Unknown2007-05-13 01:33:30
QUOTE
4. Grace is permanant until rejected.
OMG!!! Like Imperian??? I smell EPIC FAIL. I mean, seriously, don't we have enough problem with the occasional novice walking around with Innocence into enemy territory and preaching (yelling or speaking) what would get a non-novice killed? (ex. Celestian novice walking into Mag and yelling about how the taint is wrong and Light is good, etc. etc.) That's annoying to the org and would normally have you enemied (and in the case of this example crucified, fossilized, swallowed up in a chasm, beheaded, or possibly executed and hung at the gates.) And you want to give that kind of power to NON-NOVICES? People who obviously know what they're doing?EDIT: Oh, and to add to that aforementioned methods of death: sacrificed to the Lords and Lady of Nil.
QUOTE
Not my fault they aren't perceptive enough to realize that I'm not going to be forced into fighting just so they can slay me over and over and I have no chance against their /systems/ (really, that's all combat in IRE games boils down to).
Eh, not necessarily. You can find people who go manual, just they're never really noted as the best fighters. You can do fairly well with aliased curing and stuff.
Unknown2007-05-13 01:49:10
QUOTE(Zacc @ May 12 2007, 04:27 PM) 406665
I found this comment. I thought it was a little.. yeah..
This is Achaea???? Like O-M-G! I had no idea!
This is Achaea???? Like O-M-G! I had no idea!
QUOTE("You")
Not my fault they aren't perceptive enough to realize that I'm not going to be forced into fighting just so they can slay me over and over and I have no chance against their /systems/ (really, that's all combat in IRE games boils down to).
That would include Achaea. Thanks for re-emphasizing that you're just a whiner that wants his way, consequences or experience of the entire community be damned, by continuing to post in this fashion, however.
Anisu2007-05-13 07:10:39
QUOTE(Zacc @ May 13 2007, 01:27 AM) 406665
Then how do you explain person A getting person B to slay you in order to avoid the Avenger system? Either way, both sides of it can be circumvented some way or other (at current). Those who are combatant have a higher gain- more rewards (xp from killing players/mobiles, and tradeskills on those planes). There's no justification for that. Not to mention there is far too much competition on Prime, it's far too small for so many people. Giving combatants several methods of rewards, and several combatant-only areas is not fair. As it is now, combatants have far too many rewards and benefits when compared to those who don't want to participate in combat.
Things that need to be changed about the PK system:
If Grace is removed from nonPrime planes-
1. Tradeskills do not rely on resources off Prime.
2. More influencing/hunting areas on Prime.
3. Command that marks someone as a noncombatant- giving them special status in the Avenger system. Any attacks against them is instant suspect, death is instant vengeance. They may not attack back or any form of hostile action. Command may not be changed without some sort of very very expensive cost (lots of credits, lots of exp, extensive quest, lots of gold.. etc). This prevents it from being turned on and off at a whim. Perhaps a time limit.
3a. If this is so, then a review of all abilities in all skills needs to be done to determine which are and aren't combat related.
3b. Strip harvesting (harvesting to 0) is made an offensive action.
3c. Corpses of players may not be picked up unless mutually allied. Or time limit is added after death to prevent triggered pick up of corpses, though, this would hinder noncombat related deaths.
3d. Noncombatant status is removed upon entering enemy territory and other planes.
4. No Grace during revolts, but noncombatant status still applies for those who have it (this is also why a safety to keep people from turning it on and off is needed).
If Grace is removed completely-
See above.
If Grace is kept, but harvesting and other skills are made hostile-
1. Harvesting below 1 is hostile.
2. No Grace during violent revolts.
3. Player corpses may not be picked up. Or see 3c above.
4. Grace is permanant until rejected.
5. Grace is removed upon entering enemy territory.
I don't see how any of that would be ridiculously abusable or unfair. Everyone gets what they want.. noncombatants can do their thing without worrying, and combatants can do their thing without being bothered by noncombatants.
Fixed.
I found this comment. I thought it was a little.. yeah..
This is Achaea???? Like O-M-G! I had no idea!
