Diamondais2007-04-26 12:38:22
QUOTE(mitbulls @ Apr 26 2007, 08:31 AM) 401816
Actually, no. People keep blaming a few individuals for bringing war between Celest and Serenwilde, but ICly and OOCly it's actually not true. Serenwilde got used to being the biggest, and made a habbit of pushing Celest around a bit. There was the Dairuchi (I think) influence, where we decided to give the city to Celest, but then when we saw they couldn't take it, started influencing for ourselves instead which made them mad. There was the time Lisaera flooded Celest. There was Kalodan, who killed the king in Rockholm (I think?) during an influence just so Celest couldn't get him. Ixion and Athana raided some, but actually much less than they did as Mags. Overall, there were a ton of issues that led up to that war, but the raids were used as a backdrop for the ultimatum, which resulted in the war. It wasn't so much that the raids themselves caused the war, they were just the final step that caused Celest to finally react.
In reality - by which I mean the reality of Lusternia - it is absolutely impossible for individuals to lead an organization to war unless the organizational leaders want it. If a group of Gloms decides to jump me every day while I'm walking around on prime/astral/whatever, they are perfectly welcome to do so without any recourse from Magnagora. Even if a couple of them decide to kill me on earth/nil/whatever, the individuals will get enemied, that that's never going to lead us to war until a large enough Glomdoring group appeared to be representative of the organization.
Leadership is expected to restrain their members - that's simple enough. No special law should have to be in place for this. The leadership should be wise and responsible enough to take individuals aside and deal with them on an individual basis if they cross the line. The vast majority of the time, laws like this are used to restrict fighters from performing acts that would never actually lead to a war on their own (and even if they did, war is part of lusternia - it's fun, even when you're on the losing end!); they prevent all violent acts in general - unless they have the blessing of the Leadersip (i.e. it's focused on the other forest only).
In reality - by which I mean the reality of Lusternia - it is absolutely impossible for individuals to lead an organization to war unless the organizational leaders want it. If a group of Gloms decides to jump me every day while I'm walking around on prime/astral/whatever, they are perfectly welcome to do so without any recourse from Magnagora. Even if a couple of them decide to kill me on earth/nil/whatever, the individuals will get enemied, that that's never going to lead us to war until a large enough Glomdoring group appeared to be representative of the organization.
Leadership is expected to restrain their members - that's simple enough. No special law should have to be in place for this. The leadership should be wise and responsible enough to take individuals aside and deal with them on an individual basis if they cross the line. The vast majority of the time, laws like this are used to restrict fighters from performing acts that would never actually lead to a war on their own (and even if they did, war is part of lusternia - it's fun, even when you're on the losing end!); they prevent all violent acts in general - unless they have the blessing of the Leadersip (i.e. it's focused on the other forest only).
Disagreeing with the bolded part.
Just using names, so no one take offence.
Say Celest wanted war and Serenwilde didn't. Celest could easily initiate this. How? They can make it their goal to hunt down all members, raid all areas of influence to Serenwilde and camp out in Serenwilde territory killing all that is important to them. Now, Celest in this situation can just say 'We're at war, too bad for you Serenwilde' and Serenwilde has no choice but to defend itself.
And Derian, I can't speak for everyone but I don't find it fun when I'm forced to defend in Etherwilde every day the moment I sign in because someone decides it's the perfect time to raid. If there is a balance between raiding and non-raiding times, sure. It can be fun. The war between Serenwilde and Celest.. wasn't.
I'm sure what Serenwilde did to Glomdoring when it first came out.. wasn't.
I'm sure there are people in Celest who weren't having fun when Magnagora was on top.
I'm sure there are people who aren't having fun whenever their side is losing and being constantly raided.
Unknown2007-04-26 12:43:05
QUOTE(diamondais @ Apr 26 2007, 07:38 AM) 401820
Disagreeing with the bolded part.
Just using names, so no one take offence.
Say Celest wanted war and Serenwilde didn't. Celest could easily initiate this. How? They can make it their goal to hunt down all members, raid all areas of influence to Serenwilde and camp out in Serenwilde territory killing all that is important to them. Now, Celest in this situation can just say 'We're at war, too bad for you Serenwilde' and Serenwilde has no choice but to defend itself.
