Hunting with Kephera

by Unknown

Back to Survival Guide.

Krellan2007-05-22 19:22:54
QUOTE(Damadreas @ May 22 2007, 09:09 AM) 410729
That being said.. gotta play to the numbers here and say if you want to level quickly, human will always be the best. Which is where I disagree with some saying that if you're thinking human go human later. It's just as easy to go human as a neutral choice and if you decide on another race later switch once you've more experience. Sure, statistically human becomes really good at higher levels.. but if you're a human all the way it'll at least be easier/less experience to get to that point before deciding if it's for you permanently.


i'm going to have to disagree here. Yes, you'll need to kill less amount of creatures, no it won't necessarily be easier or faster. What really matters is speed. Take two characters, a human and a mugwump. any non warrior class (basically attack based off equilibrium). With the difference in intelligence, a mugwump will generally kill say a gorgog with one less attack than a human. Humans have a level 2 experience gain bonus. Not sure what that is, but let's call it 20%. we'll also have to assume no criticals to illustrate the point. Now then, i'll go with moondancers since I know their attacks better. But it'll take 7 moonbursts for a mugwump to kkill a gorgog and say 8 for a 12 intelligence human to kill one. For every gorgog the human kills, it counts as 1.2 gorgogs. a mugwump kills with a 1 gorgog being worth 1 gorgog ratio, I'm not sure of the recovery times but a mugwump generally gets 3 or 4 attacks to a humans 2 or 3. we'll just pick the slower one. a mugwump will get 4 attacks in the same amount of time it takes a human to get 3. so in 28 attacks a mugwump gets 4 gorgogs while a human would only get 21 attacks and and not quite kill 3. With each kill the human gets they get an extra .2 of another gorgog worth of experience so that brings them up to 3.6 gorgogs (if we round the not quite three to three) while the mugwump still gets 4 gorgogs killed and more experience in the same amount of time. Course this only works assuming the mugwump doesn't have to run from crazy fire damage, but it doesn't have to be gorgogs, they were just an example off the top of my head.
Ashteru2007-05-22 19:25:05
QUOTE(Krellan @ May 22 2007, 07:22 PM) 410858
i'm going to have to disagree here. Yes, you'll need to kill less amount of creatures, no it won't necessarily be easier or faster. What really matters is speed. Take two characters, a human and a mugwump. any non warrior class (basically attack based off equilibrium). With the difference in intelligence, a mugwump will generally kill say a gorgog with one less attack than a human. Humans have a level 2 experience gain bonus. Not sure what that is, but let's call it 20%. we'll also have to assume no criticals to illustrate the point. Now then, i'll go with moondancers since I know their attacks better. But it'll take 7 moonbursts for a mugwump to kkill a gorgog and say 8 for a 12 intelligence human to kill one. For every gorgog the human kills, it counts as 1.2 gorgogs. a mugwump kills with a 1 gorgog being worth 1 gorgog ratio, I'm not sure of the recovery times but a mugwump generally gets 3 or 4 attacks to a humans 2 or 3. we'll just pick the slower one. a mugwump will get 4 attacks in the same amount of time it takes a human to get 3. so in 28 attacks a mugwump gets 4 gorgogs while a human would only get 21 attacks and and not quite kill 3. With each kill the human gets they get an extra .2 of another gorgog worth of experience so that brings them up to 3.6 gorgogs (if we round the not quite three to three) while the mugwump still gets 4 gorgogs killed and more experience in the same amount of time. Course this only works assuming the mugwump doesn't have to run from crazy fire damage, but it doesn't have to be gorgogs, they were just an example off the top of my head.

At the point a Mugwump can bash gorgogs, he'll get crits. tongue.gif
Unknown2007-05-22 19:25:10
Math sad.gif
Ildaudid2007-05-22 21:02:10
QUOTE(Damadreas @ May 22 2007, 02:32 PM) 410844
Oh, I understand that. I'm just saying if we're going to further weaken them or change them for balancing issues it needs to be a give and take, not just a take.


What in the world do you want? The are insane tanks as is right now, they need to be weakened.

QUOTE
Don't muss with Kephera unless adding strength... I couldn't take it... they are great bashers, but until Monks come out, males suck at all archtypes, and females are 'decent as guardian/wiccan and mage/druid' and just 'can't kill me' tanks as warriors. I'd rather be able to kill then be this tanky, and if I didn't love being a kephera, I'd be merian right now... or a human, or something...


