Xenthos2007-04-05 12:19:00
QUOTE(Vaerhon @ Apr 4 2007, 11:55 PM) 395671
If the duration on the egg ever gets tweaked - and I think it should - the Crow users would find it a net power gain. The 10p they lose getting the egg offset by the 10p/each login they aren't spending on defense. Everyone else still spends 10-20p, depending on what they have on their prompt when they die.
And it's still a good utility skill. Take Estarra's idea of a dropped egg rolling around at random like a hamsterhunt, and let the user get to direct one last roll just before they break the egg with their egg tooth so as to avoid guards or crowds. Call it a 1.5 second window after the egg comes to a rest to direct your one roll out? You end up with something about on par as letting a soul run around before liching - risky, but not anything like a guaranteed second death - and since the first death was free (or at least just the power on prompt), the marginal loss is small. How would that sound?
And it's still a good utility skill. Take Estarra's idea of a dropped egg rolling around at random like a hamsterhunt, and let the user get to direct one last roll just before they break the egg with their egg tooth so as to avoid guards or crowds. Call it a 1.5 second window after the egg comes to a rest to direct your one roll out? You end up with something about on par as letting a soul run around before liching - risky, but not anything like a guaranteed second death - and since the first death was free (or at least just the power on prompt), the marginal loss is small. How would that sound?
By the way, I wasn't talking about the powerless defence. I was talking about actually using the egg for a Crow user... and this answer still doesn't do a whole lot. If you had a choice between randomly reviving at some location in whatever local area you're jumped in, or your nest in the Glomdoring-- 'tis not a tough choice.
Though the powerless crowform would be nice for Blacktalon, I still see no incentive to actually keep the egg with you instead of storing it in a manse/stockroom.
Also, please note that I've been debating the egg as-is, not debating the upgrades which may or may not go through. Estarra's considering some things, and I guess we'll see what happens.
Caerulo-- as part of this Rebirth, you would get the little ex-Serenwilde-Spirit thing inside you, which does a couple of afflictions like healthleech and mashochism when you're attacked. Nothing major, but can be useful from time to time in slowing someone down a tad.
Vaerhon2007-04-05 12:32:23
QUOTE(Xenthos @ Apr 5 2007, 12:19 PM) 395745
By the way, I wasn't talking about the powerless defence. I was talking about actually using the egg for a Crow user... and this answer still doesn't do a whole lot. If you had a choice between randomly reviving at some location in whatever local area you're jumped in, or your nest in the Glomdoring-- 'tis not a tough choice.
You still have the nest if they get you again. And in the meantime - why not put up a few defenses, and head right back in? It's almost guaranteed to be closer to the fight than the nest. Then again, this may be the warrior perspective on deffing showing.
QUOTE(Xenthos @ Apr 5 2007, 12:19 PM) 395745
Also, please note that I've been debating the egg as-is, not debating the upgrades which may or may not go through. Estarra's considering some things, and I guess we'll see what happens.
Fair enough. Any idea of what changes would lead you to think this construct is viable?
Xenthos2007-04-05 12:38:56
QUOTE(Vaerhon @ Apr 5 2007, 08:32 AM) 395746
You still have the nest if they get you again. And in the meantime - why not put up a few defenses, and head right back in? It's almost guaranteed to be closer to the fight than the nest. Then again, this may be the warrior perspective on deffing showing.
Fair enough. Any idea of what changes would lead you to think this construct is viable?
Fair enough. Any idea of what changes would lead you to think this construct is viable?
One idea was make the Construct nest able to hold carrion (150, perhaps). Any member of the Glomdoring could touch it, and for 10p / 75 carrion they'd get an egg. This egg would need to be locked into a certain location within the Glomdoring, or it would would have no effect. Basically, a more-expensive version of the Crow skill.
Another idea was Shamarah's "You have to run your soul to your egg," and the rolling egg has potential-- but it also has potential not to work very well. I've been trying not to discuss it due to that fact-- I'd have to see how it's actually implemented to get an idea on its use.
