Druken2007-04-30 23:53:07
That's wyrd.
Unknown2007-05-01 06:26:08
QUOTE(Druken @ Apr 30 2007, 11:58 PM) 402932
Lowmagic and highmagic aren't words, either, but they mean something to Lusternians! You can attach 'ism' to basically anything and create something new. Lampism is the idea of or belief in lamp. Metalism would be the theory of or practice in metal.
Low Magic. High Magic. Getting rid of the space was almost certainly mechanical necessity.
Unknown2007-05-01 10:28:53
Well, I suppose it'll just go by the name I used... Since all of yours seem to be even more confusing...
Anyway... more listings!
Shards
Force (shard) into (enemy)
~ Use unhealthy metals on your enemies.
Force an counteractive, or other unlikely minerals
into your enemies.
Gold
Gold (is a shard)
~ Causes Selfishness and thinblood.
A vaulable mineral, but its not very good for you.
Iron Oxide
Ioxide (shard)
~ Bleeding (more serious than the normal insertion), Vomiting.
Anyway... more listings!
Shards
Force (shard) into (enemy)
~ Use unhealthy metals on your enemies.
Force an counteractive, or other unlikely minerals
into your enemies.
Gold
Gold (is a shard)
~ Causes Selfishness and thinblood.
A vaulable mineral, but its not very good for you.
Iron Oxide
Ioxide (shard)
~ Bleeding (more serious than the normal insertion), Vomiting.
Aiakon2007-05-01 12:22:42
QUOTE(Ytraelux @ Apr 30 2007, 11:43 PM) 402926
Neither metalism or mineralism are actually words. Metallurgy, on the other hand, is.
Pish.
Aquamancy isn't actually a word. Hydromancy, on the other hand, is.
There is a whole load of precedent in Lusternia for using words that sound better than the correct RL version.
Unknown2007-05-01 19:29:09
Well, I'll leave arguing the name to all of you... I'll just keep randomly listing skills in the mean time...
Ohes and Shards are the ones on enemies, and non-shards are those for yourself. Just so I don't keep writing shard, nonshard.
Liquidation
Liquidate
~ Cut the balance time for sharding/oreing in half
By using liquid metals, you can cut down on the infusion time!
Adamanite (high-skill)
Infuse Adamanite into (self) (or enemy)
~ Self : +2 Con, + 1 Str, level 1 slower balance.
~ Enemy: level 3 slower balance. (cured by any purgative)
Silicon
Infuse Silicon into (self/ally)
~ + 1 Int
A bit of silicon can make the mind work faster.
Ohes and Shards are the ones on enemies, and non-shards are those for yourself. Just so I don't keep writing shard, nonshard.
Liquidation
Liquidate
~ Cut the balance time for sharding/oreing in half
By using liquid metals, you can cut down on the infusion time!
Adamanite (high-skill)
Infuse Adamanite into (self) (or enemy)
~ Self : +2 Con, + 1 Str, level 1 slower balance.
~ Enemy: level 3 slower balance. (cured by any purgative)
Silicon
Infuse Silicon into (self/ally)
~ + 1 Int
A bit of silicon can make the mind work faster.
Vaera2007-05-14 00:53:28
Okay. A little thing for warriors since they are being somewhat ignored.
Berserking - Alternative to Athletics and with fewer defences. Since Berserkers need to be much more manuverable than normal warriors, they shouldn't be able to wear full or maybe even field plate mail.
Endure - Passive ability that cuts the endurance cost of physical attacks and helps the user to regain endurance more quickly.
Instep - INSTEP Smashing your opponent's instep, stunning him for a short time with a chance to afflict with broken ankle depending on strength.
Tempered - passive ability that provides some resistance to cold and fire damage
Nightsight - NIGHTSIGHT Already exists. But because berserkers were lovers of battle, it only stands to reason they should be able to fight in the dark too.
Stretch - STRETCH Limbers the muscles, adding two DEX to the user. Helps with dodging physical attacks.
Scars - Passive skill that adds some resistance to electric attacks. Since scars of warriors are said to predict the coming storms, it seemed reasonable.