Umm Thoros is not a monk, he is a cosmic and he is a male kephera, and he can take out 75 guards in one session online (not even Ashteru - the king of tae'daes does that). I think you could take having a disadvantage. And actually I think Thoros is on a campaign to continue destroying guards until everyone sees how insane they (kephera with no disadvantages) are. If I remember right, Thoros got hit for 30-40 damage per hit by guards. He said he barely had to sip.

So if they get a downgrade like they should, deal with it. Until then, know that you too can be ubertanks, go test your resistance and see how much damage you are being hit for. Hell I should go Kephera for now too. I would like to clean out all of Southguards cavaliers and archons. smile.gif
Unknown2007-05-22 22:56:10
I didn't mean to say that having 19 dex helped my attacks.. it was purely a *gleeeee* look at me i have a high dex stat! tongue.gif

As for mechanics and Kephera, I would have to agree that perhaps a little knock down in terms of advantages could be taken.. i think the stats are already horrid enough, so change the actual disadvantages.. for instance maybe make them take double damage in water since they are bugs (and gods know that all bugs have trouble in water) just ideas like these.

I also would agree that we should wait on changing the race until after monk is released, that was we can be sure that we aren't damaging what they are truly meant for.. but for sure, I think we are going to need to change something... the low damage we take is just insane... i love it, but it's insane.
Furien2007-05-23 14:24:19
54/46 robes. Elasticity (Bard). Strongfavour.

4230h, 4073m, 4384e, 10p, 19724en, 18804w exk-sq e

The bank of a large pond of boiling blood.
The shadowy outline of a twisted forest casts a dark gloom here. A floating urn
is here, spilling acidic blood.
You can see no further.
4230h, 4073m, 4384e, 10p, 19724en, 18804w exk-
Acidic blood spilling from its brim, a mysterious urn floats in from the east.
4230h, 4073m, 4384e, 10p, 19724en, 18804w exk-
A floating urn sloshes acidic blood upon your head, causing patches of skin to
blister and flesh to slough off your bone in an oozing mess.
You twist aside, deflecting part of the attack.
3420h, 4073m, 4384e, 10p, 19724en, 18804w exk-play minorsecond urn

You play a minor second on the Argentine Lyre of Trialante and direct the
disharmonic notes towards a floating urn.
Blood trickles out of a floating urn's ears and from the corners of his eyes.
You have scored a CRITICAL hit!
3420h, 4033m, 4344e, 10p, 19719en, 18779w xk-
Wavering translucent lights flicker silently in the distant space.
3420h, 4033m, 4344e, 10p, 19719en, 18779w xk-
A floating urn sloshes acidic blood upon your head, causing patches of skin to
blister and flesh to slough off your bone in an oozing mess.
2320h, 4033m, 4344e, 10p, 19719en, 18779w xk-sip health

You take a drink from a beryl vial.
The potion heals and soothes you.
2925h, 4033m, 4344e, 10p, 19719en, 18779w xk-
You have recovered equilibrium.
3140h, 4108m, 4419e, 10p, 19729en, 18793w exk-play minorsecond urn

You play a minor second on the Argentine Lyre of Trialante and direct the
disharmonic notes towards a floating urn.
Blood trickles out of a floating urn's ears and from the corners of his eyes.
3140h, 4068m, 4379e, 10p, 19714en, 18768w xk-
A floating urn flies quickly towards you and crashes into your head, sending you
stumbling backwards.
2736h, 4068m, 4379e, 10p, 19714en, 18768w xk-
You bleed 7 health.
2729h, 4068m, 4379e, 10p, 19714en, 18774w xk-play minorsecond urn

You have recovered equilibrium.
You may drink another health, mana, or bromide potion.
2729h, 4068m, 4379e, 10p, 19714en, 18774w exk-
You play a minor second on the Argentine Lyre of Trialante and direct the
disharmonic notes towards a floating urn.
Blood trickles out of a floating urn's ears and from the corners of his eyes.
A floating urn screams and dies, as his eyes fly out of their sockets and blood
splurts out of his ears.
You have slain a floating urn.
Many golden sovereigns spill from the corpse.
2729h, 4028m, 4339e, 10p, 19699en, 18749w xk-play minorsecond urn


