Diamondais2007-04-25 21:51:43
QUOTE(Archer2 @ Apr 25 2007, 05:47 PM) 401630
I kinda wish the whole powerful Ancestor thing is reserved for the Spiritsingers in Serenwilde.
Stag and Hartstone had it first.
Unknown2007-04-25 22:01:16
As long as the science of it is turned down a bit I think the technomancy idea would be great.
Maybe even makes gnomes a selectable race?
Maybe even makes gnomes a selectable race?
Unknown2007-04-25 23:57:14
Bloodletting, a skill for a Nihilists/Shadowdancers. The user bleeds himself, with higher bleeding allowing for better effects. So, bleeding for 200 would allow you to perform a ritual to curse your opponent with slightly slower sip balance. You'd eventually work yourself up to bleeding for a greater amount (500), and would be able to half the effectiveness of all cures. Bloodletting would cause minor wounds in whichever area you opened, and bleeding from outside sources would work, too. The skillset would contain skills that focus on bleeding/clotting more effectively, and the rituals themselves.
Paladins/Celestines could have something similar, by bleeding to 'cleanse themselves through pain'. Causing the self pain to attain a greater bond with the Supernals, granting greater blessings.
Paladins/Celestines could have something similar, by bleeding to 'cleanse themselves through pain'. Causing the self pain to attain a greater bond with the Supernals, granting greater blessings.
Daganev2007-04-26 00:48:46
reminds me of something else I once saw.
The more damage you take, the more damage you do.
If forren hits you for 2,000 damage, the next hit you do does 2500 damage, and it builds up. So if you took 5,000 damage since your last attack, you'll do 5,000 damage in one burst.
Great for tae'dae!
Now to flesh it out a bit:
After years of experimentation, Mixing the wisdom of Morgfyre with the power Magnora's destruction can finally be harnessed, and is now commonly known to the people of the basin as .... Consumgoria! (yay for stupid names)
Skills:
Aura of Magnora: You can eat corpses as food, they also heal you a bit.
Minor consumption: You can dispence up to 1,000 damage from damage you take.
gut consumption: You can now give the constitutional afflictions you have to those you harm. (like anorexia, vomiting etc.)
minor Displaced healing: sipping health or eating herbs now only reduces damage you can output by 20%
leg consumption: You can now give afflictions which affect the legs or speed or mobility to those you harm.
Gaze of Dynara: Instead of afflicting others, you can reverse your consumption to heal another and cure them of the afflictions that you possess.
consumption: You can dispence up to 2,000 damage from the damage you take.
chest consumption: You can now give afflictions which affect the chest to those you harm.
Aura of Destruction: Place a shield around yourself that inflicts pain upon those that hit you, at a price of 80% of pain you consume. (Meaning, if you could normally do 100 damage based on the amount you've been hit so far, now you can only do 20 damage.)
Displaced healing: sipping health or eating herbs now only reduces damage you can output by 10%
arm consumption: You can now give afflictions which affect the arms or strength or power to those you harm.
Aura of Nothingness: Drain all your built up consumption and lose all Consumgoria defences: Any attack against you is nullified, and anything you eat or drink has no affect on you.
Major Cnsumption: You can dispence up to 5,000 damage from the damage you take.
head consumption: You can now give the mental or head afflictions you have to those you harm.
Major Displaced healing: sipping health or eating herbs now only reduces damage you can output by 5%
The more damage you take, the more damage you do.
If forren hits you for 2,000 damage, the next hit you do does 2500 damage, and it builds up. So if you took 5,000 damage since your last attack, you'll do 5,000 damage in one burst.
Great for tae'dae!
Now to flesh it out a bit:
After years of experimentation, Mixing the wisdom of Morgfyre with the power Magnora's destruction can finally be harnessed, and is now commonly known to the people of the basin as .... Consumgoria! (yay for stupid names)
Skills:
Aura of Magnora: You can eat corpses as food, they also heal you a bit.
Minor consumption: You can dispence up to 1,000 damage from damage you take.
gut consumption: You can now give the constitutional afflictions you have to those you harm. (like anorexia, vomiting etc.)
minor Displaced healing: sipping health or eating herbs now only reduces damage you can output by 20%
leg consumption: You can now give afflictions which affect the legs or speed or mobility to those you harm.
Gaze of Dynara: Instead of afflicting others, you can reverse your consumption to heal another and cure them of the afflictions that you possess.
consumption: You can dispence up to 2,000 damage from the damage you take.
chest consumption: You can now give afflictions which affect the chest to those you harm.
Aura of Destruction: Place a shield around yourself that inflicts pain upon those that hit you, at a price of 80% of pain you consume. (Meaning, if you could normally do 100 damage based on the amount you've been hit so far, now you can only do 20 damage.)
