Classes Ranked in Tiers

by Shamarah

Back to Combat Guide.

Unknown2007-05-07 18:58:18
Yeah, I just tried it with Xenthos. I -can- outsip it if it's that alone but compared to gore swoop still wins for druids tongue.gif

And now I need to bugger off to fix that presentation for tomorrow. Positive grades > Lusternia ( even if lusternia is more interesting).
Razenth2007-05-07 19:07:47
You're Ashteru, Ashteru, a big lovable teddy bear that can tank guards just by sipping. You don't count.
Nico2007-05-07 19:37:27
QUOTE(Shamarah @ May 6 2007, 08:59 PM) 405009
Here's a completely arbitrary ranking of various classes in the game in tiers I made up and based on nothing other than my opinions. Assume that guardians are tarot users and wiccans are hex users. Also, the warriors are placed by weapon spec instead of by guild since that's the real difference (there are a few minor differences - I'd call commune warriors slightly better due to the stat bonuses from drawdown/nightkiss, but weapon spec matters more). I'm also discounting artiwhore warriors like Lisarel and general freaks like Forren in this, who would probably otherwise cause their class to be higher than it is.

Top Tier: Shadowdancers, Moondancers, Blacktalon.

High Tier: Celestines, Hartstone, Bonecrushers.

High-Middle Tier: Nihilists, Aquamancers.

Middle Tier: Blademasters, Pureblades, Geomancers.

Low-Middle Tier: Axelords, Cantors.

Low Tier: Spiritsingers, Cacophones.

Ninth Circle of Hell: Harbingers.

Post your own opinions! (or debate mine, if you're so inclined)


A couple things I wanted to mention:

1) Axelords should be interchanged with blademasters. Blademasters are the weakest of the 4 combat specs right now.

2) I think the Cacophony hunger makes them a bit better than listed. At least, they're better than spiritsingers whose offense is nullifed by metawake (food can run out).

3) In a 1v1 fight, I find Geo melds to be more problematic than aquamancer melds. Yes, in groups, aqua melds are pretty nice, but if we're considering purely 1v1 ranking, I think Geos are harder.

4) Lastly, for all the warrior spec rankings. Are you considering that the individual has arties/champ helm? If so, then I'd agree with the overall ranking. Might even say BC's would be top tier. If not, I think all the warrior specs need to drop a tier, at the least.

5) Also, as far as warriors go, some ranking is possible for the different guilds, tracking aside. For instance, I find that serenguard BC's would be absolutely sexy and would make top tier (aeon + windpipe lock? Yes please!). As far as BC's go, I think the most powerful, by guild, goes Serenguard, Ur'guard (ecto+wind), Paladin(Paladin and ur'guard I think are about equal, though paladin is more defensive), and then Ebonguard. However, an ebonguard pureblade sounds pretty strong to me; it all depends on skill synergy.
Kaervas2007-05-07 21:46:19
I went from top tier to Ninth Circle of Hell, fun stuff. Go go masochism.
Krellan2007-05-07 23:43:26
blacktalons are better because their demesne hits with blindness. means you can't cure sap until blindness is cured cause you can't see the enchantment or for mages you can't see yourself as a target I believe. eyepeck can give the blindness too and is a regen cure which is nice.

cudgel on both sides is pathetic. badly needs an upgrade in either bleeding or damage. or both. but seriously needed.
Shamarah2007-05-07 23:46:16
QUOTE(Krellan @ May 7 2007, 07:43 PM) 405372
blacktalons are better because their demesne hits with blindness. means you can't cure sap until blindness is cured cause you can't see the enchantment or for mages you can't see yourself as a target I believe. eyepeck can give the blindness too and is a regen cure which is nice.


Their demesne also just gives more afflictions in general, including things like chills and blacklung, both of which go incredibly nicely with choke. The demesne is what really boosts blacktalon from high tier to top tier.
Krellan2007-05-07 23:50:53
QUOTE(Shamarah @ May 7 2007, 06:46 PM) 405373
Their demesne also just gives more afflictions in general, including things like chills and blacklung, both of which go incredibly nicely with choke. The demesne is what really boosts blacktalon from high tier to top tier.


yep, agreed. and putting them higher than hartstone.