And Derian, I can't speak for everyone but I don't find it fun when I'm forced to defend in Etherwilde every day the moment I sign in because someone decides it's the perfect time to raid. If there is a balance between raiding and non-raiding times, sure. It can be fun. The war between Serenwilde and Celest.. wasn't.
I'm sure what Serenwilde did to Glomdoring when it first came out.. wasn't.
I'm sure there are people in Celest who weren't having fun when Magnagora was on top.
I'm sure there are people who aren't having fun whenever their side is losing and being constantly raided.
Just using names, so no one take offence.
Say Celest wanted war and Serenwilde didn't. Celest could easily initiate this. How? They can make it their goal to hunt down all members, raid all areas of influence to Serenwilde and camp out in Serenwilde territory killing all that is important to them. Now, Celest in this situation can just say 'We're at war, too bad for you Serenwilde' and Serenwilde has no choice but to defend itself.
And Derian, I can't speak for everyone but I don't find it fun when I'm forced to defend in Etherwilde every day the moment I sign in because someone decides it's the perfect time to raid. If there is a balance between raiding and non-raiding times, sure. It can be fun. The war between Serenwilde and Celest.. wasn't.
I'm sure what Serenwilde did to Glomdoring when it first came out.. wasn't.
I'm sure there are people in Celest who weren't having fun when Magnagora was on top.
I'm sure there are people who aren't having fun whenever their side is losing and being constantly raided.
I actually agree completely with what you are saying. What you are talking about, though, is one organization deciding to declare war on the other organization. It isn't actually brought about by individuals. If, for example, Forren decided to start hunting all of the Serenwilders he could, that wouldn't necessarily lead to a war unless you wanted it to. It would lead to Serenwilde killing Forren all the time, maybe even talking to the Star Council about punishing him, but not an actual war based on only his actions. I think it would be incredibly difficult for Forren alone to bring about a war between Celest and Serenwilde, because he's only one individual.
Krellan2007-04-26 12:54:13
QUOTE(diamondais @ Apr 26 2007, 07:38 AM) 401820
Disagreeing with the bolded part.
Just using names, so no one take offence.
Say Celest wanted war and Serenwilde didn't. Celest could easily initiate this. How? They can make it their goal to hunt down all members, raid all areas of influence to Serenwilde and camp out in Serenwilde territory killing all that is important to them. Now, Celest in this situation can just say 'We're at war, too bad for you Serenwilde' and Serenwilde has no choice but to defend itself.
And Derian, I can't speak for everyone but I don't find it fun when I'm forced to defend in Etherwilde every day the moment I sign in because someone decides it's the perfect time to raid. If there is a balance between raiding and non-raiding times, sure. It can be fun. The war between Serenwilde and Celest.. wasn't.
I'm sure what Serenwilde did to Glomdoring when it first came out.. wasn't.
I'm sure there are people in Celest who weren't having fun when Magnagora was on top.
I'm sure there are people who aren't having fun whenever their side is losing and being constantly raided.
Just using names, so no one take offence.
Say Celest wanted war and Serenwilde didn't. Celest could easily initiate this. How? They can make it their goal to hunt down all members, raid all areas of influence to Serenwilde and camp out in Serenwilde territory killing all that is important to them. Now, Celest in this situation can just say 'We're at war, too bad for you Serenwilde' and Serenwilde has no choice but to defend itself.
And Derian, I can't speak for everyone but I don't find it fun when I'm forced to defend in Etherwilde every day the moment I sign in because someone decides it's the perfect time to raid. If there is a balance between raiding and non-raiding times, sure. It can be fun. The war between Serenwilde and Celest.. wasn't.
I'm sure what Serenwilde did to Glomdoring when it first came out.. wasn't.
I'm sure there are people in Celest who weren't having fun when Magnagora was on top.
