Shiri2007-05-16 03:39:21
While the committee is remaining Divine and Seren only for various reasons including things like guild structure, all you other orgs get to give input on the way the skills will work.
Here is how we are starting off.
Skill 1:
Monk physical fighting things with katas. A longer explanation will follow below. It will specialise into four different weapon-styles, one for each organisation.
Skill 2:
EITHER
Psionics, specialising into a third skill called psychometabolism (this is exactly what it sounds like to you D&D players; mind over body, defensive skills like regeneration and whatnot).
OR
Acrobatics. We already have this. Obv.
Skill 3:
Celest and Seren: we haven't decided.
Magnagora and Glomdoring: EDIT: Because some people are utterly unable to read; the admin have decided on this, I can't say anything.
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The first skill will function basically like this (notes cribbed from Sarrasri):
* For monk attacks, they will have 4 limbs, one of which must stay on the ground, so 3 total attacking limbs. Each limb attacks independently with limb balance.
Example: In your left arm you could grapple someone to incapacitate him while you use your right arm and right leg to punch and kick someone else.
* The amount of limb balance you consume depends on how many limbs are off balance, with penalizations for using more limbs at one time. So if you use up all three limbs, the last two used will be slower than the first.
* There are kata forms, which are sets of attacks you want to fire at the same time, up to one for each free limb. In theory so far, any ka attack can be included in a form. Forms can also have modifications to it, such as a FAST modification or a STUN modification, depending on which skills you have to modify the forms. The point of forms is to string them together.
* You must select 2 or more forms to do in a row, though you can repeat a form. There is a speed bonus for each form that fires after the first form. They will go in half the time as the initial form.
* The upside to this is speed while the downside is that you cannot target multiple people and are stuck doing a form until it ends as well as not being able to easily change direction. There will probably be a verb to break a form but with a balance penalty. There are also limits to how much you can pack into a form series, possibly to be explained later.
* Currently it is 2 seconds out of forms for a limb attack with a +2 second penalty for each other limb off balance, so for the last attack, it would take 6 seconds. The supposed plan for forms is 4 seconds on the first and 2 seconds for each following form
* DEX will determine the limb wounding damage done. The would level of a body part will determine how much HP damage is done (in addition to STR). So more DEX means more wounding damage which means more HP damage. This makes monks good to compliment warriors for the obvious reasons. There are some things like how wounding and DEX play in that don't impact per round attacks.
Simply (Sojiro's summary):
3 attacks, the more attacks you throw out all at once, the slower the balance regain. You can use forms to alleviate that a bit, and flow from one in to another. And forms can be imbued with special effects of sorts.
Here is how we are starting off.
Skill 1:
Monk physical fighting things with katas. A longer explanation will follow below. It will specialise into four different weapon-styles, one for each organisation.
Skill 2:
EITHER
Psionics, specialising into a third skill called psychometabolism (this is exactly what it sounds like to you D&D players; mind over body, defensive skills like regeneration and whatnot).
OR
Acrobatics. We already have this. Obv.
Skill 3:
Celest and Seren: we haven't decided.
Magnagora and Glomdoring: EDIT: Because some people are utterly unable to read; the admin have decided on this, I can't say anything.
========
========
The first skill will function basically like this (notes cribbed from Sarrasri):
* For monk attacks, they will have 4 limbs, one of which must stay on the ground, so 3 total attacking limbs. Each limb attacks independently with limb balance.
Example: In your left arm you could grapple someone to incapacitate him while you use your right arm and right leg to punch and kick someone else.
* The amount of limb balance you consume depends on how many limbs are off balance, with penalizations for using more limbs at one time. So if you use up all three limbs, the last two used will be slower than the first.
* There are kata forms, which are sets of attacks you want to fire at the same time, up to one for each free limb. In theory so far, any ka attack can be included in a form. Forms can also have modifications to it, such as a FAST modification or a STUN modification, depending on which skills you have to modify the forms. The point of forms is to string them together.
* You must select 2 or more forms to do in a row, though you can repeat a form. There is a speed bonus for each form that fires after the first form. They will go in half the time as the initial form.
* The upside to this is speed while the downside is that you cannot target multiple people and are stuck doing a form until it ends as well as not being able to easily change direction. There will probably be a verb to break a form but with a balance penalty. There are also limits to how much you can pack into a form series, possibly to be explained later.