Displaced healing: sipping health or eating herbs now only reduces damage you can output by 10%
arm consumption: You can now give afflictions which affect the arms or strength or power to those you harm.
Aura of Nothingness: Drain all your built up consumption and lose all Consumgoria defences: Any attack against you is nullified, and anything you eat or drink has no affect on you.
Major Cnsumption: You can dispence up to 5,000 damage from the damage you take.
head consumption: You can now give the mental or head afflictions you have to those you harm.
Major Displaced healing: sipping health or eating herbs now only reduces damage you can output by 5%
Elostian2007-04-26 08:40:54
QUOTE(Caerulo @ Apr 25 2007, 11:41 AM) 401486
A skillset involving Ae!
I actually quite like this idea. I am personally not that much involved in coding so I am not sure how much time it would take to code your 'mispronunciations ' (that'd be up to Fain to decide) but I feel it fits in well with the Lusternia mythos and might possibly make a good combination with the skillset already presented about Gematria. Thinkers and Meditators (3rd and 5th, not 4th) used Ae to facilitate their most difficult works, and while shards can't learn to speak it they might learn to pronounce a variety of simple words.
Words that come to mind are: place, movement, pain, kill, fly, light, darkness, same, different, plane. By using these words on yourself (and maybe on others at higher skills) you could change reality merely by stating it so. A very interesting highmagic choice I would think.
(Just think of the Trans word: Deity )
Unknown2007-04-26 10:00:33
I was wondering, would acupuncture be a good base for Shamarah's idea to build off?
Aiakon2007-04-26 10:24:07
QUOTE(Caerulo @ Apr 26 2007, 11:00 AM) 401762
I was wondering, would acupuncture be a good base for Shamarah's idea to build off?
Doesn't that more or less fall into the same category as dentistry?
Not that that's a bad thing. I'd like a hairdressing tradeskill pls.
Unknown2007-04-26 10:35:22
QUOTE(Aiakon @ Apr 26 2007, 06:24 PM) 401768
Doesn't that more or less fall into the same category as dentistry?
Not that that's a bad thing. I'd like a hairdressing tradeskill pls.
Not that that's a bad thing. I'd like a hairdressing tradeskill pls.
Acupuncture is much more 'spiritual' than dentistry, I can assure you that.
Valaria2007-04-26 11:12:32
QUOTE(Ialie @ Apr 24 2007, 03:07 PM) 401269
I keep thinking of some sort of Beastmaster skill where you can gain control of non sentients and have them do things for you. (ratting, fight with you and so on.)
The higher your skill in Beastmastery the stronger you can make your beast.
The higher your skill in Beastmastery the stronger you can make your beast.
list them! list them! remember what fain say do smattering list of them or whatever.
Krellan2007-04-26 11:14:02
some kind of dagger specialization for warriors? or as Geb said for bards. Though i'd rather it be as an option among tarot/ecology and illusions rather than between acrobatics
Unknown2007-04-26 11:18:50
I've read all the skills here, and I must say I like most the one to use mundane objects as improvised weapons/non-mundane objects.
Of course, I am not an admin, so it's not that I have a choice. Or do I?
Of course, I am not an admin, so it's not that I have a choice. Or do I?
Unknown2007-04-26 13:40:55
Okay, to further explain why acupuncture would be suitable to Lusternia.
Acupuncture works on the basis that every one has qi (the lifeforce/breath/air ), which flows in 'rivers' or pathways through the body. Illnesses occur when these pathways are blocked up. Acupuncture removes these blockages.
To translate this to Lusternian mythos, this qi can instead be the aetheric threads which all shards are made up of. By applying aetheric shards/needles, you purposely tangle these threads instead of untangling them. And of course, ripping out those needles would cause really harmful effects.
Disclaimer: I don't exactly know how acupuncture works, my sources are mainly common cultural knowledge.
Acupuncture works on the basis that every one has qi (the lifeforce/breath/air ), which flows in 'rivers' or pathways through the body. Illnesses occur when these pathways are blocked up. Acupuncture removes these blockages.
To translate this to Lusternian mythos, this qi can instead be the aetheric threads which all shards are made up of. By applying aetheric shards/needles, you purposely tangle these threads instead of untangling them. And of course, ripping out those needles would cause really harmful effects.
Disclaimer: I don't exactly know how acupuncture works, my sources are mainly common cultural knowledge.
Estarra2007-04-26 15:22:07
I agree that acupuncture has a spiritual component that would work nicely within the Lusternia worldview (certainly more than hairdressing!). However, being that I've been to a Chinese acupuncturist and herbalist a few times, I think it may be a stretch to convert a tradition based on healing into a combat skill that gives afflictions. Certainly, inserting needles to cause blockages doesn't make sense to me. (I don't think we need another healing skillset.)
