Ashteru2007-04-30 18:56:22
QUOTE(shadow @ Apr 30 2007, 06:52 PM) 402845
What I love most actually is the Moonchilde bit (for RP) and the Moon Abode (RP again. And just because it's beautifully written. Kudos to the builder).
If I got to choose a construct I'd take Magnagora's for the free stat buffs. (Actually, are they weightened or not?)
If I got to choose a construct I'd take Magnagora's for the free stat buffs. (Actually, are they weightened or not?)
Mags is weighted, and Archlich and coldaure is only for trans Necros, so half of the city.
And we prolly won't find any middleground, you think exploss isn't important, I do.
Well, at least you got to admit that for prime-raiding, yours is best, hands down.
Unknown2007-04-30 19:00:29
QUOTE(Ashteru @ Apr 30 2007, 08:56 PM) 402847
Mags is weighted, and Archlich and coldaure is only for trans Necros, so half of the city.
And we prolly won't find any middleground, you think exploss isn't important, I do.
Well, at least you got to admit that for prime-raiding, yours is best, hands down.
And we prolly won't find any middleground, you think exploss isn't important, I do.
Well, at least you got to admit that for prime-raiding, yours is best, hands down.
Prime raiding, yeah. Although Magnagora's lichness comes close. How many raids really happen on prime though.. aside from the two recent guard slayings on both sides.
And well, if people actually look at the usefulness of the constructs -without- thinking first that less exp loss is OMG OP by default then I've achived my goal already.
PS: Weightened eww.. maybe I need to rethink that decision.
Catarin2007-04-30 20:22:28
QUOTE(Ildaudid @ Apr 30 2007, 10:41 AM) 402804
So now you want to make it into a personal attack eh? Lucky for you I won't attack you personally.
Just because you are the Minister of Power does not mean that you built the construct to divert Magnagora from attacking your other constructs. Granted you may say you did this over and over in your head, and try to convince people from attacking it. It does not always make it true. But if you want, I will indulge your fantasy for you. Yes Anisu, you made the construct solely to use it for diversionary purposes. You are very crafty, yes you are. There, hope that helped convince you.
Just because you are the Minister of Power does not mean that you built the construct to divert Magnagora from attacking your other constructs. Granted you may say you did this over and over in your head, and try to convince people from attacking it. It does not always make it true. But if you want, I will indulge your fantasy for you. Yes Anisu, you made the construct solely to use it for diversionary purposes. You are very crafty, yes you are. There, hope that helped convince you.
Ildaudid...honestly, what basis do you even have for your statements? How can you possibly sound so sure of yourself when you have absolutely *no* knowledge regarding this decision? You are not a member of the Star Council. You are not a member of the Star Council clan. You have NO idea why the Angelfont was built. You are just making yourself look silly here.
Krellan2007-04-30 21:06:50
gloms is actually really good for raids too. place it at the entrance of the area you die you walk out. or somewhere else you die you spore instantly. it's not hard at all. people really just don't know how to snort a spore or just move one direction...
Ashteru2007-04-30 21:11:05
QUOTE(Krellan @ Apr 30 2007, 09:06 PM) 402884
gloms is actually really good for raids too. place it at the entrance of the area you die you walk out. or somewhere else you die you spore instantly. it's not hard at all. people really just don't know how to snort a spore or just move one direction...
If you place flamed keysigils at both sides of the entrance and some guards there, you are dead. Alternatively, get rezzed into guards alone, uncool too.
Shorlen2007-04-30 21:11:29
QUOTE(Krellan @ Apr 30 2007, 05:06 PM) 402884
gloms is actually really good for raids too. place it at the entrance of the area you die you walk out. or somewhere else you die you spore instantly. it's not hard at all. people really just don't know how to snort a spore or just move one direction...
Does res trigger statue/totem attacks?
Krellan2007-04-30 21:12:48
QUOTE(Shorlen @ Apr 30 2007, 04:11 PM) 402886
Does res trigger statue/totem attacks?
wouldn't know. they don't have it
Xenthos2007-04-30 21:57:18
QUOTE(Krellan @ Apr 30 2007, 05:06 PM) 402884
gloms is actually really good for raids too. place it at the entrance of the area you die you walk out. or somewhere else you die you spore instantly. it's not hard at all. people really just don't know how to snort a spore or just move one direction...
