Monks

by Unknown

Back to Common Grounds.

Unknown2007-05-15 22:58:04
Just no kai chokes or even kai in general, I don't think Lusternia would appreciate the multitudes of team instakills which monks in other IRE games play a role in. For instance, kai enfeeble/absolve or cripple/vivisect, ad nauseam.

The archetype sounds cool though, and I'd be more than interested in being in that committee thing.

Edit: Oh right, I also forgot to mention kai choke, the raid stopper. Basically, raids went *raiders in* *kai choke x 100* *raiders or defenders dead*, no melee whatsoever, which is boring, heh. None of that too!
Verithrax2007-05-15 23:00:10
QUOTE(Tael Talnara @ May 15 2007, 07:51 PM) 408147
Oh, yes. We can just leave the guilds empty. No one will care.

Calm down, bards will have three to six months before monks come out.
Roark2007-05-15 23:07:45
QUOTE(B_a_L_i @ May 15 2007, 02:30 PM) 408023
The more content the better, imo.

Estarra, Roark, all of you - you get a bearhug.


Not from a tae'dae!! *crunch*
Malarious2007-05-15 23:12:00
I trust our lovable admin know what they are doing and probably have some knowledge on the other IRE muds. We hopefully wont see insta's all over the place because of monks. I wont expect monks to take psionics, think about it.. that would make them mages who tend to use psionics as all their activate attacks, although you can use balance with channels.. but come on psionics attacks and a combo in one barage? no.

The attacks will be customizable, perhaps wound based? Pressure points? There are alot of options so I dont think we should feel limited. The admin dont fail us (although some of us are unhappy about the kephera/illithoid commune city siding) and with the recent events do you expect that they will?

And to comment on what Fain said awhile back.. talk to your envoys! And in some cases talk to a envoy. I might be trying to get a suggestion in if someone has an open slot for tracking again. But if something is wrong with a guild I will bring it up with that envoy and if they agree we will see about getting it done. Contact me IG for envoy things, and when you speak envoy you can be OOC generally, since our job really is OOC imo.
Athalas2007-05-15 23:15:12
Drop kicks and chuck norris style round house kicks for the monks plz.
Aison2007-05-15 23:18:00
QUOTE(Cuber @ May 15 2007, 03:49 PM) 408144
Female Kephera? They'd suck as monks, don't you mean male?

But even so, just because both Lusternia and Achaea are going to have 1. Monks and 2. Bug people, it doesn't mean bug-people monks will be exactly the same in both games. On the contrary - I believe Lusternian monks will be as different from Achaean ones as are Lusternian warriors from their other-IRE equivalents (where being a warrior is boring, and PvP is simply a venomfest).
As for the third skill, I really hope Monks will receive something original - please no Psionics! Not only it wouldn't work very well for them (apart from Telekinesis for PvE), since Psionics are mostly active, but also it would be such a total rip-off from other IRE games, and that's something we want to avoid - right? Besides, activating Psionics requires entering an archway located at your org's respective Elemental plane, something which Communes do NOT have - so it's unlikely. A fully new skill here would be a great choice! I have no idea what though...

The secondary skill, however, could and probably will be Acrobatics. Fits the theme very well, useful from both a PvP and PvE point-of-view and... well, it just fits!
EDIT: Kephera Monk? Sucky combo if you ask me. Depending on how powerful DEX and STR will be for the archetype, the clear winners are either Faelings or Krokani (15 DEX, 16 STR!).


I meant female, but I just noticed their low dex. I still think they will make decent monks though.

As long as it's original, and as you said, I think it'll be better than what I'm thinking!

QUOTE(Verithrax @ May 15 2007, 03:49 PM) 408145
I highly doubt game mechanics for monks are going to be anywhere similar to Achaea monks. I do think Kephera will be considerably good as monks and severely tankier than most monks, but there's no reason to presume that they'll be like horkval monks in Achaea.

For people saying this is too soon: Monks will probably only come out roughly a year after bards did.


I think they won't actually put the class in for a while yet. We can just anticipate it.

The only thing I fear is that Kephera will be able to dominate the monk class (yet, I suppose that goes for any good combination of guild and race), and also just be a nuisance with tankiness, and that people will want to bash to Titan by going Kephera monk, transing the main bashing skill, and then having at it. Alike to Achaea, all a monk really needs is Virt Kaido and Trans Tekura, and then they can basically get Dragon in a relatively short amount of time.

I just hope it's not going to be like achaea.
Roark2007-05-15 23:18:22
QUOTE(Fain @ May 15 2007, 02:47 PM) 408035
Not that I foresee AK-47s, of course, but that was an example in the extreme to show a point.

This is correct. The AK-47 accuracy sucks. Therefore we are planning on M-16s and 30-06 sniper rifles for two of the four monk specialization weapons.
Daganev2007-05-15 23:19:05
ROARK! YOU'RE ALIVE!
Roark2007-05-15 23:25:38
For those that don't like Achaea's monks, I agree. Tekura was basically like this. First you learn to punch, kick, and throw. Then you learn a more powerful punch, kick, and throw. Then you learn a punch, kick, and throw that does even more damage. *yawn* My hope is to have a greater variety of moves and a totally different combat system.
Revan2007-05-15 23:27:37
I have my misgivings about Serenwilde helping balance the class. I think Sojiro's the only one on the committee who knows his behind from his face about combat balancing. I'd much rather have seen Celest on the committee. Ah well... don't screw up, Seren =/
Theomar2007-05-15 23:47:07
I think monk martial arts will be more akin to warriors, which will make it incredibly hardcore.

