Ashteru vs. Estelbar Guards

by Ashteru

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Caoilfhin2007-05-01 22:33:57
A demi god and a Tae'dae warrior with many resistances and a large increase in sip, very close to titan level can tank the guards to an extent. The majority of the game has no chance against the numbers shown, the majority would die to five or more guards. A moderate number of guards are fine and in the majority of cases are enough to stop any small group of raiders it's just freakish exceptions like you two that are the uncommon exception to this rule.
Krellan2007-05-01 22:37:59
QUOTE(Caoilfhin @ May 1 2007, 05:33 PM) 403288
A demi god and a Tae'dae warrior with many resistances and a large increase in sip, very close to titan level can tank the guards to an extent. The majority of the game has no chance against the numbers shown, the majority would die to five or more guards. A moderate number of guards are fine and in the majority of cases are enough to stop any small group of raiders it's just freakish exceptions like you two that are the uncommon exception to this rule.


well it's definately not just two. All Celestines are freaking tanky cause of numen if they wanted to go after guards. warriors get numb, but from what I know of numen (only what's posted on avaerin for it, 20 secs of 50% damage reduction) it's better. nihilists can use putrefaction slightly worse than numen but still awesome. all warriors surge/vitality and numb. So a lot can actually tank a good amount (10+) though you'd be right about tanking 30+ they are freaks!
Vix2007-05-01 23:15:14
QUOTE(mitbulls @ May 1 2007, 01:28 PM) 403200
QUOTE
6479h, 2986m, 6085e, 10p, 29462en, 17052w exk<>-
Aesyra thrusts her palm towards you and a burst of silver light shoots from it
and hits you, burning you painfully.
4964h, 2986m, 6085e, 10p, 29462en, 17052w exk<>-
Did moonburst get upgraded recently? It seems to be hurting more than usual lately...in a spar a couple of months ago, I was taking between 1000-1400 from Gehns moonburst, out of only 3500 health total...this doesn't look that bad, but it's still enough to show how pathetic guard damage is. Aesyra alone: 1515 damage. 6 guards: -41 damage. That's almost worth posting in the funnies!

Tae'dae have level 3 susceptibility to magic, Aesyra's a buffed Demigod, and all damage is based partially on max health (and Ashteru has a ton). I'm surprised it didn't do more. I guess that's the magic of Magic-type damage and resistance. rolleyes.gif
Ashteru2007-05-01 23:18:13
QUOTE(Vix @ May 1 2007, 11:15 PM) 403294
Tae'dae have level 3 susceptibility to magic, Aesyra's a buffed Demigod, and all damage is based partially on max health (and Ashteru has a ton). I'm surprised it didn't do more. I guess that's the magic of Magic-type damage and resistance. rolleyes.gif

actually, I buffed my magicresistance nicely. tongue.gif
Trans magic
Garb
Nightkiss
Resistance

That should work good enough!
Vix2007-05-01 23:24:46
I know. Was saying how much magic resistance there is. I'd like to see how much Aesyra's moonburst does undeffed. tongue.gif
Laysus2007-05-01 23:44:16
Moonburst may be 100% magic (a disadvantage) but makes up for it by being awesome when you can get +int. Has a very nice damage formula.
Unknown2007-05-02 00:40:51
QUOTE(Laysus @ May 1 2007, 07:44 PM) 403304
Has a very nice damage formula.


A very, very, very nice damage formula.
Rakor2007-05-02 00:54:28
QUOTE(Krellan @ May 1 2007, 05:37 PM) 403290
well it's definately not just two. All Celestines are freaking tanky cause of numen if they wanted to go after guards. warriors get numb, but from what I know of numen (only what's posted on avaerin for it, 20 secs of 50% damage reduction) it's better. nihilists can use putrefaction slightly worse than numen but still awesome. all warriors surge/vitality and numb. So a lot can actually tank a good amount (10+) though you'd be right about tanking 30+ they are freaks!


Putre is actually much worse than numen, which is why it doesn't cost power.