Let's see... snorting a spore, foiled by distort. Walking out, spoiled by key sigils in mining villages, or walls in other villages. Rezzing at an entrance means often visiting a pile of guards... and what stops someone from just moving the egg outside?
If you're running around gathering pilgrims scholars and get jumped, the egg won't help you any more than vitae. In fact, it'll be worse than vitae.
If you're bashing in the Moors and hide your egg... you have to hide it when you enter, go check the aslarans/krokani, find that they're dead. Go recollect the egg, move (while moving, you're more vulnerable), and then hide it somewhere else. Every time you change an area, you need to recollect the thing. Seriously... why? Just use vitae. It's more protective against being jumped, and the egg's not useful for raiding.
Krellan2007-04-30 22:00:48
QUOTE(Xenthos @ Apr 30 2007, 04:57 PM) 402909
Let's see... snorting a spore, foiled by distort. Walking out, spoiled by key sigils in mining villages, or walls in other villages. Rezzing at an entrance means often visiting a pile of guards... and what stops someone from just moving the egg outside?
If you're running around gathering pilgrims scholars and get jumped, the egg won't help you any more than vitae. In fact, it'll be worse than vitae.
If you're bashing in the Moors and hide your egg... you have to hide it when you enter, go check the aslarans/krokani, find that they're dead. Go recollect the egg, move (while moving, you're more vulnerable), and then hide it somewhere else. Every time you change an area, you need to recollect the thing. Seriously... why? Just use vitae. It's more protective against being jumped, and the egg's not useful for raiding.
If you're running around gathering pilgrims scholars and get jumped, the egg won't help you any more than vitae. In fact, it'll be worse than vitae.
If you're bashing in the Moors and hide your egg... you have to hide it when you enter, go check the aslarans/krokani, find that they're dead. Go recollect the egg, move (while moving, you're more vulnerable), and then hide it somewhere else. Every time you change an area, you need to recollect the thing. Seriously... why? Just use vitae. It's more protective against being jumped, and the egg's not useful for raiding.
doors you can open key sigil won't stop you as long as the other group has to find you. you don't raid villages as much as ethereal anyways. so spores work there unless we wanna waste essence and power to distort everytime. what if you could recall your egg? like you can call fae and summoned creatures. that way you can bury in an area if you're hunting the moors and just call it back later if you don't want to go dig it up again? or you could just leave it there the whole time and have vitae protect you in all other areas.
Xenthos2007-04-30 22:33:50
QUOTE(Krellan @ Apr 30 2007, 06:00 PM) 402911
doors you can open key sigil won't stop you as long as the other group has to find you. you don't raid villages as much as ethereal anyways. so spores work there unless we wanna waste essence and power to distort everytime. what if you could recall your egg? like you can call fae and summoned creatures. that way you can bury in an area if you're hunting the moors and just call it back later if you don't want to go dig it up again? or you could just leave it there the whole time and have vitae protect you in all other areas.
Why the heck would you use an egg on Ethereal Seren instead of conglut..? If you use the egg in EthSeren, your spore is going to fail assuming Ethereal defenders care at all about defence (and put up sigils), you're not going to spore out either way. It's just an extra death for no benefit.
If you leave your egg in the Moors and use vitae everywhere else, why not just use vitae EVERYWHERE? Being "protected" a bit extra in the Moors for no other gain anywhere else really isn't worth a whole lot, when vitae will save you just fine in the Moors.
The only, ONLY benefit I can see for the egg is to bury it at the Master Ravenwood on Ethereal. That way anybody can defend Ethereal Glomdoring without having to pray. That's it. There is no other benefit. Vitae, conglut, or dark rebirth itself beat it out everywhere else.
While that would be nice-- it's not like you guys would let us build it and not attack it so our defenders don't have to pray. See: The Wyrdtree.
Edit: To sum it up completely. The Darknest gives us "conglutination" in Ethereal Glomdoring. Nothing else. It does this for 60,000 power, 250,000 gold, and a daily upkeep of 600 power and 12500 gold. It also comes with a "defend it every 4 days" penalty. It gives nothing to anybody with conglutination. Each of these conglutinations costs 10p on top of the normal conglutination fee.
