Exarius2007-04-04 05:18:44
Manse Artifacts:
* Atmo Sphere: delivers random atmosphere messages to the room from a customizable list.
* A Comm-Shop/Warehouse for riftable objects only.
* Comm production artifacts (orchards, pastures, mines, etc.) -- might need a warehouse to deposit proceeds in.
* Atmo Sphere: delivers random atmosphere messages to the room from a customizable list.
* A Comm-Shop/Warehouse for riftable objects only.
* Comm production artifacts (orchards, pastures, mines, etc.) -- might need a warehouse to deposit proceeds in.
Ildaudid2007-04-04 05:33:32
QUOTE(shadow @ Apr 3 2007, 09:07 AM) 395160
Um.. don't fae and angel / demons have that already? Called faecloak, demon / angel cloak? So maybe a skill rather than an artifact for that one..
Probably, trackers cannot hide their hounds though
QUOTE(Aiakon @ Apr 3 2007, 05:48 PM) 395237
Without wishing to sound too much like Ildaudid
Heh, touche, but when yer right, yer right.... and sometimes the truth hurts. Welcome to the archtype known as Warrior.
Gwylifar2007-04-04 14:43:52
QUOTE(Exarius @ Apr 4 2007, 01:18 AM) 395357
Manse Artifacts:
* Atmo Sphere: delivers random atmosphere messages to the room from a customizable list.
* A Comm-Shop/Warehouse for riftable objects only.
* Atmo Sphere: delivers random atmosphere messages to the room from a customizable list.
* A Comm-Shop/Warehouse for riftable objects only.
These are good. Add to that the ones that let you make a room outdoors and/or water.
Richter2007-04-05 02:54:22
QUOTE(Xikue @ Apr 3 2007, 01:37 PM) 395216
An artifact to influence the undead? I know it was mentioned before.
(To weaken Marani?) =x
(To weaken Marani?) =x
Just buy a crow cloak from me, I have like 20.
...not that you know this in-game.
And I like the mask idea, like Imperian. I'd love to have this here.
Gwynevere2007-04-05 03:26:19
Similar to the Light or Dark Orb.. a Snow Orb! or or.. a Water Orb.. where you have to swim into the room (I know someone in Celest can flood a room, but it's only temporary isn't it?)
Oh! Ooorr.. how about those who have purchased Aethershops.. have the option of purchasing 'Assistants'? They can sit at your shop front, greet people with perty messages or emotes, make announcements to shoppers--"All brooches designed by Gwynevere are on sale!" Mwuahaha! Shopkeepers could also probably use them as extra storage for special things..and when a shopper speaks to them a Code.. the assistant will show them their specials... I know that I wish I had a special 'bin' for special customers!!! (I know that you can set one of your bins to have a code, but I always have trouble doing that because I have so much stuff in my shop.. and when people do the code.. they don't see everything that's in the special bin >.< )
Hmm.. which is another idea, even though it doesn't quite fit into this topic... make bins that have secret codes ONLY show what's in that bin... not have it so that it shows all the wares AND the secret bin... because sometimes the special bin items don't show up if you have too much showing in your shop >.<
Oh! Ooorr.. how about those who have purchased Aethershops.. have the option of purchasing 'Assistants'? They can sit at your shop front, greet people with perty messages or emotes, make announcements to shoppers--"All brooches designed by Gwynevere are on sale!" Mwuahaha! Shopkeepers could also probably use them as extra storage for special things..and when a shopper speaks to them a Code.. the assistant will show them their specials... I know that I wish I had a special 'bin' for special customers!!! (I know that you can set one of your bins to have a code, but I always have trouble doing that because I have so much stuff in my shop.. and when people do the code.. they don't see everything that's in the special bin >.< )
Hmm.. which is another idea, even though it doesn't quite fit into this topic... make bins that have secret codes ONLY show what's in that bin... not have it so that it shows all the wares AND the secret bin... because sometimes the special bin items don't show up if you have too much showing in your shop >.<
Ildaudid2007-04-05 03:36:28
QUOTE(Richter @ Apr 4 2007, 10:54 PM) 395654
Just buy a crow cloak from me, I have like 20.
...not that you know this in-game.
And I like the mask idea, like Imperian. I'd love to have this here.
...not that you know this in-game.
And I like the mask idea, like Imperian. I'd love to have this here.
Masks would be cool.
I really really wish they would sell a 50cr artie to add 20-30 more to ally/enemy list. It isn't anything but a nice utility and would actually turn Lusty a nice profit since it would be cheap and in demand, yet not OP in the slightest.
Krellan2007-04-05 04:57:14
yeah that would be nice. It's just annoying to have to change your enemy statuses. I mean sure you could have an alias unenemy all and then enemy all the people from one org and then another to switch to another, but what happenes when they work together?
Aison2007-04-05 09:09:07
Make the pantograph allow furniture to last a little longer than normal. Please?