I'm sure there are people who aren't having fun whenever their side is losing and being constantly raided.
agree. as much as I like to raid. i've learned it's not always fun to just try and win. Mostly learned this from Diamante. As fun as changes are like who you fight against, I actually don't really want a war with Celest because after seeing several several mag/celest battles. Both sides are mostly in it to destroy one another. sure you'll throw bodies back, but what does that do? I've seen Celest throw bodies to the megalith....know what happens? Mags throw them back because Celest took down the constructs that makes immolations free. Celest and Mag for the most part, tend not to have any restraint other than completely obliterating the other side in order to win. commune raids for the most part, are generally small groups going against how ever many defenders the other side has. I mean like one of my recent raids with just me and Sojiro, we beat back the defenders and there were a couple of smaller ones still running around in fear from my hexes and some fo them still hitting us. we just left them leave. People see us raiding and wanna join in and we don't have them all port or tess in. You might argue that we can't cause every room in monolithed, but it's not hard to take a moment to bring them in. I'm not saying that the cities always overdo it, cause I've seen some fun fights. even numbers even groups or even talent and the fights could go either way just depending.
@daganev no one in Mag argues against Daevos cause (in my own opinion) he's a fantastic leader. I don't think anyone else could do his role as well as he does. He's a top tier fighter, everyone in mag respects him (I think anyways, mostly outside looking in for me)
Unknown2007-04-26 13:37:59
QUOTE(Krellan @ Apr 26 2007, 07:54 AM) 401823
agree. as much as I like to raid. i've learned it's not always fun to just try and win. Mostly learned this from Diamante. As fun as changes are like who you fight against, I actually don't really want a war with Celest because after seeing several several mag/celest battles. Both sides are mostly in it to destroy one another. sure you'll throw bodies back, but what does that do? I've seen Celest throw bodies to the megalith....know what happens? Mags throw them back because Celest took down the constructs that makes immolations free. Celest and Mag for the most part, tend not to have any restraint other than completely obliterating the other side in order to win. commune raids for the most part, are generally small groups going against how ever many defenders the other side has. I mean like one of my recent raids with just me and Sojiro, we beat back the defenders and there were a couple of smaller ones still running around in fear from my hexes and some fo them still hitting us. we just left them leave. People see us raiding and wanna join in and we don't have them all port or tess in. You might argue that we can't cause every room in monolithed, but it's not hard to take a moment to bring them in. I'm not saying that the cities always overdo it, cause I've seen some fun fights. even numbers even groups or even talent and the fights could go either way just depending.
@daganev no one in Mag argues against Daevos cause (in my own opinion) he's a fantastic leader. I don't think anyone else could do his role as well as he does. He's a top tier fighter, everyone in mag respects him (I think anyways, mostly outside looking in for me)
@daganev no one in Mag argues against Daevos cause (in my own opinion) he's a fantastic leader. I don't think anyone else could do his role as well as he does. He's a top tier fighter, everyone in mag respects him (I think anyways, mostly outside looking in for me)
I'm all about fun raids. I actually enjoy when Celest raids sometimes. You can usually tell whether it will be a fun fight or not depending on who is leading each side. The problem I see in Mag is that there are some people who are higher commune rank/higher GR in the Ur'Guard that take charge, even though they don't really know what they're doing. A lot of our defenses are completley disorganized, mostly because we follow people who don't yet know how to lead. Back to the point, sometimes the cities go way overboard, sometimes they don't. I've seen a lot more restraint practiced lately than I have in the past, in that at least we are giving the bodies back and people are being more responsible. For example, last weakening I found a bug with one of the skills that Celest unknowingly used. I mentioned it to one of them, and instead of abusing it over and over again, they stopped using the skills involved. That's quite a bit of progress from the way things have been in the past.
@daganev Krellan is on the right track. In addition to that, Daevos takes the role of Warlord. He is a military leader and an encourager. He gives great speeches and encourages people to get involved all over - he's great at his job. He does NOT take on the role of an idealistic leader. He doesn't really talk about any of his philosophies, his thoughts on different things, etc.. He doesn't really lead Mag in the same way most leaders do in their organizations. The leaders who actually direct the RP of the city (mostly the ministers, champions, the Iron Council, etc) change out on a pretty regular basis. Daevos even has a habbit of just deciding fresh blood is needed, and opening up the positions for new people.
Unknown2007-04-26 14:07:26
QUOTE(mitbulls @ Apr 26 2007, 08:31 AM) 401816
There was Kalodan, who killed the king in Rockholm (I think?) during an influence just so Celest couldn't get him.