Edit: Though note, all of these ideas are discussing the benefits for non-Crow users. Crowform is (still) essentially useless for a warrior, so it's not all that great a bonus for any Crow Ebonguard. It's not that bad for a Blacktalon, though, so they'd happily use that aspect. Maybe make the construct make Crowform useful for warriors!
Xavius2007-04-05 14:26:38
QUOTE(Nico)
Mages != Druids. I agree that druids are very vulnerable outside their demense, and this issue was brought up long ago and sparked the introduction of thornlash to help. However, the problem is that if you boost a druid's capability outside of his demense, it invariably makes him ridiculously stronger inside the demesne. Imagine a druid with a skillset as powerful as telekinesis and telepathy in addition to their saplock abilities.
Just FYI, can't actually use thornlash to kill out of demesne. It requires forest terrain and a ton of mangling. Actually, after the entanglement changes, it again became a rather unfeasible kill--I use it to get people to waste four seconds on ignite, or, if they don't have ignite, to get them to bleed out. We asked for it because of the dry, one-dimensional, completely predictable, 100% unimprovable, 100% automatable craptactular display that druidic combat used to be.
Diamondais2007-04-05 14:52:31
QUOTE(Xavius @ Apr 5 2007, 10:26 AM) 395762
Just FYI, can't actually use thornlash to kill out of demesne. It requires forest terrain and a ton of mangling. Actually, after the entanglement changes, it again became a rather unfeasible kill--I use it to get people to waste four seconds on ignite, or, if they don't have ignite, to get them to bleed out. We asked for it because of the dry, one-dimensional, completely predictable, 100% unimprovable, 100% automatable craptactular display that druidic combat used to be.
Adding to this, we can't do most of our skills outside of Forest. Not even Nature Vine. We're horribly dependant on Forest or Dryads. And only with Darkseed and someone else screwing them up can I land a Thornrend. Sure. I'm not the greatest (you can even go as far to say I'm horrible) but I can't imagine it particularily easy for BT who don't have a passive entanglement or someone else helping them to screw them over. Anyone can writhe out of this, anyone can get an Ignite enchantment.
For the bleeding, it gets about 200 bleeding on me when I writhe out. Add clotting and Kingdom and it wont be up much longer.
Unknown2007-04-07 16:36:57
From this weakening I remember one more reason for having a safe room.
Imagine this. The Aquamancer melds the area, then moves one room away from the center, then sets up currents. Then, a useful little tracker sets up a pit trap. Now, ever person who moves up is pulled in by currents, and falls immediately into the pit trap in the middle of the enemy group.
Of course, this would never be used, since it offers the offensive group such an unfair advantage and there is little real way to stop it, but let's consider it a "theoretical possibility".
Imagine this. The Aquamancer melds the area, then moves one room away from the center, then sets up currents. Then, a useful little tracker sets up a pit trap. Now, ever person who moves up is pulled in by currents, and falls immediately into the pit trap in the middle of the enemy group.
Of course, this would never be used, since it offers the offensive group such an unfair advantage and there is little real way to stop it, but let's consider it a "theoretical possibility".
Ashteru2007-04-07 16:40:59
Seems more like an issue with currents if it hits when coming through the nexus.
Forren2007-04-07 17:32:37
See a problem possibility with currents? Protection scroll. It blocks it.
Ashteru2007-04-07 17:35:35
Though you gotta admit that currents hitting things like tumble and cubix seems a little wrong.
(Or was that changed already?)
(Or was that changed already?)
Forren2007-04-07 17:38:28
QUOTE(Ashteru @ Apr 7 2007, 01:35 PM) 396197
Though you gotta admit that currents hitting things like tumble and cubix seems a little wrong.
(Or was that changed already?)
(Or was that changed already?)
That's called whirlpool.
Ashteru2007-04-07 17:39:02
Whatever, it's a mean skill. Should be changed. >.<
Furien2007-04-07 23:12:16
Since Moonchilde's fairly useless to Stag/other Nature users, why not make it so they can gain benefit from a harvest coven? (Though, that's probably hard to do, since they have to be -in- the coven.)
