Unknown2007-05-15 17:59:12
QUOTE(Ashteru @ May 15 2007, 04:57 AM) 407921
It's really easy, you know, both for Illithoids and Kephera. If you check each race's picture, you see them wearing leatherarmour and shortswords.
Back when the first racepics were shown, every race had a class that was in the game/is going to be added to the game. (For example, Shadowdancer Mugwump/Trill Guardian from Hallifax)
So, this leads to the conclussion (since bards don't use swords), that there's going to be added a stealth-archtype-thingy, when is not to say, but it will be.
EDIT: Furrikin would lead to stealth-ish too. Only ones I can't explain are Aslaran and Loboshigaru.
Back when the first racepics were shown, every race had a class that was in the game/is going to be added to the game. (For example, Shadowdancer Mugwump/Trill Guardian from Hallifax)
So, this leads to the conclussion (since bards don't use swords), that there's going to be added a stealth-archtype-thingy, when is not to say, but it will be.
EDIT: Furrikin would lead to stealth-ish too. Only ones I can't explain are Aslaran and Loboshigaru.
Lobo druid maybe? Looks like a cudgel to me. But the current stats make Lobo better warriors than anything with high CON and decent STR. Definitely not the best mage, but I can't really say they wouldn't be passable in combat (partly because I utterly fail at combat.)
Tsakar2007-05-16 00:29:35
Personally I think that Lobo monk looks like it might actually be a decent combination, to take a glance at their statistics compared to an illithoid:
----
LOBOSHIGARU STATISTICS:
Strength : 14 Dexterity : 15 Constitution: 16
Intelligence: 10 Charisma : 11 Size : 13
ADVANTAGES:
o Have racial language, Loboshigaru.
o Have level 3 health regeneration.
o Have level 1 resistance to fire.
o Have level 1 resistance to cold.
o Have level 1 resistance to poison damage.
DISADVANTAGES:
o Have a level 2 susceptiblity to magic.
----
ILLITHOID STATISTICS:
Strength : 11 Dexterity : 15 Constitution: 15
Intelligence: 13 Charisma : 7 Size : 10
ADVANTAGES:
o Can psychially understand any spoken language.
o Regeneration while underground, level 2
o Have a level 2 resistance to psychic damage.
o MINDSENSE: Can sense others in the immediate area.
o Inner Worm: A unique racial ability. All illithoid contain an
inner worm through which they drain the psychic residue from
corpses, artificially inflating their maximum ego. They may
ILLDRAIN corpses to inflate their ego, which deteriorates to
its original levels over time at a rate of 1 max ego per
minute. Their ego may be inflated 50 ego per level of the
illithoid player.
DISADVANTAGES:
o Are susceptible to magic, level 2.
----
they have slightly more con, same dex, higher charisma for influencing and such (which is based on charisma not ego itself), level 3 health regen anywhere, and assuming strength plays a strong role which would make sense with martial arts and weapons, even if not nearly as much as dex, better that too, for the same susceptibility. Granted of course that their intelligence isn't the greatest, and that could prove moot or a big disadvantage depending on how monks turn out.
----
LOBOSHIGARU STATISTICS:
Strength : 14 Dexterity : 15 Constitution: 16
Intelligence: 10 Charisma : 11 Size : 13
ADVANTAGES:
o Have racial language, Loboshigaru.
o Have level 3 health regeneration.
o Have level 1 resistance to fire.
o Have level 1 resistance to cold.
o Have level 1 resistance to poison damage.
DISADVANTAGES:
o Have a level 2 susceptiblity to magic.
----
ILLITHOID STATISTICS:
Strength : 11 Dexterity : 15 Constitution: 15
Intelligence: 13 Charisma : 7 Size : 10
ADVANTAGES:
o Can psychially understand any spoken language.
o Regeneration while underground, level 2
o Have a level 2 resistance to psychic damage.
o MINDSENSE: Can sense others in the immediate area.
o Inner Worm: A unique racial ability. All illithoid contain an
inner worm through which they drain the psychic residue from
corpses, artificially inflating their maximum ego. They may
ILLDRAIN corpses to inflate their ego, which deteriorates to
its original levels over time at a rate of 1 max ego per
minute. Their ego may be inflated 50 ego per level of the
illithoid player.