O_o The only time I remember the rockholm king dieing was when Celest grouped up and killed him, uncrowning him, then went off to influence southgard. This was at the start of a mountain war influencing when Seren had already agreed that we'd take rockholm because they wanted southgard (They only wanted southgard because at the time of the international talk they were busy killing rockholm’s leader.) I remember thinking "wtf".Anywho, I think what you are thinking of is when Kalodan was killing miners in southgard?
I remember that influencing, I was sitting at ethilwen a lot, inside an aqua demesne (which wasn’t attacking me) It was Seren Vs. Celest Vs. Mag(theoretically) with seren/celest not going against each other aggressively. I remember kalodan leaping in, and ethilwen's guards attacking him. Celest's influencers got pissed because they thought kalodan's killing their miners would make them 'lose' the points for it. Well it doesn't work like that, but still it was a stupid thing to do, and I remember all the fall-out from it, both inside and outside the wilde. The talks were about what respect, or lack of it we had to the dwarves, to any village, to villages who looked to us for safety(a parallel was drawn to the fae of course), to our own citizenry, and so on.
Catarin2007-04-26 14:18:00
QUOTE(mitbulls @ Apr 26 2007, 07:37 AM) 401828
I've seen a lot more restraint practiced lately than I have in the past, in that at least we are giving the bodies back and people are being more responsible.
I'm assuming you're talking about Celest in terms of giving bodies back. Mag very rarely gives bodies back. Even when it's someone of the strength of Ixion jumping and killing someone of the strength of Irian on water. No corpse left. It's little things like that which then make the more aggressive Celestians resist the idea of giving Magnagora corpses back when it's suggested by the more compassionate people.
Which just leads to a cycle of blame. Things are restrained right now but I don't see it staying that way for long. Too many people who just would rather outright destroy.
Unknown2007-04-26 14:59:08
QUOTE(Catarin @ Apr 26 2007, 09:18 AM) 401838
I'm assuming you're talking about Celest in terms of giving bodies back. Mag very rarely gives bodies back. Even when it's someone of the strength of Ixion jumping and killing someone of the strength of Irian on water. No corpse left. It's little things like that which then make the more aggressive Celestians resist the idea of giving Magnagora corpses back when it's suggested by the more compassionate people.
Which just leads to a cycle of blame. Things are restrained right now but I don't see it staying that way for long. Too many people who just would rather outright destroy.
Which just leads to a cycle of blame. Things are restrained right now but I don't see it staying that way for long. Too many people who just would rather outright destroy.
This is probably true. I'm pretty oblivious to what Mags do during raids - I know that I've never destroyed a corpse in my life; I think the fossilize skill (along with its equivalents) is rediculous. I think Xanon seems to be more thoughtful about these things, while most of our fighters (Revan, Ixion, etc) would not. Daevos might be or might not be, depending on his mood and what the fight is about.
Anarias2007-04-26 16:55:50
QUOTE(mitbulls @ Apr 26 2007, 06:31 AM) 401816
There was Kalodan, who killed the king in Rockholm (I think?) during an influence just so Celest couldn't get him.
That was me that did that and it was during the influencing that happened just before they started the hamsterhunt for the Ascended god competition. I had to go to a lot of trouble to get Thoril crowned, I wasn't eager to see the double comm production go to Celest. Happened quite a bit after the war ended though.
Unknown2007-04-26 17:05:00
QUOTE(Anarias @ Apr 26 2007, 11:55 AM) 401870
That was me that did that and it was during the influencing that happened just before they started the hamsterhunt for the Ascended god competition. I had to go to a lot of trouble to get Thoril crowned, I wasn't eager to see the double comm production go to Celest. Happened quite a bit after the war ended though.
I must have been thinking of when he was killing the miners. It was an influence I was a part of, and I was already in Mag by the time the ascended god competition came around. I guess I was just confused about what he was killing, I just remember it being some big issue.
Daganev2007-04-26 18:05:06
QUOTE(mitbulls @ Apr 25 2007, 09:42 AM) 401546
EDIT: Also, I think Urazial would disagree that he can freely attack Xanon, mostly because he's a little sore about an incident a few days ago. Some of the Celestians attacked a Mag, and Xanon went to help defend, then Urazial went to help them kill Xanon (and the other Mag died quickly afterwards). Derian complained to Glom leaders about it, which was a perfectly reasonable and intelligent thing for him to do IC-ly, but I think Urazial might have ended up in trouble for it, even though he was attacking an enemy. IC-ly, that's the way it should be, and Derian would do the same thing again to put Urazial in his place. OOC-ly, it does lend a little bit of credence to his point.