Ashteru is close to Titan, has a bunch of buffs, and is tae'dae, I don't see a problem with him tanking the guards.
Krellan2007-05-02 01:01:20
QUOTE(Rakor @ May 1 2007, 07:54 PM) 403310
Putre is actually much worse than numen, which is why it doesn't cost power.

Ashteru is close to Titan, has a bunch of buffs, and is tae'dae, I don't see a problem with him tanking the guards.


me neither. he tumbled away afterall and they got split up. he could numb if he wanted. he's got the 15% life rune
Furien2007-05-02 01:39:26
Statues of me obviously aren't that good at combat as me. Psh. It should've Bardooned you, or something. sad.gif

Unknown2007-05-02 01:39:33
QUOTE(Ashteru @ May 1 2007, 07:18 PM) 403296
That should work good enough!
Ya, garb+nightkiss makes up for your racial weakness, and then everything else is a nice bonus.
QUOTE(Ildaudid @ May 1 2007, 02:42 PM) 403208
And the hags do not afflict? If not what are your guards?

In Mag there are:

Marshals/Knights
Elementals
Plauge Lords (for some reason the Nihilists are too lazy to place ranting.gif)

Seren has:

Lvl 1 and lvl 2
Elfen and Centaurs
Elementals or Greater
Maidens and Hags
(sad little guard-less bards) sad.gif

Our elementals are the only ones I know that afflict, with a 25 or 33% chance to entangle depending on lvl, but they attack so slow, even if they're in the room I hardly seem them hitting. You can only have 1 per room anyway.

Maidens and elfen suck even more then the centaurs and hags, I don't even know why they are options, they only do about 200-250 damage a hit to a completely undeffed person with no resistances or skills to mitigate it. That's like guarding your nation with rockeaters. >_< I guess they can give warning, and cost less.
Shamarah2007-05-02 02:00:59
QUOTE(Wesmin @ May 1 2007, 09:39 PM) 403315
Ya, garb+nightkiss makes up for your racial weakness, and then everything else is a nice bonus.

Seren has:

Lvl 1 and lvl 2
Elfen and Centaurs
Elementals or Greater
Maidens and Hags
(sad little guard-less bards) sad.gif

Our elementals are the only ones I know that afflict, with a 25 or 33% chance to entangle depending on lvl, but they attack so slow, even if they're in the room I hardly seem them hitting. You can only have 1 per room anyway.

Maidens and elfen suck even more then the centaurs and hags, I don't even know why they are options, they only do about 200-250 damage a hit to a completely undeffed person with no resistances or skills to mitigate it. That's like guarding your nation with rockeaters. >_< I guess they can give warning, and cost less.


Every nation's guards are the same strength. I'm not sure why you're complaining.
Forren2007-05-02 03:56:24
QUOTE(Rakor @ May 1 2007, 08:54 PM) 403310
Putre is actually much worse than numen, which is why it doesn't cost power.


Putre is the reason Thoros does so well guardkilling. He can take them down slowly, since putre doesn't have a power cost that you constantly have to spend.

And Krellan - both Paladins and Celestines can get Numen. Paladin Demigod with Numen would be nice.
Krellan2007-05-02 04:06:56
QUOTE(Forren @ May 1 2007, 10:56 PM) 403336
Putre is the reason Thoros does so well guardkilling. He can take them down slowly, since putre doesn't have a power cost that you constantly have to spend.

And Krellan - both Paladins and Celestines can get Numen. Paladin Demigod with Numen would be nice.


that's what I thought but was unsure about and didn't wanna say so in case I was wrong. heh try argilent.
Unknown2007-05-02 05:42:59
QUOTE(daganev @ May 2 2007, 12:11 AM) 403274
The problem with that however, is that its not an issue of "most" its only an issue of 1 person.

If 5-6 people can tank guards without a problem, then fine, whatever, but if a single individual can take on 20-30 guards by themselves, I think thats an issue.

Problem is many high level people can actually do that. Most are probably not aware of that fact.. but unless you're a druid (maybe bard? not sure how good dodging actually is) you shouldn't have much of a problem. Most other classes offer plenty of resistances to make it possible.