ShieldBearer - WEAR SHIELD - Adds shield protection to the torso. The stronger one is, the larger the shield one can bear.
Battlerage - BATTLERAGE ON/OFF First use of Berserker rage. Costs two power to use. At a slight endurance cost, the berserker becomes immune to pacification, generosity, or fear-like afflictions. Attacks become stronger. The form can only be maintained for twenty minutes or until endurance runs out.
Sharpen - SHARPEN Costs one power. Adds a bit of extra cutting damage to a blade. Lasts until you leave the realms.
PommelBlow - POMMELBLOW Afflicts with blackout or dizziness. Blademasters and Bonecrushers afflict with one per arm used. Axelords and Pureblades afflict with both.
Thrash - THRASH Like writhe, except damage is dealt to everyone around you, allies and enemies included.
ShieldBlock - Berserker style parrying. The berserker whirls around to catch the falling weapon of the enemy.
BattleFury - BATTLEFURY ON/OFF Costs 5 power Second berserker form. Can only be used when using BattleRage. Balance recovery is increased, as is the damage you do. You also gain a small health regeneration. There is a moderate willpower and endurance drain associated with the form, and you can only maintain it for ten minutes. If for any reason you leave the form, due to turning it off, or losing all your endurance, or whatever, you will be afflicted with dizziness and confusion.
Counterattack - Like Riposte. The berserker whirls around to catch the weapon on her shield, then continues with the motion to turn about and slash or smash the attacker.
Bandages - One cloth needed. BANDAGE You can bandage yourself or someone else, stanching the flow of blood and restoring a bit of health.
VernalSpirits - CRAFT BAND Powercost 10 Needs one cloth and one certain metal. Craft a band with the seal of a Vernal God to gain the blessings of the Spirit. You must be in front of the seal of the particular Vernal whose blessing you wish to recieve to etch tthe seal onto the metal. The band you can craft is dependant on the org you're in.
Org Vernals
Celest Dionamus - Level 1 Health Regen (needs 1 gold)
Juliana - Level 1 Blunt Resistance (needs 1 silver)
Magnagora Urlach - Level 1 Cold Resistance (needs 1 Steel)
D'Varsha - Level 1 Magic Resistance (Needs 1 Platinum)
Serenwilde Kiakoda - Level 1 Fire Resistance (Needs 1 silver)
Shanth - Level 2 Endurance Regeneration (Needs 1 gold)
Glomdoring Kiakoda - Level 1 Fire Resistance (Needs 1 silver)
Klangratch - Level 1 Cutting Resistance (Needs 1 iron)
Rogues can craft a band to Shanth and Dvarsha
BattleCry - BATTLECRY costs 5 power Revitalizes all your allies in the same room with you. Their endurance will be partially restored, and a few mental afflictions will be shrugged off. There is a moderate endurance and willpower cost that increases with every ally in the room.
Berserk - BERSERK costs 8 power Your attacks are stronger than ever, and your speed is such that you will hit twice with your warrior's balance. (One-handed weapons attack four times without losing balance; two-handed attacks twice) Health regeneration increased, and no dominating abilities can be used on you. You also gain a fifteen percent increase in the chance of ShieldBlockings or CounterAttacking. Endurance and Willpower drain becomes very heavy, and you may only be in Berserk form for five minutes, after which you will be afflicted with dizziness, confusion, lethargy, sensitivity, and a loss of fifty percent of remaining endurance. While Berserk, you will be continuosly afflicted with recklessness.
I know that some of these skills are unbalanced, but they're just ideas.
Berserking - Alternative to Athletics and with fewer defences. Since Berserkers need to be much more manuverable than normal warriors, they shouldn't be able to wear full or maybe even field plate mail.
Endure - Passive ability that cuts the endurance cost of physical attacks and helps the user to regain endurance more quickly.
Instep - INSTEP
Tempered - passive ability that provides some resistance to cold and fire damage
Nightsight - NIGHTSIGHT Already exists. But because berserkers were lovers of battle, it only stands to reason they should be able to fight in the dark too.
Stretch - STRETCH Limbers the muscles, adding two DEX to the user. Helps with dodging physical attacks.
