Unknown2007-03-26 23:41:02
Isn't Vitae short for Vitae-lity?
Nico2007-03-27 01:18:26
First mistake: Tae'dae.
Second mistake: Damage kill.
Also, what poisons were you using? I noticed you windpiped him a few times but he cured them immediately. And since you seem like you're staying tae'dae, it sounds like you should go for windpipe locks more than the brainbash. Or at least, rely on it to kill just as much.
To do this, I advice doing the following. First, I create the maneuvers needed:
Maneuver: Throat
Action: Strike
Wounds: Crushwindpipe
Maneuver: Cthroat
Action: Crush
Wounds: Crushwindpipe
Then, I have two aliases that I use to attack when I specifically want a windpipe lock.
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform cthroat @target head
maneuver perform cthroat @target head
And:
#if (@targetrebound=0) {
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform throat @target head
maneuver perform throat @target head
}
#if (@targetrebound=1) {raze @target}
Now, this evil little trick is great, but it's just a soft lock. Cleanse will cure the slickness, or gedulah can work too. But now, and this is evil...sometimes I like to simply use dendroxin/calcise/dulak on my precision hammers. So, if I just keep working wounds up everywhere, and then work head wounds up enough and can actually stick a windpipe lock with that trick, they're pretty much screwed, especially once I knockdown them.
This becomes slickness, asthma, crushedwindpipe, prone, stupidity and a multitude of broken limbs. Can't cleanse while prone, can't gedulah with broken limbs, can't apply mending to cure limbs, can't eat or sip, can't smoke. This is now a hard lock that you can only get out of with restore. But, while you're off equilibrium from restore I'm simply breaking all limbs again, so you're effectively permanently locked.
Also, side note. Utilize stuns from broken chest to bypass parries when they have legs stanced. It'll force their parry or stance from head/legs, since you can just combo strike chest/strike head indefinitely.
Second mistake: Damage kill.
Also, what poisons were you using? I noticed you windpiped him a few times but he cured them immediately. And since you seem like you're staying tae'dae, it sounds like you should go for windpipe locks more than the brainbash. Or at least, rely on it to kill just as much.
To do this, I advice doing the following. First, I create the maneuvers needed:
Maneuver: Throat
Action: Strike
Wounds: Crushwindpipe
Maneuver: Cthroat
Action: Crush
Wounds: Crushwindpipe
Then, I have two aliases that I use to attack when I specifically want a windpipe lock.
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform cthroat @target head
maneuver perform cthroat @target head
And:
#if (@targetrebound=0) {
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform throat @target head
maneuver perform throat @target head
}
#if (@targetrebound=1) {raze @target}
Now, this evil little trick is great, but it's just a soft lock. Cleanse will cure the slickness, or gedulah can work too. But now, and this is evil...sometimes I like to simply use dendroxin/calcise/dulak on my precision hammers. So, if I just keep working wounds up everywhere, and then work head wounds up enough and can actually stick a windpipe lock with that trick, they're pretty much screwed, especially once I knockdown them.
This becomes slickness, asthma, crushedwindpipe, prone, stupidity and a multitude of broken limbs. Can't cleanse while prone, can't gedulah with broken limbs, can't apply mending to cure limbs, can't eat or sip, can't smoke. This is now a hard lock that you can only get out of with restore. But, while you're off equilibrium from restore I'm simply breaking all limbs again, so you're effectively permanently locked.
Also, side note. Utilize stuns from broken chest to bypass parries when they have legs stanced. It'll force their parry or stance from head/legs, since you can just combo strike chest/strike head indefinitely.