Unknown2007-05-01 00:44:09
QUOTE(Xenthos @ Apr 30 2007, 05:57 PM) 402909
Rezzing at an entrance means often visiting a pile of guards...
43 entrances, 4 with guards. That's 9.3%, which I don't call 'often', unless the raiders always enter via the guarded entrances, which would be quite daft of them.Further more, only one of the four would really prove a challenge to any raiders as they look sizable enough not to be whipped out bye a single 80+ person in 20 or so seconds, and close enough to others to summon more to them.
Now, I'm not arguing against your point about the egg, as that's not what I quoted, but using the argument 'we can't use it because seren's entrances are to well guarded' isn't true.
On the point about the moon altar, I have doubts if the synergy of the recent change to conglut and the moon altar was taken into account when it was created.
Xenthos2007-05-01 00:47:00
QUOTE(Wesmin @ Apr 30 2007, 08:44 PM) 402957
43 entrances, 4 with guards. That's 9.3%, which I don't call 'often', unless the raiders always enter via the guarded entrances, which would be quite daft of them.
Further more, only one of the four would really prove a challenge to any raiders as they look sizable enough not to be whipped out bye a single 80+ person in 20 or so seconds, and close enough to others to summon more to them.
Now, I'm not arguing against your point about the egg, as that's not what I quoted, but using the argument 'we can't use it because seren's entrances are to well guarded' isn't true.
On the point about the moon altar, I have doubts if the synergy of the recent change to conglut and the moon altar was taken into account when it was created.
Further more, only one of the four would really prove a challenge to any raiders as they look sizable enough not to be whipped out bye a single 80+ person in 20 or so seconds, and close enough to others to summon more to them.
Now, I'm not arguing against your point about the egg, as that's not what I quoted, but using the argument 'we can't use it because seren's entrances are to well guarded' isn't true.
On the point about the moon altar, I have doubts if the synergy of the recent change to conglut and the moon altar was taken into account when it was created.
That's Prime Serenwilde, you realize, and I'm discussing villages. I'm not sure why you wouldn't just trigger vitae to spore if you simply MUST raid prime Serenwilde (like Shamarah does, in essence).
Ashteru2007-05-01 00:47:07
He was more talking about villages with a single entrance.
Unknown2007-05-01 00:48:43
It'd be nice if you hatched from the egg flying (make the construct also give anyone wearing a crow cloak the ability to fly/levitate?). Wouldn't work for inside areas, though.
Shamarah2007-05-01 01:00:11
I'm one of the few people the egg would be slightly useful to as I'd just carry it around and use it as a no-exp vitae, triggering the message to touch medallion.
Buying a construct for just me and Glom's other cubix owners would be stupid though. And even if everyone had cubixes it wouldn't be worth it anyhow because the exp loss on vitae is so minimal.
Buying a construct for just me and Glom's other cubix owners would be stupid though. And even if everyone had cubixes it wouldn't be worth it anyhow because the exp loss on vitae is so minimal.
Unknown2007-05-01 01:20:31
Well krellan was trying to give you possible applications, and there's one for you, certainly better then raiding a village, which you yourself said doesn't work.
I'd say let it be plane-wide, instead of area wide, but that might be to much. It helps out lower level or lower skilled gloms the most imo. I guess the concensus is, if it can't be used in org-combat we don't want it. I wanted seren's one to benefit the lowbies too; easier resurgeming for people who die to rockeaters, and gila lizards and crabs; and it does, but it was turned into something else. Anywho, I guess gloms 'themed' construct, all in all, is not as good as transmigrate/darkrebirth, which are the two nicest res skills out there, so it's not in use. I also would say to remove the corpse part of it(moon altar, which is being pointed out as to why these two other constructs are weak 'because this is stronger' ), making it trakers+bards and -2 coven circle for the whole construct, but then it would be less worth it then the construct you don't see fit to create.
I guess in a world with a dozen or so titans/demi's to much emphasis put on res skills, it doesn’t help you kill, it doesn’t help you get in or out, it only makes you feel a bit better about yourself after you’ve lost.
