Unknown2007-03-25 16:22:48
QUOTE(Corinthian @ Mar 25 2007, 05:01 PM) 393505
Giving Celest Sacrifice for 0 power and the life of the Sacrificed is good
I disagree.
If Celestians don't resurrect someone, it's because they don't have the corpse, not because of the power cost.
Equally with sacrifice; it's the exp cost and losing defences that matter, not the power cost (unless the suggestion being put forward was no experience loss, which would seem too strong in conjunction with the other powers).
All the original suggestion comes down to is the free trueheal, which frankly isn't original enough to have any merit.
Unknown2007-03-25 16:27:45
QUOTE(Tresalyne @ Mar 25 2007, 10:22 AM) 393514
I disagree.
If Celestians don't resurrect someone, it's because they don't have the corpse, not because of the power cost.
Equally with sacrifice; it's the exp cost and losing defences that matter, not the power cost (unless the suggestion being put forward was no experience loss, which would seem too strong in conjunction with the other powers).
All the original suggestion comes down to is the free trueheal, which frankly isn't original enough to have any merit.
If Celestians don't resurrect someone, it's because they don't have the corpse, not because of the power cost.
Equally with sacrifice; it's the exp cost and losing defences that matter, not the power cost (unless the suggestion being put forward was no experience loss, which would seem too strong in conjunction with the other powers).
All the original suggestion comes down to is the free trueheal, which frankly isn't original enough to have any merit.
Serenwilde is coping with the same thing Celest would be put into. A Resurgem Coven, a Coven that takes some Moon users only works when the corpse of the fallen is there. With Moonchilde you don't need the corpse of the person who died, just any corpse, so someone will have to sacrifice for the person just like Sacrifice does, except that you only need one person with Sacrifice and Resurgem needs more
Laysus2007-03-25 16:32:10
I will say, that Estarra seemed to agree with us completely when discussing the angelfont on envoys, for those of you who are rubbishing her. Her main concern was that Celest seemed to have given the impression that they wouldn't build it if it was any less because it wouldn't seem worth it. There's more to game design than making it balanced, there's also the issue of making people want to use the features.
Unknown2007-03-25 16:39:21
Here's the idea I put forward to the Disciples of Klangratch clan:
That the Font of Angels act as a channel for prayer. Citizens can, at any time and on any plane, PRAY FOR.
This ability behaves in a similar way to meditation, appropriately; you stop what you're doing, kneel and focus on prayer, and cannot do anything else while it's happening. Every couple of seconds, it does one of the following, in order of need:
o Heals an affliction of the person
o Heals the person, by 10% of the person praying's maxhp
o Heals the person's mana by 10% of the person praying's maxmana
Citizens can only pray for other citizens (baptised in the font?). It drains willpower at a relatively slow rate.
Prayers are cumulative; a citizen in grave danger could call for help on CT and find himself the subject of multiple people all over the world who all stop their bashing, reading, etc to pray for him - saving his life.
My thoughts around this idea were firstly originality; secondly, it's purely defensive; thirdly, it's characteristic of the nature of Celest that its ability should be a compassionate one; and fourthly, that the image it evokes is a powerful and poignant one; of citizens everywhere taking a moment to stop, kneel and pray for their protectors in their hour of need.
I've added a few defences against overpoweredness/abuse, but it's the kind of thing which is easy to tweak:
- the willpower drain prevents afk praying for long periods of time, etc.
- the fact of the strength of the prayer depending on the max stats of the person praying makes newbies less potent at it
But I welcome suggestions. I'll ask that the suggestion not be machine-gunned down like a nun in Somalia; there's something of a drought of original, appealing ideas in this thread.
That the Font of Angels act as a channel for prayer. Citizens can, at any time and on any plane, PRAY FOR
This ability behaves in a similar way to meditation, appropriately; you stop what you're doing, kneel and focus on prayer, and cannot do anything else while it's happening. Every couple of seconds, it does one of the following, in order of need:
o Heals an affliction of the person
o Heals the person, by 10% of the person praying's maxhp
o Heals the person's mana by 10% of the person praying's maxmana
Citizens can only pray for other citizens (baptised in the font?). It drains willpower at a relatively slow rate.