I have a feeling that Illithoids/Kephera will be the better monks.
Daganev2007-05-15 23:48:47
QUOTE(roark @ May 15 2007, 04:25 PM) 408168
For those that don't like Achaea's monks, I agree. Tekura was basically like this. First you learn to punch, kick, and throw. Then you learn a more powerful punch, kick, and throw. Then you learn a punch, kick, and throw that does even more damage. *yawn* My hope is to have a greater variety of moves and a totally different combat system.


I doubt its going to happen, but it would be nice to see something where combos exist that even the designers don't quite know about yet. I.e. an open ended combo system where different guilds can "hide" thier secret combos. (not that that would ever work in this community, but still)
Krellan2007-05-15 23:55:42
hrm well with all the illdrain stuff and mental things I could see monk classes with psionics as an option but the only specialization possible being telekinetics or if they come out with something new. (since most TK users don't really use active abilities but more locked ones)

pfffffffff and Sojiro sucks!!! He's so lazy! You could take him down with a spamful of bellypoke emotes.
Shamarah2007-05-16 00:05:28
It seems rather silly to have the "monk committee" be ONLY in Serenwilde. If the profession is going to go to all the cities/communes eventually, shouldn't everyone get a say in it instead of only Serenwilde?
Revan2007-05-16 00:06:36
QUOTE(Shamarah @ May 15 2007, 05:05 PM) 408179
It seems rather silly to have the "monk committee" be ONLY in Serenwilde. If the profession is going to go to all the cities/communes eventually, shouldn't everyone get a say in it instead of only Serenwilde?

QFT
Theomar2007-05-16 00:08:06
I personally think that it could work like this:

You learn the basic punch/kick. You can punch up to two times. You soon learn how to chain effects to a punch or a kick, so that your punch can hit a pressure point and pop a nerve, rendering that arm/leg/side useless, etc.

Now, obviously the instakill would be the 5 Point Exploding Heart technique.

Also, I had an idea for creating your own attacks: Basically, you customize it to look like
QUOTE
You spin to the side and lash out with a powerful side kick, drop to the ground, and launch yourself upwards, uppercutting in the process.
Then, you say which balance it'll use (One arm/Leg, in this case). And then you choose what effects it'll do. This incarnation of my idea is incredibly prone to abusability, so there could be safeguards such as your suggestion gets sent to a random admin that is on at the time, who then double checks it to make sure you aren't trying to do four kicks on one balance, for instance. They'll then assign the proper values to it, to get the damage modified correctly, and okay it for use.

You could also do some cool things, such as incorporating nice little things from you city/commune/guild, such as:
QUOTE
Darting forward, you quickly swing your leg up and bring it down upon 's head, emulating the axes of the ur'Guard slashing through skin and bone.


It'd require a lot more admin work than warriors, but it'd be an extremely awesome incarnation of the monk class.
Shamarah2007-05-16 00:12:48
The whole thing is cool and I'm quite pumped for a new archetype, but...

It also annoys me a tad that the admin sprung this on us: "Lol, so we released this area with a whole ton of quests and stuff and we're going to give the org that managed to get the quests first a new archetype out of the blue despite the fact that we never gave the players any indication at all that whoever completed the quests first would get a new archetype." I daresay many of us would have paid considerably more attention to the quests if we knew we'd be getting more out of them than some gold, experience, and an honors line.
Furien2007-05-16 00:14:48
I helped work on that quest for some 24 hours and we get MONKS? ohmy.gif

Dear LORD.

I'm finding it hard to resist leaving Bard Champion, now.

I think that the Illithoid/Kephera mentioned to those helping them there would be a reward given.

Edit: Yeah, if there's Kai, NO DAMN CHOKES. Ugh. Almost all ranged Combat in Achaea is based around Meteors or Chokes, and you need fairly high Survival to even try and resist chokes. Not to mention that an artied up person can take 2/3 of your health with a single choke. sad.gif

And..I know combat balance, too! I think.
Daganev2007-05-16 00:17:44
QUOTE(Shamarah @ May 15 2007, 05:12 PM) 408183
The whole thing is cool and I'm quite pumped for a new archetype, but...

It also annoys me a tad that the admin sprung this on us: "Lol, so we released this area with a whole ton of quests and stuff and we're going to give the org that managed to get the quests first a new archetype out of the blue despite the fact that we never gave the players any indication at all that whoever completed the quests first would get a new archetype." I daresay many of us would have paid considerably more attention to the quests if we knew we'd be getting more out of them than some gold, experience, and an honors line.



DUDE! Thats the whole point! Suck it up. You sound like a kid telling his teacher that he would have actually studied for the exams if he knew it was going to be worth so many points.
Arix2007-05-16 00:18:25
I wish I was tanky enough to do the damn Undervault quests