DISADVANTAGES:
o Are susceptible to magic, level 2.
----
they have slightly more con, same dex, higher charisma for influencing and such (which is based on charisma not ego itself), level 3 health regen anywhere, and assuming strength plays a strong role which would make sense with martial arts and weapons, even if not nearly as much as dex, better that too, for the same susceptibility. Granted of course that their intelligence isn't the greatest, and that could prove moot or a big disadvantage depending on how monks turn out.
Shamarah2007-05-16 00:33:54
Faeling monks anyone? Hai2u 18 dex + level 3 balance bonus.
Assuming dex is going to be >>> str for monks, obviously.
Assuming dex is going to be >>> str for monks, obviously.
Unknown2007-05-16 00:48:23
QUOTE(Shamarah @ May 16 2007, 12:33 AM) 408194
Faeling monks anyone? Hai2u 18 dex + level 3 balance bonus.
Assuming dex is going to be >>> str for monks, obviously.
Assuming dex is going to be >>> str for monks, obviously.
Acrobatics offers little in the way of tankiness, unless you use Avoid. A faeling monk, even with his stupidly high dexterity, fast balance, and sip bonus will most likely be weak as a kitten. Also, I doubt the Dexterity:Strength ratio will be anything like it is for warriors with Strength:Dexterity. They'll probably have to be more balanced simply because of the presence of these fast and agile races.
Unknown2007-05-16 05:22:36
QUOTE(tsakar @ May 15 2007, 05:29 PM) 408191
Personally I think that Lobo monk looks like it might actually be a decent combination, to take a glance at their statistics compared to an illithoid:
they have slightly more con, same dex, higher charisma for influencing and such (which is based on charisma not ego itself), level 3 health regen anywhere, and assuming strength plays a strong role which would make sense with martial arts and weapons, even if not nearly as much as dex, better that too, for the same susceptibility. Granted of course that their intelligence isn't the greatest, and that could prove moot or a big disadvantage depending on how monks turn out.
they have slightly more con, same dex, higher charisma for influencing and such (which is based on charisma not ego itself), level 3 health regen anywhere, and assuming strength plays a strong role which would make sense with martial arts and weapons, even if not nearly as much as dex, better that too, for the same susceptibility. Granted of course that their intelligence isn't the greatest, and that could prove moot or a big disadvantage depending on how monks turn out.
10 INT isn't horribly bad, but it's certainly not good for a mage guild. (540 staffcast. But it's an RP choice and I stand by it.) And thankfully Telepathy isn't like it was in the other IRE games, otherwise 10 INT would have you locked and utterly destroyed by high INT monks. The regen for both races is negligible in PvP, (level 3 regen for Denust is ~8.5% max HP a tic, don't know level 2) though it will help for bashing. Though also, I think the history of Tosha monastery merits a Loboshigaru spec, though I'm not going to be one to jump on the bandwagon and switch from Aquamancer (no RP reason to and no OOC reason to). Hell, Tosha Monastery was the one unifying concept behind The Pack, and is as far as I know the only real place where Loboshigaru have strong heritage. Some food for thought there, though I'd really love to see some love for Lobos if the Admins decide to do a racial overhaul on the Illthoids/Kephera (not in the near future, I know. ).
Ashteru2007-05-16 17:32:49
QUOTE(Ashteru @ May 15 2007, 11:57 AM) 407921
It's really easy, you know, both for Illithoids and Kephera. If you check each race's picture, you see them wearing leatherarmour and shortswords.
Back when the first racepics were shown, every race had a class that was in the game/is going to be added to the game. (For example, Shadowdancer Mugwump/Trill Guardian from Hallifax)
So, this leads to the conclussion (since bards don't use swords), that there's going to be added a stealth-archtype-thingy, when is not to say, but it will be.
