Preserve
Magnagora
Geomancer's Chasm
Nihilism's Wrack
Necromancy's Sacrifice
Serenwilde
Stag's Gore
Glomdoring
Crow's Swoop
If I missed out any, do remind me please.
Common instakills available to all orgs
Axelord's Execute
Blademaster's/Axelord's/Pureblade's Behead
Pureblade's Decapitate
Bonecrusher's Brainbash
Bonecrusher's Burstorgans
Bard's requiem
Dreamweaver's Eternalsleep
Common instakills available to cities only
Tarot's Soulless
Telekinesis' Heartburst
Telepath's Mindburst
Common instakills available to communes only
Druid's Thornrend
Wicca's Toadcurse
Celest
Sacrament's Judgement
Celestialism's Absolve
Aquamancer's Preserve
Magnagora
Geomancer's Chasm
Nihilism's Wrack
Necromancy's Sacrifice
Serenwilde
Stag's Gore
Glomdoring
Crow's Swoop
If I missed out any, do remind me please.
Clise2007-03-23 10:50:42
If we are to make a comparison between mirroring organisations and limiting ourselves to guild specific instakills.
Celest <-----------------------> Magnagora
Absolve <-----------------------> Wrack
Sacrifice <-----------------------> Preserve
Judgement <-----------------------> Chasm
Serenwilde <-----------------------> Glomdoring
Gore <-----------------------> Swoop
Its a weird mirror for the cities, but the kills requirements are almost similar and the conditions to achieve them are based off the entire guild skills.
Celest <-----------------------> Magnagora
Absolve <-----------------------> Wrack
Sacrifice <-----------------------> Preserve
Judgement <-----------------------> Chasm
Serenwilde <-----------------------> Glomdoring
Gore <-----------------------> Swoop
Its a weird mirror for the cities, but the kills requirements are almost similar and the conditions to achieve them are based off the entire guild skills.
Ixion2007-03-23 11:03:55
QUOTE(Clise @ Mar 23 2007, 05:43 AM) 392681
Just out of curiosity, I decided to compile a list of what instakills are available to each ORG.
Common instakills available to all orgs
Axelord's Execute
Blademaster's/Axelord's/Pureblade's Behead
Pureblade's Decapitate
Bonecrusher's Brainbash
Bonecrusher's Burstorgans
Bard's requiem
Dreamweaver's Eternalsleep
Common instakills available to cities only
Tarot's Soulless
Telekinesis' Heartburst
Telepath's Mindburst
Judgement
Absolve
Chasm
Preserve
Sacrifice
Wrack
Common instakills available to communes only
Druid's Thornrend
Wicca's Toadcurse
Gore
Swoop
Celest
Sacrament's Judgement
Celestialism's Absolve
Aquamancer's Preserve
Magnagora
Geomancer's Chasm
Nihilism's Wrack
Necromancy's Sacrifice
Serenwilde
Stag's Gore
Glomdoring
Crow's Swoop
If I missed out any, do remind me please.
Common instakills available to all orgs
Axelord's Execute
Blademaster's/Axelord's/Pureblade's Behead
Pureblade's Decapitate
Bonecrusher's Brainbash
Bonecrusher's Burstorgans
Bard's requiem
Dreamweaver's Eternalsleep
Common instakills available to cities only
Tarot's Soulless
Telekinesis' Heartburst
Telepath's Mindburst
Judgement
Absolve
Chasm
Preserve
Sacrifice
Wrack
Common instakills available to communes only
Druid's Thornrend
Wicca's Toadcurse
Gore
Swoop
Celest
Sacrament's Judgement
Celestialism's Absolve
Aquamancer's Preserve
Magnagora
Geomancer's Chasm
Nihilism's Wrack
Necromancy's Sacrifice
Serenwilde
Stag's Gore
Glomdoring
Crow's Swoop
If I missed out any, do remind me please.
Corrected.
QUOTE(Clise @ Mar 23 2007, 05:50 AM) 392683
If we are to make a comparison between mirroring organisations and limiting ourselves to guild specific instakills.
Celest <-----------------------> Magnagora
Absolve <-----------------------> Wrack Good job. Guardian mana kill, both versions
Sacrifice <-----------------------> Preserve Bad job. Why the nil is a necromancy instakill that has stages compared to preserve. Are you off your rocker.. seriously? Sacrifice <--> Inquisition. Sac and preserve aren't even shared by the same archetype.