Just throwing an idea out there.
Just throwing an idea out there.
Unknown2007-04-07 23:13:13
QUOTE(Forren @ Apr 7 2007, 12:32 PM) 396194
See a problem possibility with currents? Protection scroll. It blocks it.
That doesn't make it acceptable. Simply because something is blockable with an enchant doesn't make it appropriate. "It's okay that it instantly ganks groups and doesn't allow them to fight us off, the leader should use protection." While protection might slow it down, the whirlpool/currents/traps combination is too much for the area where people transverse.
Xenthos2007-04-07 23:14:18
QUOTE(Furien @ Apr 7 2007, 07:12 PM) 396337
Since Moonchilde's fairly useless to Stag/other Nature users, why not make it so they can gain benefit from a harvest coven? (Though, that's probably hard to do, since they have to be -in- the coven.)
Just throwing an idea out there.
Just throwing an idea out there.
It allows for a soul-rezz, anywhere on the Plane... and it lasts until the construct dies, as far as I know. It also takes you back to safe territory. The only downside-- Kalodan must die, first. (Depending on who you are, this may or may not actually be a positive)
Diamondais2007-04-07 23:17:31
QUOTE(Xenthos @ Apr 7 2007, 07:14 PM) 396339
It allows for a soul-rezz, anywhere on the Plane... and it lasts until the construct dies, as far as I know. It also takes you back to safe territory. The only downside-- Kalodan must die, first. (Depending on who you are, this may or may not actually be a positive)
That's only a downside for some Xenthos, are you saying you don't secretly cheer everytime you see Kalodan die to this?
Xenthos2007-04-07 23:22:36
QUOTE(diamondais @ Apr 7 2007, 07:17 PM) 396340
That's only a downside for some Xenthos, are you saying you don't secretly cheer everytime you see Kalodan die to this?
You do realize that what you quoted already answers that question for you?
Diamondais2007-04-07 23:25:14
QUOTE(Xenthos @ Apr 7 2007, 07:22 PM) 396342
You do realize that what you quoted already answers that question for you?
You didn't say whether it bothered you or not. And your post makes it seems like it's a downside to you as well.
Xenthos2007-04-07 23:36:35
QUOTE(diamondais @ Apr 7 2007, 07:25 PM) 396343
You didn't say whether it bothered you or not. And your post makes it seems like it's a downside to you as well.
It was kind of implied in the aside, actually, discussing that some would view it as a positive. I suppose I took it for granted that I'd be included in that group.
Ashteru2007-04-07 23:43:51
Construct idea:
Give Glom a construct that makes the Avatars give you benefits if you bring them enslaved/dead fae or Night-enemies. Something like, +1 str for 10 fae to Gwyl, +1 con for 10 fae to Glum and +1 int for 10 fae to Lhia. And maybe make it so that if you get one of those benefits (which last for, I dunno, 25 log on hours), they also transport your body and soul back to EtherGlom in front of them if you die, but you lose the benefit then.
There, a fine example of 'Sacrificing others to make yourself stronger'. I want. <3
Give Glom a construct that makes the Avatars give you benefits if you bring them enslaved/dead fae or Night-enemies. Something like, +1 str for 10 fae to Gwyl, +1 con for 10 fae to Glum and +1 int for 10 fae to Lhia. And maybe make it so that if you get one of those benefits (which last for, I dunno, 25 log on hours), they also transport your body and soul back to EtherGlom in front of them if you die, but you lose the benefit then.
There, a fine example of 'Sacrificing others to make yourself stronger'. I want. <3
Unknown2007-04-07 23:49:22
While we're at it, a slight buff to Moon users with Moonchilde aura would be neat, even if it's just x% more defense reduction.
Could even go a bit more and ask for +5 for all weapon stats too, heh, but I don't wanna ask for too much.
Could even go a bit more and ask for +5 for all weapon stats too, heh, but I don't wanna ask for too much.