Prayers are cumulative; a citizen in grave danger could call for help on CT and find himself the subject of multiple people all over the world who all stop their bashing, reading, etc to pray for him - saving his life.
My thoughts around this idea were firstly originality; secondly, it's purely defensive; thirdly, it's characteristic of the nature of Celest that its ability should be a compassionate one; and fourthly, that the image it evokes is a powerful and poignant one; of citizens everywhere taking a moment to stop, kneel and pray for their protectors in their hour of need.
I've added a few defences against overpoweredness/abuse, but it's the kind of thing which is easy to tweak:
- the willpower drain prevents afk praying for long periods of time, etc.
- the fact of the strength of the prayer depending on the max stats of the person praying makes newbies less potent at it
But I welcome suggestions. I'll ask that the suggestion not be machine-gunned down like a nun in Somalia; there's something of a drought of original, appealing ideas in this thread.
Unknown2007-03-25 16:43:35
QUOTE(Tresalyne @ Mar 25 2007, 10:39 AM) 393517
Here's the idea I put forward to the Disciples of Klangratch clan:
That the Font of Angels act as a channel for prayer. Citizens can, at any time and on any plane, PRAY FOR.
This ability behaves in a similar way to meditation, appropriately; you stop what you're doing, kneel and focus on prayer, and cannot do anything else while it's happening. Every couple of seconds, it does one of the following, in order of need:
o Heals an affliction of the person
o Heals the person, by 10% of the person praying's maxhp
o Heals the person's mana by 10% of the person praying's maxmana
Citizens can only pray for other citizens (baptised in the font?). It drains willpower at a relatively slow rate.
Prayers are cumulative; a citizen in grave danger could call for help on CT and find himself the subject of multiple people all over the world who all stop their bashing, reading, etc to pray for him - saving his life.
My thoughts around this idea were firstly originality; secondly, it's purely defensive; thirdly, it's characteristic of the nature of Celest that its ability should be a compassionate one; and fourthly, that the image it evokes is a powerful and poignant one; of citizens everywhere taking a moment to stop, kneel and pray for their protectors in their hour of need.
I've added a few defences against overpoweredness/abuse, but it's the kind of thing which is easy to tweak:
- the willpower drain prevents afk praying for long periods of time, etc.
- the fact of the strength of the prayer depending on the max stats of the person praying makes newbies less potent at it
But I welcome suggestions. I'll ask that the suggestion not be machine-gunned down like a nun in Somalia; there's something of a drought of original, appealing ideas in this thread.
That the Font of Angels act as a channel for prayer. Citizens can, at any time and on any plane, PRAY FOR
This ability behaves in a similar way to meditation, appropriately; you stop what you're doing, kneel and focus on prayer, and cannot do anything else while it's happening. Every couple of seconds, it does one of the following, in order of need:
o Heals an affliction of the person
o Heals the person, by 10% of the person praying's maxhp
o Heals the person's mana by 10% of the person praying's maxmana
Citizens can only pray for other citizens (baptised in the font?). It drains willpower at a relatively slow rate.
Prayers are cumulative; a citizen in grave danger could call for help on CT and find himself the subject of multiple people all over the world who all stop their bashing, reading, etc to pray for him - saving his life.
My thoughts around this idea were firstly originality; secondly, it's purely defensive; thirdly, it's characteristic of the nature of Celest that its ability should be a compassionate one; and fourthly, that the image it evokes is a powerful and poignant one; of citizens everywhere taking a moment to stop, kneel and pray for their protectors in their hour of need.
I've added a few defences against overpoweredness/abuse, but it's the kind of thing which is easy to tweak:
- the willpower drain prevents afk praying for long periods of time, etc.
- the fact of the strength of the prayer depending on the max stats of the person praying makes newbies less potent at it
But I welcome suggestions. I'll ask that the suggestion not be machine-gunned down like a nun in Somalia; there's something of a drought of original, appealing ideas in this thread.