QUOTE(Wesmin @ May 2 2007, 03:39 AM) 403315

Maidens and elfen suck even more then the centaurs and hags, I don't even know why they are options, they only do about 200-250 damage a hit to a completely undeffed person with no resistances or skills to mitigate it. That's like guarding your nation with rockeaters. >_< I guess they can give warning, and cost less.


Maiden and elfen guards are level 1 guards. Hags and Centaurs are level 2. So obviously maidens are weaker than hags.

The guards in Prime Serenwilde aren't meant to repel a big raid. Only to kill the wanna-be raiders and the stupid newb that steps off the road. Any serious raid you'll have to deal with yourself. It would cost an immense amount to place 30+ guards at -every- entrance, it's just not feasible.
Unknown2007-05-02 06:26:44
did someone really say less praying? seriously? MORE, MORE IS NEEDED MORE XP LOSS. Marcalo dies, I laugh, if someone get so upset they lose a little xp they need to go play achaea or aetolia where xp loss is proper.
Rakor2007-05-02 08:08:32
QUOTE(Forren @ May 1 2007, 10:56 PM) 403336
Putre is the reason Thoros does so well guardkilling. He can take them down slowly, since putre doesn't have a power cost that you constantly have to spend.

And Krellan - both Paladins and Celestines can get Numen. Paladin Demigod with Numen would be nice.


I'm not saying putre isn't good, just saying that in comparison to numen it reduces much less. It used to be better, but it does still have uses.

Paladin Demigod with Numen - Ekard?
Caoilfhin2007-05-02 09:33:48
QUOTE(Wesmin @ May 2 2007, 02:39 AM) 403315
Ya, garb+nightkiss makes up for your racial weakness, and then everything else is a nice bonus.


Moonburst appears to be balanced around the expectation that the target will have very good resistances to magic damage anyway, it does reasonable damage to me even considering my innate resistances on top of my class defenses. Moonburst does reasonable or average damage and seems to play in sync with the moondancers ability to strip defenses better than any other class in the game to potentially increase their damage significantly against an undefended target.


QUOTE(Guest_marcalo_* @ May 2 2007, 07:26 AM) 403361
did someone really say less praying? seriously? MORE, MORE IS NEEDED MORE XP LOSS. Marcalo dies, I laugh, if someone get so upset they lose a little xp they need to go play achaea or aetolia where xp loss is proper.



Increasing EXP loss in any form will decrease conflict, to me this is why lusternia has so many skills to prevent praying to increase conflict. The entire of Serenwilde can avoid praying constantly, in the majority of cases so can Celest, druids with ecology or crow can near avoid exp loss totally and all of Magnagora has access to Lich. Increasing Exp loss is a bad idea in my eyes and the rewards of getting titan or demi-god don’t seem to excessive when looking at Aesyra and Diamante as examples.
Krellan2007-05-02 11:34:32
QUOTE(Caoilfhin @ May 2 2007, 04:34 AM) 403371
Moonburst appears to be balanced around the expectation that the target will have very good resistances to magic damage anyway, it does reasonable damage to me even considering my innate resistances on top of my class defenses. Moonburst does reasonable or average damage and seems to play in sync with the moondancers ability to strip defenses better than any other class in the game to potentially increase their damage significantly against an undefended target.
Increasing EXP loss in any form will decrease conflict, to me this is why lusternia has so many skills to prevent praying to increase conflict. The entire of Serenwilde can avoid praying constantly, in the majority of cases so can Celest, druids with ecology or crow can near avoid exp loss totally and all of Magnagora has access to Lich. Increasing Exp loss is a bad idea in my eyes and the rewards of getting titan or demi-god don’t seem to excessive when looking at Aesyra and Diamante as examples.


well the rewards were ridiculous with thunderclap.
also on the other hand there are also so many ways to destroy corpses. fossilize is like one of the first skills in geomancy, people eat corpses celestians use last rites and preserve? though preserve might just be from the aftereffects of killing with preserve, don't know myself.
Shiri2007-05-02 11:55:23
Yeah, resurgem was pretty crap before we could build the construct since every org could instantly nullify it with no effort and it takes some work AND it only works on some people...

Post construct it's great though obviously.