Revan2007-05-09 11:50:21
That doesn't make sense though. If you can tank Forren, then how can you not tank Munsia? Forren does more than she can... and also she has the disadvantage of being prone to damage kills as a furrikin. I don't see how she's outclassing Forren at all, nor how she could.
As for omniphobia, it cures well for me.... I'm not sure why you're having problems. Maybe a tiny glitch?
As for omniphobia, it cures well for me.... I'm not sure why you're having problems. Maybe a tiny glitch?
Aiakon2007-05-09 11:57:44
Could be. Please fix it for me later.
Anyway. I will spar both Munsia and Forren later, have a look at the logs and see why I'm having problems. It may simply be that Munsia uses a tactic that I am susceptible to while Forren doesn't.
Anyway. I will spar both Munsia and Forren later, have a look at the logs and see why I'm having problems. It may simply be that Munsia uses a tactic that I am susceptible to while Forren doesn't.
Unknown2007-05-09 19:14:04
Munsia doesn't handle melds as well as Forren does, but since Aiakon doesn't have any way of breaking them, I suppose that could be one problem. Munsia was saying on the city aether (during the Dairuchi revolt) that Yukari kept shattering her meld and couldn't stop her. I think (I'm like 60% sure) Munsia mainly whores Telepathy afflictions. Forren seems like he goes for MindBurst.
Unknown2007-05-09 19:55:05
QUOTE(Denust @ May 9 2007, 02:14 PM) 405866
Munsia doesn't handle melds as well as Forren does, but since Aiakon doesn't have any way of breaking them, I suppose that could be one problem. Munsia was saying on the city aether (during the Dairuchi revolt) that Yukari kept shattering her meld and couldn't stop her. I think (I'm like 60% sure) Munsia mainly whores Telepathy afflictions. Forren seems like he goes for MindBurst.
Munsia must have been a bit confused. Yukari and I were both breaking the southern end of her meld, but the majority of it was protected by sanctuaries anyway...
Forren does handle his melds pretty well, though. Both of them use telepathy afflictions and mindburst, but Forren just hurts a lot more.
Nico2007-05-09 21:06:41
Is someone actually arguing that telepaths are underpowered? Please say it isn't so.
Also, arguing that Moondancers and SD's are far stronger than telepaths is sort of redundant. Just look at the tiering system, we've already agreed that wiccans are in fact among the strongest out there.
And all you people dissing Munsia...eh, I wouldn't be so cocky. I haven't actually seen anyone posting here kill her 1v1, she's very very slippery, and very good. All I know is that both Forren and Munsia are good fighters and neither should be discounted.
Also, arguing that Moondancers and SD's are far stronger than telepaths is sort of redundant. Just look at the tiering system, we've already agreed that wiccans are in fact among the strongest out there.
And all you people dissing Munsia...eh, I wouldn't be so cocky. I haven't actually seen anyone posting here kill her 1v1, she's very very slippery, and very good. All I know is that both Forren and Munsia are good fighters and neither should be discounted.
Unknown2007-05-10 14:02:20
QUOTE(Nico @ May 9 2007, 04:06 PM) 405893
Is someone actually arguing that telepaths are underpowered? Please say it isn't so.
Also, arguing that Moondancers and SD's are far stronger than telepaths is sort of redundant. Just look at the tiering system, we've already agreed that wiccans are in fact among the strongest out there.
And all you people dissing Munsia...eh, I wouldn't be so cocky. I haven't actually seen anyone posting here kill her 1v1, she's very very slippery, and very good. All I know is that both Forren and Munsia are good fighters and neither should be discounted.
Also, arguing that Moondancers and SD's are far stronger than telepaths is sort of redundant. Just look at the tiering system, we've already agreed that wiccans are in fact among the strongest out there.
And all you people dissing Munsia...eh, I wouldn't be so cocky. I haven't actually seen anyone posting here kill her 1v1, she's very very slippery, and very good. All I know is that both Forren and Munsia are good fighters and neither should be discounted.
