Ceren2007-03-25 03:19:38
Ablution doesn't increase your max health.
EDIT: Referring to Corinthian.
EDIT: Referring to Corinthian.
Shorlen2007-03-25 03:20:35
QUOTE(Zacc @ Mar 24 2007, 10:07 PM) 393266
How about give the 10p Trueheal to those not able to use it (sacrificing the aura, of course), but remove the 0p Trueheal and replace with.. 0p Numen?
I'd like to see a construct that can give a form of Grace and can only be removed by retouching the construct to prevent abuse (ie- get Grace, safely run through a hostile demesne to the battle, reject, fight.. etc etc).
I'd like to see a construct that can give a form of Grace and can only be removed by retouching the construct to prevent abuse (ie- get Grace, safely run through a hostile demesne to the battle, reject, fight.. etc etc).
So, permanent 50% damage reduction for everyone in Celest sounds fair to you? The ability to sit on Nil and act as an invincible tess target, or just follow around the enemy group to hear what they are saying at zero risk, seems fair?
Unknown2007-03-25 03:21:40
QUOTE(ceren @ Mar 24 2007, 09:19 PM) 393284
Ablution doesn't increase your max health.
Uhm.. yes it does... I was a Paladin and I was taght not to use Ablution to stack with Trueheal or you would hurt yourself.. Ablution cures at first and if you are in full health it will give you 20% more health... same with Lustration
Razenth2007-03-25 03:22:37
No, Corinthian, it DOESN'T. It increases currect health, not max health.
Unknown2007-03-25 03:23:29
QUOTE(Razenth @ Mar 24 2007, 09:22 PM) 393287
No, Corinthian, it DOESN'T. It increases currect health, not max health.
oh yes... my bad
Xavius2007-03-25 03:23:36
QUOTE
Well if they took out the trueheal effect for both non-Sacraments users and Sacraments users, then what would it be replaced by? The other abilities are not what I would say powerful or even useful.
Ok, Angelfont, so we have the entirety of Sacraments and Celestialism to work with.
Trueheal needs to die, even as a standard ability.
There's the inquisition line, dazzle, numen, honour, benediction, sacrifice, resurrect, judgement, ablution, and lustration that can potentially get buffs.
Celestialism has halo, stigmata, radiance, absolve, perhaps even the symbol or angel.
----
With the sixth sense downgrades, an upgraded and widely available dazzle wouldn't be imbalancing.
Numen suggestions are above.
Benediction could be turned into a defense, rather than a short-lived effect.
Ablution and lustration can be given higher caps, more healing power, reduced/free power, etc.
Halo isn't anything to laugh at, but I don't know if making it widely available brings Celest's construct up to par.
I was a big fan of stigmata, and upgrading that wouldn't be hard.
Widely available cherubs would be troubling, but it would probably be less disruptive than the trueheal situation.
Unknown2007-03-25 03:24:47
I want a cherub.
Unknown2007-03-25 03:26:11
QUOTE(Shorlen @ Mar 25 2007, 01:20 PM) 393285
You should be an Envoy You'd get along great with Estarra.
Shorlen stop being a total fool, you act like you're a little child who has had their toys taken away sometimes. I think you're great most of the time, until you disagree with something and start having one of your tantrums.
Anyway, I agree this sounds overpowered and will probably be changed fairly quickly.
Ashteru2007-03-25 03:27:28
QUOTE(Xavius @ Mar 25 2007, 03:23 AM) 393290
Widely available cherubs would be troubling, but it would probably be less disruptive than the trueheal situation.
Omg. OMG. You totally....
I CAN'T find a start to all the jokes I could make with men running around with little, fat boys. Dude...oh no.
Xavius2007-03-25 03:28:47
There. There's agreement! Celestians and foreigners alike want more cherubs. Problem solved.
Zacc2007-03-25 03:29:25
QUOTE(Corinthian @ Mar 24 2007, 11:11 PM) 393276
That's not helping at all... Trueheal is too powerful if you give them to everyone in Celest
Not when you consider that they'd have to pay 10p for the aura. Upon using the Trueheal, they lose the aura, which means they lose the 0p buffs, Honour, and whatever else the aura came with.. Until they managed to travel back to the nexusworld and retouch the construct (10p), and then get back to the combat (quite a few don't have quick access back and forth between planes.. try asking for a lift up when everyone is too busy fighting or there are few around).
QUOTE
I bet you would, whore out grace more just like on celestia. Use grace to get to raziela then let everyone and their brother come to you.