EDIT: Furrikin would lead to stealth-ish too. Only ones I can't explain are Aslaran and Loboshigaru.
Back when the first racepics were shown, every race had a class that was in the game/is going to be added to the game. (For example, Shadowdancer Mugwump/Trill Guardian from Hallifax)
So, this leads to the conclussion (since bards don't use swords), that there's going to be added a stealth-archtype-thingy, when is not to say, but it will be.
EDIT: Furrikin would lead to stealth-ish too. Only ones I can't explain are Aslaran and Loboshigaru.
Mwahahahaha. I don't want to say I told you.
But I did. I pre-emptively knew about Monks. 8)
Daganev2007-05-16 17:50:54
Whats the rules about monks and armour?
I'm going to be sad if there is yet ANOTHER guild that I won't be selling armour to...
I'm going to be sad if there is yet ANOTHER guild that I won't be selling armour to...
Ildaudid2007-05-16 22:34:42
Illithoid's should be able to wear chain, and tuck a buckler shield in their armor (Imperian style) that way it leaves the hands free for the bo staff (which will be able to get a shield rune on it) this gives them a decent resistance
I think acrobatics/athletics should get merged with the main skill...... take a few good things from acrobatics, dodging, etc, combined with weathering and surge option, and mix it into katas somewhere. Since Acrobatics are completely bardic for now, and athletics are good but with leather/chain armor will need a boost. Just a thought though. It has to be really looked into tho, you dont want hyperactive, puissant surging monks
I think acrobatics/athletics should get merged with the main skill...... take a few good things from acrobatics, dodging, etc, combined with weathering and surge option, and mix it into katas somewhere. Since Acrobatics are completely bardic for now, and athletics are good but with leather/chain armor will need a boost. Just a thought though. It has to be really looked into tho, you dont want hyperactive, puissant surging monks
Vix2007-05-17 00:18:58
QUOTE(daganev @ May 16 2007, 12:50 PM) 408654
I'm going to be sad if there is yet ANOTHER guild that I won't be selling armour to...
At least you can sell them specialization weapons.
Ildaudid2007-05-17 00:38:58
QUOTE(Vix @ May 16 2007, 08:18 PM) 408807
At least you can sell them specialization weapons.
No they will probably be like staffs/cudgels/symbols where ya get it through a skill. It would be some bo stick with 360 500 290 stats or something. I don't think
Verithrax2007-05-17 01:18:47
If I can't design custom monk weapons, I'm going to be angry.
Unknown2007-05-17 02:43:28
Hmm...my illithoid char is a bard, so seeing higher charisma would definitely be a plus. Not too sure on monks...I've never been a fan of monk classes no matter what the game. Something about them just seems...meh. :S And "at night, while underground"? Why not just at night, period? They seemed to be physically hurt by the light during the Tumour episode, and calmed down by sunset. The illdrain is definitely a good bonus, though. Helps in a pinch when you're running out of ego. (which is critical for a bard.)
Yevah2007-05-17 08:18:12
Ascension + Shard of a Soulless God = Soulless Ascended God
Discuss.
Discuss.
Unknown2007-05-17 08:30:27
QUOTE(Rahab @ May 17 2007, 02:43 AM) 408858
And "at night, while underground"? Why not just at night, period? They seemed to be physically hurt by the light during the Tumour episode, and calmed down by sunset.
Spend your entire life underground and then tell me how much you like the sun.
Making them regenerate constantly at night doesn't make too much sense: they live underground, they come from underground, they are attuned to being underground. Up until recently, they had no concept of day and night: how would night suddenly be a boon to them?
QUOTE(Yevah @ May 17 2007, 08:18 AM) 408927
Ascension + Shard of a Soulless God = Soulless Ascended God
Discuss.
Discuss.
To put it bluntly, Morgfyre's little pastime of consuming other Gods would have nothing on a Soulless. I could easily see the Soulless Ascended patroning Magnagora and seeking to consume all other cities before turning on Magnagora.
