Killing sentient beings/other races

by Unknown

Back to The Polling Place.

Unknown2007-04-02 02:36:05
Actually, I think it would be easy enough in any of the orgs to kill the majority of sentient beings. People tend to look at Magnagora as evil because they follow the taint, but really members of any of the orgs could act 'evil' on behalf of their chosen philosophy. When Derian was in the Serenwilde, he killed all kinds of sentients. Basically, Derian followed the 'anyone who isn't with us is against us' theory. Anyone who doesn't contribute to the forest could be killed without a second thought. It's 'immoral,' but it still fits perfectly into the RP of the Wilde.
Unknown2007-04-02 20:06:48
I used to kill only these sentients that looked militant-like. Gorgogs, orcs/orclach, krokani, aslaran... creatures that I was able to justify to myself that they actually SHOULD attack you, or at least act in an aggresive manner, but do not do so for pure balance reasons. Screw Verithraxy-posters who will accuse me of justifying IC murder here, having fun is more important.

But generally, bashing is boring. So, the second-to-last option for me.
Arix2007-04-02 20:36:27
Arix hunts Merians because he despises them with a passion, and views them as only suitable to be slaughtered for food
Unknown2007-04-02 21:32:24
QUOTE(Arix @ Apr 2 2007, 03:36 PM) 395003
Arix hunts Merians because he despises them with a passion, and views them as only suitable to be slaughtered for food
wub.gif
Unknown2007-04-02 22:34:32
What other racial recipes have been made so far? I recall taurian steaks and elfen ears but maybe it was just one of those strange dreams. Mmm... someone should make a recipe for pooka tarts, those sound tasty. It's only fair! biggrin.gif
Unknown2007-04-02 22:58:34
My rational has always been simple: If you are not Magnagorian then you are just a resource to be used by us.
Exarius2007-04-06 03:58:24
QUOTE(Shamarah @ Apr 1 2007, 10:10 AM) 394663
I've always figured it's not really that important since they come back through the Fates anyhow, right?

Anyway, Shamarah still believes in Hajamin's opinions about the innocent (that is, that there's no such thing as innocence and therefore it's okay to kill whatever you want)


Actually, the admins (I think it was Estarra herself, but I haven't gone back to find the post) stated that when an un-named NPC dies, it dies. Dead. Permanent. No Portal of Fate, no do-overs.

As for my own opinion, I've always found it the height of bad role-play to have one set of moral standards for player characters and another set for NPCs (MOBs). There's no way in Nil your character should be able to tell one from another.

And even if you're psycho enough that you wouldn't mind listening to the perma-death screams of an actual fellow player, how do you know that THIS merian you're driving a sword through isn't going to dust himself at the Portal and run up to Avechna with the army of his kinfolk that you slaughtered before him, where they're all going to karma curse you into next Tuesday before you even know what hit you?

It's all metagaming, enriching yourself any way you can with no thought for internal story consistency. Which is okay, except that so many of the people who do are also RP bullies...
Theomar2007-04-06 04:41:19
Theomar kills any sentient (except the questies: I leave those for OOC reasons).
The only reason he doesn't try to kill everyone in the Basin (save for Magnagorans), is that OOCly I'm not a jackass.

Yay, call me a metagamer and a poor RPer. Shame on me for keeping the game fun for everyone.

For the record, I'm a firm believer of "Break RP when necessary." As in, I try to keep the game fun for everyone, even if it means I break immersion via a tell.
Aison2007-04-06 04:49:38
Praise to you, Theomar.
Nerra2007-04-06 17:03:17
QUOTE(Reiha @ Apr 1 2007, 07:08 PM) 394782
Reiha used to feel guilty about killing the gnomes and finks, and went to Celest to pay for her sins. She's changed, to say the least. pureevil.gif

As far as Nerra sees it, going to Celest to pay for sins is like washing your hands in a river of blood after a murder... just won't work freaked.gif

Back on topic....
Nerra kiils anything naturally violent, tainted, or "anti nature," and will protect anything naturally peaceful. She sees herself as a vigilante, but accepts that one day her time willl come 'cause her actions don't make her much better then those she kills.
I kill quest things from time to time so I can say "none are spared" and people won't go "but you never kill the chef..." HOWEVER I try to do this at 1AM or after someone just did the quest so no one gets pissed OOCly (try not to do it at peak times too)
Verithrax2007-04-06 17:50:43
I always took the stance that saying "Oh they'll come back through the fates anyway" is a cop-out you can't do in-character. Being returned to life by the Fates is an exception, something that happens to a minority of people who still have a destiny to fulfil in life. This encompasses player characters and named NPCs, but faceless cannon fodder dies for real when you kill them.