Ashteru2007-03-27 11:47:48
Yeah, I actually thought that Echo said Vitality. :S
And to Nico:
Yeah, I pretty soon realized the misstake with damage. Tried using two Max-prec mornings yesterday, worked great. ^^ I got myself some senso and chansu and just kept crushing the hit until I got windpipe (Which I got a lot for whatever reason) and then went for mangled leg, which I got after a crush and two normal hits to that leg, heh. 'nother thing: They can't use green when they have a broken leg, so the last alternative would be using cleanse, there. Which you could also prevent by breaking both arms. I thought about then taking my speedhammers out and just hit with calcise and dendroxin after I got windpipe. If I'd go for the most wounded area (head) I'd have a pretty high chance of locking them completly.
And I don't think Tae'dae are THAT bad. I attack a bit slower, but I take a lot less damage from everything, and I can resist manakills pretty good. Sparred Ildy yesterday and had a shitload of afflictions I never included in my system since they came out after I left, heh. Still survived bleeding about 2k at times.
And I can get crushedchest pretty fast too, I just need to get some more training in. (Which I'll get once I buy Iasmos' system, I really don't feel like updating my old laggy system without parrying and everything anymore)
Thanks for the advice anyway, really appreciated. ^^ Though I'll prolly can't use a lot of that since Ash's far slower than Nico, heh.
EDIT: Whoops, didn't notice you wrote about the hardlock too.
And to Nico:
Yeah, I pretty soon realized the misstake with damage. Tried using two Max-prec mornings yesterday, worked great. ^^ I got myself some senso and chansu and just kept crushing the hit until I got windpipe (Which I got a lot for whatever reason) and then went for mangled leg, which I got after a crush and two normal hits to that leg, heh. 'nother thing: They can't use green when they have a broken leg, so the last alternative would be using cleanse, there. Which you could also prevent by breaking both arms. I thought about then taking my speedhammers out and just hit with calcise and dendroxin after I got windpipe. If I'd go for the most wounded area (head) I'd have a pretty high chance of locking them completly.
And I don't think Tae'dae are THAT bad. I attack a bit slower, but I take a lot less damage from everything, and I can resist manakills pretty good. Sparred Ildy yesterday and had a shitload of afflictions I never included in my system since they came out after I left, heh. Still survived bleeding about 2k at times.
And I can get crushedchest pretty fast too, I just need to get some more training in. (Which I'll get once I buy Iasmos' system, I really don't feel like updating my old laggy system without parrying and everything anymore)
Thanks for the advice anyway, really appreciated. ^^ Though I'll prolly can't use a lot of that since Ash's far slower than Nico, heh.
EDIT: Whoops, didn't notice you wrote about the hardlock too.
Murphy2007-03-27 12:14:01
QUOTE(Nico @ Mar 27 2007, 11:18 AM) 393981
First mistake: Tae'dae.
Second mistake: Damage kill.
Also, what poisons were you using? I noticed you windpiped him a few times but he cured them immediately. And since you seem like you're staying tae'dae, it sounds like you should go for windpipe locks more than the brainbash. Or at least, rely on it to kill just as much.
To do this, I advice doing the following. First, I create the maneuvers needed:
Maneuver: Throat
Action: Strike
Wounds: Crushwindpipe
Maneuver: Cthroat
Action: Crush
Wounds: Crushwindpipe
Then, I have two aliases that I use to attack when I specifically want a windpipe lock.
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform cthroat @target head
maneuver perform cthroat @target head
And:
#if (@targetrebound=0) {
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform throat @target head
maneuver perform throat @target head
}
#if (@targetrebound=1) {raze @target}
Now, this evil little trick is great, but it's just a soft lock. Cleanse will cure the slickness, or gedulah can work too. But now, and this is evil...sometimes I like to simply use dendroxin/calcise/dulak on my precision hammers. So, if I just keep working wounds up everywhere, and then work head wounds up enough and can actually stick a windpipe lock with that trick, they're pretty much screwed, especially once I knockdown them.
This becomes slickness, asthma, crushedwindpipe, prone, stupidity and a multitude of broken limbs. Can't cleanse while prone, can't gedulah with broken limbs, can't apply mending to cure limbs, can't eat or sip, can't smoke. This is now a hard lock that you can only get out of with restore. But, while you're off equilibrium from restore I'm simply breaking all limbs again, so you're effectively permanently locked.