I like this idea
Vaerhon2007-03-25 17:02:06
@Tresalyne
Now that sounds interesting.
I have no earthly idea how to balance it (imagine a mage with a surged warrior praying for him... or three), but the image is great.
One alternative could be to limit the number of people one can keep 'in one's prayers' and the number of people who can effectively pray for someone.
I am still thinking about the fact that it basically scales with the population, though - at peak time, Celest could field remarkably tough raiders, and at low population times the construct might as well not be there.
A way around this could be to have the effect be persistent even after the praying person goes on with their life, with a refresh needed once an IG month. That way, people could pray for several friends once each IRL day, and give them a small but real bonus.
To keep the image and better the rp, the effect should be markedly enhanced if someone is actively praying at any given time.
Thanks for putting the idea forward, instead of leaving it at the unimaginative criticism. It's a good idea.
Now that sounds interesting.
I have no earthly idea how to balance it (imagine a mage with a surged warrior praying for him... or three), but the image is great.
One alternative could be to limit the number of people one can keep 'in one's prayers' and the number of people who can effectively pray for someone.
I am still thinking about the fact that it basically scales with the population, though - at peak time, Celest could field remarkably tough raiders, and at low population times the construct might as well not be there.
A way around this could be to have the effect be persistent even after the praying person goes on with their life, with a refresh needed once an IG month. That way, people could pray for several friends once each IRL day, and give them a small but real bonus.
To keep the image and better the rp, the effect should be markedly enhanced if someone is actively praying at any given time.
Thanks for putting the idea forward, instead of leaving it at the unimaginative criticism. It's a good idea.
Unknown2007-03-25 17:06:25
I think that to some degree it's self-balancing with a population surge, because the more people are praying, the fewer are tagging along for a potential raid. Also, if the higher levels are praying, which is a stronger prayer, then they won't be helping on the raid, so it balances out a little.
In Lusternia, the city with the most people online will always have a massive advantage. I don't see how it's especially more of a problem when praying is involved?
In Lusternia, the city with the most people online will always have a massive advantage. I don't see how it's especially more of a problem when praying is involved?
Nico2007-03-25 17:58:41
I don't understand this bonus or idea to make Sacrifice cost 0p. Um. When you sacrifice for someone, you die. That power that you had on your prompt? Yup, gone. So even if it doesn't require power to sacrifice, you're still losing that power.
Ashteru2007-03-25 18:01:24
Ortis suggestion was that you didn't have to die for Sacrifice, heh.
Nico2007-03-25 18:06:25
QUOTE(Ashteru @ Mar 25 2007, 02:01 PM) 393529
Ortis suggestion was that you didn't have to die for Sacrifice, heh.
Then that's just...soul resurrect?
100% behind that!
Ashteru2007-03-25 18:06:46
I bet you are.
Gandal2007-03-25 18:09:52
I want wings. That is all
Maybe take out the trueheal clause and replace it with a power skill that's like STARCALL WINGS? Or are the abilities limited to Sacraments?
Well, with the cherub thing, fat boys are already following around old priests in the first place.
Maybe take out the trueheal clause and replace it with a power skill that's like STARCALL WINGS? Or are the abilities limited to Sacraments?
Well, with the cherub thing, fat boys are already following around old priests in the first place.
Ildaudid2007-03-25 18:32:54
QUOTE(Nico @ Mar 25 2007, 03:39 AM) 393392
I'm sorry, but if you think the envoys are unbiased and truly neutral you are horribly, horribly mistaken. There are only a scant few envoys that I trust to be as impartial as possible when dealing with balance. Diamante comes to mind, but sadly he's not around as much anymore.
Well you should invite Geb to play on the envoy channel too, between, Geb, Xenthos, Diamante, and a few others, I am sure you can find a balanced solution without worrying about other envoys trying to shoot them down. And honestly, when I speak with Geb about envoy matters, and envoy ideas, he is very very rational about it, and he looks at both sides, and gives a much more unbiased opinion than many people, period.