Scars - Passive skill that adds some resistance to electric attacks. Since scars of warriors are said to predict the coming storms, it seemed reasonable.
ShieldBearer - WEAR SHIELD - Adds shield protection to the torso. The stronger one is, the larger the shield one can bear.
Battlerage - BATTLERAGE ON/OFF First use of Berserker rage. Costs two power to use. At a slight endurance cost, the berserker becomes immune to pacification, generosity, or fear-like afflictions. Attacks become stronger. The form can only be maintained for twenty minutes or until endurance runs out.
Sharpen - SHARPEN
PommelBlow - POMMELBLOW
Thrash - THRASH Like writhe, except damage is dealt to everyone around you, allies and enemies included.
ShieldBlock - Berserker style parrying. The berserker whirls around to catch the falling weapon of the enemy.
BattleFury - BATTLEFURY ON/OFF Costs 5 power Second berserker form. Can only be used when using BattleRage. Balance recovery is increased, as is the damage you do. You also gain a small health regeneration. There is a moderate willpower and endurance drain associated with the form, and you can only maintain it for ten minutes. If for any reason you leave the form, due to turning it off, or losing all your endurance, or whatever, you will be afflicted with dizziness and confusion.
Counterattack - Like Riposte. The berserker whirls around to catch the weapon on her shield, then continues with the motion to turn about and slash or smash the attacker.
Bandages - One cloth needed. BANDAGE
VernalSpirits - CRAFT BAND
Org Vernals
Celest Dionamus - Level 1 Health Regen (needs 1 gold)
Juliana - Level 1 Blunt Resistance (needs 1 silver)
Magnagora Urlach - Level 1 Cold Resistance (needs 1 Steel)
D'Varsha - Level 1 Magic Resistance (Needs 1 Platinum)
Serenwilde Kiakoda - Level 1 Fire Resistance (Needs 1 silver)
Shanth - Level 2 Endurance Regeneration (Needs 1 gold)
Glomdoring Kiakoda - Level 1 Fire Resistance (Needs 1 silver)
Klangratch - Level 1 Cutting Resistance (Needs 1 iron)
Rogues can craft a band to Shanth and Dvarsha
BattleCry - BATTLECRY costs 5 power Revitalizes all your allies in the same room with you. Their endurance will be partially restored, and a few mental afflictions will be shrugged off. There is a moderate endurance and willpower cost that increases with every ally in the room.
Berserk - BERSERK costs 8 power Your attacks are stronger than ever, and your speed is such that you will hit twice with your warrior's balance. (One-handed weapons attack four times without losing balance; two-handed attacks twice) Health regeneration increased, and no dominating abilities can be used on you. You also gain a fifteen percent increase in the chance of ShieldBlockings or CounterAttacking. Endurance and Willpower drain becomes very heavy, and you may only be in Berserk form for five minutes, after which you will be afflicted with dizziness, confusion, lethargy, sensitivity, and a loss of fifty percent of remaining endurance. While Berserk, you will be continuosly afflicted with recklessness.
I know that some of these skills are unbalanced, but they're just ideas.
Unknown2007-05-14 01:05:49
There should be some buff that stays up only as long as you are attacking.... I dont know the whole balancing part, but something that would passively shrug things that would cause you to not be able to attack. As long as you attack at least once every 5 seconds, and dont do *anything* else, you get the shrugging, more health, and some other crazy bonuses. needs a large ammt of power to use, so that if you do something else, it takes a decent toll.
just an idea.
just an idea.
Unknown2007-05-14 02:53:57
It's been a while since the call for new ideas was made ... wonder if a decision has been made yet
Unknown2007-05-14 03:24:38
Who posted the Oration based skillset? I suggested that whoever that was copy it here, but it didn't happen. Someone want to track it down?
Unknown2007-05-14 10:30:35
QUOTE(Vaera @ May 13 2007, 08:53 PM) 407196
Okay. A little thing for warriors since they are being somewhat ignored.
Battlerage - BATTLERAGE ON/OFF First use of Berserker rage. Costs two power to use. At a slight endurance cost, the berserker becomes immune to pacification, generosity, or fear-like afflictions. Attacks become stronger. The form can only be maintained for twenty minutes or until endurance runs out.