Things that need to be changed about the PK system:
If Grace is removed from nonPrime planes-
1. Tradeskills do not rely on resources off Prime.
2. More influencing/hunting areas on Prime.
3. Command that marks someone as a noncombatant- giving them special status in the Avenger system. Any attacks against them is instant suspect, death is instant vengeance. They may not attack back or any form of hostile action. Command may not be changed without some sort of very very expensive cost (lots of credits, lots of exp, extensive quest, lots of gold.. etc). This prevents it from being turned on and off at a whim. Perhaps a time limit.
3a. If this is so, then a review of all abilities in all skills needs to be done to determine which are and aren't combat related.
3b. Strip harvesting (harvesting to 0) is made an offensive action.
3c. Corpses of players may not be picked up unless mutually allied. Or time limit is added after death to prevent triggered pick up of corpses, though, this would hinder noncombat related deaths.
3d. Noncombatant status is removed upon entering enemy territory and other planes.
4. No Grace during revolts, but noncombatant status still applies for those who have it (this is also why a safety to keep people from turning it on and off is needed).
If Grace is removed completely-
See above.
If Grace is kept, but harvesting and other skills are made hostile-
1. Harvesting below 1 is hostile.
2. No Grace during violent revolts.
3. Player corpses may not be picked up. Or see 3c above.
4. Grace is permanant until rejected.
5. Grace is removed upon entering enemy territory.
I don't see how any of that would be ridiculously abusable or unfair. Everyone gets what they want.. noncombatants can do their thing without worrying, and combatants can do their thing without being bothered by noncombatants.
Fixed.
I found this comment. I thought it was a little.. yeah..
This is Achaea???? Like O-M-G! I had no idea!
Ok this post made me go WTF. Really zacc part of a pacifist RP is to get bullied by combatants, they then can do two things, either stay their ground and call the bully's bluff (and likely die) or run away. If you have ever read a fantasy story that contained pacifists (like the tinkers in Wheel of Time) you would know this. And accept this.
Also a pacifist is not someone that will do conflict quests like you do Zacc, a pacifist will have a hard time to get enemied in Lusternia.
Now to reply on those demands you want in exchange:
1. there are currently no tradeskills demanding you to go off prime
2. I am all for more influence areas, anywhere, but the main influence areas are on prime and in aetherbubbles
3. Why not give them permanent divine fire while you are at it, as in this is a RP degenerative idea
If you want to play a pacifist without any of the trouble that will and should come with it, I suggest you play habbo hotel. If you seriously want to play a pacifist in a conflict based fantasy setting I suggest, to put it like Murphy, You take a can of Harden Up and accept the fact you will be bullied, although Zacc is far from a pacifist but ok one might change their rp style.
Anarias2007-05-13 07:17:16
I also feel that its terribly unfair that I can't play the game in isolation from the actions of other people which may effect me negatively. My bank account should be allowed to swell as much as I want it to without requiring that I take a risk or refrain from being a twit to make other people want to kill me.
PK flags for everyone! We all know the designers of the IRE games adore them and have been wanting to implement them for ages anyway!
PK flags for everyone! We all know the designers of the IRE games adore them and have been wanting to implement them for ages anyway!
Unknown2007-05-13 08:08:13
Let's just make Lusternia a 1 player game.
Zacc2007-05-13 22:59:54
QUOTE(Anisu @ May 13 2007, 03:10 AM) 406934
Ok this post made me go WTF. Really zacc part of a pacifist RP is to get bullied by combatants, they then can do two things, either stay their ground and call the bully's bluff (and likely die) or run away. If you have ever read a fantasy story that contained pacifists (like the tinkers in Wheel of Time) you would know this. And accept this.
Also a pacifist is not someone that will do conflict quests like you do Zacc, a pacifist will have a hard time to get enemied in Lusternia.
Now to reply on those demands you want in exchange:
1. there are currently no tradeskills demanding you to go off prime
2. I am all for more influence areas, anywhere, but the main influence areas are on prime and in aetherbubbles
3. Why not give them permanent divine fire while you are at it, as in this is a RP degenerative idea
If you want to play a pacifist without any of the trouble that will and should come with it, I suggest you play habbo hotel. If you seriously want to play a pacifist in a conflict based fantasy setting I suggest, to put it like Murphy, You take a can of Harden Up and accept the fact you will be bullied, although Zacc is far from a pacifist but ok one might change their rp style.
Also a pacifist is not someone that will do conflict quests like you do Zacc, a pacifist will have a hard time to get enemied in Lusternia.