Judgement <-----------------------> Chasm No. Chasm <--> Preserve. Not same archetype either.
Serenwilde <-----------------------> Glomdoring
Gore <-----------------------> Swoop Good.
Its a weird mirror for the cities, but the kills requirements are almost similar and the conditions to achieve them are based off the entire guild skills.
Celest <-----------------------> Magnagora
Absolve <-----------------------> Wrack Good job. Guardian mana kill, both versions
Sacrifice <-----------------------> Preserve Bad job. Why the nil is a necromancy instakill that has stages compared to preserve. Are you off your rocker.. seriously? Sacrifice <--> Inquisition. Sac and preserve aren't even shared by the same archetype.
Judgement <-----------------------> Chasm No. Chasm <--> Preserve. Not same archetype either.
Serenwilde <-----------------------> Glomdoring
Gore <-----------------------> Swoop Good.
Its a weird mirror for the cities, but the kills requirements are almost similar and the conditions to achieve them are based off the entire guild skills.
Corrected.
Clise2007-03-23 11:08:13
Ah when I said common instakills available to cities/communes only, it means that instakills that both cities have access to or both communes have access to. Magnagora doesn't have access to Judgement/Absolve/Preserve and Celest has no access to Sacrifice/Chasm/Wrack. Ditto for the communes and their instakills.
Also, when I compared instakill, I compared their FUNCTION. I realised that the skills do make a twisted mirror of each other just that the skills are placed in different archetypes. Chasm and Judgement are so similar, yet they are not placed with the same archetype. Sacrifice and Preserve both need different stages to pull off a kill, which again makes a twisted mirror, but also given to different archetypes.
Also, when I compared instakill, I compared their FUNCTION. I realised that the skills do make a twisted mirror of each other just that the skills are placed in different archetypes. Chasm and Judgement are so similar, yet they are not placed with the same archetype. Sacrifice and Preserve both need different stages to pull off a kill, which again makes a twisted mirror, but also given to different archetypes.
Ixion2007-03-23 11:10:33
Ah. I think we can agree to disagree, no matter how obvious things are. The judgment issue has been argued before, we could reiterate the points a billion times or someone can just necro the threads.. not to mention we've massively digressed from the topic.
ferlas2007-03-23 11:57:58
QUOTE(Nico @ Mar 22 2007, 05:50 PM) 392487
I think you misinterpreted why I was using those skills as examples. I was not using them in comparison to inquisition as to combat viability and strength, but simply stating that there exist many skills in Lusternian combat that require you to simply run away.
Yes, I do think you missed my point though.
These skills require you to run away for a very small minimal ammount of time which effects your offence by 1-3 attacks depending.
Running promises the total avoidance of these skills.
These attacks grant no offensive bonus and often give a defensive weakness
If hit causes you to die.
Inquisition requires you to run for a more significant ammount of time than the others. Halting your offence much more
Running does not promise avoidance of the skill
Inquisition grants an offensive bonus in the way of afflictions and damage.
If hit with soulless causes to to die.
Although now you do mention it making inquisiton a room only effect would be a good change as well, you can only continue it in the same room it starts, so that it becomes more like the other insakills that leaving the room grants you avoidance from the skill. That is a good idea nico.
QUOTE(Nico @ Mar 22 2007, 05:50 PM) 392487
Oh I agree, Inquisition's stun is pretty damned good. But saying that it's easy to land on someone who -doesn't- want to be hit by Inquisition is overembellishing the hindering capabilities of it and the active attacks of whatever celestine is there. Even if you can't run, just shield whore. Simple.
And has been pointed out shield whoring or web whoring wont stop an inquisiton against someone who knows what they are doing, as a race with a level 1 equi bonus or better shield whoring won't prevent it at all. As you pointed out running is the only truely effective way of stopping it, this can be hard when combined with other effects such as carcer and especialy hard when tumbing for many races can lead to an easy inquisition as well.