EDIT: I always thought mages (telepathic) were better than the druids because if you're gonna spar another druid or another mage as a druid you're not gonna move out of your demesne cause you suck outside of it, while mages can be good inside and out.
Xenthos2007-05-07 23:53:59
QUOTE(Krellan @ May 7 2007, 07:50 PM) 405376
yep, agreed. and putting them higher than druids.

That would be difficult. After all, they are Druids.
Shamarah2007-05-08 00:00:56
QUOTE(Krellan @ May 7 2007, 07:50 PM) 405376
yep, agreed. and putting them higher than hartstone.

EDIT: I always thought mages (telepathic) were better than the druids because if you're gonna spar another druid or another mage as a druid you're not gonna move out of your demesne cause you suck outside of it, while mages can be good inside and out.


Yeah, but I'm considering classes at their maximum potential. It's silly to compare guilds without taking into account an entire skillset.
Krellan2007-05-08 00:20:15
QUOTE(Shamarah @ May 7 2007, 07:00 PM) 405378
Yeah, but I'm considering classes at their maximum potential. It's silly to compare guilds without taking into account an entire skillset.


well you said one on one! it confused me when i started thinking about druid vs druid and druid vs mage sad.gif
Shorlen2007-05-08 00:46:16
QUOTE(Ashteru @ May 7 2007, 01:01 PM) 405271
Paralysis counts as prone for stagstomp,

I know this, and don't see why it matters to my argument? You don't need to cure your legs to stop being paralysed, was my point, so stagstomping someone who is paralysed is kinda worthless. They get out of it just as fast as they would have had you not stagstomped, and you just wasted 4secs and 2/4p. ... unless they're sapped, but the point was about sticking sap in the first place. You're not going to sap them after you stagstomp (4s recovery, 2s(?) cure) without them curing the stagstomp before the sap hits.
QUOTE
and you can use treebane to kick them down, which should prone them, I think.
Treebane does not prone. It breaks a random limb through levitation, which is nice, but does not prone. It's likely to be very redundant with stomp, since stomp already has a 75% or so chance of breaking each leg (which is worthless without a way to sprawl your target).
QUOTE
And yeah, I was still thinking sap is 1 second instead of the 0.5 seconds it is now (something which I don't really understand, sap really only killed you if it was timed very good before, this just requires excellent timing now.)
I remember motes not being able to be timed, which is pretty weird since they do hit every 10 seconds.
And as I said, killing with sap is all about timing, heh. Dreamweavers get deepsleep, blackout and narcolepsy, runists get stupidity, impatience and active paralysis, ecologists get fetishes, which could prolly be nasty in sap.

Yeah, I just couldn't ever find a combination that wasn't 100% reliant on sheer luck, requiring someone to fall asleep at exactly the wrong time. Maybe that's how it's supposed to be for a Hartstone dreamweaver, but it was really retarded, if you ask me.
Clise2007-05-08 01:52:12
QUOTE(Shorlen @ May 8 2007, 08:46 AM) 405389
Yeah, I just couldn't ever find a combination that wasn't 100% reliant on sheer luck, requiring someone to fall asleep at exactly the wrong time. Maybe that's how it's supposed to be for a Hartstone dreamweaver, but it was really retarded, if you ask me.


Warriors are more lucked base than you are ...
Unknown2007-05-08 04:07:45
QUOTE(Krellan @ May 7 2007, 04:43 PM) 405372
blacktalons are better because their demesne hits with blindness. means you can't cure sap until blindness is cured cause you can't see the enchantment or for mages you can't see yourself as a target I believe. eyepeck can give the blindness too and is a regen cure which is nice.

cudgel on both sides is pathetic. badly needs an upgrade in either bleeding or damage. or both. but seriously needed.


Secondsight. Cures blindness if blinded or throws up sixth sense if you're not. And since most combat mages are telepaths, they're going to have Secondsight (which is Psionics). And you can easily alias the blindness curing (substratus) with a counter-affliction (stupidity, paralysis, peace are all Id, so you can pick any and it won't interrupt) and a MindBlast (superstratus).

EDIT: I'm not sure if sap will/won't stop telepathy, otherwise, most people will have sixth sense already up and that makes blindness pretty pointless.
Krellan2007-05-08 04:23:46
QUOTE(Denust @ May 7 2007, 11:07 PM) 405454
Secondsight. Cures blindness if blinded or throws up sixth sense if you're not. And since most combat mages are telepaths, they're going to have Secondsight (which is Psionics). And you can easily alias the blindness curing (substratus) with a counter-affliction (stupidity, paralysis, peace are all Id, so you can pick any and it won't interrupt) and a MindBlast (superstratus).