I wasn't actually arguing that telepaths are underpowered, I think telepathy is very nice, especially with a demesne. I was saying that I don't think it would necessarily be unbalancing for telepathy to work through sap. I haven't really considered all of the implications of it yet, but on the surface it doesn't seem to sound that horribly OP.
Shamarah2007-05-12 01:37:12
It wouldn't be overpowered. It would, however, be stupid.
Forren2007-05-12 02:11:59
QUOTE(Shamarah @ May 11 2007, 09:37 PM) 406483
It wouldn't be overpowered. It would, however, be stupid.
/agree
Unknown2007-05-14 15:21:10
QUOTE(Shamarah @ May 11 2007, 08:37 PM) 406483
It wouldn't be overpowered. It would, however, be stupid.
I'm a bit slow here, but out of curiosity...why?
It makes sense IC-ly, it doesn't seem like it would be overpowered, and it doesn't really nullify druids offense since the telepath still can't cure well (I think their offense needs work anyway). Which part of it is stupid?
On a side note, telepathy afflictions do also go through divine fire, which I'm assuming must be a bug. If it is not, it should be changed so they don't.
Unknown2007-05-14 17:08:10
I don't really care either way since I never fight druids outside of arena spars, but when you say Telepathy, you actually Psionics and its derivatives (Telepathy and Telekinesis.) I point this out because I like TK, and it makes me sad that everyone discounts it.
But wait until I figure out how to completely abuse near-hex speed Id as a Telekinetic. Then you'll all be sorry.
But wait until I figure out how to completely abuse near-hex speed Id as a Telekinetic. Then you'll all be sorry.
Unknown2007-05-14 17:16:37
QUOTE(requiem dot exe @ May 14 2007, 12:08 PM) 407487
I don't really care either way since I never fight druids outside of arena spars, but when you say Telepathy, you actually Psionics and its derivatives (Telepathy and Telekinesis.) I point this out because I like TK, and it makes me sad that everyone discounts it.
But wait until I figure out how to completely abuse near-hex speed Id as a Telekinetic. Then you'll all be sorry.
But wait until I figure out how to completely abuse near-hex speed Id as a Telekinetic. Then you'll all be sorry.
Ya, I gave up telekinetics, but I used it for awhile. Most of the useful offensive abilities require a locked channel, but yes you're right, I mean psionics in general.
Xavius2007-05-15 02:21:07
Eesh. I go away for a little while, and you create this thread that makes my head hurt.
For the sake of the Hartstone out there, I'd like to teach you the secret of the runic saplock, just so you'll all stop griping about it and we can get around to balancing runes. Surprise surprise, you'll be amazed to find out that it favors Hartstone.
Setup:
1) Buy zMUD.
2) Ask your friends what their eq time is on various skills.
3) Learn to count to ten.
Execution:
Cast demesne. Make mental note of when demesne ticks; compare with zMUD timer. Sling daeg or cast faeriefire. When {equilibrium time > 3.5 sec} and {(10 sec - time until tick) < equilibrium time} and {balance * eq != 0}, cast sap. Immediately upon regaining balance, cast vines. Immediately upon regaining balance, doublesling ger and gyfu. Track curing and perpetuate lock. (Yes, this means you spend time on-balance. Yes, this is not how you were taught. Yes, this is the right way to do it. Yes, this is coming from the same person who heard the cries of "Runes are underpowered!" and went off and proved them all wrong anyways.)
Now. How many skills were involved in this process?
1) sap
2) ger
3) gyfu
4) faeriefire
5) vines
6) swarm
7) pollen
The reason that this strategy favors Hartstone are the options available when the lock is there or they do something righteously stupid, like sip. You have options that perpetuate the lock: namely, stagstomp. Blacktalon have spiders that have the concentration effect. Only problem is that it's one random affliction out of three that ticks (masked to the druid, unmasked to the victim) every ten seconds with further delay before shivering actually hits. If your opponent is locked for 40 seconds, they're either dead or about to trueheal. Advantage, Hartstone.
Can we stop with the overpowered Blacktalon now and turn the finger towards the Hartstone who can't count to ten?