QUOTE(Nico @ Mar 22 2007, 05:50 PM) 392487
Yes, my bard was inquisitioned. And yes, had Talkan, who I was fighting at the time, had a soulless card prepped I would've died. However, he did not and knowing this, I was not worried about inquisition. Sure, he stripped my defs and stunned me for 10 seconds, but I figured dealing with that disadvantage was better than giving up on the current offense I had going against him. So I took a risk and survived inquisition that way. If I had seen him prepping soulless prior to that, I would not have stuck around for the inquisition. It's doesn't take a genius to understand why I did as I did, and why I wouldn't do as I said I wouldn't do.
You say you are personaly unable to consistantly avoid inquisition without running for significant ammounts of time
You admit that running from inquisition significant reduces your offence.
Also running does not provide avoidance from the instakill.
After admiting all of this I'm not sure why you don't agree that a simple change would make it much more fairer and balanced?
Unknown2007-03-23 13:37:23
Judgement is also one of the easiest skills to dodge
Unknown2007-03-23 15:29:46
QUOTE(ferlas @ Mar 23 2007, 11:57 AM) 392702
Yes, I do think you missed my point though.
These skills require you to run away for a very small minimal ammount of time which effects your offence by 1-3 attacks depending.
Running promises the total avoidance of these skills.
These attacks grant no offensive bonus and often give a defensive weakness
If hit causes you to die.
IF someone runs while you are judging, soullessing or inquisitioning-your offense is totally shot.
For judgement, you've lost 5 power and more than likely your angel and tarot defenses.
For inquisition, you have lost either 3 power, or 6 power if they ran after infidel was cast. Leaving you with too little power to restart the whole process.
For soulless, you've lost the time it takes to acquire enough rubs and possibly your angel and tarot defenses. Leaving you with almost no offense at all, and if you wish to remain on the offensive-the power it costs to refool and re-enigma and re-wrath (18 power + the time it takes to regain enough power to do all three)
Inquisition requires you to run for a more significant ammount of time than the others. Halting your offence much more
Running does not promise avoidance of the skill
Inquisition grants an offensive bonus in the way of afflictions and damage.
If hit with soulless causes to to die.
If your hit with soulless, it is still possible to get away after being inquisitioned. It is NOT a 100% kill. Ive had my targets tumble away from me numerous times after being inquisitioned. Xanon has even managed to kill me after being inquisitioned and dodged soulless. It happens, and it happens often
Although now you do mention it making inquisiton a room only effect would be a good change as well, you can only continue it in the same room it starts, so that it becomes more like the other insakills that leaving the room grants you avoidance from the skill. That is a good idea nico.
And has been pointed out shield whoring or web whoring wont stop an inquisiton against someone who knows what they are doing, as a race with a level 1 equi bonus or better shield whoring won't prevent it at all. As you pointed out running is the only truely effective way of stopping it, this can be hard when combined with other effects such as carcer and especialy hard when tumbing for many races can lead to an easy inquisition as well.
You say you are personaly unable to consistantly avoid inquisition without running for significant ammounts of time
You admit that running from inquisition significant reduces your offence.
Also running does not provide avoidance from the instakill.
After admiting all of this I'm not sure why you don't agree that a simple change would make it much more fairer and balanced?
It's NOT an instakill-so why should it be treated like one?
I, as a Taurian can not beat someone who is shieldwhoring without quicken, and I Can't quicken because then I couldn't finish inquisition.
The only way I can survive against massive damage warriors is running, but I accept it as combat. I don't see why it's so hard for you to swallow that you might have to run against a guardian also. And Carcer fails me more than helps me. And, it works both ways. I have an equal chance of being stopped by carcer giving the person running more time to heal/put defenses/or run further.
These skills require you to run away for a very small minimal ammount of time which effects your offence by 1-3 attacks depending.
Running promises the total avoidance of these skills.
These attacks grant no offensive bonus and often give a defensive weakness
If hit causes you to die.
IF someone runs while you are judging, soullessing or inquisitioning-your offense is totally shot.
For judgement, you've lost 5 power and more than likely your angel and tarot defenses.
For inquisition, you have lost either 3 power, or 6 power if they ran after infidel was cast. Leaving you with too little power to restart the whole process.
For soulless, you've lost the time it takes to acquire enough rubs and possibly your angel and tarot defenses. Leaving you with almost no offense at all, and if you wish to remain on the offensive-the power it costs to refool and re-enigma and re-wrath (18 power + the time it takes to regain enough power to do all three)
Inquisition requires you to run for a more significant ammount of time than the others. Halting your offence much more
Running does not promise avoidance of the skill
Inquisition grants an offensive bonus in the way of afflictions and damage.