Granted, it would be wise not to let on that you are planning on eating Magnagora if you want them to support you, but...
Gwylifar2007-05-17 15:30:13
QUOTE(Yevah @ May 17 2007, 04:18 AM) 408927
Ascension + Shard of a Soulless God = Soulless Ascended God
Discuss.
Discuss.
Ascended God < Elder God
therefore
Ascended Soulless < Original Soulless
On the other hand, Ascended Soulless would not be trapped behind any Great Seals. (Though it's hard to imagine why Avechna would even let any soulless ascend in the first place.)
Lysandus2007-05-17 15:44:45
well, I'm more concerned in RP terms how an Illithoid can reincarnate since they don't posses souls, only souls???
Unknown2007-05-17 15:59:13
QUOTE(Gwylifar @ May 17 2007, 11:30 AM) 409016
Ascended God < Elder God
therefore
Ascended Soulless < Original Soulless
therefore
Ascended Soulless < Original Soulless
Has this really been established definitively? I'm not argueing the point, but I've never heard anyone other than forumgoers say that Ascended Gods (and for that matter, Vernal Gods), are weaker than Elders/Soulless.
Druken2007-05-17 16:05:50
The soulless aren't driven by thoughts or opinions. They have only one goal in mind, and that is to consume everything they can. If the theory posited by that discussion between the Fifth Circle is widely accepted as fact, life and death no longer exist.
The soulless need death to feel whole, so they do what they can to compensate for the absence of true destruction.
An Ascended God is a mortal life that has transcended mortality. The illithoids are still mortal. I don't think there would be any difference between a regular Ascended and a "soulless" ascended.
The soulless need death to feel whole, so they do what they can to compensate for the absence of true destruction.
An Ascended God is a mortal life that has transcended mortality. The illithoids are still mortal. I don't think there would be any difference between a regular Ascended and a "soulless" ascended.
Unknown2007-05-17 16:11:31
Maybe, Illith had consumed enough Divine essence to be 'souled'
Since the essence of the fallen Divine would not be destroyed, but still contained within Illith, it might be likely that the essence or souls of the devoured gods were fused together within Illith to form Illith's 'soul'. Perhaps it was not a perfect soul, which is why the Illthoids still desire to consume the basic essence of living things. But an imperfect soul would still be a soul.
QUOTE(Book of Dracnoris)
And they hunger and roar for blood, for the sparkling, glittering essence of the glorious thing called a soul.
QUOTE(Book of Orlachmar)
In other words, nothing is created and nothing destroyed...
The essence of the Grue was never destroyed, even though its physical body might have been....
Would the Soulless come and consume me, make me part of their own?
The essence of the Grue was never destroyed, even though its physical body might have been....
Would the Soulless come and consume me, make me part of their own?
Since the essence of the fallen Divine would not be destroyed, but still contained within Illith, it might be likely that the essence or souls of the devoured gods were fused together within Illith to form Illith's 'soul'. Perhaps it was not a perfect soul, which is why the Illthoids still desire to consume the basic essence of living things. But an imperfect soul would still be a soul.
Ildaudid2007-05-17 17:18:56
QUOTE(Rahab @ May 16 2007, 10:43 PM) 408858
Hmm...my illithoid char is a bard, so seeing higher charisma would definitely be a plus. Not too sure on monks...I've never been a fan of monk classes no matter what the game. Something about them just seems...meh. :S And "at night, while underground"? Why not just at night, period? They seemed to be physically hurt by the light during the Tumour episode, and calmed down by sunset. The illdrain is definitely a good bonus, though. Helps in a pinch when you're running out of ego. (which is critical for a bard.)
That was changed to underground (night doesn't matter anymore)
QUOTE(Lysandus @ May 17 2007, 11:44 AM) 409023
well, I'm more concerned in RP terms how an Illithoid can reincarnate since they don't posses souls, only souls???
Yeah, soulless should auto rezz and not be made to pray.