Gwylifar2007-04-05 18:27:11
QUOTE(Gwynevere @ Apr 4 2007, 11:26 PM) 395662
a Water Orb.. where you have to swim into the room (I know someone in Celest can flood a room, but it's only temporary isn't it?)
Plus you can't scrub in it.
Unknown2007-04-06 06:16:06
Saddle of clinging - you can't be knocked off your mount unless you are jousted off or die.
Krellan2007-04-06 08:50:31
jousting is too hard. everyone with a mount has legendary or at least mages and druids all get legendary mounts. THe best i've done so far with jousting a legendary versus legendary is both people fall off and I hold my weapon. usually i fall or i drop weapon or both or we both fall and I drop weapon
Jigan2007-04-06 14:31:30
Cookie jar.
Produces a random cookie x times per day.
Edit: When you try to draw more than the daily allowance, an illusion of a motherly woman appears, smacks your hand, and mentions something about spoiling your dinner.
I get the feeling that this was posted somewhere before.
Produces a random cookie x times per day.
Edit: When you try to draw more than the daily allowance, an illusion of a motherly woman appears, smacks your hand, and mentions something about spoiling your dinner.
I get the feeling that this was posted somewhere before.
Unknown2007-04-06 18:17:57
QUOTE(Jigan @ Apr 6 2007, 10:31 AM) 395982
When you try to draw more than the daily allowance, an illusion of a motherly woman appears, smacks your hand, and mentions something about spoiling your dinner.
That would be Estarra. Check the avatar if you have doubts.
Unknown2007-04-06 18:33:40
QUOTE(Zarquan @ Apr 6 2007, 02:17 PM) 396008
That would be Estarra. Check the avatar if you have doubts.
And Her fulcrux smells like cookies. =3
Karell2007-04-07 15:03:50
Great Rune of the Will (500 credits) - Like a Rune of Absorption, but prevents attacks that force you to perform an action 15% of the time.
Reiha2007-04-07 17:07:15
Coat of Arms Shield: When affixed to a statue in a manse, it makes it 'active' - you can have it enchanted and runed. Will attack whatever enemies you have it tuned to.
Enchanter's Boots: (Yeah, I know we aren't going to get this, still worth a shot.) When you click the heels together, an enchanter's pantograph(?) appears from underneath your feet.
Will-o'-the-wisp Wand: enveloping the room in a constant fog, no one will be able to tell if your illusions are real or not, no matter their skill in Arts or Illusions. Drains heavily on mana and ego when used.
Shopkeeper: unlike pets, they do not move or attack (nor can they be killed, for they "run into the shop" when threatened). They stand guard at the fulcrux, ready to offer suggestions or information when certain keywords are said. They can also be set to greet, scowl at enemies, or be turned off to not speak at all.
Earwort Eau de toilette: though fairly diluted, this perfume does not smell too pleasant and will occasionaly stun both enemies and allies as the scent wafts through the air. Lasts a limited amount of time when worn.
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All I can think of for now. Some may have been mentioned, but I was too lazy to check.
Enchanter's Boots: (Yeah, I know we aren't going to get this, still worth a shot.) When you click the heels together, an enchanter's pantograph(?) appears from underneath your feet.
Will-o'-the-wisp Wand: enveloping the room in a constant fog, no one will be able to tell if your illusions are real or not, no matter their skill in Arts or Illusions. Drains heavily on mana and ego when used.
Shopkeeper: unlike pets, they do not move or attack (nor can they be killed, for they "run into the shop" when threatened). They stand guard at the fulcrux, ready to offer suggestions or information when certain keywords are said. They can also be set to greet, scowl at enemies, or be turned off to not speak at all.
Earwort Eau de toilette: though fairly diluted, this perfume does not smell too pleasant and will occasionaly stun both enemies and allies as the scent wafts through the air. Lasts a limited amount of time when worn.
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All I can think of for now. Some may have been mentioned, but I was too lazy to check.
Unknown2007-04-08 09:26:30
1k credit artifact: enables you to learn a second trade skill.*
Alchemist artifact that allows you to fill vials with more fills than 60 sips (like the poison gloves).
*Hey I can dream right?
Alchemist artifact that allows you to fill vials with more fills than 60 sips (like the poison gloves).
*Hey I can dream right?
Diamondais2007-04-08 11:30:53
QUOTE(shadow @ Apr 8 2007, 05:26 AM) 396464
1k credit artifact: enables you to learn a second trade skill.*
Alchemist artifact that allows you to fill vials with more fills than 60 sips (like the poison gloves).
*Hey I can dream right?
Alchemist artifact that allows you to fill vials with more fills than 60 sips (like the poison gloves).
*Hey I can dream right?
No, because you tried to corrupt my eye.
Ayridion2007-04-08 12:22:11
To anyone outside of 'the loop', that must sound really odd.
Diamondais2007-04-08 12:24:51
QUOTE(Ayridion @ Apr 8 2007, 08:22 AM) 396485
To anyone outside of 'the loop', that must sound really odd.
It's odd even to those in 'the loop'.