Unknown2007-04-22 18:00:25
I just don't like the idea that you can buy 100 credits oocly, sell them on the credit market, walk out of a city/commune to shop, and have real life money stolen. It also effects newbs badly. Not in this game, but in another that tends to have a lot of theft. I've known people who were targeted over and over. The thieves there know numerous ways to get around basic antitheft. People have quit the game because of it.
Unknown2007-04-22 18:52:20
Just as an aside, people who don't want theft say "don't turn this place into achaea!" so instead, lets institute a large, most likely clunky, new ruleset to deal with thisproblem. Since there will definitely be exceptions, they would also have to implement a new command, ISSUE , to deal with the extra cases. Sounds great!
Reiha2007-04-22 19:35:06
QUOTE(Tenebrae @ Apr 21 2007, 10:51 PM) 400499
Who cares about the theft? It's part of the in-game experience. Are you serious that because a few people cried foul, that the general experience should be deducted? Let them live with the idea that you have so and so. If you don't want your item to be stolen, fist, selfishness, grip. There are skills to prevent this. SO USE THEM! Don't complain about it. Little emos...
Your voice was mysteriously absent on the Theft post in forums, if I recall correctly...
Razenth2007-04-22 19:41:17
The less we talk about thievery, the better. It's a topic best left out somewhere, shot, buried. And then shoot the people who buried it and yourself.
Xanon2007-04-22 19:51:00
QUOTE(Malarious @ Apr 22 2007, 02:49 AM) 400496
Would also need to recognize intention sadly or know who owns what.
Player A has their shield stolen by Player B... Avechna calls foul on B... Player C steals shield back from B.. if avechna didnt know intention.. this gets messy.. on one hand.. that means C could return it and let B off the hook.. however if C is malicious and doesnt wish to return it.. B no longer has it nor can it be assumed they get it back.
Player A has their shield stolen by Player B... Avechna calls foul on B... Player C steals shield back from B.. if avechna didnt know intention.. this gets messy.. on one hand.. that means C could return it and let B off the hook.. however if C is malicious and doesnt wish to return it.. B no longer has it nor can it be assumed they get it back.
This particular aspect could be dealt with easily. If an item is stolen, it's flagged as stolen, and any repeat thefts of this item wouldn't count as theft for the time period of the original theft.
QUOTE(requiem dot exe @ Apr 22 2007, 10:45 AM) 400539
I want to say that I actually like the ability to steal things and think that it should be more fully incorporated into the game so that it becomes more prevalent and less debilitating at the same time. If instead of allowing free declaring, what if it gave the person from whom the items were stolen a command that they could use once during a 12 hour period of in-game time of the offender. It could be like summoning vengeance, except it could stun and strip selfishness/grip/other anti-theft skills.
My idea was that it would allow you to bring other people with you to steal stuff back from the offender. Provided everyone was aware of how it worked, then the smart people wouldn't have anything worth stealing on their person during that time period, but the stun would make it semi-useful if that person participates in raids.
My idea was that it would allow you to bring other people with you to steal stuff back from the offender. Provided everyone was aware of how it worked, then the smart people wouldn't have anything worth stealing on their person during that time period, but the stun would make it semi-useful if that person participates in raids.
That right there is an example of the creative thinking I was hoping this would initiate. Fine tuned and laid out properly, that could be a decent idea too.
As for shop thefts: These wouldn't count as theft in the 'force to give' sense, rather, just carelessness on the shop owners part. If you've got a shop, it's your responsibility to deal with it's security.
Lastly, to the concerns of legitimizing theft from an in-place system: that's a valid concern. However, I think if the organizations in place right now maintain their stance toward theft, it should not become a problem. This specific idea is directed toward players like Narsrim, who thought to dreamweave back in Celest, send their dream-body to Magnagora, steal from our younger members, and then no face any repercussions. These are my thoughts, though it may well be that Lusternia would be better off (for now) to not recognize theft officially, in terms of rules, and allow the playerbase to deal with it. I don't feel like digging up that last quote, but to the person who commented that Lusternia should make rules governing theft: no. I really like Lusternia's avenger system the way it is right now, simple, effective. Any steps taken down the path to the elaborate PK rules in Achaea are bad steps.
Unknown2007-04-22 20:01:54
QUOTE(Xanon @ Apr 22 2007, 03:51 PM) 400637
I really like Lusternia's avenger system the way it is right now, simple, effective. Any steps taken down the path to the elaborate PK rules in Achaea are bad steps.
Thats my point.
Unknown2007-04-22 20:05:50
The easiest solution would be to remove any theft-able abilities and replace them with other interesting/useful abilities.
Aiakon2007-04-22 21:16:33
QUOTE(Critter @ Apr 22 2007, 09:05 PM) 400647
The easiest solution would be to remove any theft-able abilities and replace them with other interesting/useful abilities.
