Monk Skills

by Shiri

Back to Common Grounds.

Unknown2007-05-18 14:14:04
QUOTE(requiem dot exe @ May 18 2007, 09:11 AM) 409478
Based off the pieces that Roark has been saying, that doesn't make much sense. If using the standard attacks (which presumably you would do like Achaea monk combos punch/punch/kick as separate commands but they hit pretty much at the same time) is 2 seconds for the first, 4 for the second, and 6 for the third, then it doesn't follow that the "upside is speed" if it takes 8 seconds instead of 6.

My understanding is that the form itself takes 4 seconds and any subsequent form in the sequence is 2 seconds. I think this disadvantage it supposed to be the inability to switch forms midway without losing the speed. Granted, as I'm understanding this attacking every 2 seconds seems a little overpowered, but that's my interpretation of Roark's descriptions.

Now that I'm thinking about it, I would bet that that's probably not exactly how it works. I just can't imagine that using a form would be 8 seconds in exchange for synchronizing your balances, instead of 6 seconds with your balances chasing like Psionic channels.


Actually, it would be 2 seconds for the first + 4 seconds for the second + 6 seconds for the third (total of 12 seconds). At least, that's how I understood it, but I could be wrong.
Saran2007-05-18 14:28:00
QUOTE(mitbulls @ May 19 2007, 12:14 AM) 409480
Actually, it would be 2 seconds for the first + 4 seconds for the second + 6 seconds for the third (total of 12 seconds). At least, that's how I understood it, but I could be wrong.


If I'm reading it right then that's correct plus after recovering balance on the first limb it would also be 6 seconds if you attacked with it before recovering the others
Unknown2007-05-18 16:02:23
Can we please make it not so complex? *begs*
Unknown2007-05-18 19:17:36
QUOTE(Guardian_Shiro @ May 18 2007, 11:02 AM) 409493
Can we please make it not so complex? *begs*

And have average Monks like every IRE game? PLZ NO


The complexity of it all is what interested me in Warriors... warriors are complex and they are nice.. though I wouldn't think that in the end Monk combat would be THAT complex
Daganev2007-05-18 19:33:14
QUOTE(Guardian_Shiro @ May 18 2007, 09:02 AM) 409493
Can we please make it not so complex? *begs*


It sounds complex now, just like warrior stuff sounded complex, but in the end other people will find the "best" combos and you'll just use those.
Unknown2007-05-18 19:35:12
QUOTE(mitbulls @ May 18 2007, 10:14 AM) 409480
Actually, it would be 2 seconds for the first + 4 seconds for the second + 6 seconds for the third (total of 12 seconds). At least, that's how I understood it, but I could be wrong.


But that would just be using normal balance, right? Thus defeating the purpose of having separate limb balances?
Ayridion2007-05-18 20:36:48
QUOTE(Guardian_Shiro @ May 18 2007, 05:02 PM) 409493
Can we please make it not so complex? *begs*


Using forms should make the process less complex, though you may need to sit and learn how each works in the beginning. From my understanding, though I may be wrong, if you set up a 'form', it will be comparable to simply doing 'FORM PUNCHPUNCHKICK ' all in one command.

In reply to Mitbulls, I understand that your first attack would consume x seconds on one limb balance, then another simultaneous attack would consume (x + y) balance on that limb, and a third and final simultaneous attack would consume (x + y + z) balance on the final limb, where x, y, and z are the balances of the attacks. Using forms would alleviate the compound effect of balances.
Verithrax2007-05-18 20:48:34
If I understand it correctly, that's how it works - You get better balance from using a form as opposed to using sequential attacks, but the disadvantage is no multiple targets, and no modifying forms mid-fight.
Shorlen2007-05-18 22:39:42
QUOTE(requiem dot exe @ May 18 2007, 10:11 AM) 409478
Now that I'm thinking about it, I would bet that that's probably not exactly how it works. I just can't imagine that using a form would be 8 seconds in exchange for synchronizing your balances, instead of 6 seconds with your balances chasing like Psionic channels.

It sounds like your balances aren't quite like channels, since if you're spamming them, it's 2 for the first, 4 for the second, 6 for the third, 6 for the forth, 6 for the fifth, etc etc etc... I'm not really seeing how the fact that the first and second limbs are 2 and 4 seconds is that useful if you're spamming all balances. It seems more like you would want to use just one limb every 2 seconds, until you need that extra little push, or if you need to sync effects.

Thinking about this...

Time chart
0: first, second, third limbs hit
2: first limb hits
4: second limb hits
6: third limb hits
8: first limb hits
10: second limb hits
12: third limb hits
... etc

Is what it'd look like if you spammed, but if you wanted to keep hitting in sync..
0: first, second, third limbs hit
3: first limb hits
6: second and third limbs hit
12: first, second thid limbs hit
18: first, second thid limbs hit
... etc

But then, there's no reason to not just use forms.... *shrug*
Daganev2007-05-18 22:50:47
0: 1,2,3
2: 1
4: 2
6: 1,3
8: 1,2
10: 1,3

etc. Thats sort of how I interpreted it.

With forms:

0:1,2,3
4:1,2,3
6:1,2,3
8:1,2,3
etc..
Furien2007-05-18 23:09:34
With slow movements, Master Osierti brings his legs together and rests his arms
by his side.

Master Osierti inhales deeply and closes his eyes. His face is overcome by a
strict focus and he begins to exhault an aura of concentrated attention.

