Nexus Battles

by Xenthos

Back to Common Grounds.

Diamondais2007-04-19 00:18:31
QUOTE(Xenthos @ Apr 18 2007, 08:15 PM) 399671
I have since found out that it was not Serenwilde operator error, but something a bit more ludicrous.

I apologize for this misleading statement.

What was it?
Shamarah2007-04-19 00:19:11
Apparently the Serenwilde construct had no upgrades.

D'oh?
Diamondais2007-04-19 00:22:37
QUOTE(Shamarah @ Apr 18 2007, 08:19 PM) 399674
Apparently the Serenwilde construct had no upgrades.

D'oh?

Weird. There are a few people in Serenwilde that are really serious about keeping that up.
Xenthos2007-04-19 00:25:37
The upgrades, according to the HELP scrolls, are permanent.

Did they somehow decay or something?
Diamondais2007-04-19 00:27:53
QUOTE(Xenthos @ Apr 18 2007, 08:25 PM) 399676
The upgrades, according to the HELP scrolls, are permanent.

Did they somehow decay or something?

Or it's just possible the few people who are on top of it weren't able to due to lack of funds.

(I can't figure out the Commune bank, and they know it)
Unknown2007-04-19 00:50:01
Wow, they happen every 48 hours? I'd say that's too frequent too. And for some reason the weakenings I've been in so far have been so uneventful - _ -
Clise2007-04-19 02:21:56
How about changing the duration to between 90 to 102 hours for each weakening? An average of 4 days with random timers as to the next one. Its still predictable by Astrologers so people can actually have time to make plans for it.

Sparkleberry healing inbetween the weakening will have their cost and healing amount halved to make up for the doubling of the length.
Vaerhon2007-04-19 05:08:34
They seem to be at about 2 days plus some random number of hours right now. The randomness means that I make it to maybe 1/2 - 2/3 of the weakenings, so there's often a 4-day break between the weakenings that I actually participate in with things as they are. If we switched to a four day cycle, there would be entire weeks in which I couldn't attend a weakening.

Are people restructuring their schedules to make these? Or do I just play that many fewer hours than people who think the weakenings are too frequent?

The general point I want to make is that the two day cycle - unless you play at all hours of the day, or shift your schedule to suit - works out to a 2-4 day cycle for each invidual involved, already. Is that still too frequent for some individuals?

Or is that the two day cycle applies to the organzations, for which the weakenings really are every two days?
Anarias2007-04-19 05:15:47
They happen this frequently and I miss them every time? I had already resigned myself to not seeing another village revolt again because of my schedule but I was hoping to see one of these mecha robot battles at least once.
Krellan2007-04-19 05:57:19
QUOTE(Nico @ Apr 18 2007, 07:03 PM) 399666
Oh enough already. It's not like Magnagora would ever back off each weakening out of good sportsmanship. Heck, they had an opportunity today to ignore the nexus worlds since they don't have any constructs up. Guess what? They tried to attack us.

Sometimes I wish the Seren - Celest war were back on. Annoying little buggers, really.

Though, to be on topic, I agree. Too frequent.


i promise to annoy celest until that happens as long as you convert
Nico2007-04-19 06:11:29
QUOTE(Krellan @ Apr 19 2007, 01:57 AM) 399748
i promise to annoy celest until that happens as long as you convert


Bah, what's with these rumors that I'm going to be converting to Seren? Pshhh.
Krellan2007-04-19 06:19:48
QUOTE(Nico @ Apr 19 2007, 01:11 AM) 399749
Bah, what's with these rumors that I'm going to be converting to Seren? Pshhh.


pffff i know you want to! Celest will pay you 100 credits to be a spy which I'll take 50% of so that I don't tell Celest you're double crossing them
Ildaudid2007-04-19 07:25:50
QUOTE(Nico @ Apr 18 2007, 08:03 PM) 399666
Oh enough already. It's not like Magnagora would ever back off each weakening out of good sportsmanship. Heck, they had an opportunity today to ignore the nexus worlds since they don't have any constructs up. Guess what? They tried to attack us.

Though, to be on topic, I agree. Too frequent.


Umm, actually yeah right now after what we have gone through for over a month now, we wouldnt back off, simply because you all felt the need to keep pushing. Lords dead every couple weeks, constructs destroyed, and have to top it off with marylinth singing. Yeah, would make sense why we would try to attack you. Also if your constructs stay up for such a long time don't they start making you power? And today did anyone actually get to your nexus world at all? I didn't see anyone in it. Just because people died in spaceships doesn't mean that they were coming to attack your constructs halo.gif. But seriously yeah Munsia was sending me tells wondering when we were coming, and she was getting bored waiting for us.

Also.....
Yes I also think they are way way too frequent. Just another chore before you can actually enjoy this game.

QUOTE(Wesmin @ Apr 18 2007, 08:12 PM) 399670
Wasn't the point of these battles that you weren't required to fight if you didn't want to? People seem to want it all, with no down sides.

These constructs have some nice benefits, a nation should have to fight almost constantly to keep them, which is what, in part, keeps them balanced.