EDIT: I'm not sure if sap will/won't stop telepathy, otherwise, most people will have sixth sense already up and that makes blindness pretty pointless.


ooh good clarification on the first point. Second point you missed cause if you have sixth sense up and are blinded you lose it and stay blinded. Same thing for earwort, if you're deafened by a virgin, eagle, fesix when you already have earwort up, you just list truehearing but are still deaf. So i guess that means my point applies to all those that need the cleanse enchantment
Saran2007-05-08 04:38:50
One thought, unless the Scrying pool is wrong it's a no power 1/4 mana instakill. There are times when I've had someone I've been sparring down that low and potentially could have killed them with swoop I was intending just to use to bring them into the trees, where gore is a 3 power attack with the 1/4 health instakill yeah you can use it but you're likely going to do more damage if you don't use the power.
Unknown2007-05-08 05:54:57
QUOTE(Krellan @ May 7 2007, 09:23 PM) 405456
ooh good clarification on the first point. Second point you missed cause if you have sixth sense up and are blinded you lose it and stay blinded. Same thing for earwort, if you're deafened by a virgin, eagle, fesix when you already have earwort up, you just list truehearing but are still deaf. So i guess that means my point applies to all those that need the cleanse enchantment


Yes, but for a psionic to cure blindness again really won't throw you off-balance because you can chain something in to the other two channels once you're cured. So if sixth sense is stripped, you're left with the blindness but Secondsight already cures blindness, so all you have to do is cast it again. And if you really wanted to undo the sixth sense strip, you could use secondsight twice (since it can use sub and super) and just toss in an Id affliction at the end.

EDIT: Though again, I'm not sure if Sap will stop telepathy from being used (certain afflictions can stop it, I'm just not sure which ones). But mages can cast cleanse on their own, so that leaves the problem with those who need the enchantment. I guess the best you can do is apply healing to your head and rub the ring/bracelet/crown/whatever (not sure if sip balance affects enchantments).
Krellan2007-05-08 06:17:15
QUOTE(Denust @ May 8 2007, 12:54 AM) 405473
Yes, but for a psionic to cure blindness again really won't throw you off-balance because you can chain something in to the other two channels once you're cured. So if sixth sense is stripped, you're left with the blindness but Secondsight already cures blindness, so all you have to do is cast it again. And if you really wanted to undo the sixth sense strip, you could use secondsight twice (since it can use sub and super) and just toss in an Id affliction at the end.

EDIT: Though again, I'm not sure if Sap will stop telepathy from being used (certain afflictions can stop it, I'm just not sure which ones). But mages can cast cleanse on their own, so that leaves the problem with those who need the enchantment. I guess the best you can do is apply healing to your head and rub the ring/bracelet/crown/whatever (not sure if sip balance affects enchantments).


wha? I conceded the mage point to you? confused.gif when I said second point you missed I was talking specifically faeleaf as sixth sense for every other non psionic character. didn't means you missed something about secondsight.
Unknown2007-05-08 06:24:12
QUOTE(Krellan @ May 7 2007, 11:17 PM) 405476
wha? I conceded the mage point to you? confused.gif when I said second point you missed I was talking specifically faeleaf as sixth sense for every other non psionic character. didn't means you missed something about secondsight.


Well, how am I supposed to know what you're referring to? That was vague! tongue.gif

As for faeleaf as sixthsense, eh. Buy faeleaf in bulk and start eating? In commune vs. commune, there are Wiccan Healers that you can have heal blindness (Since Senses is just Capable? Healing).
Krellan2007-05-08 06:53:25
QUOTE(Denust @ May 8 2007, 01:24 AM) 405478
Well, how am I supposed to know what you're referring to? That was vague! tongue.gif

As for faeleaf as sixthsense, eh. Buy faeleaf in bulk and start eating? In commune vs. commune, there are Wiccan Healers that you can have heal blindness (Since Senses is just Capable? Healing).


if you heal blindness in any way you lose sixth sense. if you get blind with sixth sense, you lose it and remain blinded. thus the point that the blacktalon's effects are better with sap.
Forren2007-05-08 07:02:33
Why would a psion being able to use secondsight matter? I always just use faeleaf.