Ceren2007-04-20 21:56:50
QUOTE(Ildaudid @ Apr 20 2007, 02:04 AM) 400038
...if you can handle gars you can tank astral.
If only this was true.
Anisu2007-04-20 22:14:08
QUOTE(Ixion @ Apr 20 2007, 12:27 PM) 400076
Not always to > 66% health, but sure it's a massive heal. Anyways, Ildaudid I think you have the best complete idea in the entire thread.
To sum up--
o Perm rift in middle level.
o Change bond seeking slightly so it isn't utterly crap as it is now, which would allow seeking to the bottom level.
o Disallow magical forms of traveling to the bottom level from outside the local area entirely (hermit, paradox puzzle, rifts, spores, etcetc)
Hmm that's about it. Fair on all sides, no advantage, much much less griefing and a lot more fun. One further step could be to remove gardead from the bottom level and disperse them amongst the top two.
To sum up--
o Perm rift in middle level.
o Change bond seeking slightly so it isn't utterly crap as it is now, which would allow seeking to the bottom level.
o Disallow magical forms of traveling to the bottom level from outside the local area entirely (hermit, paradox puzzle, rifts, spores, etcetc)
Hmm that's about it. Fair on all sides, no advantage, much much less griefing and a lot more fun. One further step could be to remove gardead from the bottom level and disperse them amongst the top two.
so essentially change magical forms of traveling except the one that gives yourself easy access to the catacombs, very interresting point, it would work a lot better if people didn't know you where a tracker.
if there where a change to magical transport into the catacombs then hounds should not be able to find their way past the 'door'. However I also think before they lock the catacombs in such a way there should be atleast one new area where 80+ can bash.
Ildaudid2007-04-20 22:38:41
QUOTE(ceren @ Apr 20 2007, 05:56 PM) 400223
If only this was true.
It is true, just dont try linked urns and you will be fine.
QUOTE(Anisu @ Apr 20 2007, 06:14 PM) 400227
so essentially change magical forms of traveling except the one that gives yourself easy access to the catacombs, very interresting point, it would work a lot better if people didn't know you where a tracker.
if there where a change to magical transport into the catacombs then hounds should not be able to find their way past the 'door'. However I also think before they lock the catacombs in such a way there should be atleast one new area where 80+ can bash.
if there where a change to magical transport into the catacombs then hounds should not be able to find their way past the 'door'. However I also think before they lock the catacombs in such a way there should be atleast one new area where 80+ can bash.
Actually Aiakon has stated we have plenty of bashing areas. I don't really agree, but 80+ can handle astral (and that is a huge bashing area). Maybe not all of the mobs on astral, but alot of them, parasites are easy, fesix are insanely easy except for the deafness, lobstrosities cannot be too hard. especially since they are on a org node (one would think), also aetherbubbles, which you will get 25% more exp from if you have that construct up.
Hermits and spores have always been a problem. People get around them decaying by having others store them in a place they will never decay. I had a simple solution for it a while ago. Make it so spores and hermits not work if the destination room has a monolith. That would stop people trying to mass store them. If not, make them decay if they are rubbed no matter where they end up, also make spores decay if they are not in a spore circle.
I think Ixion was saying that about the bond seek so alot of people would not complain to losing hermits and spores to decay. Because every org has at least one tracker in it, and anyone following a tracker will traverse with them to their animal upon bond unite.
Malarious2007-04-20 23:09:13
Never checked but dont believe you can hermit to a room with a megalith.
Diamondais2007-04-20 23:10:55
QUOTE(Malarious @ Apr 20 2007, 07:09 PM) 400244
Never checked but dont believe you can hermit to a room with a megalith.
Monolith.
Ixion2007-04-20 23:56:09
QUOTE(Anisu @ Apr 20 2007, 06:14 PM) 400227
so essentially change magical forms of traveling except the one that gives yourself easy access to the catacombs, very interresting point, it would work a lot better if people didn't know you where a tracker.
if there where a change to magical transport into the catacombs then hounds should not be able to find their way past the 'door'. However I also think before they lock the catacombs in such a way there should be atleast one new area where 80+ can bash.
if there where a change to magical transport into the catacombs then hounds should not be able to find their way past the 'door'. However I also think before they lock the catacombs in such a way there should be atleast one new area where 80+ can bash.
If only you knew how good seek was before, and how useless it is now..
Ildaudid2007-04-21 03:25:07
QUOTE(Malarious @ Apr 20 2007, 07:09 PM) 400244
Never checked but dont believe you can hermit to a room with a megalith.
You can, I have checked and it works. You cannot hermit from a room with a mono in it, but you can hermit to a room with a mono in it. Same with spores.
Krellan2007-04-21 06:07:58
QUOTE(Ildaudid @ Apr 20 2007, 10:25 PM) 400285
You can, I have checked and it works. You cannot hermit from a room with a mono in it, but you can hermit to a room with a mono in it. Same with spores.
you cannot hermit to a room with a mono in it. Tested with estwald yesterday.
Ildaudid2007-04-21 06:51:26
QUOTE(Krellan @ Apr 21 2007, 02:07 AM) 400312
you cannot hermit to a room with a mono in it. Tested with estwald yesterday.
Are you sure, if so it was a ninja nerf. Was there a person in the target room too? cuz you cannot hermit to a room with a person in it. Hmm wonder if they finally put in the ninja nerf to it -ponder-
Anisu2007-04-21 07:24:36
QUOTE(Ixion @ Apr 21 2007, 01:56 AM) 400256
If only you knew how good seek was before, and how useless it is now..
I do actually, I have a tracker myself.
