Shiri2007-05-16 10:27:54
Incidentally, I don't think I've seen any comments from Celestians on what the Seren/Celestian third skill should be. We've really only got basic ideas for that one atm so more would be useful.
Shorlen2007-05-16 10:31:02
QUOTE(shadow @ May 16 2007, 06:27 AM) 408530
I don't think it would too much to spend 5p to change to the opposite sex (including a stat change) however currently genderbending also drains your mana on a constant basis.. so I'm not sure if it's feasible to keep it up over a longer period of time or during combat. But this is a matter that could perhaps get envoy'd.
I was never a top tier combatant, but I like to think I was pretty far up there. When fighting in the arena, I tended to genderbend if the other person took too long to def up, and if I was genderbending for RP reasons when a raid occured, I never bothered to stop it. I honestly never really had issues with the mana drain. Except when my torc would crack annoyingly midcombat >_<
Shiri2007-05-16 10:31:51
The mana drain is ignorable with only perfection up, so that isn't an issue.
Shorlen2007-05-16 10:35:22
QUOTE(Shiri @ May 16 2007, 06:27 AM) 408531
Incidentally, I don't think I've seen any comments from Celestians on what the Seren/Celestian third skill should be. We've really only got basic ideas for that one atm so more would be useful.
Didn't you say in your original post that it was already decided on? We don't even have a name to work with, beyond that it deals with Kephara rather than Illith. What sort of skillset is it supposed to be? What niche does it fill? What support role should it serve?
For instance, Telephaty/Telekinesis gives magi an active way to achieve a kill, which they need because their other skillsets don't have enough in the way of this. Dreamweaving and runes give druids passive support to stick Sap, which they need from that skillset. Ecology gives active room attacks to guilds that only have passive ones in their main skillset. Tarot gives guardians a way to stick their conditions in order to lead to a half mana kill condition.
Where does the Kephara/Illith skillset fall in? What are the other two skillsets going to lack when going for a kill?
The above, of course, speaks purely from the combatant's perspective. I would think it easier to add flavour skills after you know what sort of skills the non-flavour will be.
Shiri2007-05-16 10:37:11
QUOTE(Shorlen @ May 16 2007, 11:35 AM) 408534
Didn't you say in your original post that it was already decided on? We don't even have a name to work with, beyond that it deals with Kephara rather than Illith. What sort of skillset is it supposed to be? What niche does it fill? What support role should it serve?
For instance, Telephaty/Telekinesis gives magi an active way to achieve a kill, which they need because their other skillsets don't have enough in the way of this. Dreamweaving and runes give druids passive support to stick Sap, which they need from that skillset. Ecology gives active room attacks to guilds that only have passive ones in their main skillset. Tarot gives guardians a way to stick their conditions in order to lead to a half mana kill condition.
Where does the Kephara/Illith skillset fall in? What are the other two skillsets going to lack when going for a kill?
The above, of course, speaks purely from the combatant's perspective. I would think it easier to add flavour skills after you know what sort of skills the non-flavour will be.
For instance, Telephaty/Telekinesis gives magi an active way to achieve a kill, which they need because their other skillsets don't have enough in the way of this. Dreamweaving and runes give druids passive support to stick Sap, which they need from that skillset. Ecology gives active room attacks to guilds that only have passive ones in their main skillset. Tarot gives guardians a way to stick their conditions in order to lead to a half mana kill condition.
Where does the Kephara/Illith skillset fall in? What are the other two skillsets going to lack when going for a kill?
The above, of course, speaks purely from the combatant's perspective. I would think it easier to add flavour skills after you know what sort of skills the non-flavour will be.
No, I said in the first post that the illithoid-side one has already been decided. The Kephera-side one hasn't yet. Apparently it'll include offence, defence and utility.
Unknown2007-05-16 10:43:08
Shouldn't Tosha get a little involved with this? Why only a Kephera and Ithilloid based skill. Somehow I think Master Quettle might want to join in and help define Martial Arts.
Just thinking from a story-perspective. Any other mystical/monk practioners in the basin?
Just thinking from a story-perspective. Any other mystical/monk practioners in the basin?
Shiri2007-05-16 10:43:59
Because the Kephera and the Illithoids are the ones teaching us this, I guess. If Quettle felt like teaching Celest about Tosha martial arts I bet he'd get a say, but he doesn't, so he doesn't.
Shorlen2007-05-16 10:44:25
QUOTE(Shiri @ May 16 2007, 06:37 AM) 408535
No, I said in the first post that the illithoid-side one has already been decided. The Kephera-side one hasn't yet. Apparently it'll include offence, defence and utility.