Battlerage - BATTLERAGE ON/OFF First use of Berserker rage. Costs two power to use. At a slight endurance cost, the berserker becomes immune to pacification, generosity, or fear-like afflictions. Attacks become stronger. The form can only be maintained for twenty minutes or until endurance runs out.
...Once your out of endurance, as a knight, your dead...
Aiakon2007-05-14 12:23:30
QUOTE(Mirin-Carvier @ May 14 2007, 11:30 AM) 407333
...Once your out of endurance, as a knight, your dead...
You're certainly in difficulties. But that is rather the point, isn't it? You'd need to be careful not to rage too much.
Unknown2007-05-14 14:13:36
QUOTE(Inky @ May 10 2007, 11:31 AM) 406080
Aha, yes, a new tertiary skillset for bards based on influencing type of abilities. Someone suggested this in another thread, and I've expanded upon it a bit.
I give you... Speechcraft!
Some of these skills require the cration of a new game mechanic, called 'Mood'.
It'll appear in SCORE next to the Hunger and Sleep ratings, and can range from 'Happy' to 'Severe Depression'.
The more sad a person is, the more likely they are to break down in tears or hurt themselves instead of performing the action they intended.
Having a shattered ego or losing in an influence battle will reduce your happiness by a level or two.
Charisma, Ego and skill in Dramatics/Influence affect the amount of effort needed to change mood.
Sleeping recovers mood.
AB SPEECHCRAFT
Oration With the skill of public speaking, perform better in debates. (defense, ORATE to use, +1 charisma)
Apathy Convince someone of how pointless their life is. (reduces mood, if 'Sad' causes lethargy)
Bedtime Send someone to sleep with a soothing story.
Horror Terrifying the wits out of someone often causes phobias.
Urbanlegend A friend of a friend's tale can cause paranoia.
Warstory A tale of bloodshed and death can send even the calmest of minds into a reckless frenzy.
Fantasy A fantastic legend can cause one to daydream.
Hilarity A humorous anecdote can force someone into a fit of hysterics. (epilepsy-like affliction)
Badfood Reveal a horrible secret to someone about the last meal they ate. (vomiting)
CunningLinguist As your use of language increases, you become more effective at influencing others.
WorldUnison Elaborate upon the merits of a wonderful world, totally free of conflict. (pacified)
Ridicule Force someone onto the threshold of depression. (reduces mood, if 'Depressed' causes masochism)
Novelist Scribing your best material into a book, you can perform twice as fast, at half the ego cost. (10P, works on magictome)
Doublesubject You can merge two of your speaking tactics into one. (2 power, masked)
Gibberish "Biscuit fish on your mother's six ankles." (causes confusion)
Assurance After confusing someone with gibberish, convince them you make sense, causing dementia and hallucinations.
MasterDebater Raises max ego and makes all debating styles much stronger. (passive)
Intimidate Looming over someone darkly and whispering unspeakable tortures will paralyze them in fear.
Smalltalk Whisper sensuously to cause a person to lust after you.
Shock Boo! Those with phobias are susceptible to a good shock. (amplifyphobia, causes ego damage at 100 ego per phobia)
Breakdown Those with a shattered ego or in a particularly low mood can be forced into having a nervous breakdown. (5P, functions like Inquisition)
Falsify Fill your opponent's head with false information, causing utter stupidity.
Dysmorphia Convince them of how disgustingly fat and ugly they are. (causes anorexia, reduces mood)
Coercion Convince someone to do something... whether they want to or not.
Suicide Those in the very lowest mood with a shattered ego can be convinced that their life isn't worth living. (5P)
I give you... Speechcraft!
Some of these skills require the cration of a new game mechanic, called 'Mood'.
It'll appear in SCORE next to the Hunger and Sleep ratings, and can range from 'Happy' to 'Severe Depression'.
The more sad a person is, the more likely they are to break down in tears or hurt themselves instead of performing the action they intended.
Having a shattered ego or losing in an influence battle will reduce your happiness by a level or two.