I don't like. Sadly, many of the abilities that can be used for theft are also important in combat. Dominate. Massdominate. Pooka. Possess. Etc.
Xanon2007-04-22 22:02:31
QUOTE(Critter @ Apr 22 2007, 04:05 PM) 400647
The easiest solution would be to remove any theft-able abilities and replace them with other interesting/useful abilities.
Yeah. I agree with Aiakon there. That's really, completely, not an option. Definately not what I was shooting for with this thread. Theft will still be possible, it'd be foolish to go to lengths to make it impossible, and would be detrimental to the experience as a whole.
Shiri2007-04-23 08:23:58
QUOTE(Tenebrae @ Apr 22 2007, 06:00 PM) 400568
And shiri, I wasn't being ironic. If you have had something stolen from you, then you may go around and cry, but so what? Someone's itsy bitsy feelings are nothing when compared to the tantamount world of Lusternia. And I've been stolen from before. It's not fun. But I moved on.
Sheesh, I was trying to give you an out, but to each his own I suppose...
EDIT: While I'm already posting -
QUOTE(Xanon)
As for shop thefts: These wouldn't count as theft in the 'force to give' sense, rather, just carelessness on the shop owners part. If you've got a shop, it's your responsibility to deal with it's security.
This applies JUST as much to the security of items you carry around on your person; antitheft triggers, sigils, selfishness etc. When you keep that in mind the "your responsibility" line is a bit silly. Forcing people to keep track of all these things and be severely punished if they aren't adds nothing to the game except for the few vindictive players who will take advantage of it. There MAY be RARE situations where theft is warranted or justifiable, but the rest of the time it's someone simply griefing someone else, and the game is better off without it. I'd like to finish this post off with the note that the organisations already frown on theft and stop people doing it but clearly that isn't foolproof. Adding systems which - in a way - justify it by imposing specific penalties you have to deal with if you do it are not the answer though.
Unknown2007-04-23 22:17:37
QUOTE(Xanon @ Apr 22 2007, 05:02 PM) 400677
Yeah. I agree with Aiakon there. That's really, completely, not an option. Definately not what I was shooting for with this thread. Theft will still be possible, it'd be foolish to go to lengths to make it impossible, and would be detrimental to the experience as a whole.
Make the give, put and throw commands unforcable. Leave other force commands as doable. Then make vestiphobia drop things to inventory.
Ildaudid2007-04-23 23:43:17
One thing I don't like much is Raziela, she makes you drop equipment even with grip and selfishness on. I think she is the only supernal that does this. I do not recall any demon lord that can force drop items for people to steal, smelt or sell. That should be changed, for now it works ok because a few of Celest members have something called honor and will give the items back, but there are some who don't (Same goes for some Mags too)
Unknown2007-04-23 23:47:01
QUOTE(Ildaudid @ Apr 23 2007, 06:43 PM) 401003
Raziela, she makes you drop equipment even with grip and selfishness on.
This too.
Xanon2007-04-25 02:14:53
Meh. Like I said before: The idea behind making 'give', 'put', 'throw', etc commands unforcable is not an option. I wouldn't like at at all. What would be next? Making someone agree to fighting with you before you're allowed to kill them? That'd be childish, sorry. Overall then, I suppose we can conclude that it is a bad idea to have a penalty for theft. At the same time, we shall just frown thieves like Narsrim to death, because of the lack of ability to do anything else.
Xenthos2007-04-25 02:24:22
QUOTE(Xanon @ Apr 24 2007, 10:14 PM) 401422
Meh. Like I said before: The idea behind making 'give', 'put', 'throw', etc commands unforcable is not an option. I wouldn't like at at all. What would be next? Making someone agree to fighting with you before you're allowed to kill them? That'd be childish, sorry. Overall then, I suppose we can conclude that it is a bad idea to have a penalty for theft. At the same time, we shall just frown thieves like Narsrim to death, because of the lack of ability to do anything else.
CODE
Krellan would like to raid the Dark Nest.  Allow?  Y/N.
Diamondais2007-04-25 02:25:57
QUOTE(Xenthos @ Apr 24 2007, 10:24 PM) 401424
CODE
Krellan would like to raid the Dark Nest.  Allow?  Y/N.
How often would you say 'Yes'?
Unknown2007-04-25 02:46:31
QUOTE(Xanon @ Apr 24 2007, 09:14 PM) 401422
What would be next? Making someone agree to fighting with you before you're allowed to kill them? That'd be childish, sorry.
You can still stick a sword in their gut, or impale them, or trample them with your elephant, or forcefeed a aquamancer merian steak, or have your pooka make them moon Fain or set them on fire, or remove their eyeballs and decorate your manse with them, or drown them, for cut of their head whenever you want. Just not steal things.