That's... a very useless explanation =P If it's supposed to be even slightly in mirror of the Illith skill, well, explain how that skillset works? Moon and Night are both fixiated on forming coven and working together. Stag and Crow both have their facepaints and focus on emulating the features and behaviour of a stag or a crow. Sacraments is all about restoring and protecting life, and Necromancy is about creating and sustaining unlife.
What are the Kephara and Illith skillsets about? Being one who is many? How does that differ from the Moon and Night concepts of working together to achieve something greater than the one could not, or the telepathy idea of melding minds together to create a hive mind? Most ideas I would have for the Kephara skills are far too similar to what we already have in Coven Circles.
And it's very, very hard to know what to suggest without having a clue as to what they are supporting or what niche they are filling.
Unknown2007-05-16 10:47:28
QUOTE(Shiri @ May 16 2007, 12:27 PM) 408531
Incidentally, I don't think I've seen any comments from Celestians on what the Seren/Celestian third skill should be. We've really only got basic ideas for that one atm so more would be useful.
To be honest, if we are going to discuss the spec that apparently Seren -and- Celest will get I'd think it only fair to let Celestians into the committee so they can take part as well. After all, it will be their skill as well.
However, I also admit that I'd dislike for them to immediately know the entire Seren guild structure and the details of the Seren-only spec ( I think there is one right?). That's something were I'd like only Serens to have a say in.
So my suggestion would be to keep the discussion about the Seren/Celest spec -here on the forums-.
PS: @Genderbend: Well I just measured the mana drain as 'annoying' as my sprite would always flutter up and heal me (= SPAMMY!). If it's really that little I'm fine with it
Shorlen2007-05-16 10:50:34
QUOTE(shadow @ May 16 2007, 06:47 AM) 408540
PS: @Genderbend: Well I just measured the mana drain as 'annoying' as my sprite would always flutter up and heal me (= SPAMMY!). If it's really that little I'm fine with it
You'll never see that if you put up perfection.
Shiri2007-05-16 10:51:56
QUOTE(Shorlen @ May 16 2007, 11:50 AM) 408541
You'll never see that if you put up perfection.
I do.
If I lose my sprite it's fine though. I consider it annoying but not worth complaining about since I can just lose the sprite and let perfection take care of it.
Jitwix2007-05-16 11:50:58
The monk ideas sound cool. Keep it up!
I've wanted to be a Lobo monk ever since Tosha was discovered, so I'll be sad if Lobos are completly ignored. It doesn't have to be an entire skillset like the Kephera and Illith, I'd be happy with a race specialisation or a single special ability or something like that.
Oh, and on the topic of close-knit groups like the Kephera...
QUOTE(Phred @ May 16 2007, 12:43 PM) 408536
Shouldn't Tosha get a little involved with this? Why only a Kephera and Ithilloid based skill. Somehow I think Master Quettle might want to join in and help define Martial Arts.
I've wanted to be a Lobo monk ever since Tosha was discovered, so I'll be sad if Lobos are completly ignored. It doesn't have to be an entire skillset like the Kephera and Illith, I'd be happy with a race specialisation or a single special ability or something like that.
Oh, and on the topic of close-knit groups like the Kephera...
QUOTE(help loboshigaru)
Loboshigaru retain a "pack" mentality in that they prefer to identify with clans and groups and are known to be fiercely loyal to those groups.
Unknown2007-05-16 13:03:58
QUOTE(Jitwix @ May 16 2007, 06:50 AM) 408551
The monk ideas sound cool. Keep it up!
I've wanted to be a Lobo monk ever since Tosha was discovered, so I'll be sad if Lobos are completly ignored. It doesn't have to be an entire skillset like the Kephera and Illith, I'd be happy with a race specialisation or a single special ability or something like that.
Oh, and on the topic of close-knit groups like the Kephera...
I've wanted to be a Lobo monk ever since Tosha was discovered, so I'll be sad if Lobos are completly ignored. It doesn't have to be an entire skillset like the Kephera and Illith, I'd be happy with a race specialisation or a single special ability or something like that.
Oh, and on the topic of close-knit groups like the Kephera...
The kephera and illithoids don't actually get skillsets. It was worded that way because the kephera are teaching their skills to Celest and Serenwilde (so the kephera tertiary will be available to any monk in Celest/Serenwilde) and the illithoids are teaching their skills to Mag and Glom (so the illithoid tertiary will be available to any monk in Mag/Glom).
I doubt that lobos will get much in the way of specs or changes to help them become monks. Illithoids and kephera might get specialized forms, but they already look pretty good for monks so I'm not sure.