That said, unlike Achaea, almost everything here has some alternate non-physical attack. It can't be a repeat of the Horkval situation.
Ildaudid2007-05-23 14:32:48
Proof a coat and a cape, as is you seem to take 800, to my 2000 in fullplate.
Furien2007-05-23 14:34:00
They were proofed. I got all but Magic proofing.
Ashteru2007-05-23 15:50:19
So you are basically saying that one of the few Astralmobs who does nearly no physical can hurt you? tongue.gif
Go bash fesixes, bulls, scorpions, mitrans or abhorrences, all of those seem to mostly do physical.
(And get rid of my urns, I loves 'em.)
Unknown2007-05-23 19:38:51
Wait, it takes a bard FOUR hits to kill an Urn?

Nightkiss is too weak sad.gif
Krellan2007-05-23 20:06:38
QUOTE(Salvation @ May 23 2007, 02:38 PM) 411176
Wait, it takes a bard FOUR hits to kill an Urn?

Nightkiss is too weak sad.gif


Moonburst is too weak sad.gif sad.gif
Nerra2007-06-04 12:36:38
Reduce Kephera to Lvl 2 cut/Blunt
Add: Weakness to magic 1
Add: Weakness to cold, 2 (Bugs die in winter)
Add: 1 strength to female, 2 to male

Oh, if possible, reduce their clotting effeciency or incease the amount of deepwounds they take (soft squishy innards)
Unknown2007-06-07 00:48:47
Seeing as I've tested Kephera to the max, yes, they are the best hunting race in-game currently. As a Kephera with 50/56 robes I am able to tank 20+ guards (archons) with no buffs, and 30+ guards (archons) depending on buffs that day.
Unknown2007-06-07 01:18:32
QUOTE(Nerra @ Jun 4 2007, 12:36 PM) 414724
Reduce Kephera to Lvl 2 cut/Blunt
Add: Weakness to magic 1
Add: Weakness to cold, 2 (Bugs die in winter)
Add: 1 strength to female, 2 to male

Oh, if possible, reduce their clotting effeciency or incease the amount of deepwounds they take (soft squishy innards)


Change the Kephera advantages/disadvantages to this will be best for less OPness and becoming more balanced, in my opinion:

Advantages:
-Give kephera an exoskeleton with stats weighing 60/60 armour, thus allowing them to take less damage -and- protect against wounds, which will be much better than the already level 3 cutting/blunt resistance which protects against damage but no wounds.
-Then allow them to keep the other advantages they have.
Disadvantages:
-Weakness to poison, level 2. This makes perfect Rp sense, since the Illithoid quest revolves around needing to poison the kephera.
-Cannot wear armour/greatrobes.
Furien2007-06-07 01:24:24
No buffs?

As a Kephera Bard with every buff I can manage, I can't even tank 10-15 guards. Widowriders.
Xenthos2007-06-07 01:38:14
QUOTE(Furien @ Jun 6 2007, 09:24 PM) 415417
No buffs?

As a Kephera Bard with every buff I can manage, I can't even tank 10-15 guards. Widowriders.

As a note, there's about a 10-level difference between the two of you.
Unknown2007-06-07 03:09:14
Damn horkvals, they infect everything.

Never mind the fact that Shuruk's a horkval or anything....
Unknown2007-06-07 03:10:06
QUOTE(Furien @ Jun 7 2007, 01:24 AM) 415417
No buffs?

As a Kephera Bard with every buff I can manage, I can't even tank 10-15 guards. Widowriders.


I am Transcendent in every skill as well. Resilience and Magic help -alot-.
Unknown2007-06-07 08:29:21
To be honest, I've found my guard bashing easier as mugwump. As mugwump I can -kill- them, as kephera I can just survive them (unless you add in celerity I guess. But that power is awesome no matter what.)

Kephera are good tanks but I don't even use them for bashing. Human are far better for that as they give a level 2 exp boni. (or essence for me).

That said, I'd say wait a little with major kephera changes until monks come out. Sure, we've heard what will be important for a monk and what not, but things often tend to turn out differently in reality.
Rika2007-06-07 08:37:13
You are a demigod, though. For lower leveled people, it is usually better to be able to tank the bigger things.