Charisma, Ego and skill in Dramatics/Influence affect the amount of effort needed to change mood.
Sleeping recovers mood.
AB SPEECHCRAFT
Oration With the skill of public speaking, perform better in debates. (defense, ORATE to use, +1 charisma)
Apathy Convince someone of how pointless their life is. (reduces mood, if 'Sad' causes lethargy)
Bedtime Send someone to sleep with a soothing story.
Horror Terrifying the wits out of someone often causes phobias.
Urbanlegend A friend of a friend's tale can cause paranoia.
Warstory A tale of bloodshed and death can send even the calmest of minds into a reckless frenzy.
Fantasy A fantastic legend can cause one to daydream.
Hilarity A humorous anecdote can force someone into a fit of hysterics. (epilepsy-like affliction)
Badfood Reveal a horrible secret to someone about the last meal they ate. (vomiting)
CunningLinguist As your use of language increases, you become more effective at influencing others.
WorldUnison Elaborate upon the merits of a wonderful world, totally free of conflict. (pacified)
Ridicule Force someone onto the threshold of depression. (reduces mood, if 'Depressed' causes masochism)
Novelist Scribing your best material into a book, you can perform twice as fast, at half the ego cost. (10P, works on magictome)
Doublesubject You can merge two of your speaking tactics into one. (2 power, masked)
Gibberish "Biscuit fish on your mother's six ankles." (causes confusion)
Assurance After confusing someone with gibberish, convince them you make sense, causing dementia and hallucinations.
MasterDebater Raises max ego and makes all debating styles much stronger. (passive)
Intimidate Looming over someone darkly and whispering unspeakable tortures will paralyze them in fear.
Smalltalk Whisper sensuously to cause a person to lust after you.
Shock Boo! Those with phobias are susceptible to a good shock. (amplifyphobia, causes ego damage at 100 ego per phobia)
Breakdown Those with a shattered ego or in a particularly low mood can be forced into having a nervous breakdown. (5P, functions like Inquisition)
Falsify Fill your opponent's head with false information, causing utter stupidity.
Dysmorphia Convince them of how disgustingly fat and ugly they are. (causes anorexia, reduces mood)
Coercion Convince someone to do something... whether they want to or not.
Suicide Those in the very lowest mood with a shattered ego can be convinced that their life isn't worth living. (5P)
Herl2007-05-15 17:27:58
wow inky, that one's pretty nice...
Daganev2007-05-15 18:08:21
Someone should come up with a kephra/ilithoid based thirdskill
Daganev2007-05-15 18:22:43
Ok, just saw that annouce post... I take that back.
Come up with a Monk third skill set
I still like Gamaetria, do I have to make a city alt for that to happen?
Come up with a Monk third skill set
I still like Gamaetria, do I have to make a city alt for that to happen?
Unknown2007-05-19 07:13:56
Auromancy
---------------
FocusStone: An auromancer is able to create a focus stone, a required reagent for any indepth auromancy ability.
TendStone: Each time an auromancer uses his or her focustone, it must be repaired.
SetStone: Sets the focus stone into natural light, infusing it with power for later use.
CastStone: Cast a focus stone onto the ground, causing a brief flash of light to disorient the opponent.
TurnStone: Tune the stone against an enemy, making it attack them on sight. (When person enters room, the stone triggers)
HotStone: Channel the light within a focus stone to burn an enemy with an intense ray of light.
PlantStone: Plant the stone into the earth, making it possible to attack a target without the auromancer being present.
EyeStone: Attune the stone to your mind's eye, letting you know who comes across it.
--EX: Your focus stone alerts you that Bob has entered into its location.
Greater Light: You are now able to give your stone more units of light, without leaving it out in a light source for a long duration of time. (Passive)
Perceive: Place your mind's eye into the focus stone, granting you the ability to see into the room where it is.
ShatterStone: Causes the focus stone to shatter, causing blindness and cutting damage to the target it is attuned to.
TravelStone: Travel to wherever your stone is, as long as it is on the same plane.
PlanarStone: Create a planar stone that is attuned to your commune or city's plane of power. (Magnagora-Nil, Celest-Celestia, Serenwilde-Ethereal Serenwilde, Glomdoring- Ethereal Glomdoring)
GreaterTravel: You can travel to your stone on another plane, as long as you are only one plane away.