I really like the concept of damage being based off of deepwound level, so dexterity can actually determine damage. The problem with it is that monks will most likely suck at hunting, since mobs don't take deepwounds, and the high dex races generally seem to have low strength. A monk that can do 1.5k to another player may only do 500 damage to a mob.
Gwylifar2007-05-16 13:28:38
QUOTE(Hazar @ May 16 2007, 02:13 AM) 408442
That sounds awesome.
Except for the apostrophes.
Furien2007-05-16 13:32:45
For those of you freaking out...
Last night, we were considering inducting a few people from the other organizations. However, one of the issues is that we're working on the Seren Kata specialization and guild design at the same time, and we probably want that to be Seren-only constructed, and probably kept secret.
Last night, we were considering inducting a few people from the other organizations. However, one of the issues is that we're working on the Seren Kata specialization and guild design at the same time, and we probably want that to be Seren-only constructed, and probably kept secret.
Jitwix2007-05-16 13:34:49
QUOTE(mitbulls @ May 16 2007, 03:03 PM) 408559
The kephera and illithoids don't actually get skillsets. It was worded that way because the kephera are teaching their skills to Celest and Serenwilde (so the kephera tertiary will be available to any monk in Celest/Serenwilde) and the illithoids are teaching their skills to Mag and Glom (so the illithoid tertiary will be available to any monk in Mag/Glom).
Ah, thanks for clearing that up. I understand now.
QUOTE(mitbulls @ May 16 2007, 03:03 PM) 408559
I doubt that lobos will get much in the way of specs or changes to help them become monks. Illithoids and kephera might get specialized forms, but they already look pretty good for monks so I'm not sure.
I really like the concept of damage being based off of deepwound level, so dexterity can actually determine damage. The problem with it is that monks will most likely suck at hunting, since mobs don't take deepwounds, and the high dex races generally seem to have low strength. A monk that can do 1.5k to another player may only do 500 damage to a mob.
I really like the concept of damage being based off of deepwound level, so dexterity can actually determine damage. The problem with it is that monks will most likely suck at hunting, since mobs don't take deepwounds, and the high dex races generally seem to have low strength. A monk that can do 1.5k to another player may only do 500 damage to a mob.
You have some good points. I've looked though the races and found that Loboshigaru and Krokani are the only non-spec races that have above 12 in both strength and dex. Of course their intelligence and charisma suffer as a result. But who needs brains or looks anyway?
Unknown2007-05-16 13:51:35
QUOTE(Furien @ May 16 2007, 09:32 AM) 408567
For those of you freaking out...
Last night, we were considering inducting a few people from the other organizations. However, one of the issues is that we're working on the Seren Kata specialization and guild design at the same time, and we probably want that to be Seren-only constructed, and probably kept secret.
Last night, we were considering inducting a few people from the other organizations. However, one of the issues is that we're working on the Seren Kata specialization and guild design at the same time, and we probably want that to be Seren-only constructed, and probably kept secret.
Is it a possibility you could work out these ssues first and then induct other orgs so they can get their say?
Laxinova2007-05-16 14:01:10
QUOTE
Loboshigaru and Krokani are the only non-spec races that have above 12 in both strength and dex.
Still... Taurian, Aslaran, Mugwump, and trill all have dex and strength of at least 12, if Equilibrium or Balance came into play Aslaran and Mugwump would have extra benefits, also Trill seem to be alright for a monk.
Shiri2007-05-16 14:01:47
Given that we have to determine details about multi-org skills before we can get onto specialisations of them for obvious reasons, this forum thread was created so everyone can have their say here. The clan is partly for our the Seren spec skills, and partly for guild-specific organisation thing like its theme, titles etc. Use this thread if you have any ideas/speculation.
Laxinova2007-05-16 14:27:53
It would be awesome if like bards you needed to train to become more astute at monk combat, ie have to practice with other monks, practice techniques, block punch etc, perhaps even break boards.
Though it would make no sense hardly, things like push-ups and sit-ups could be implemented to harden the monk and help him train faster.
Perhaps training helps the monk attack better, in my mind it would be cool and a sweet third skillset, so you train certain aspects and it provides defences/bonuses such as extra toughness, strength and such.
It probably wouldnt work but in my mind it just sounds awesome.
Even a push-up/sit-up emote would be cool.
Though it would make no sense hardly, things like push-ups and sit-ups could be implemented to harden the monk and help him train faster.
Perhaps training helps the monk attack better, in my mind it would be cool and a sweet third skillset, so you train certain aspects and it provides defences/bonuses such as extra toughness, strength and such.
It probably wouldnt work but in my mind it just sounds awesome.
Even a push-up/sit-up emote would be cool.