Nico2007-03-25 19:41:46
QUOTE(Ildaudid @ Mar 25 2007, 02:32 PM) 393534
Well you should invite Geb to play on the envoy channel too, between, Geb, Xenthos, Diamante, and a few others, I am sure you can find a balanced solution without worrying about other envoys trying to shoot them down. And honestly, when I speak with Geb about envoy matters, and envoy ideas, he is very very rational about it, and he looks at both sides, and gives a much more unbiased opinion than many people, period.
Geb is another of the envoys that I feel does a good job and really tries to approach balance as un-biased as possible. But again, like Diamante, his presence seems to becoming less frequent.
Ildaudid2007-03-25 20:44:11
QUOTE(Nico @ Mar 25 2007, 03:41 PM) 393547
Geb is another of the envoys that I feel does a good job and really tries to approach balance as un-biased as possible. But again, like Diamante, his presence seems to becoming less frequent.
Nah he is on alot, you just miss each other most night, he is a late player more times than he is an early player
Ildaudid2007-03-25 21:21:20
So, rumour has it that AngelFount is rereleased?
Are we gonna get to know what it does this time, or is it going to be a big ol secret?
Are we gonna get to know what it does this time, or is it going to be a big ol secret?
Unknown2007-03-25 21:25:55
--------------------------------------------
Initial Costs:
Power: 60000 Gold: 250000
Commodities: marble 150 gold 150 sapphire 2
Monthly Upkeep Cost:
Power: 600 Gold: 12500
Status: Un-Built
Ability:
TOUCH - Gives the angelic aura for 10 power
Angelic aura acts as a field of protection
Sacraments resurrect on those with the angelic aura costs 0 power
Sacraments sacrifice on those with the angelic aura costs 0 power
Sacraments honour effects those with angelic auras
Benediction placed on those with angelic auras cost no power
Angelic aura allows praying directly to the Holy Supernals:
PRAY TO ELOHORA - Cures a random ailment
PRAY TO SHAKINIEL - Raises a shield
PRAY TO METHRENTON - Heals health
PRAY TO JAPHIEL - Heals mana
PRAY TO RAZIELA - Heals ego.
Initial Costs:
Power: 60000 Gold: 250000
Commodities: marble 150 gold 150 sapphire 2
Monthly Upkeep Cost:
Power: 600 Gold: 12500
Status: Un-Built
Ability:
TOUCH
Angelic aura acts as a field of protection
Sacraments resurrect on those with the angelic aura costs 0 power
Sacraments sacrifice on those with the angelic aura costs 0 power
Sacraments honour effects those with angelic auras
Benediction placed on those with angelic auras cost no power
Angelic aura allows praying directly to the Holy Supernals:
PRAY TO ELOHORA - Cures a random ailment
PRAY TO SHAKINIEL - Raises a shield
PRAY TO METHRENTON - Heals health
PRAY TO JAPHIEL - Heals mana
PRAY TO RAZIELA - Heals ego.
Unknown2007-03-25 21:30:30
To compare..
Celests construct gives 5 active abilities that can be used nicely in combat.
Serenwilde gets... teleport aether bubble and soul rez (which I admit is nice). But that's it.
Magnagora gets lich and cold aura.
Does anything seem off to anyone else here? Could the constructs please be balanced? I think the goal was for Celest to get something remotely sane and not a super upgrade.
Celests construct gives 5 active abilities that can be used nicely in combat.
Serenwilde gets... teleport aether bubble and soul rez (which I admit is nice). But that's it.
Magnagora gets lich and cold aura.
Does anything seem off to anyone else here? Could the constructs please be balanced? I think the goal was for Celest to get something remotely sane and not a super upgrade.
Razenth2007-03-25 21:31:42
How is that unbalanced at all? Are we misunderstanding how the praying effects work?
Shamarah2007-03-25 21:31:45
Aesyra, no one really knows how much the abilities do or how long their eq is or whatever. You can't really judge until that's revealed.