The idea of inserting 'barbs' into auras I think would work best in a voodoo type specialization for low magic. Again, perhaps this could be the manner in which Lusternia uses poppets that would be unlike what is done in other IRE games. Anyone care to develop this more, especially with the idea for specializations?
I also like the idea of a gematria-type skill for high magic. I'm not sure I get the 'Ae' language bit, but my concern there would be that bards already manipulate through the use of sound (is the Songs of Creation a divine language?) so it seems a bit duplicative to me. Could this magic be written on tablets? What about written on small scrolls? Could this include golems (i.e., placing scroll in golem's mouth to activate/command)?
The idea of inserting 'barbs' into auras I think would work best in a voodoo type specialization for low magic. Again, perhaps this could be the manner in which Lusternia uses poppets that would be unlike what is done in other IRE games. Anyone care to develop this more, especially with the idea for specializations?
I also like the idea of a gematria-type skill for high magic. I'm not sure I get the 'Ae' language bit, but my concern there would be that bards already manipulate through the use of sound (is the Songs of Creation a divine language?) so it seems a bit duplicative to me. Could this magic be written on tablets? What about written on small scrolls? Could this include golems (i.e., placing scroll in golem's mouth to activate/command)?
Aiakon2007-04-26 15:28:55
QUOTE(Estarra @ Apr 26 2007, 04:22 PM) 401858
I agree that acupuncture has a spiritual component that would work nicely within the Lusternia worldview (certainly more than hairdressing!).
No hair dressing? What a disappointment..
Noola2007-04-26 15:35:04
According to my little sister, getting the perfect hair-do is practically a religious experience.
Jigan2007-04-26 16:28:08
Hrm, would it be possible to use acupuncture as a way to help someone resist effects? Maybe not something that can be used in combat, but before combat you can use the needles so their body resists certain poison effects better. More or less, you go to an acupuncturist before battle, go in with a few "buffs" from one, then heal yourself as you go along.
The better prepared your body is for a certain thing, the better it will resist.
The better prepared your body is for a certain thing, the better it will resist.
Unknown2007-04-26 17:56:47
I think the aetherbarbs could be interesting as a Psionics specialization.
The skilltree could look something like the warrior specializations (I've never played a warrior, so be gentle) in that most new skills just give you an affliction tied to an action you already have.
I'd see much like warrior combat in that you're trying to stick hooks/barbs/pieces of metal instead of accumulating wounds. They could be cured by applying health, which would cure a single hook (which wouldn't interfere with curing wounds). You could tug or rip--ripping would remove the number of barbs it requires--a specific limb which would do one of the afflictions you were capable of.
The flavour justification would be that the psionist is manipulating little pieces of the opponents body. Think sci-fi nanotech that rearranges molecules into other molecules, except this is done using the mind. You're turning little parts of someone's leg into bits of metal or plastic or Kethuru breast matter.
I picture it looking something like this:
Barb
Syntax: PSI BARB
Channels: Sub, Superstratus
Manifest extra bits of matter within an opponent's limbs.
Tug
Syntax: PSI TUG
Channels: Substratus, Superstratus, Id
By tugging at the hooks you've manifested within an opponent, you can work all kinds of mischief.
I'm not sure what the syntax is for the knight afflictions
Stumble
Done by: Tug leg
Requires: 1 barb in a leg
By jerking your barbs within a target's legs you can cause them to stumble and briefly lose their balance. If you cause them to stumble twice, they'll fall over.
I'm not sure how easy, or possible, it would be to allow someone to use more than one psionic balance in a single command (something like PSI sSi UBERKEEL Forren to use all three balances) so I'm going with a different route to for combos. Using one channel throws off balance for a second, and using two also makes them fall over. I'm not sure if this is any easier, but the basic idea is the same, however it's coded.
Rip
Syntax: PSI RIP
Channels: Substratus, Superstratus, Id
You can now violently remove your hooks for greater effect.
Mangle Leg
Done by: Rip leg
Requires and removes: 6 barbs in a leg
You can rip out your barbs causing a good deal of pain and mangling the host limb.
Then at some point you could get the ability to target gut/chest/head, with afflictions to match. Bodyscan would show the number of barbs in each location. The afflictions would be random based on the command and location.
This wasn't entirely fleshed out, and there are several different tracks you could take (we could abandon the warrior-esque approach and have each affliction be a specific command). I just love the Psionics system and would love to have another path, since I refuse to take Telepathy, and Telekinesis got seriously gimped.
The skilltree could look something like the warrior specializations (I've never played a warrior, so be gentle) in that most new skills just give you an affliction tied to an action you already have.