If hit with soulless causes to to die.
If your hit with soulless, it is still possible to get away after being inquisitioned. It is NOT a 100% kill. Ive had my targets tumble away from me numerous times after being inquisitioned. Xanon has even managed to kill me after being inquisitioned and dodged soulless. It happens, and it happens often
Although now you do mention it making inquisiton a room only effect would be a good change as well, you can only continue it in the same room it starts, so that it becomes more like the other insakills that leaving the room grants you avoidance from the skill. That is a good idea nico.
And has been pointed out shield whoring or web whoring wont stop an inquisiton against someone who knows what they are doing, as a race with a level 1 equi bonus or better shield whoring won't prevent it at all. As you pointed out running is the only truely effective way of stopping it, this can be hard when combined with other effects such as carcer and especialy hard when tumbing for many races can lead to an easy inquisition as well.
You say you are personaly unable to consistantly avoid inquisition without running for significant ammounts of time
You admit that running from inquisition significant reduces your offence.
Also running does not provide avoidance from the instakill.
After admiting all of this I'm not sure why you don't agree that a simple change would make it much more fairer and balanced?
It's NOT an instakill-so why should it be treated like one?
I, as a Taurian can not beat someone who is shieldwhoring without quicken, and I Can't quicken because then I couldn't finish inquisition.
The only way I can survive against massive damage warriors is running, but I accept it as combat. I don't see why it's so hard for you to swallow that you might have to run against a guardian also. And Carcer fails me more than helps me. And, it works both ways. I have an equal chance of being stopped by carcer giving the person running more time to heal/put defenses/or run further.
Unknown2007-03-23 15:31:38
the above being me
Unknown2007-03-23 15:40:02
1. "Happens often" is a relative term, and obviously definitions will vary depending on perspective. I somehow doubt you've seen more than a few times where someone avoided the Soulless after being Inquisitioned, though I've been wrong before.
2. Who, in this age, is a "massive damage warrior?" I'd like to know, as all I hear is "damage isn't a viable way for warriors to kill any more, so we all use wounds now." Not that I'm complaining because I find wounds more interesting than damage, personally. I'm just pointing out that nearly all archetypes will do more direct damage to any given target than a warrior.
3. Carcer doesn't effect the caster the same as his victims. You can walk out of the room without any hindrance at all, if I understand correctly. I've been caught in Carcer before and stopped from moving nearly 100% of the time.
2. Who, in this age, is a "massive damage warrior?" I'd like to know, as all I hear is "damage isn't a viable way for warriors to kill any more, so we all use wounds now." Not that I'm complaining because I find wounds more interesting than damage, personally. I'm just pointing out that nearly all archetypes will do more direct damage to any given target than a warrior.
3. Carcer doesn't effect the caster the same as his victims. You can walk out of the room without any hindrance at all, if I understand correctly. I've been caught in Carcer before and stopped from moving nearly 100% of the time.
Ildaudid2007-03-23 16:21:05
QUOTE(Zarquan @ Mar 23 2007, 11:40 AM) 392772
2. Who, in this age, is a "massive damage warrior?" I'd like to know, as all I hear is "damage isn't a viable way for warriors to kill any more, so we all use wounds now." Not that I'm complaining because I find wounds more interesting than damage, personally. I'm just pointing out that nearly all archetypes will do more direct damage to any given target than a warrior.
No one, which is sad, can't really be a damage warrior anymore. I like wounds, they give afflictions, but they don't kill, the afflictions do. I really think the wounds should start giving bleeding though. Like I said somewhere else, bleeding starting at 2000 wound 50, 3000 wounds 60, 5000 wounds 75, 10000 wound 100. Something that would show warriors that wounding people to 10,000 + wounds has an actual good side to it besides just being able to roll the dice and hope for a decent affliction. You may never ever get an amputate/behead/or any other critical wound even if the wounds are well past the requisite for the affliction.
Another thing, GIVE HUNTERS AN INSTAKILL! I noticed they don't have one
Vesar had a neat idea, with making a net, binding them and then pulling off the instakill. Like some 3 step process, it won't OP hunters, as it is now, even snake pits don't hit bards, they pop right out of them like they are some normal type of pit. I mean nullifying a pit with a low level skill in acrobatics is one thing, spike pits not so fair, but snake pits? The trans skill that are givin to hunters being able to be bypassed by such a low skill in acrobatics, that is something that really should get fixed.