BlockStone: Cast a haze of light over another auromancer's stone, rendering it useless for a small amount of time.
PurgeStone: Purge your stone of any outside tinkerings. Be warned, though, that there is a chance your focus stone can break from such a huge amount of energy.
BrilliantStone: Create a brilliant focus stone, created with the sole focus on preserving the auromancer's soul in case of death. Once you die, your brilliant stone will shatter and be useless. (Resurrection)
SurgeStone: Focus your will upon your focus stone, causing an immense surge of light to pour out from it and into the location to burn an opponent and possibly kill them if they less than a 10th from death.
---------------
FocusStone: An auromancer is able to create a focus stone, a required reagent for any indepth auromancy ability.
TendStone: Each time an auromancer uses his or her focustone, it must be repaired.
SetStone: Sets the focus stone into natural light, infusing it with power for later use.
CastStone: Cast a focus stone onto the ground, causing a brief flash of light to disorient the opponent.
TurnStone: Tune the stone against an enemy, making it attack them on sight. (When person enters room, the stone triggers)
HotStone: Channel the light within a focus stone to burn an enemy with an intense ray of light.
PlantStone: Plant the stone into the earth, making it possible to attack a target without the auromancer being present.
EyeStone: Attune the stone to your mind's eye, letting you know who comes across it.
--EX: Your focus stone alerts you that Bob has entered into its location.
Greater Light: You are now able to give your stone more units of light, without leaving it out in a light source for a long duration of time. (Passive)
Perceive: Place your mind's eye into the focus stone, granting you the ability to see into the room where it is.
ShatterStone: Causes the focus stone to shatter, causing blindness and cutting damage to the target it is attuned to.
TravelStone: Travel to wherever your stone is, as long as it is on the same plane.
PlanarStone: Create a planar stone that is attuned to your commune or city's plane of power. (Magnagora-Nil, Celest-Celestia, Serenwilde-Ethereal Serenwilde, Glomdoring- Ethereal Glomdoring)
GreaterTravel: You can travel to your stone on another plane, as long as you are only one plane away.
BlockStone: Cast a haze of light over another auromancer's stone, rendering it useless for a small amount of time.
PurgeStone: Purge your stone of any outside tinkerings. Be warned, though, that there is a chance your focus stone can break from such a huge amount of energy.
BrilliantStone: Create a brilliant focus stone, created with the sole focus on preserving the auromancer's soul in case of death. Once you die, your brilliant stone will shatter and be useless. (Resurrection)
SurgeStone: Focus your will upon your focus stone, causing an immense surge of light to pour out from it and into the location to burn an opponent and possibly kill them if they less than a 10th from death.
Unknown2007-05-19 10:37:52
QUOTE(Marina_Whytetower @ May 19 2007, 03:13 AM) 409722
Auromancy
---------------
FocusStone: An auromancer is able to create a focus stone, a required reagent for any indepth auromancy ability.
TendStone: Each time an auromancer uses his or her focustone, it must be repaired.
SetStone: Sets the focus stone into natural light, infusing it with power for later use.
CastStone: Cast a focus stone onto the ground, causing a brief flash of light to disorient the opponent.
TurnStone: Tune the stone against an enemy, making it attack them on sight. (When person enters room, the stone triggers)
HotStone: Channel the light within a focus stone to burn an enemy with an intense ray of light.
PlantStone: Plant the stone into the earth, making it possible to attack a target without the auromancer being present.
EyeStone: Attune the stone to your mind's eye, letting you know who comes across it.
--EX: Your focus stone alerts you that Bob has entered into its location.
Greater Light: You are now able to give your stone more units of light, without leaving it out in a light source for a long duration of time. (Passive)
Perceive: Place your mind's eye into the focus stone, granting you the ability to see into the room where it is.
ShatterStone: Causes the focus stone to shatter, causing blindness and cutting damage to the target it is attuned to.
TravelStone: Travel to wherever your stone is, as long as it is on the same plane.
