Crow/Hart Quests

by Ashteru

Back to Common Grounds.

Ashteru2007-04-16 08:10:10
Well, I could expand long and broad on this topic, but I got the impression that those quests took very long from start to finish. And with the recent developments, it seems well and good that both Seren and Glom could muster enough strength at times of the day to be able to stop those quests.
Sooo...bring the quests back, plz!
Anarias2007-04-16 08:44:07
The admins don't believe in those kinds of conflict quests anymore. It ain't gonna happen.

As a side note though, I'd pay a handful of credits to get logs of doing the Crow quests or even just instructions.
Unknown2007-04-16 15:12:09
Please, conflict quests between the communes would be so awesome. I really wish the admins would rethink this. Everyone wants them back, and yes the forum members are the bulk of the Lusternia population. glare.gif
Shamarah2007-04-16 15:32:56
Yes please.
Unknown2007-04-16 16:47:15
OMG NO! There'd be a quest that communes can do to harm other communes! Like the gorgogs can be released to annoys cities, or the Ship of the Dead or Marilynth can be raised!

Or even worse! Avatars could be given to and used to attack / drain the other commune! OH THE HORROR!

NOWAI!
Ashteru2007-04-16 16:58:08
Okay, Kalo just forwarded me this absolutely awesome idea:

What if you required a construct to be able to perform the quest?
Don't like the quest, finish off the construct.
Xenthos2007-04-16 17:56:13
QUOTE(Ashteru @ Apr 16 2007, 12:58 PM) 399229
Okay, Kalo just forwarded me this absolutely awesome idea:

What if you required a construct to be able to perform the quest?
Don't like the quest, finish off the construct.

No. bruce_h4h.gif
Unknown2007-04-16 18:27:13
QUOTE(Xenthos @ Apr 16 2007, 05:56 PM) 399236
No. bruce_h4h.gif

Ditto. pissed.gif
Krellan2007-04-16 18:56:29
it's really only the cities that have problems with conflict quests. I think most of us forestals will agree we have some sort of mutual respect when we fight. THe only time recently we've ever tried to raid with and overpowering force was for the Glumki raid or potentially a construct raid which require large numbers. Otherwise when we raid each other it's been like just Shamarah, or in the past just Diamante which is sad he hasn't been around cause it looks more onesided without him. Each side raids, but not overpoweringly enough to make it so that the defenders have no chance.

While on the other hand the cities may start out small like Forren is a griefer, but then others join in and he lets them come. Mag then retaliates when they can. Eventually both sides just raid with all they can get and their best. I'm glad I've been seeing bodies thrown to the nexus though.

I wouldn't mind some conflict quests with the communes. I really like fighting some of their defenders even if they do have ridiculously strong axes suspicious.gif
Aiakon2007-04-16 19:09:01
heh. Don't you remember how Faethorn used to be?
Forren2007-04-16 19:10:30
QUOTE(Krellan @ Apr 16 2007, 02:56 PM) 399240
it's really only the cities that have problems with conflict quests. I think most of us forestals will agree we have some sort of mutual respect when we fight. THe only time recently we've ever tried to raid with and overpowering force was for the Glumki raid or potentially a construct raid which require large numbers. Otherwise when we raid each other it's been like just Shamarah, or in the past just Diamante which is sad he hasn't been around cause it looks more onesided without him. Each side raids, but not overpoweringly enough to make it so that the defenders have no chance.

While on the other hand the cities may start out small like Forren is a griefer, but then others join in and he lets them come. Mag then retaliates when they can. Eventually both sides just raid with all they can get and their best. I'm glad I've been seeing bodies thrown to the nexus though.

I wouldn't mind some conflict quests with the communes. I really like fighting some of their defenders even if they do have ridiculously strong axes suspicious.gif


It's only the cities that had to deal with conflict quests in recent days because the only conflict quests that exist anymore affect the cities. Gorgogs and sea quest used to directly impact the cities. Marani? Cities. Demon Lords/Supernals? Cities.

Where's the quest to weaken Serenwilde's flame? Where is the quest to hurt the communes in general?