The explanation for them coming back is a matter of realising that you only see a fraction of the world's population. There are a lot more monks in Tosha than the ones you see walking around the halls; it's called suspension of disbelief.
Ashteru2007-04-06 18:00:31
QUOTE(Nerra @ Apr 6 2007, 05:03 PM) 395997
As far as Nerra sees it, going to Celest to pay for sins is like washing your hands in a river of blood after a murder... just won't work freaked.gif

Back on topic....
Nerra kiils anything naturally violent, tainted, or "anti nature," and will protect anything naturally peaceful. She sees herself as a vigilante, but accepts that one day her time willl come 'cause her actions don't make her much better then those she kills.
I kill quest things from time to time so I can say "none are spared" and people won't go "but you never kill the chef..." HOWEVER I try to do this at 1AM or after someone just did the quest so no one gets pissed OOCly (try not to do it at peak times too)

Bad times for you are always good times for others, just remember that.
Xavius2007-04-06 18:05:17
Xavius' philosophy, inspiration stolen from a Mag whose name I no longer remember:

The highest virtue in the Basin is domination. It is by proving our superiority consistently over the most powerful foes that our souls are honed and we return to the state from which we were created--divinity. Those who choose the path of least resistance are not choosing the most moral route. They are wasteful, slothful, lesser creatures. Superiority is not necessarily LOLZ-I-keeld-u!!1, but subordination of all kinds is to be viewed as a temporary necessary evil. You respect the Gods because They still have superiority and will cause the sort of harm to your spirit that will get in the way of ascension. You respect stronger fighters because they have lessons to teach and you like having your head attached to your body. You respect org leadership because they, though force of will and personality, sustain the social structures that you rely on to get by. You help your friends because you derive pleasure from it or you think they'll help you later.

The rest? Heh. The more often you rub their faces in the dirt, the sooner you get where you're going.
Kaervas2007-04-06 18:16:01
Kaervas is a pacifist, he thinks killing is wrong.
Ialie2007-04-06 18:21:59
QUOTE(Verithrax @ Apr 6 2007, 01:50 PM) 396004
I always took the stance that saying "Oh they'll come back through the fates anyway" is a cop-out you can't do in-character. Being returned to life by the Fates is an exception, something that happens to a minority of people who still have a destiny to fulfil in life. This encompasses player characters and named NPCs, but faceless cannon fodder dies for real when you kill them.

The explanation for them coming back is a matter of realising that you only see a fraction of the world's population. There are a lot more monks in Tosha than the ones you see walking around the halls; it's called suspension of disbelief.



This is what I was trying to say but I lacked better words. Thank you.
Unknown2007-04-08 13:56:28
I just don't hunt them. At all.

they're living breathing people too! (At least for Mirin)
Taint? Psh, not their fault they were born that way...

The only thing I'd find myself killing without feeling bad would be undead, your supposed to stay that way censor.gif it!
Arix2007-04-08 23:21:41
QUOTE
Kaervas is a pacifist, he thinks killing is wrong.


And Arix abhors liquor, never touched a drop in his life. Drinks only water, he does
Unknown2007-05-07 04:11:23
Well, to be honest, my past characters really had no problems with killing sentient beings. In fact, most of them took pleasure in the murder they could cause.

But with Varillis, he isn't in to the whole "GIVE ME UR COIN OR ILL KILL U" sort of thing. Whenever he kills something and gains gold from it, he often donates half of it to a worthy cause. So, the only thing Varillis would gain from such actions would be the XP, nothing more, nothing less.

But I guess what is to be said is that if you can get something out of it, by gosh, do it.

Richter2007-05-07 04:44:20
QUOTE(Verithrax @ Apr 6 2007, 10:50 AM) 396004
I always took the stance that saying "Oh they'll come back through the fates anyway" is a cop-out you can't do in-character. Being returned to life by the Fates is an exception, something that happens to a minority of people who still have a destiny to fulfil in life. This encompasses player characters and named NPCs, but faceless cannon fodder dies for real when you kill them.

The explanation for them coming back is a matter of realising that you only see a fraction of the world's population. There are a lot more monks in Tosha than the ones you see walking around the halls; it's called suspension of disbelief.


QFT
Bashara2007-05-15 19:07:37
Bashara owns two Aslaran rugs and regularly enjoys a bowl of stew from the Krokani cook. If it's alive, can give experience, and can generally be used to earn gold, he will kill it. Gotta do whatcha gotta do.

I can understand some people RP reasoning that we shouldn't kill things because they're sentient (you pacifists you), but then you have to think about how everyone in the game is technically sentient (I have reservations about some of you guys), so I could use your arguement that you shouldn't be killing orclachs and viscanti in Presidio. You could argue that they haven't had a history of being hostile towards your nation. Either way, if you're not going to kill them, I will, and if you've got a problem with it, too bad, so sad.