PlanarStone: Create a planar stone that is attuned to your commune or city's plane of power. (Magnagora-Nil, Celest-Celestia, Serenwilde-Ethereal Serenwilde, Glomdoring- Ethereal Glomdoring)
GreaterTravel: You can travel to your stone on another plane, as long as you are only one plane away.
BlockStone: Cast a haze of light over another auromancer's stone, rendering it useless for a small amount of time.
PurgeStone: Purge your stone of any outside tinkerings. Be warned, though, that there is a chance your focus stone can break from such a huge amount of energy.
BrilliantStone: Create a brilliant focus stone, created with the sole focus on preserving the auromancer's soul in case of death. Once you die, your brilliant stone will shatter and be useless. (Resurrection)
SurgeStone: Focus your will upon your focus stone, causing an immense surge of light to pour out from it and into the location to burn an opponent and possibly kill them if they less than a 10th from death.
---------------
FocusStone: An auromancer is able to create a focus stone, a required reagent for any indepth auromancy ability.
TendStone: Each time an auromancer uses his or her focustone, it must be repaired.
SetStone: Sets the focus stone into natural light, infusing it with power for later use.
CastStone: Cast a focus stone onto the ground, causing a brief flash of light to disorient the opponent.
TurnStone: Tune the stone against an enemy, making it attack them on sight. (When person enters room, the stone triggers)
HotStone: Channel the light within a focus stone to burn an enemy with an intense ray of light.
PlantStone: Plant the stone into the earth, making it possible to attack a target without the auromancer being present.
EyeStone: Attune the stone to your mind's eye, letting you know who comes across it.
--EX: Your focus stone alerts you that Bob has entered into its location.
Greater Light: You are now able to give your stone more units of light, without leaving it out in a light source for a long duration of time. (Passive)
Perceive: Place your mind's eye into the focus stone, granting you the ability to see into the room where it is.
ShatterStone: Causes the focus stone to shatter, causing blindness and cutting damage to the target it is attuned to.
TravelStone: Travel to wherever your stone is, as long as it is on the same plane.
PlanarStone: Create a planar stone that is attuned to your commune or city's plane of power. (Magnagora-Nil, Celest-Celestia, Serenwilde-Ethereal Serenwilde, Glomdoring- Ethereal Glomdoring)
GreaterTravel: You can travel to your stone on another plane, as long as you are only one plane away.
BlockStone: Cast a haze of light over another auromancer's stone, rendering it useless for a small amount of time.
PurgeStone: Purge your stone of any outside tinkerings. Be warned, though, that there is a chance your focus stone can break from such a huge amount of energy.
BrilliantStone: Create a brilliant focus stone, created with the sole focus on preserving the auromancer's soul in case of death. Once you die, your brilliant stone will shatter and be useless. (Resurrection)
SurgeStone: Focus your will upon your focus stone, causing an immense surge of light to pour out from it and into the location to burn an opponent and possibly kill them if they less than a 10th from death.
Sounds like Runes and Geomancy mixed together...
Dunno
Unknown2007-05-19 13:35:17
Is this supposed to be more of an utility or combat skill? It has many utility uses (including self-rezz - Ecology!), but its combat functions are quite weak - and when I say quite, I mean very.
Unknown2007-05-19 13:41:42
QUOTE
nd possibly kill them if they less than a 10th from death.
If they're "less than a 10th from death", you might as well hit them with your bashing attack. As a presumably trans ability, that's pretty lame. The resurrection would be pretty sub-par as well, if it functions like vitae (that is, if the stone is in your inventory).
This doesn't seem like a secondary skill, either, in that it's a -mancy. :(
Unknown2007-05-19 16:11:11
QUOTE(Kromsh @ May 19 2007, 09:41 AM) 409786
If they're "less than a 10th from death", you might as well hit them with your bashing attack. As a presumably trans ability, that's pretty lame. The resurrection would be pretty sub-par as well, if it functions like vitae (that is, if the stone is in your inventory).
This doesn't seem like a secondary skill, either, in that it's a -mancy.
This doesn't seem like a secondary skill, either, in that it's a -mancy.
In with metals, down with rocks... wow... thats... pointless