@ildaudid: it has been like that for quite some time.
Krellan2007-04-21 08:19:20
QUOTE(Ildaudid @ Apr 21 2007, 01:51 AM) 400320
Are you sure, if so it was a ninja nerf. Was there a person in the target room too? cuz you cannot hermit to a room with a person in it. Hmm wonder if they finally put in the ninja nerf to it -ponder-
oh yes well i was in the room. so I'll have to retest get back in a few
tested again and I left the room this time. Estwald couldn't hermit back in. This was tested east of the megalith so let me know if something is wrong with that spot. anyways I grabbed the monolith and stood there and he still couldn't do it.
Anisu2007-04-21 08:27:33
QUOTE(Ildaudid @ Apr 21 2007, 12:38 AM) 400234
It is true, just dont try linked urns and you will be fine.
Actually Aiakon has stated we have plenty of bashing areas. I don't really agree, but 80+ can handle astral (and that is a huge bashing area). Maybe not all of the mobs on astral, but alot of them, parasites are easy, fesix are insanely easy except for the deafness, lobstrosities cannot be too hard. especially since they are on a org node (one would think), also aetherbubbles, which you will get 25% more exp from if you have that construct up.
Actually Aiakon has stated we have plenty of bashing areas. I don't really agree, but 80+ can handle astral (and that is a huge bashing area). Maybe not all of the mobs on astral, but alot of them, parasites are easy, fesix are insanely easy except for the deafness, lobstrosities cannot be too hard. especially since they are on a org node (one would think), also aetherbubbles, which you will get 25% more exp from if you have that construct up.
I think you should consider the current state of Astral, and also keep in mind astral services players from level 60-100. And linked lobstrosities can be very had sometimes. And the aetherbubbles are so limited on creatures it's not worth the aethertrip
(yes I forgot to reply to this previously, sorry)
Anisu2007-04-21 08:29:54
QUOTE(Krellan @ Apr 21 2007, 10:19 AM) 400338
oh yes well i was in the room. so I'll have to retest get back in a few
tested again and I left the room this time. Estwald couldn't hermit back in. This was tested east of the megalith so let me know if something is wrong with that spot. anyways I grabbed the monolith and stood there and he still couldn't do it.
tested again and I left the room this time. Estwald couldn't hermit back in. This was tested east of the megalith so let me know if something is wrong with that spot. anyways I grabbed the monolith and stood there and he still couldn't do it.
I tested it while a celestine (in december i think). I'm quite sure you can't hermit to monoliths, although monolithing the entire catacombs isn't the answer as I'm sure several celestian enchanters will love the comms you are leaving them.
Ceren2007-04-21 15:19:38
QUOTE(Ildaudid @ Apr 20 2007, 05:38 PM) 400234
It is true, just dont try linked urns and you will be fine.
It really isn't. Gardead are about three times slower than astral things and deal mostly in afflictions rather than damage. Garwights only bother me if they use their super attack twice in a row (and then I can just shield since they're so slow), while on astral all but the spawns and spawn strength linked mobs make me run, a lot.
Nerra2007-04-24 01:07:52
QUOTE(Critter @ Apr 14 2007, 12:46 PM) 398736
I have to comment on this. This is what hurts Lusternia as a whole. The bashing areas can actually be controlled by a certain group of players, cutting off the other's access.
Sorry for the derail, please continue!
Sorry for the derail, please continue!
I agree and disagree at the same time. I think of lusty had more good bashing zones for 70+, having a few that could be "controlled" like commodities would add a bit to the game, as long as there was at least 1 other place equal to it (We are no where near that point ATM of course, but it would be nice if, for instance, we added 3 more areas of "krokani" level, and 1 of the new 3 could be "controlled" New form of raiding with benifits! Something people often complain about)
QUOTE(Catarin @ Apr 14 2007, 06:23 PM) 398805
The permanent rift should stay really. The catacombs is a great bashing place and shouldn't be able to be completely blocked off by whatever group has additional rifts at any given time.
@Iladudid: You're not going to seriously try to say Mag was gracious about allowing Celestians to bash the catacombs are you?
@Iladudid: You're not going to seriously try to say Mag was gracious about allowing Celestians to bash the catacombs are you?
Yeah, I like permanent rifts. It's nice to be able to go to Celestia for strolls without the Nexus skill.
Ildaudid2007-04-24 03:43:46
Since everyone is in agreement to a perma rift at the bottom level of the catacombs, there should be no problem with a perma rift to the spirit world either right? I say lets put one straight to the spirit world too, no sense in having to work our way there.
Razenth2007-04-24 04:10:21
Ain't no honours quest attached to Catacombs. Is one for Tosha. Fail?
Krellan2007-04-24 04:11:22
QUOTE(Razenth @ Apr 23 2007, 11:10 PM) 401086
Ain't no honours quest attached to Catacombs. Is one for Tosha. Fail?
he's probably referrin to similar blessing
Razenth2007-04-24 04:14:53
Ain't matter. Honours quest attached to it kill argument. I know there's a blessing there.
Ildaudid2007-04-24 07:44:33
QUOTE(Razenth @ Apr 24 2007, 12:10 AM) 401086
Ain't no honours quest attached to Catacombs. Is one for Tosha. Fail?
Umm no Fail. Bashing is good, gold is good. Isn't that the whole reason you all want a perma rift to 3rd level of catcombs? Isn't that your argument? You want to get to a place with good bashing and good gold without having to do jack to get there. Why not Spirit World too? One easy way to fix complaining about honors line..... remove it. Or, make it so you can't complete the quest unless you have the first half done. So, other than some honors quest problem....... any other things?