Lol. That was primarily done because I knew Raziela's attack would hit me too. I wanted to see if it would go through Grace.. but I decided it would be better to take advantage of the situation, reject in the middle of battle, and start bellowing. Unfortunately, she hit me right after I rejected, so I was stuck there with aeon until everyone fled or died. As for the teleporting.. Blame that on teleporting not being a hostile action (I think they even had a monolith sigil there anyway).
Anyway, how about taking the 0p Trueheal away and replacing it with the ability to summon angels/demons on Nil/Celestia for a power cost.. say 1p every 10sec? Now that's interesting.. and something nifty for the knights (increased damage on the Tainted?).
Unknown2007-03-25 03:31:12
QUOTE(Zacc @ Mar 24 2007, 08:29 PM) 393295
Anyway, how about taking the 0p Trueheal away and replacing it with the ability to summon angels/demons on Nil/Celestia for a power cost.. say 1p every 10sec? Now that's interesting.. and something nifty for the knights (increased damage on the Tainted?).
What?
Stop posting
Exeryte2007-03-25 03:33:53
Seeing as Celest's construct has plenty of buffs already, the 0p might become a bit more realistic as a 3-5p Trueheal.
Ooh, maybe the Glomdoring construct will have someone with DarkRebirth gain experience if they die on Prime.
QUOTE(Xavius @ Mar 24 2007, 10:04 PM) 393260
Passive aeon + afflictions for Crow, passive afflictions for Glom, xp-free deaths for all!
Yes. DarkRebirth buffing construct, please!
Yes. DarkRebirth buffing construct, please!
Ooh, maybe the Glomdoring construct will have someone with DarkRebirth gain experience if they die on Prime.
Karnagan2007-03-25 03:34:14
In perspective, if you don't think having a prismatic barrier, balance and equilibrium, and 10 power upon activation of the ability is overpowered: awesome. Keep it. All I ask is that anyone with lichseed, even just Archliches, no longer have a loss of equilibrium and keep their power upon reforming. That will be about as equally powered as your new trueheal ability, because someone who has to Lich is in serious trouble after using the ability- no defenses, off balance, zero power.
Sacraments users? Not so much.
Sacraments users? Not so much.
Razenth2007-03-25 03:36:33
@ Xavius
As you said again, with the changes to sixth sense, giving wide spread dazzle wouldn't be very unbalancing, but it might not be terribly useful either. If you used that as a replacement, you'd surely have to tack on something else as well.
The ablution+lustration one is interesting... sort of. Let's say it were free, AND it healed more and added more above cap. How unbalancing would that be?
I can't say the halo or stigmata effects are too useful. Halo isn't what I would say a very strong buff. I remember old threads indicating that the damage reduction wasn't at all spectacular or even noticable. Stigmata's fun I suppose, but I don't see why bards/knights/aquamancers would want to have a high powered mana regen that hits you with damage and bleeding. AND it makes it hard to log off if you're short on mana and you don't notice.
Benediction costs 3 power, heals all a bit, removes an affliction (random), and gives one random blessing. These consist of minor poison and magic resistance, and one shot protections against nausea and asthma. I'm not sure how one would buff this and have it make up for removing trueheal.
As you said again, with the changes to sixth sense, giving wide spread dazzle wouldn't be very unbalancing, but it might not be terribly useful either. If you used that as a replacement, you'd surely have to tack on something else as well.
The ablution+lustration one is interesting... sort of. Let's say it were free, AND it healed more and added more above cap. How unbalancing would that be?
I can't say the halo or stigmata effects are too useful. Halo isn't what I would say a very strong buff. I remember old threads indicating that the damage reduction wasn't at all spectacular or even noticable. Stigmata's fun I suppose, but I don't see why bards/knights/aquamancers would want to have a high powered mana regen that hits you with damage and bleeding. AND it makes it hard to log off if you're short on mana and you don't notice.
Benediction costs 3 power, heals all a bit, removes an affliction (random), and gives one random blessing. These consist of minor poison and magic resistance, and one shot protections against nausea and asthma. I'm not sure how one would buff this and have it make up for removing trueheal.
Unknown2007-03-25 03:38:40
QUOTE(Zacc @ Mar 24 2007, 09:29 PM) 393295
Not when you consider that they'd have to pay 10p for the aura. Upon using the Trueheal, they lose the aura, which means they lose the 0p buffs, Honour, and whatever else the aura came with.. Until they managed to travel back to the nexusworld and retouch the construct (10p), and then get back to the combat (quite a few don't have quick access back and forth between planes.. try asking for a lift up when everyone is too busy fighting or there are few around).