For the sake of the Hartstone out there, I'd like to teach you the secret of the runic saplock, just so you'll all stop griping about it and we can get around to balancing runes. Surprise surprise, you'll be amazed to find out that it favors Hartstone.
Setup:
1) Buy zMUD.
2) Ask your friends what their eq time is on various skills.
3) Learn to count to ten.
Execution:
Cast demesne. Make mental note of when demesne ticks; compare with zMUD timer. Sling daeg or cast faeriefire. When {equilibrium time > 3.5 sec} and {(10 sec - time until tick) < equilibrium time} and {balance * eq != 0}, cast sap. Immediately upon regaining balance, cast vines. Immediately upon regaining balance, doublesling ger and gyfu. Track curing and perpetuate lock. (Yes, this means you spend time on-balance. Yes, this is not how you were taught. Yes, this is the right way to do it. Yes, this is coming from the same person who heard the cries of "Runes are underpowered!" and went off and proved them all wrong anyways.)
Now. How many skills were involved in this process?
1) sap
2) ger
3) gyfu
4) faeriefire
5) vines
6) swarm
7) pollen
The reason that this strategy favors Hartstone are the options available when the lock is there or they do something righteously stupid, like sip. You have options that perpetuate the lock: namely, stagstomp. Blacktalon have spiders that have the concentration effect. Only problem is that it's one random affliction out of three that ticks (masked to the druid, unmasked to the victim) every ten seconds with further delay before shivering actually hits. If your opponent is locked for 40 seconds, they're either dead or about to trueheal. Advantage, Hartstone.
Can we stop with the overpowered Blacktalon now and turn the finger towards the Hartstone who can't count to ten?
Unknown2007-05-15 04:13:59
Wow, he snapped like Forren did. There ya go, how to do Hartstone melds.
Xavius2007-05-15 04:44:51
QUOTE(mitbulls @ May 8 2007, 02:21 PM) 405590
Even if telepathy bypassed every hinderance, it would not be as powerful as hexes. It makes up for its utility by being so slow. Without demesne, telepathy isn't that great - and if you're getting sapped, you are without demesne.
Why are you comparing telepathy to hexes and not telepathy to runes or telepathy to dreamweaving or telepathy to a skill that demesne holders actually use?
Xavius2007-05-15 04:47:43
QUOTE(Krellan @ May 7 2007, 06:43 PM) 405372
blacktalons are better because their demesne hits with blindness. means you can't cure sap until blindness is cured cause you can't see the enchantment or for mages you can't see yourself as a target I believe. eyepeck can give the blindness too and is a regen cure which is nice.
cudgel on both sides is pathetic. badly needs an upgrade in either bleeding or damage. or both. but seriously needed.
cudgel on both sides is pathetic. badly needs an upgrade in either bleeding or damage. or both. but seriously needed.
While we're on the subject, this bit about blindness stopping RUB
Unknown2007-05-15 17:52:05
QUOTE(Xavius @ May 14 2007, 11:44 PM) 407837
Why are you comparing telepathy to hexes and not telepathy to runes or telepathy to dreamweaving or telepathy to a skill that demesne holders actually use?
Mainly because Shamarah was implying that making telepathy go through sap would make it OP. I was pointing out that even going through sap, it would be much less powerful than the skills he uses. Nobody argues that telepathy is the best of the mage/druid tertiaries for outright combat, but if you're in an enemy demesne it's not all that useful. The real point was that making telepathy go through sap would not actually be overpowered, though there's also no real reason for it and it's not worth wasting an envoy slot.
Krellan2007-05-15 22:53:05
QUOTE(Xavius @ May 14 2007, 11:47 PM) 407838
While we're on the subject, this bit about blindness stopping RUB is false. However, some people have had issues with POINT AT ME.
that could be it then. Cause my cleanse alias is set to point it at me. ooh thanks I can rub it. I'll switch that and see if it works better through blindness.
Diamondais2007-05-16 02:09:55
QUOTE(Xavius @ May 14 2007, 10:21 PM) 407791
Hm, the whole three of us thank you for that.
Really, thanks.