In a sudden rush of activity, Master Osierti leaps into the air and spins
around, launching a furious flurry of kicks at imaginary targets.

As his feet touch the ground, Master Osierti twists to absorb the fall, needing
no time to regain perfect balance before he leaps up and punches straight at the
jaw of his invisible target.

Master Osierti inclines his head with solemn respect and turns his attention
back to solemn contemplation.

Raising a single leg from the ground, Master Osierti delivers the target a solid
thrust to the chest before stepping lithely in and feigning a grasp around the
neck, throwing it over him and turning with flawless steps.

Returning to a crouch, Master Osierti takes a moment to assess the state of his
foe before rising almost instaneously, his leg arcing straight up before coming
down upon the air that would be his target's shoulder.

Barely even breathing deeply, Master Osierti rolls forward and flows smoothly to
his feet, whereupon he bows silently and clasps his hands together.


Okay, he said that was a demonstration of his. Regardless if we'll be able to do it or not...

I am in LOVE. wub.gif
Daganev2007-05-18 23:13:47
QUOTE(Furien @ May 18 2007, 04:09 PM) 409603
With slow movements, Master Osierti brings his legs together and rests his arms
by his side.

Master Osierti inhales deeply and closes his eyes. His face is overcome by a
strict focus and he begins to exhault an aura of concentrated attention.

In a sudden rush of activity, Master Osierti leaps into the air and spins
around, launching a furious flurry of kicks at imaginary targets.

As his feet touch the ground, Master Osierti twists to absorb the fall, needing
no time to regain perfect balance before he leaps up and punches straight at the
jaw of his invisible target.

Master Osierti inclines his head with solemn respect and turns his attention
back to solemn contemplation.

Raising a single leg from the ground, Master Osierti delivers the target a solid
thrust to the chest before stepping lithely in and feigning a grasp around the
neck, throwing it over him and turning with flawless steps.

Returning to a crouch, Master Osierti takes a moment to assess the state of his
foe before rising almost instaneously, his leg arcing straight up before coming
down upon the air that would be his target's shoulder.

Barely even breathing deeply, Master Osierti rolls forward and flows smoothly to
his feet, whereupon he bows silently and clasps his hands together.
Okay, he said that was a demonstration of his. Regardless if we'll be able to do it or not...

I am in LOVE. wub.gif


As pretty as that is, can you explain that a bit please?
Furien2007-05-18 23:21:39
He's the kephera who came to the Wilde- Master Osierti. He'll be our Monk teacher 'when the time comes' (IE, it gets done). He said he'd hold periodic demonstrations so that the training for our forest will sink in. Suddenly, in our conversation, he broke out into demonstrating one. biggrin.gif
Daganev2007-05-18 23:28:32
QUOTE(Furien @ May 18 2007, 04:21 PM) 409608
He's the kephera who came to the Wilde- Master Osierti. He'll be our Monk teacher 'when the time comes' (IE, it gets done). He said he'd hold periodic demonstrations so that the training for our forest will sink in. Suddenly, in our conversation, he broke out into demonstrating one. biggrin.gif


You should lead him to the Toscha Monestary tongue.gif
Unknown2007-05-19 19:54:36
My question is regarded to defenses: The martial arts isn't solely about using your own force to destroy your opponent- rather most of it involves taking the force of your enemy's attacks and redirecting them so that they produce a weakness in their defenses.

So are monks going to get some sort of countering stance/kata/whatever that gives this style of combat a good shake? Will the mechanics allow hold moves (chicken arm :3) or throws? I just feel as though we're sort of ignoring the defensive part of the Monk class, and I really wanted to see what was being cooked up on that end. biggrin.gif

TBH: I can't wait to be a Tae'Dae Monk, because even with the slower EQ my CHR "should" go well with Psionics and My crappy Dex will be made up with my STR. I'd be like being punched by a glove made of bricks. >:3
Hazar2007-05-19 20:00:28
Well, that only applies to some martial arts.

The defensive part of the class is taken care of by Psychometabolism/Acrobatics, their secondary skill.
Unknown2007-05-19 20:05:08
QUOTE(Hazar @ May 19 2007, 04:00 PM) 409862
Well, that only applies to some martial arts.

The defensive part of the class is taken care of by Psychometabolism/Acrobatics, their secondary skill.


With acrobatics I suppose you're right (no one's seen Psychometabolism yet, I think o.o), but I still think its kind of silly to ignore that portion of Martial Arts. unsure.gif
Hazar2007-05-19 20:08:03
It's just not a part of the Kata skillset.

We've all seen acrobatics, and the monk committee has seen psychometabolism.
Ildaudid2007-05-19 20:59:24
Psychometabolism is very exciting, and the more we learn about it, the more enthralled I am. Pyschometabolism is a mind over matter skillset using psionic channels, and actually a Tae'dae is so slow, but his cha may make up for it and make him into a tank. Guess the more we learn, the more we will be able to tell what races will be awesome for the monk archetype. Like human evolution, not sure what stats would evolve for monks. Dex most likely more than most, but con too? or str? or cha? ya never know.
Furien2007-05-19 21:35:00
We've got no definites on Psychometa right now, so we haven't posted the skill list (I think). It'll operate on channels- a lot of them are going to be locked onto channels. There's things like increased damage/elemental resistance, aging yourself (purely for RP purposes), increasing Dex, Str, absorbing diseases, displacing your body up to 3 rooms away.

Of course, those are all really tentative. Right now, if we gave Monks everything we're suggesting, they'd be immune to most classes. tongue.gif