Lol. That was primarily done because I knew Raziela's attack would hit me too. I wanted to see if it would go through Grace.. but I decided it would be better to take advantage of the situation, reject in the middle of battle, and start bellowing. Unfortunately, she hit me right after I rejected, so I was stuck there with aeon until everyone fled or died. As for the teleporting.. Blame that on teleporting not being a hostile action (I think they even had a monolith sigil there anyway).
Anyway, how about taking the 0p Trueheal away and replacing it with the ability to summon angels/demons on Nil/Celestia for a power cost.. say 1p every 10sec? Now that's interesting.. and something nifty for the knights (increased damage on the Tainted?).
Lol. That was primarily done because I knew Raziela's attack would hit me too. I wanted to see if it would go through Grace.. but I decided it would be better to take advantage of the situation, reject in the middle of battle, and start bellowing. Unfortunately, she hit me right after I rejected, so I was stuck there with aeon until everyone fled or died. As for the teleporting.. Blame that on teleporting not being a hostile action (I think they even had a monolith sigil there anyway).
Anyway, how about taking the 0p Trueheal away and replacing it with the ability to summon angels/demons on Nil/Celestia for a power cost.. say 1p every 10sec? Now that's interesting.. and something nifty for the knights (increased damage on the Tainted?).
Seriously.. your ideas are horrible...
Trueheal becomes a "get the hell out of here if you get jumped and/or you are low on health" card, making Celestians close to imposible to kill...
As for the grace thing
graced
To walk in the grace of the Gods is a privilege not to be abused. It signifies
the desire of the Divine Ones to give protection to those who choose the more
peaceful paths through life. Harming or harrassing these people will be frowned
upon. The following are the names of those who currently walk in grace:
What you did there people call "abusing grace"
Unknown2007-03-25 03:39:04
stupid forums
Zacc2007-03-25 03:42:44
QUOTE(Shorlen @ Mar 24 2007, 11:20 PM) 393285
So, permanent 50% damage reduction for everyone in Celest sounds fair to you? The ability to sit on Nil and act as an invincible tess target, or just follow around the enemy group to hear what they are saying at zero risk, seems fair?
You should be an Envoy You'd get along great with Estarra.
You should be an Envoy You'd get along great with Estarra.
Oh please. Add a little bit of sense to that, please? Constructs should clearly be limited to one aura at a time, assuming there will be other constructs with auras.
Lustration and Ablution- only useful for those with high health and mana.. heavily balanced towards race and level. 20% bonus for me is approx 250 extra health and 350 mana?? No thanks.. not for 10p.
Now Halo sounds interesting. So does Stigmata.
Xavius2007-03-25 03:44:10
QUOTE(Razenth @ Mar 24 2007, 10:36 PM) 393300
The ablution+lustration one is interesting... sort of. Let's say it were free, AND it healed more and added more above cap. How unbalancing would that be?
If you're careful with how far you go above the cap, you'd probably be fine. Ablution and lustration can be hindered.
QUOTE
I can't say the halo or stigmata effects are too useful. Halo isn't what I would say a very strong buff. I remember old threads indicating that the damage reduction wasn't at all spectacular or even noticable. Stigmata's fun I suppose, but I don't see why bards/knights/aquamancers would want to have a high powered mana regen that hits you with damage and bleeding. AND it makes it hard to log off if you're short on mana and you don't notice.
Stigmata has substantial utility in avoiding mana kills. Athletics' regeneration's mana cost would be more than offset with stigmata, but the health boost would not. Bards and Aquamancers use mana just like Celestines do.
QUOTE
Benediction costs 3 power, heals all a bit, removes an affliction (random), and gives one random blessing. These consist of minor poison and magic resistance, and one shot protections against nausea and asthma. I'm not sure how one would buff this and have it make up for removing trueheal.
Buffing it would be making it a standard defense for sacrament users, rather than a short-lived effect. I'm sure something could be concocted to reduce the spam.
EDIT: Cherubs for all! Make the Angelfont into a fountain of angels.
Unknown2007-03-25 03:45:01
QUOTE(Zacc @ Mar 24 2007, 09:42 PM) 393307
Oh please. Add a little bit of sense to that, please? Constructs should clearly be limited to one aura at a time, assuming there will be other constructs with auras.
Lustration and Ablution- only useful for those with high health and mana.. heavily balanced towards race and level. 20% bonus for me is approx 250 extra health and 350 mana?? No thanks.. not for 10p.
Now Halo sounds interesting. So does Stigmata.
Lustration and Ablution- only useful for those with high health and mana.. heavily balanced towards race and level. 20% bonus for me is approx 250 extra health and 350 mana?? No thanks.. not for 10p.
Now Halo sounds interesting. So does Stigmata.
seriously.. I don't like to flame here, but, STFU