* Currently it is 2 seconds out of forms for a limb attack with a +2 second penalty for each other limb off balance, so for the last attack, it would take 6 seconds. The supposed plan for forms is 4 seconds on the first and 2 seconds for each following form
* DEX will determine the limb wounding damage done. The would level of a body part will determine how much HP damage is done (in addition to STR). So more DEX means more wounding damage which means more HP damage. This makes monks good to compliment warriors for the obvious reasons. There are some things like how wounding and DEX play in that don't impact per round attacks.
Simply (Sojiro's summary):
3 attacks, the more attacks you throw out all at once, the slower the balance regain. You can use forms to alleviate that a bit, and flow from one in to another. And forms can be imbued with special effects of sorts.
Furien2007-05-16 03:42:37
To expand because you completely ninja'd my almost-done post.
*A guild or two may end up with two-handed weapons. They will, however, still have Arm-Arm-Leg balance. Think kung fu staffs from the movies!
*The Illithoid and Kephera third skill will be different. Illithoids aren't really spiritual, but Kephera believe in the Reincarnations of their Queens. (We divide it based on the org they're allowed in- Seren/Celest, Glom/Mag.)
Edit: TO CLARIFY
Mag/Glomdoring get a spec.
Celest/Serenwilde gets a different spec.
The specific races hold no specific deal in it, aside from the fact the orgs are 'aligned' with them, so to speak.
*One idea we came up with is Meditation techniques of sorts. For KOTOR II fans, think Jedi Consular Force Forms.
*A guild or two may end up with two-handed weapons. They will, however, still have Arm-Arm-Leg balance. Think kung fu staffs from the movies!
*The Illithoid and Kephera third skill will be different. Illithoids aren't really spiritual, but Kephera believe in the Reincarnations of their Queens. (We divide it based on the org they're allowed in- Seren/Celest, Glom/Mag.)
Edit: TO CLARIFY
Mag/Glomdoring get a spec.
Celest/Serenwilde gets a different spec.
The specific races hold no specific deal in it, aside from the fact the orgs are 'aligned' with them, so to speak.
*One idea we came up with is Meditation techniques of sorts. For KOTOR II fans, think Jedi Consular Force Forms.
Unknown2007-05-16 03:48:04
I love the idea of a skillchoice that requires a certain race. Awesome.
Shiri2007-05-16 03:50:15
QUOTE(S.A.W. @ May 16 2007, 04:48 AM) 408345
I love the idea of a skillchoice that requires a certain race. Awesome.
Ali put that badly. Kephera = Celest + Seren. Illithoid = Magnagora + Glomdoring.
Unknown2007-05-16 03:51:52
QUOTE(Shiri @ May 15 2007, 08:50 PM) 408347
Ali put that badly. Kephera = Celest + Seren. Illithoid = Magnagora + Glomdoring.
Oh. Well meh. That would have been awesome.
Furien2007-05-16 03:52:55
Huh, I thought I worded it fine.
Daganev2007-05-16 03:57:38
Ok, now THIS makes me upset!
A Majority of Glomdoring want to allow Kephera in, and this post is going to completely change all that stuff.
Also, if the third skillset choisen for glom/mag is the one I think it is, I'm also not so happy.
Lastly, I'm even more dissapointed by this now hard coded glom/mag celest/seren alliance aspect, especially because of all the effort that went into making sure that Glom did not become close friends with Mag from the admin at the time. *hmph*
A Majority of Glomdoring want to allow Kephera in, and this post is going to completely change all that stuff.
Also, if the third skillset choisen for glom/mag is the one I think it is, I'm also not so happy.
Lastly, I'm even more dissapointed by this now hard coded glom/mag celest/seren alliance aspect, especially because of all the effort that went into making sure that Glom did not become close friends with Mag from the admin at the time. *hmph*
Unknown2007-05-16 03:58:57
noo... I wish I had credits to switch guilds. Though hopefully more weapons will mean more work for forgers.
Anyways I'm hoping no, but will monks deal afflictions randomly depending on the wound level like warriors?
Anyways I'm hoping no, but will monks deal afflictions randomly depending on the wound level like warriors?
Erylan2007-05-16 04:01:10
QUOTE(Furien @ May 15 2007, 10:42 PM) 408341
*A guild or two may end up with two-handed weapons. They will, however, still have Arm-Arm-Leg balance. Think kung fu staffs from the movies!
So both arms AND staff/weapon(3)?
