Monk Skills

by Shiri

Back to Common Grounds.

Daganev2007-05-16 04:22:33
QUOTE(Shiri @ May 15 2007, 09:19 PM) 408378
Not all weapons are bo-sticks though. Seren's are deerhorn knives. (I think I can say that)



Did you not read my next line with the daggers?


You obviously havn't watched enough jackie Chan movies tongue.gif


Also, watch the Chinese Opera, you would be amazed what a person can do on one hand.
seron2007-05-16 04:24:55
from what I understand Magnagora is also not against Kephera players
Shiri2007-05-16 04:24:58
doh.gif Skimmed. Sorry!

EDIT: And I don't think I've ever seen a Jackie Chan movie actually!
Charune2007-05-16 04:25:53
Straight from Roark on the topic of forms and one limb on the ground.


Roark says, "But one foot must stay on the ground for obvious reasons. (And no, please don't mention winged creatures.)"

This is from the conversation with the committee on the kata forms.
Unknown2007-05-16 04:33:58
What's wrong with a Monk with handstand in acrobatics standing on one hand?
Erylan2007-05-16 04:35:32
Option of attacking with arm instead of weapon?
Well...if they weapon is small enough, like the deerhorn knive.
Daganev2007-05-16 04:40:19
Ok, now that some posts have cleared up what people were saying, I guess the third skill set is more along the lines of Nature amonngst communes and Rituals amongst cities, even though they are apposed to eachother, so in that case my theory about the zombie based skillset is defintily NOT going to happen, so I feel less concerned in that area.
Daganev2007-05-16 04:42:46
I think the committee should talk to Roark about acrobatics and using one arm as a limb, or using both arms so you can do double leg attacks.

That will certainly make Lusternia unique amongst ALL muds, not just IRE ones.
Anarias2007-05-16 04:46:09
So a warrior is going to hit me once to cause heavy wounding and then a monk punches me once to kill me because my wounds are that high?
Verithrax2007-05-16 04:49:27
Yeah, standing on an arm and using two legs/one arm is definitely a must.

Also, kusari-gama. I want them.
Unknown2007-05-16 04:55:28
QUOTE(Shiri @ May 16 2007, 12:24 AM) 408383
EDIT: And I don't think I've ever seen a Jackie Chan movie actually!


Are you serious? ohmy.gif

And Doman suggests tonfa for Celest's weapons.
Noola2007-05-16 04:57:08
QUOTE(Shiri @ May 15 2007, 11:24 PM) 408383
EDIT: And I don't think I've ever seen a Jackie Chan movie actually!



shocked.gif

Poor culturally deprived Shiri... losewings.gif
Unknown2007-05-16 05:01:35
QUOTE(Shou @ May 15 2007, 09:55 PM) 408396
Are you serious? ohmy.gif

And Doman suggests tonfa for Celest's weapons.


Denust sees an army of Talims in that future. (It's not that hard of a reference! tongue.gif )
Unknown2007-05-16 05:02:14
Unknown2007-05-16 05:05:14
QUOTE(Verithrax @ May 16 2007, 12:49 AM) 408393
Yeah, standing on an arm and using two legs/one arm is definitely a must.
That's the first thing I thought of too when I started reading this thread, it would be -awesome-

It's totally realistic too, I've seen stunt people do it.

It might not be able to be coded that way though, presenting similar problems as the centaurs did (you'd essentially have 4 legs then, as a monk, but two of the 'legs' are also arms). :\\
Daganev2007-05-16 05:20:39
http://www.youtube.com/watch?v=GaAvNHWjInM


much better jackie chan movie to illustrate my point.
Arundor2007-05-16 05:26:09
It's a small thing, but can we hope for new prompt config options so monks can see each of their leg balances seperately?
Verithrax2007-05-16 05:31:29
QUOTE(Wesmin @ May 16 2007, 02:05 AM) 408402
That's the first thing I thought of too when I started reading this thread, it would be -awesome-

It's totally realistic too, I've seen stunt people do it.

It might not be able to be coded that way though, presenting similar problems as the centaurs did (you'd essentially have 4 legs then, as a monk, but two of the 'legs' are also arms). :\\

Alternatively, for a bit more realism, make it possible to use both legs if you use no arms and balance leg moves to be somewhat more powerful. Capoera notably is based mostly around movements done with one or both hands on the ground supporting the body.
Vaerhon2007-05-16 06:07:28
I'd like to mention knife-play from Imperian, also. Not that we want a copy of that, but because the general outline of it seems productive.

Essentially, you have various stances. Every attack can only be performed in specific stances; every attack leads from one stance to another. Every stance has specific benefits - more damage, faster balance, etc. This naturally leads to tradeoffs between choosing the attack because it leads to a stance you want, either for its benefit or for what other attacks/stances it opens up, and choosing the attack because it afflicts what you want. Given the ability to string several such attacks in a row together, things get more complicated. In a good way. I would enjoy being able to say, "See, he's ending all his sequences in the a'Keph stance. That's a conservative choice when facing a telepath, since that meditative stance permits faster focusing while he prepares his next combo. If he were confident of this fight, he'd be spending more time in the a'Nef or a'Seth stances and going for the kill."

Add in the superior Lusternian deepwounds mechanics, and I think things could get quite interesting indeed. I do hope that monks end up using wounds to afflict as warriors do, though to a lesser degree and with lesser efficiency, and not merely using the extra damage / poisoning. I know there are people looking forward to mangling limbs or stabbing people in the eyes, and I'd hate to see them disappointed.

I think letting Acrobatic monks (and not Psychometabolic monks) use two-leg, one arm combos (or just two-leg combos, depending) while in or to enter a handstand might be interesting. Hyperactive monks seem like an inevitable balance problem.

Also, the accupressure and psychic barb skillset suggestions seem worth reviving for whatever tertiary skillset discussion is going on.
Verithrax2007-05-16 06:13:06
From what I've seen it looks like kata will use forms somewhat like customised knifeplay stances (I think)

Also: Kusari-gama.