Now to reply on those demands you want in exchange:
1. there are currently no tradeskills demanding you to go off prime
2. I am all for more influence areas, anywhere, but the main influence areas are on prime and in aetherbubbles
3. Why not give them permanent divine fire while you are at it, as in this is a RP degenerative idea
If you want to play a pacifist without any of the trouble that will and should come with it, I suggest you play habbo hotel. If you seriously want to play a pacifist in a conflict based fantasy setting I suggest, to put it like Murphy, You take a can of Harden Up and accept the fact you will be bullied, although Zacc is far from a pacifist but ok one might change their rp style.
Conflict quests?? Uh, no. All Zacc's really done is gather squids for the spire, which really inflicts no harm on either side. He doesn't do the whole gorgog, Sea of Despair, and cosmic lords stuff. All he really does is gather squids (and unless this hurts another org, it's not a conflict part of a quest).
1. Sparkleberry, earwort, merbloom. Enough said.
2. I'd like more influence areas on Prime.
3. No, you can still attack them... it's just more risky in order to balance things out. Remember, anywhere off prime and allied/neutral territory is free PK on them. It's not asking too much to allow pacifists and noncombatants protection in the limited bit of the game they can travel without being free xp targets. This game is quickly turning into Achaea or another one of those games where PK is out of control. Nothing else really needs to be said on that...
Zacc is more than willing to forget all combatant skills to become a protected pacifist.. he's already hinted at it IG.. but he's not going to sit there and be slain over and over simply because he's easy xp. Though, he doesn't fight back when attacked, which says quite a bit about him.
Being a pacifist should have benefits. Plain and simple. Being a combatant does, so why not being a pacifist?
And here's the kicker, pacifists in books and such don't spend days and days working on a character only to have it cut down by someone who just has to hit a macro or somesuch and poof, there goes a day's worth of time. Comparing stories and such to the actual game isn't very fair.
Adding a pacifist aspect to the system would not make it a 1 player game, since, of course, the system would be balanced to make it so that people could not abuse it by turning it on and off as they want. Combatants are still welcome to fight each other, but what does it matter if a few are restricted to Prime and out of combat? Really, no loss other than easy targets. From the sounds of responses, it boils down to "oh, if we can't slay them for xp then that's bad". Make PK on Prime /take/ xp from the attacker then. That still doesn't solve the problem of bringing along multiple people to slay a single person multiple times without ever getting vengeance status. Prime is supposed to be safe, right? It's not.
Shamarah2007-05-13 23:06:28
Prime isn't supposed to be safe. It's only supposed to be safe in comparison to the outer planes.
Zacc2007-05-13 23:07:45
QUOTE(Faylithe @ May 12 2007, 09:49 PM) 406738
That would include Achaea. Thanks for re-emphasizing that you're just a whiner that wants his way, consequences or experience of the entire community be damned, by continuing to post in this fashion, however.
You're more than welcome.
And yet, you've failed to justify just how I'm whining for my own way. Because people can't be slain (what's the term.. powned?) by griefers? Oh, ok.. yeah.. I guess you're right.. How wrong of me to request a way to sacrifice skills in return for protection. Like gosh.. it's so totally unfair to the rest of the game because I can't attack them and they can't attack me.. I also can't act against them in any way. Wow.. that's just so incredibly unfair to them. And yet, at current, they can slay me (or any other person who doesn't want to engage in combat) over and over without consequences (irony! see quote above!) or need for a reason.. That's fair, right? Yeah.. that's fair. Riiight..
Zacc2007-05-13 23:10:34
QUOTE(Denust @ May 12 2007, 09:33 PM) 406734
OMG!!! Like Imperian??? I smell EPIC FAIL. I mean, seriously, don't we have enough problem with the occasional novice walking around with Innocence into enemy territory and preaching (yelling or speaking) what would get a non-novice killed? (ex. Celestian novice walking into Mag and yelling about how the taint is wrong and Light is good, etc. etc.) That's annoying to the org and would normally have you enemied (and in the case of this example crucified, fossilized, swallowed up in a chasm, beheaded, or possibly executed and hung at the gates.) And you want to give that kind of power to NON-NOVICES? People who obviously know what they're doing?
EDIT: Oh, and to add to that aforementioned methods of death: sacrificed to the Lords and Lady of Nil.
Eh, not necessarily. You can find people who go manual, just they're never really noted as the best fighters. You can do fairly well with aliased curing and stuff.