I'd say let it be plane-wide, instead of area wide, but that might be to much. It helps out lower level or lower skilled gloms the most imo. I guess the concensus is, if it can't be used in org-combat we don't want it. I wanted seren's one to benefit the lowbies too; easier resurgeming for people who die to rockeaters, and gila lizards and crabs; and it does, but it was turned into something else. Anywho, I guess gloms 'themed' construct, all in all, is not as good as transmigrate/darkrebirth, which are the two nicest res skills out there, so it's not in use. I also would say to remove the corpse part of it(moon altar, which is being pointed out as to why these two other constructs are weak 'because this is stronger' ), making it trakers+bards and -2 coven circle for the whole construct, but then it would be less worth it then the construct you don't see fit to create.
I guess in a world with a dozen or so titans/demi's to much emphasis put on res skills, it doesn’t help you kill, it doesn’t help you get in or out, it only makes you feel a bit better about yourself after you’ve lost.
Xenthos2007-05-01 01:37:08
QUOTE(Wesmin @ Apr 30 2007, 09:20 PM) 402965
Well krellan was trying to give you possible applications, and there's one for you, certainly better then raiding a village, which you yourself said doesn't work.
I'd say let it be plane-wide, instead of area wide, but that might be to much. It helps out lower level or lower skilled gloms the most imo. I guess the concensus is, if it can't be used in org-combat we don't want it. I wanted seren's one to benefit the lowbies too; easier resurgeming for people who die to rockeaters, and gila lizards and crabs; and it does, but it was turned into something else. Anywho, I guess gloms 'themed' construct, all in all, is not as good as transmigrate/darkrebirth, which are the two nicest res skills out there, so it's not in use. I also would say to remove the corpse part of it(moon altar, which is being pointed out as to why these two other constructs are weak 'because this is stronger' ), making it trakers+bards and -2 coven circle for the whole construct, but then it would be less worth it then the construct you don't see fit to create.
I guess in a world with a dozen or so titans/demi's to much emphasis put on res skills, it doesn’t help you kill, it doesn’t help you get in or out, it only makes you feel a bit better about yourself after you’ve lost.
I'd say let it be plane-wide, instead of area wide, but that might be to much. It helps out lower level or lower skilled gloms the most imo. I guess the concensus is, if it can't be used in org-combat we don't want it. I wanted seren's one to benefit the lowbies too; easier resurgeming for people who die to rockeaters, and gila lizards and crabs; and it does, but it was turned into something else. Anywho, I guess gloms 'themed' construct, all in all, is not as good as transmigrate/darkrebirth, which are the two nicest res skills out there, so it's not in use. I also would say to remove the corpse part of it(moon altar, which is being pointed out as to why these two other constructs are weak 'because this is stronger' ), making it trakers+bards and -2 coven circle for the whole construct, but then it would be less worth it then the construct you don't see fit to create.
I guess in a world with a dozen or so titans/demi's to much emphasis put on res skills, it doesn’t help you kill, it doesn’t help you get in or out, it only makes you feel a bit better about yourself after you’ve lost.
I'd actually be happy if it helped at all in bashing, or anything... at the moment, its only use *is* org combat, and it is at that. All of Krellan's examples for its use, as well as your own, are raiding. For normal hunting, just use vitae. For raiding... well, we've already been debating that.
Unknown2007-05-01 01:43:24
I think it would be fun if you needed the corpse of an guild/national enemy to use it(finally a use for GUILD enemies), and then it could be improved on. Add a weakness and improvement at once.
Sort of like the fink/ant egg thing in newton.
Sort of like the fink/ant egg thing in newton.
Shamarah2007-05-01 01:45:24
QUOTE(Wesmin @ Apr 30 2007, 09:43 PM) 402984
I think it would be fun if you needed the corpse of an guild/national enemy to use it(finally a use for GUILD enemies), and then it could be improved on. Add a weakness and improvement at once.
Sort of like the fink/ant egg thing in newton.
Sort of like the fink/ant egg thing in newton.
Guild enemy sacrifice, kill sacrifice, resurgem, unenemy sacrifice?
Krellan2007-05-01 02:39:53
hrm what if you did make it plane wide but limit it's uses? Clearly if you could use it anytime it'd be OP'ed endless raiding with never any experience loss...why raid if you care about it so much anyways....but back on topic. something like once every so often but that can just be abused to only raid once every so often. You could also do like once every other death?