NEW ACROBATICS SKILL: Breathing, Bench, Fling, Disengage, Furrow, FullEmbrace, TossUp
by Tenebrae
Back to Ideas.
Tenebrae2007-04-10 08:06:21
NEW ACROBATICS SKILL: Breathing
BREATHE DEEP
Takes the skill from athletics and gives it also to acrobatics for the endurance.
NEW ACROBATICS SKILL: Bench
BENCH
Throw yourself against the chest of a target, afflicting with asthma and a slight stun.
POWER: 2
NEW ACROBATICS SKILL: Fling
FLING
Taking hold of a target by the head, you flip over and throw (him/her) &dir.
NEW ACROBATICS SKILL: Disengage
DISENGAGE
Through certain movements of your body, you can disengage from a Knight.
NEW ACROBATICS SKILL: Furrow
FURROW
By plunging your arm into the ground, you can pull up any adventurer thats underneath.
NEW ACROBATICS SKILL: FullEmbrace
passive
If your target is being defended by an adventurer, you will carry the defender with you if you tackle or fling the target.
NEW ACROBATICS SKILL: TossUp
TOSS TARGET UP
You can toss the target up, who will fall back down and break his bones if he doesn't have flying or levitation. Success is determined by size.
BREATHE DEEP
Takes the skill from athletics and gives it also to acrobatics for the endurance.
NEW ACROBATICS SKILL: Bench
BENCH
Throw yourself against the chest of a target, afflicting with asthma and a slight stun.
POWER: 2
NEW ACROBATICS SKILL: Fling
FLING
Taking hold of a target by the head, you flip over and throw (him/her) &dir.
NEW ACROBATICS SKILL: Disengage
DISENGAGE
Through certain movements of your body, you can disengage from a Knight.
NEW ACROBATICS SKILL: Furrow
FURROW
By plunging your arm into the ground, you can pull up any adventurer thats underneath.
NEW ACROBATICS SKILL: FullEmbrace
passive
If your target is being defended by an adventurer, you will carry the defender with you if you tackle or fling the target.
NEW ACROBATICS SKILL: TossUp
TOSS TARGET UP
You can toss the target up, who will fall back down and break his bones if he doesn't have flying or levitation. Success is determined by size.
Gwylifar2007-04-10 13:05:49
QUOTE(Tenebrae @ Apr 10 2007, 04:06 AM) 397209
NEW ACROBATICS SKILL: Disengage
DISENGAGE
Through certain movements of your body, you can disengage from a Knight.
DISENGAGE
Through certain movements of your body, you can disengage from a Knight.
This one definitely makes sense.
Unknown2007-04-10 13:16:26
Not quite sure why being hit in the chest gives you asthma.
For all the flinging and throwing ones, they don't seem to fit into Acrobatics.
Same goes for furrow, with the added point of shouldn't it be for Geaomancy?
For all the flinging and throwing ones, they don't seem to fit into Acrobatics.
Same goes for furrow, with the added point of shouldn't it be for Geaomancy?
Unknown2007-04-10 15:21:20
I only think Breathing, Disengage and maybe Fling (with a power cost) makes sense. Nice try though, here's my two sense:
Corkscrew
CORKSCREW
Power cost: 3
Perform a spectacular spinning attack midair, knocking down, stunning and breaking two or more limbs of your opponent.
Oppurtunist (High up there, somewhere around Fabled/Mythical)
OPPURTUNITIES
Power cost: 5
Whenever you dogde an attack, you might find the opppurtunity to either trip your opponent, knock them of balance or (rarely) stun them and break a limb.
Corkscrew
CORKSCREW
Power cost: 3
Perform a spectacular spinning attack midair, knocking down, stunning and breaking two or more limbs of your opponent.
Oppurtunist (High up there, somewhere around Fabled/Mythical)
OPPURTUNITIES
Power cost: 5
Whenever you dogde an attack, you might find the opppurtunity to either trip your opponent, knock them of balance or (rarely) stun them and break a limb.
Ildaudid2007-04-10 18:29:46
Furrow is a PB skill that drives a sword into the ground stabbing the person in the ground
If you wanna swap over breathe deep, I will be more than happy to take dodging
If you wanna swap over breathe deep, I will be more than happy to take dodging
Krellan2007-04-10 18:38:42
just about all those skills are already implemented in other skills with other names. Try somethin more like that corkscrew suggestion, completely original
Diamondais2007-04-10 18:53:37
About Furrow.. how are you able to punch your arm through the ground? Sure. Bards are flexible but.. that'd not really work. I can understand the Warrior one, they're shoving their weapon into their earth. And I can understand the Geo's getting this. Bards, no.
Gwylifar2007-04-11 13:55:52
QUOTE(Krellan @ Apr 10 2007, 02:38 PM) 397367
just about all those skills are already implemented in other skills with other names. Try somethin more like that corkscrew suggestion, completely original
On the other hand, adding an existing skill takes a matter of minutes of coding time, while implementing an original skill takes at a minimum hours, which means the former might be more likely to happen.
Unknown2007-04-17 14:14:40
I like Opportunist. Very rogue-ish
Unknown2007-04-17 16:52:44
So for those of you I haven't told in person yet, either because I forgot or we haven't spoken, I am officially disallowed from the Air Force. Ironically by reason of medication. Which I knew when I first started trying to join seven months ago. But the recruiter said "Oh, noooooo. It won't be a problem. Go ahead and try."
So I can try again in October, but I doubt I'll be interested. On the other hand, I went in person to tell him that I was quit-firing him, and when he said he had news I got really excited 'cause I thought that maybe I'd finally gotten in. Alas.
So no Air Force for me. Instead I'm planning on going back to Mary Wash. I have to write them a letter, and it'll probably take another seven months.
And yes I know, balance > realism. That's why it's a peeve and not a logical proposal.
Oh, and if you get TossUp it should definitely cost power. Five for a year and a half, and then maybe down to three.
So I can try again in October, but I doubt I'll be interested. On the other hand, I went in person to tell him that I was quit-firing him, and when he said he had news I got really excited 'cause I thought that maybe I'd finally gotten in. Alas.
So no Air Force for me. Instead I'm planning on going back to Mary Wash. I have to write them a letter, and it'll probably take another seven months.
And yes I know, balance > realism. That's why it's a peeve and not a logical proposal.
Oh, and if you get TossUp it should definitely cost power. Five for a year and a half, and then maybe down to three.
Unknown2007-04-26 20:13:29
*blink* I think that maybe that was supposed to be about using Avoid to dodge psychic attacks, even ones that can be done from up to 5 rooms away which means it's not even like you're jumping out of range.
I have no idea why I posted that instead. Must have been an odd copy+paste thing...
I have no idea why I posted that instead. Must have been an odd copy+paste thing...