I'd see much like warrior combat in that you're trying to stick hooks/barbs/pieces of metal instead of accumulating wounds. They could be cured by applying health, which would cure a single hook (which wouldn't interfere with curing wounds). You could tug or rip--ripping would remove the number of barbs it requires--a specific limb which would do one of the afflictions you were capable of.
The flavour justification would be that the psionist is manipulating little pieces of the opponents body. Think sci-fi nanotech that rearranges molecules into other molecules, except this is done using the mind. You're turning little parts of someone's leg into bits of metal or plastic or Kethuru breast matter.
I picture it looking something like this:
Barb
Syntax: PSI
Channels: Sub, Superstratus
Manifest extra bits of matter within an opponent's limbs.
Tug
Syntax: PSI
Channels: Substratus, Superstratus, Id
By tugging at the hooks you've manifested within an opponent, you can work all kinds of mischief.
I'm not sure what the syntax is for the knight afflictions
Stumble
Done by: Tug leg
Requires: 1 barb in a leg
By jerking your barbs within a target's legs you can cause them to stumble and briefly lose their balance. If you cause them to stumble twice, they'll fall over.
I'm not sure how easy, or possible, it would be to allow someone to use more than one psionic balance in a single command (something like PSI sSi UBERKEEL Forren to use all three balances) so I'm going with a different route to for combos. Using one channel throws off balance for a second, and using two also makes them fall over. I'm not sure if this is any easier, but the basic idea is the same, however it's coded.
Rip
Syntax: PSI
Channels: Substratus, Superstratus, Id
You can now violently remove your hooks for greater effect.
Mangle Leg
Done by: Rip leg
Requires and removes: 6 barbs in a leg
You can rip out your barbs causing a good deal of pain and mangling the host limb.
Then at some point you could get the ability to target gut/chest/head, with afflictions to match. Bodyscan would show the number of barbs in each location. The afflictions would be random based on the command and location.
This wasn't entirely fleshed out, and there are several different tracks you could take (we could abandon the warrior-esque approach and have each affliction be a specific command). I just love the Psionics system and would love to have another path, since I refuse to take Telepathy, and Telekinesis got seriously gimped.
Callia2007-04-26 19:38:30
-pout- My idea didn't even get an honorable mention, hehe. Well I liked it. Oh well.
Unknown2007-04-26 19:53:41
QUOTE(Callia Parayshia @ Apr 24 2007, 09:02 PM) 401413
Bookmark
Actually I liked the concept behind it, at any rate.
Edit: Oh, and I just want to add that I really, really like the idea of making all feats cost 1 power for maybe 30 seconds to a minute in exchange for 80-95% reserves.
Arel2007-04-26 20:50:16
QUOTE(Elostian @ Apr 26 2007, 04:40 AM) 401751
I actually quite like this idea. I am personally not that much involved in coding so I am not sure how much time it would take to code your 'mispronunciations ' (that'd be up to Fain to decide) but I feel it fits in well with the Lusternia mythos and might possibly make a good combination with the skillset already presented about Gematria. Thinkers and Meditators (3rd and 5th, not 4th) used Ae to facilitate their most difficult works, and while shards can't learn to speak it they might learn to pronounce a variety of simple words.
Words that come to mind are: place, movement, pain, kill, fly, light, darkness, same, different, plane. By using these words on yourself (and maybe on others at higher skills) you could change reality merely by stating it so. A very interesting highmagic choice I would think.
(Just think of the Trans word: Deity )
Words that come to mind are: place, movement, pain, kill, fly, light, darkness, same, different, plane. By using these words on yourself (and maybe on others at higher skills) you could change reality merely by stating it so. A very interesting highmagic choice I would think.
(Just think of the Trans word: Deity )
Ae would be an awesome skillset. Also fun words for Ae: fire, air, water, earth. Imagine how helpful those could be to demesne users. This skillset would also add to the "creatvity" of Lusternia, or whatever Verithrax and some other people were talking about wanting. Sounds like it would be crazy hard to code, but I can see it easily being one of the coolest skillsets.
QUOTE(Estarra @ Apr 26 2007, 11:22 AM) 401858
I also like the idea of a gematria-type skill for high magic. I'm not sure I get the 'Ae' language bit, but my concern there would be that bards already manipulate through the use of sound (is the Songs of Creation a divine language?) so it seems a bit duplicative to me. Could this magic be written on tablets? What about written on small scrolls? Could this include golems (i.e., placing scroll in golem's mouth to activate/command)?
I wouldn't say the Song of Creation is a divine language. It's just a power that can be imbued into the common language. We already had music and song before Bards, the Song just gave power to the common language and songs.