Also, side note. Utilize stuns from broken chest to bypass parries when they have legs stanced. It'll force their parry or stance from head/legs, since you can just combo strike chest/strike head indefinitely.
Second mistake: Damage kill.
Also, what poisons were you using? I noticed you windpiped him a few times but he cured them immediately. And since you seem like you're staying tae'dae, it sounds like you should go for windpipe locks more than the brainbash. Or at least, rely on it to kill just as much.
To do this, I advice doing the following. First, I create the maneuvers needed:
Maneuver: Throat
Action: Strike
Wounds: Crushwindpipe
Maneuver: Cthroat
Action: Crush
Wounds: Crushwindpipe
Then, I have two aliases that I use to attack when I specifically want a windpipe lock.
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform cthroat @target head
maneuver perform cthroat @target head
And:
#if (@targetrebound=0) {
envenom @weapon1 with chansu
envenom @weapon2 with senso
maneuver perform throat @target head
maneuver perform throat @target head
}
#if (@targetrebound=1) {raze @target}
Now, this evil little trick is great, but it's just a soft lock. Cleanse will cure the slickness, or gedulah can work too. But now, and this is evil...sometimes I like to simply use dendroxin/calcise/dulak on my precision hammers. So, if I just keep working wounds up everywhere, and then work head wounds up enough and can actually stick a windpipe lock with that trick, they're pretty much screwed, especially once I knockdown them.
This becomes slickness, asthma, crushedwindpipe, prone, stupidity and a multitude of broken limbs. Can't cleanse while prone, can't gedulah with broken limbs, can't apply mending to cure limbs, can't eat or sip, can't smoke. This is now a hard lock that you can only get out of with restore. But, while you're off equilibrium from restore I'm simply breaking all limbs again, so you're effectively permanently locked.
Also, side note. Utilize stuns from broken chest to bypass parries when they have legs stanced. It'll force their parry or stance from head/legs, since you can just combo strike chest/strike head indefinitely.
Those sytaxes look identical to my use of cpoisons and moves. Awesome to see they are still being used nowadays. Good to have a legacy haha.
As for the original topic, I reccomend starting with some woudning weapons, getting them hurt then switching up for the damage kill if that's what you really want. They wont be able to cure wounds (and if they do they die) and if you mess them up enough they won't be able to stop you from swinging on every balance. Plus the wounding will mount up from your damage weapons anyway and you can do the old Keep em with a shattered leg and keep shattering both of them.....Vintage murphy
Shamarah2007-03-28 01:22:44
QUOTE(Murphy @ Mar 27 2007, 08:14 AM) 394050
Those sytaxes look identical to my use of cpoisons and moves. Awesome to see they are still being used nowadays. Good to have a legacy haha.
As for the original topic, I reccomend starting with some woudning weapons, getting them hurt then switching up for the damage kill if that's what you really want. They wont be able to cure wounds (and if they do they die) and if you mess them up enough they won't be able to stop you from swinging on every balance. Plus the wounding will mount up from your damage weapons anyway and you can do the old Keep em with a shattered leg and keep shattering both of them.....Vintage murphy
As for the original topic, I reccomend starting with some woudning weapons, getting them hurt then switching up for the damage kill if that's what you really want. They wont be able to cure wounds (and if they do they die) and if you mess them up enough they won't be able to stop you from swinging on every balance. Plus the wounding will mount up from your damage weapons anyway and you can do the old Keep em with a shattered leg and keep shattering both of them.....Vintage murphy
You left before CrushWindpipe got added though.
You'd raise a serious storm using that ability if you came back.
Razenth2007-03-28 03:25:44
Well he's happily married now. And I hope it stays that way so he doesn't come back and singlehandedly own Celest.