EDIT: Oh, and to add to that aforementioned methods of death: sacrificed to the Lords and Lady of Nil.
Eh, not necessarily. You can find people who go manual, just they're never really noted as the best fighters. You can do fairly well with aliased curing and stuff.
Did you not see the addition where Grace is removed in enemy territory? Novices and non-novices can be enemied to an org as it is.
Zacc2007-05-13 23:12:49
QUOTE(Krellan @ May 12 2007, 09:25 PM) 406730
lusternia is based around conflict. or go find somewhere else and be a pacifist
Alright, so I get to slay novices now since they're easy targets and aren't adept at combat? Ok, sure. I can do that. Afterall, Lusternia is all about PK. Yet, oddly enough, there was a somewhat pacifist god in the game.. Shocking.
Shamarah2007-05-13 23:25:45
Furien2007-05-13 23:29:25
'Conflict' doesn't necessarily mean bloodshed in violence, mind you.
Unknown2007-05-13 23:37:04
QUOTE(Zacc @ May 13 2007, 07:07 PM) 407161
Like gosh.. it's so totally unfair to the rest of the game because I can't attack them and they can't attack me.. I also can't act against them in any way.
Stripping earwort acts against the entire playerbase interested in combat.
Really, what's the harm in making harvesting aggressive? Would prevent Celest from easily harvesting earwort, but I thought the herb layout was designed to do just that?
Zacc2007-05-13 23:41:49
QUOTE(Salvation @ May 12 2007, 08:07 PM) 406683
To be fair, no tradeskill relies on any non-Prime plane. Sure, Sparkleberry and Earwort are a large source of income for herbalists, but herbalists can make a large enough profit by sticking to Prime alone. Of the thousands of gold I spend regularly on herbs, a very small portion of those are Outer-Plane-Herbs.
But you're not the only one purchasing herbs. Certain people purchase sparkleberry by the loads, providing income to combatants who patrol Astral and remove anyone they don't like and those who aren't attacked by those combatants. Why should they have sole access to the rarest, and hardest to obtain herbs? To fully use a tradeskill you have to be a certain class, level, race, etc? No, that's just wrong. Tradeskills should not be influenced by combat no matter the rewards from those tradeskills. Though, it's really only two tradeskills I can think of: poisons and herbs. One can be done by obtaining corpses others slay.. the other skill has to be done soley by the person with the skill.
And then you have the issues where person A tries to kill you because you're harvesting and they don't want you to.. they slay you and harvest all the herbs to the minimum or 0 before you can come back and continue harvesting. If Grace is removed, then they'd simply slay you again. So what it comes down to is you can't use the near trans ability in a tradeskill unless you're fairly adept at surviving in continual combat (try harvesting and defending/healing at the same time.. you'll find it extremely difficult when you're off balance all the time). So, it's a given that fighting is going to be needed in order to harvest because you have to defeat the attacker before you can even begin harvesting.. and even if you could manage to sit there and harvest and defend/heal at the same time.. you'd spend more in curing than you would in the herbs harvested. So really, a tradeskill should have nothing to do with combat at all.
Zacc2007-05-13 23:52:36
QUOTE(Salvation @ May 13 2007, 07:37 PM) 407172
Stripping earwort acts against the entire playerbase interested in combat.
Really, what's the harm in making harvesting aggressive? Would prevent Celest from easily harvesting earwort, but I thought the herb layout was designed to do just that?
Really, what's the harm in making harvesting aggressive? Would prevent Celest from easily harvesting earwort, but I thought the herb layout was designed to do just that?
Hence the reason why noncombatants should have protection, and with that harvesting below 1 made an aggressive action.
The whole issue isn't about earwort, as Zacc demonstrated IG. Any herb can be stripped. If he wanted to, he could control the mountain or sea herbs.. it's that easy. Regardless, the point of why earwort has not been taken care of has not been addressed. It seems to have been pushed to the side, because there really is no answer for it. If the majority of the game is upset about it, roughly one fourth of the game has the ability to Guard and Growth the herbs.. There really is no excuse for complaining about stripped herbs when there are means to protect them.
And here's something that no one has mentioned yet.. Some herbs grow in areas with hostile creatures (sabre-toothed cats for example). At current, harvesting can be done while shielded. If harvesting is made aggressive, then shielding would not be an option (unless you'd want to harvest a /single/ herb every 5+ seconds).