Unknown2007-03-23 16:56:15
QUOTE(Zarquan @ Mar 23 2007, 11:40 AM) 392772
1. "Happens often" is a relative term, and obviously definitions will vary depending on perspective. I somehow doubt you've seen more than a few times where someone avoided the Soulless after being Inquisitioned, though I've been wrong before.
2. Who, in this age, is a "massive damage warrior?" I'd like to know, as all I hear is "damage isn't a viable way for warriors to kill any more, so we all use wounds now." Not that I'm complaining because I find wounds more interesting than damage, personally. I'm just pointing out that nearly all archetypes will do more direct damage to any given target than a warrior.
3. Carcer doesn't effect the caster the same as his victims. You can walk out of the room without any hindrance at all, if I understand correctly. I've been caught in Carcer before and stopped from moving nearly 100% of the time.
2. Who, in this age, is a "massive damage warrior?" I'd like to know, as all I hear is "damage isn't a viable way for warriors to kill any more, so we all use wounds now." Not that I'm complaining because I find wounds more interesting than damage, personally. I'm just pointing out that nearly all archetypes will do more direct damage to any given target than a warrior.
3. Carcer doesn't effect the caster the same as his victims. You can walk out of the room without any hindrance at all, if I understand correctly. I've been caught in Carcer before and stopped from moving nearly 100% of the time.
I meant wounding, but since it was a guest account I couldn't edit.
And carcer effects everyone the same-allies, the caster, enemies. They can all be caught by Carcer and have the same chance of it firing
Unknown2007-03-23 17:04:47
QUOTE(Ildaudid @ Mar 23 2007, 11:21 AM) 392781
Another thing, GIVE HUNTERS AN INSTAKILL! I noticed they don't have one
Healing should have an instakill too, we'll call it Medical malpractice. cure Ildaudid liver
You place a forefinger between Ildaudid's eyes and attempt to cure him of his liver, sadly he needed that organ and died a horrible death, you run away screaming as a team of lawyers show up to avenge his death.
Edit:It'll cost about 250-750 mana like any of the other cures, 0p, and will be usable at range with farcure -target- -organ- as well. Most OP instakill ever.
Ildaudid2007-03-23 17:55:54
QUOTE(Wesmin @ Mar 23 2007, 01:04 PM) 392796
Healing should have an instakill too, we'll call it Medical malpractice.
cure Ildaudid liver
You place a forefinger between Ildaudid's eyes and attempt to cure him of his liver, sadly he needed that organ and died a horrible death, you run away screaming as a team of lawyers show up to avenge his death.
Edit:It'll cost about 250-750 mana like any of the other cures, 0p, and will be usable at range with farcure -target- -organ- as well. Most OP instakill ever.
cure Ildaudid liver
You place a forefinger between Ildaudid's eyes and attempt to cure him of his liver, sadly he needed that organ and died a horrible death, you run away screaming as a team of lawyers show up to avenge his death.
Edit:It'll cost about 250-750 mana like any of the other cures, 0p, and will be usable at range with farcure -target- -organ- as well. Most OP instakill ever.
Hehe
Unknown2007-03-23 18:08:35
QUOTE(Wesmin @ Mar 23 2007, 01:04 PM) 392796
Healing should have an instakill too, we'll call it Medical malpractice.
cure Ildaudid liver
You place a forefinger between Ildaudid's eyes and attempt to cure him of his liver, sadly he needed that organ and died a horrible death, you run away screaming as a team of lawyers show up to avenge his death.
Edit:It'll cost about 250-750 mana like any of the other cures, 0p, and will be usable at range with farcure -target- -organ- as well. Most OP instakill ever.
cure Ildaudid liver
You place a forefinger between Ildaudid's eyes and attempt to cure him of his liver, sadly he needed that organ and died a horrible death, you run away screaming as a team of lawyers show up to avenge his death.
Edit:It'll cost about 250-750 mana like any of the other cures, 0p, and will be usable at range with farcure -target- -organ- as well. Most OP instakill ever.
Healing should have trueheal
Ceren2007-03-23 18:27:03
Carcer affects everyone except the caster.