As for raids - commune raids pale in comparison to the level at which the cities fight.
Krellan2007-04-16 19:25:03
QUOTE(Forren @ Apr 16 2007, 02:10 PM) 399243
It's only the cities that had to deal with conflict quests in recent days because the only conflict quests that exist anymore affect the cities. Gorgogs and sea quest used to directly impact the cities. Marani? Cities. Demon Lords/Supernals? Cities.

Where's the quest to weaken Serenwilde's flame? Where is the quest to hurt the communes in general?

As for raids - commune raids pale in comparison to the level at which the cities fight.


that's because when I raid I don't let more than I think is necessary to come. Necessary for enjoyment. as in both sides have a chance of winning, usually Glom depending on who their defenders are since I just bring Sojiro. Glom I doubt they refuse to bring others, but the couple who did raid Shamarah and Diamante just like fighting alone I guess? or they just don't tell the commune their raiding.
Unknown2007-04-16 19:26:49
QUOTE(Forren @ Apr 16 2007, 07:10 PM) 399243
Where's the quest to weaken Serenwilde's flame? Where is the quest to hurt the communes in general?

That's what this thread is about, no? female.gif
Forren2007-04-16 19:27:43
QUOTE(Archer2 @ Apr 16 2007, 03:26 PM) 399247
That's what this thread is about, no? female.gif


Exactly - there should be one. smile.gif
Daganev2007-04-16 19:29:16
QUOTE(Archer2 @ Apr 16 2007, 12:26 PM) 399247
That's what this thread is about, no? female.gif


Crow/hart quests kill and raise Crow and Hart, they don't affect the flame or drums as far as I know.
Diamondais2007-04-16 19:50:11
QUOTE(daganev @ Apr 16 2007, 03:29 PM) 399249
Crow/hart quests kill and raise Crow and Hart, they don't affect the flame or drums as far as I know.

I don't really recall much about the Drums. There was never really a time when the Communes were able to harm each other as player orgs, but the Flame protects Serenwilde from Crow so it's likely Crow would attack the Flame before Hart.

And to Forren: We once had this really neat quest that began with the raising of Crow in Glomdoring. Then Glomdoring came along and Serenwilde really wasn't letting it go and the Admins disabled the quest.

Glomdoring came out really early in the game, so most people don't remember this quest. Heck, I was there when Glomdoring became a Commune and rarely saw it.

Serenwilde has done the revival of Hart and the Flame several times though since it was disabled.
Unknown2007-04-16 19:54:45
We all seem to have such an incredibly short memory.

People didn't seem to complain as much about the Crow/Hart quests, either because they weren't as bad as the city quests, or there just weren't as many active, griefing forestals to take advantage of them. The people who participated regularly in conflict quests did not enjoy them. Having some over-active and incredibly bored enemy constantly damage your organization does not contribute. I personally like having some time to hunt, enchant, or do something else between raids, rather than having to go perform quests. You might think that the playerbase in Serenwilde and the Glomdoring can monitor itself to keep things from getting out of hand, but even if that is the case, it will only be so temporarily. Conflict quests in the long term are not good things.

The idea is for construct battles to take the place of conflict quests. They cannot be done by an individual (no griefers out there single-handed bringing down the Glomdoring), and it can't be done constantly, only at certain intervals. Construct battles also don't directly harm the organization, they just remove the construct bonuses. They were designed specifically to let us have conflict which will actually impact our enemies without the potential for griefing which came up in conflict quests.
Daganev2007-04-16 20:00:20
I never actually did any of the crow quests, but I can tell you the parts I do know about.

in no particular order

1. Kill various creatures around glomdoring untill 4 skeletons came out. Find puppetmasters and zombies, and take the brains and stick them in the skeleton, thus bringing the council to Brennan.

2. kill creatures in the sea of despair that you then bring to Rowena, to create something, also bring oozes to the wyrm then pustules to get a crow cloak.

3. find a baby in stewartsville and bring it to brennan and the council, while wearing a crow cloak to sacrifice it and raise crow.

4. Wait for the right time of the year to do each step in.

5. kill deer in serenwilde for some other step.

Razenth2007-04-16 20:21:47
You know, that explains what half the mysterious objects I find in the Basin are for...
Diamondais2007-04-16 20:24:03
QUOTE(Razenth @ Apr 16 2007, 04:21 PM) 399256
You know, that explains what half the mysterious objects I find in the Basin are for...

Yeah... old extinct quests.