Stripping the herbs should be aggressive, not harvesting itself.
I suppose harvesting should be an auto declare on all players too, that way strip harvesters can't hide behind the Avenger system.
Making harvesting an aggressive action just isn't going to happen. It's ridiculous and makes little sense. Now strip harvesting (harvesting to 0) makes more sense as being aggressive.. but still, there's always going to be issues (see Avenger system farming).
Gwylifar2007-05-14 00:24:12
QUOTE(Salvation @ May 12 2007, 08:07 PM) 406683
To be fair, no tradeskill relies on any non-Prime plane. Sure, Sparkleberry and Earwort are a large source of income for herbalists, but herbalists can make a large enough profit by sticking to Prime alone. Of the thousands of gold I spend regularly on herbs, a very small portion of those are Outer-Plane-Herbs.
All the most-purchased poisons are off-Prime (and most of the rest are Glomdoring-only which is even worse). Being a prime-only poisonist would be pretty futile, far more than being a prime-only herbalist.
Simimi2007-05-14 00:53:39
I am mostly a pacifist, except when I am bored. I'm not a pacifist because I think voilence is lame, I'm a pacifist because I can't fight. Once I learn to fight, I'll prolly fight some.
If yo make it known you are a pacifist and stick to that roleplay, people generally (This includes people like Daevos/Ixion/Revan/Forren/Thoros/Amaru etcetcetc ad infinitum) will leave you be. They may not like you in their space and will run in and threaten you, or hit you with a few afflicts as a way of saying GTFO! but generally, they don't just waltz in and kill you.
I totally did that... and the death was totally worth it, I also recall dieng a few times for flaming a letter to the megalith... good times, good times.
My point, Zacc, is that if you do not provide a reason for people to hunt you as a pacifist, you should have a pretty easy going life. Just take a step back, and consider your roleplay in the grander scheme of the world. Make a few adjustments, and I think you should not have an issue. Dun give up.
Love,mimi
If yo make it known you are a pacifist and stick to that roleplay, people generally (This includes people like Daevos/Ixion/Revan/Forren/Thoros/Amaru etcetcetc ad infinitum) will leave you be. They may not like you in their space and will run in and threaten you, or hit you with a few afflicts as a way of saying GTFO! but generally, they don't just waltz in and kill you.
QUOTE
(ex. Celestian novice walking into Mag and yelling about how the taint is wrong and Light is good, etc. etc.)
I totally did that... and the death was totally worth it, I also recall dieng a few times for flaming a letter to the megalith... good times, good times.
My point, Zacc, is that if you do not provide a reason for people to hunt you as a pacifist, you should have a pretty easy going life. Just take a step back, and consider your roleplay in the grander scheme of the world. Make a few adjustments, and I think you should not have an issue. Dun give up.
Love,mimi
Ildaudid2007-05-14 01:22:34
QUOTE
Zacc is more than willing to forget all combatant skills to become a protected pacifist.. he's already hinted at it IG.. but he's not going to sit there and be slain over and over simply because he's easy xp. Though, he doesn't fight back when attacked, which says quite a bit about him.
This coming from someone who I saw get vengeanced more than once during that event? He doesn't fight back? He doesn't attack? Ok you have to stop before I need to get some hipwaders the BS is getting deep in here.
Krellan2007-05-14 01:41:28
QUOTE(Ildaudid @ May 13 2007, 08:22 PM) 407210
This coming from someone who I saw get vengeanced more than once during that event? He doesn't fight back? He doesn't attack? Ok you have to stop before I need to get some hipwaders the BS is getting deep in here.
@Simimi Everyone knows Zacc says he's a pacifist and that whole story. Everyone generally treats -real- pacifists like that. Xiran almost never gets jumped in faethorn or anywhere, maybe once or twice she was cause of an angry wyrdo don't remember which, but there's only a few who are ever willing to jump non combatants from Glomdoring. No one leaves Zacc along cause he strips whatever herbs he wants, he's hypocritical where he complains about stripped herbs and then strips other herbs, he tries to claim herbs and still somehow believes that they are his herbs. if'd he just and stop stripharvesting herbs, a lot of people would eventually start to leave him alone and eventually because things don't just happen overnight.
Clise2007-05-14 01:45:00
Example of a successful pacifist? Ialie I think