If a nation's fighters get worn out, well that's covered as well, ignore the weakening, take down your constructs yourself, and suddenly there is nothing to worry about. There's no point for an enemy to be in a nexus world other then to possibly explore it one time, to… deprive a nation of an extremely small possible source of power (about 6 power for all creatures together, you'll lose about that much flying there and back on an aethership, so it's not worth it), or for the weakening.


Yes you would think you wouldn't have to fight for them if you don't want to. But tell your org that you refuse to help them defend something, would they think highly of you for not helping? Basically these things are just one more thing that must be defended.

One more reason, this place seems more like a second more stressful job than anything else. On a plus side, log in, see a raid, well ya can't get fired for logging back off. tongue.gif
Unknown2007-04-19 07:37:15
I'm just saying, if an org keeps getting their constructs destroyed, then can opt to just stay out of the construct battles. Obviously it's up to the national leaders to instruct the power minister to stop rebuilding the constructs, but the option is there.

Constructs are really monuments to the superiority of your nation, your enemies will attack them, that much is clear, and you should feel confident even in your defense force to place them.

dunno.gif Just my thoughts on the matter.
Ildaudid2007-04-19 07:42:19
QUOTE(Wesmin @ Apr 19 2007, 03:37 AM) 399774
I'm just saying, if an org keeps getting their constructs destroyed, then can opt to just stay out of the construct battles. Obviously it's up to the national leaders to instruct the power minister to stop rebuilding the constructs, but the option is there.

Constructs are really monuments to the superiority of your nation, your enemies will attack them, that much is clear, and you should feel confident even in your defense force to place them.

dunno.gif Just my thoughts on the matter.


True enough, and Magnagora doesn't bother making them anymore, but they feel the need to have as many people as they can to destroy the constructs of those who made it so we don't make constructs anymore. So, it isn't as bad as defending, but it is something that isn't spoken as a requirement to attend verbally, but it is inferred that we go help destroy Celest's constructs.
Vaerhon2007-04-19 08:03:13
@Ildaudid - I do not think that anyone seriously expects or even wants Magnagora to leave Celest alone. A resurgent Magnagora is very much to be desired.

I do still want to know - who is at every weakening?

And, for those who are not, is once or twice a week really too frequent for something like this?

Or, again, is it fatigue at the organization level rather than the individual level that is the issue?
Shiri2007-04-19 09:23:29
The orgs only really have enough people on to do it during the kind of times before I get up and up until a little while after I'm up. During most of the day some weakenings probably go past, but no one cares because no one acts on them. I've only seen one so far. So it's on an individual level.
Unknown2007-04-19 09:47:50
QUOTE(Shiri @ Apr 19 2007, 11:23 AM) 399794
The orgs only really have enough people on to do it during the kind of times before I get up and up until a little while after I'm up. During most of the day some weakenings probably go past, but no one cares because no one acts on them. I've only seen one so far. So it's on an individual level.


Actually, Seren has been attacked several times now, latest one ending with the Altar being destroyed. Not sure how often we attacked Glom, but at least twice I think.

I found it funny how people were asking on ct why they suddenly weren't a Moonchilde anymore *snicker*.
Catarin2007-04-19 11:55:51
@Vaerhon: I think the fatigue is on an organizational level for those making sure the plans executed properly, the proper parts were made, etc. Now that the initial rush is over and most people know what they're doing, it might not be so bad. I've missed quite a few weakenings but not being there for the actual event doesn't necessarily mean there's less work involved.

@Ildaudid: I think it's good that Magnagora is holding off on building constructs for awhile. Attack Celest's some more and hopefully you can start seeing things from the perspective of an attacker and better organize your defense around that. As we've said repeatedly in the past, it's not about numbers. Mag's attacking force this last weakening wasn't stopped by an overwhelming defense force.

If you build a construct, your enemy is going to eventually attack it. And if you're enemy is good at attacking it or you are bad at defending it, you're going to lose it sooner rather than later. This is something all orgs need to accept before building a construct. Don't build one and then be upset or complain about being "griefed" because it gets attacked. Don't build one without a clear plan of how you're going to defend it. Set up the expectation with your org that it's entirely possible you'll lose a few before you get the hang of it and then any time you do successfully defend it's a victory regardless of if you do eventually lose it.

This style of conflict is a new ballgame. It's not about a mass zerg, though a mass zerg could serve you well in some situations. Tactics and strategy matter. Planning matters.
Krellan2007-04-19 17:00:56
QUOTE(shadow @ Apr 19 2007, 04:47 AM) 399795
Actually, Seren has been attacked several times now, latest one ending with the Altar being destroyed. Not sure how often we attacked Glom, but at least twice I think.

I found it funny how people were asking on ct why they suddenly weren't a Moonchilde anymore *snicker*.


Seren was attacked twice first time we beat them back with no losses. Second time I imagine we did horrible since we lost the altar in like what 30 minutes? I'm not sure I was there for like the last ten minutes but it wasn't even dusk yet.

Seren has attacked twice, first time did nothing really and the second time we broke the colossus again and ended up doing nothing once more.

@Ildaudid that's why you go to Seren! We really don't get raided that often I think. not nearly as often as mag.