Just saw this, and I thought I would bold the important part...
Reiha2007-04-26 18:29:26
QUOTE(Catarin @ Apr 26 2007, 05:18 AM) 401838
I'm assuming you're talking about Celest in terms of giving bodies back. Mag very rarely gives bodies back. Even when it's someone of the strength of Ixion jumping and killing someone of the strength of Irian on water. No corpse left. It's little things like that which then make the more aggressive Celestians resist the idea of giving Magnagora corpses back when it's suggested by the more compassionate people.
Which just leads to a cycle of blame. Things are restrained right now but I don't see it staying that way for long. Too many people who just would rather outright destroy.
Which just leads to a cycle of blame. Things are restrained right now but I don't see it staying that way for long. Too many people who just would rather outright destroy.
The rezz skill makes it pointless to worry about giving corpses back. I have to test it, but I'm not sure if fossilize stops rezzes - just immolations from what I remember.
I'd like to point out Ildaudid used to give corpses back all the time, almost no matter what. Turgeis refused to give Ildaudid somebody's corpse back until Ildaudid pointed out that on several occasions he even gave Turgeis' corpse to a Celestian for immolation. After seeing me having to pray several times and him praying because a certain somebody offered his corpse after a duel , he gave up on caring.
It may seem tacky, but I'm less inclined to give bodies back if the person is raiding my character's territory. (Why would I want to help them come back to raid sooner?) It's almost a slap in the face, to her. However, if the person who died was: defending, didn't know what was going on/clueless noob, was jumped, then yes.
Unless I'm jumping someone that jumped me, and made me pray, that is. I usually end up praying again, anyway, though.
Catarin2007-04-26 18:58:54
QUOTE(Reiha @ Apr 26 2007, 12:29 PM) 401898
The rezz skill makes it pointless to worry about giving corpses back. I have to test it, but I'm not sure if fossilize stops rezzes - just immolations from what I remember.
I'd like to point out Ildaudid used to give corpses back all the time, almost no matter what. Turgeis refused to give Ildaudid somebody's corpse back until Ildaudid pointed out that on several occasions he even gave Turgeis' corpse to a Celestian for immolation. After seeing me having to pray several times and him praying because a certain somebody offered his corpse after a duel , he gave up on caring.
It may seem tacky, but I'm less inclined to give bodies back if the person is raiding my character's territory. (Why would I want to help them come back to raid sooner?) It's almost a slap in the face, to her. However, if the person who died was: defending, didn't know what was going on/clueless noob, was jumped, then yes.
Unless I'm jumping someone that jumped me, and made me pray, that is. I usually end up praying again, anyway, though.
I'd like to point out Ildaudid used to give corpses back all the time, almost no matter what. Turgeis refused to give Ildaudid somebody's corpse back until Ildaudid pointed out that on several occasions he even gave Turgeis' corpse to a Celestian for immolation. After seeing me having to pray several times and him praying because a certain somebody offered his corpse after a duel , he gave up on caring.
It may seem tacky, but I'm less inclined to give bodies back if the person is raiding my character's territory. (Why would I want to help them come back to raid sooner?) It's almost a slap in the face, to her. However, if the person who died was: defending, didn't know what was going on/clueless noob, was jumped, then yes.
Unless I'm jumping someone that jumped me, and made me pray, that is. I usually end up praying again, anyway, though.
I don't really care if corpses are given back or not honestly. If you died, you died. Pray or conglute or whatever. No, Celestians can't rez fossolized corpses heh. They can sacrifice though. I was only commenting on Derian saying that giving corpses back was a sign of more restrained engagements and making an implication that it was something happening on both sides.
Unknown2007-04-26 19:27:43
I generally like the 'give corpses back thing'. If I raid ( I know I know.. once in a lifetime heh) it usually means that they get immolated and I can have some fun again. Plus, it won't make me feel bad for forcing someone to pray and then spend hours on the grind that is commonly known as 'bashing for exp'.