Or both(2) ends of the staff/weapon substitute the arms(2)?
Furien2007-05-16 04:02:24
Yeah- both ends of the staff will be two arm balances.
(Think: Kick, Staff1, Staff2.)
As for the third skillset, they got the Gloom/Mag ones decided, we're working on Celest/Seren, but I don't think they'll intend for the stuff to be 'hard coded alliances'.
(Think: Kick, Staff1, Staff2.)
As for the third skillset, they got the Gloom/Mag ones decided, we're working on Celest/Seren, but I don't think they'll intend for the stuff to be 'hard coded alliances'.
Daganev2007-05-16 04:07:25
So in the detailed post it said 3 balances with one limb on the ground.
Does that mean we can do Leg/Leg/ Arm? Say, like Caporeia or a breakdancer?
Does that mean we can do Leg/Leg/ Arm? Say, like Caporeia or a breakdancer?
Shiri2007-05-16 04:09:13
Interesting thought, but I don't think it would work that well since you're holding a weapon. I can't imagine trying to legsweep off one hand with a punch-dagger in my hand.
Furien2007-05-16 04:09:58
I'm not sure, Daganev. We have to ask Roark when he next comes around/pays attention.
Unknown2007-05-16 04:10:16
http://forums.lusternia.com/index.php?showtopic=9797
Posting this here.... those two skillsets could be one primary skillset with a secondary that would use weapons and a third of your liking.. I dunno.. just my 2 cp
Posting this here.... those two skillsets could be one primary skillset with a secondary that would use weapons and a third of your liking.. I dunno.. just my 2 cp
Hazar2007-05-16 04:11:23
We'll admit the kephera as individuals, but we're still enemies of the vast majority of the race. We still end up alongside the illithoids.
EDIT: And leg-leg-arm sounds cool. You can have a hand on the ground over a weapon!
EDIT: And leg-leg-arm sounds cool. You can have a hand on the ground over a weapon!
Daganev2007-05-16 04:16:51
Imagine this:
Plant bostick on Ground, use both legs while swinging flagpole style at your enemy, while grabbing the hair of a second guy for extra leverage.
Place arm on ground doing handstand, planting your hand firmly on the dagger with one hand, the other hand slicing at your enemy as you do an arial kicking him in the face with your two feet.
This should actually open up lots of various attacks, with leg/leg leg/leg/arm arm/arm/leg arm/arm arm/leg
Plant bostick on Ground, use both legs while swinging flagpole style at your enemy, while grabbing the hair of a second guy for extra leverage.
Place arm on ground doing handstand, planting your hand firmly on the dagger with one hand, the other hand slicing at your enemy as you do an arial kicking him in the face with your two feet.
This should actually open up lots of various attacks, with leg/leg leg/leg/arm arm/arm/leg arm/arm arm/leg
Daganev2007-05-16 04:19:25
QUOTE(Hazar @ May 15 2007, 09:11 PM) 408371
We'll admit the kephera as individuals, but we're still enemies of the vast majority of the race. We still end up alongside the illithoids.
EDIT: And leg-leg-arm sounds cool. You can have a hand on the ground over a weapon!
EDIT: And leg-leg-arm sounds cool. You can have a hand on the ground over a weapon!
Actually I was just thinking, maybe members of the specific race will have the option to take the skillset alligned with the race, while members of the org will be given the mag/glom seren/celest alligned skill.
So, say in 20 years an Illithoid is allowed in Celest, the will still be able to take the Glom/Mag skill, but nobody else in celest will be able to. i.e. Race trumps citizenship as far as skillchoice is concerned.
Shiri2007-05-16 04:19:32
Not all weapons are bo-sticks though. Seren's are deerhorn knives. (I think I can say that)
Furien2007-05-16 04:20:03
Estarra thankfully clarified something:
Monks will do deepwounds, but won't deal afflictions like Warriors. As a limb piles in Deepwounds, the damage on your health increases. Also, as deepwounds rise, so does your rate of poison affliction.
Monks will do deepwounds, but won't deal afflictions like Warriors. As a limb piles in Deepwounds, the damage on your health increases. Also, as deepwounds rise, so does your rate of poison affliction.
Shiri2007-05-16 04:21:58
Apparently forms will be imbuable with afflictions though.
EDIT: Although that isn't the admin's final word on this, I just heard that, so it might be wrong.
EDIT: Although that isn't the admin's final word on this, I just heard that, so it might be wrong.