Saran2007-05-16 14:34:54
one random hope:
It would be kinda cool if the monks had adrenaline or something (like ?rage? from wow warriors) that would build up as they delt and received damage (lower health = higher gain) it may have some bonuses for having low or high adrenaline but the idea is that the monks could 'focus' on certain emotions giving them bonuses depending on their current adrenaline. Calmer emotions are stronger when your adrenaline is low where more aggressive emotions would be flourish with high adrenaline
Anyway, I can't wait to see how these turn out. Though I hope I've misunderstood some of what i've heard
It would be kinda cool if the monks had adrenaline or something (like ?rage? from wow warriors) that would build up as they delt and received damage (lower health = higher gain) it may have some bonuses for having low or high adrenaline but the idea is that the monks could 'focus' on certain emotions giving them bonuses depending on their current adrenaline. Calmer emotions are stronger when your adrenaline is low where more aggressive emotions would be flourish with high adrenaline
Anyway, I can't wait to see how these turn out. Though I hope I've misunderstood some of what i've heard
Daganev2007-05-16 14:46:23
As far as I can tell, the Kephera skill is based on religious ideas of reincarnation and having a hive mind. It would likely be a more spiritual skillset revolving around bringing the souls of the Kephera Queens and/or personal ancestors into your body and getting benefits from it.
Unknown2007-05-16 14:46:51
They had something like that in Achaea - Kai. It was used for Kai skills.
And the concept was cool, but the implementation sucked. You received kai as personal enemies performed aggressive skills on you, which only resulted in "choke teams", when one monk enemied all other team members who then repeatedly slapped him/her with blindness-giving strikes (they didn't do anything else than blindness - no damage) until they had full Kai for choking every enemy in the local area.
If we are going to have rage-likes in Lusternia, please, PLEASE make them immune to abuse like this. I was thinking about having a seperate rage thing for every opponent who attacks you, but that'd be massive to code and not really feasible for PvE.
And the concept was cool, but the implementation sucked. You received kai as personal enemies performed aggressive skills on you, which only resulted in "choke teams", when one monk enemied all other team members who then repeatedly slapped him/her with blindness-giving strikes (they didn't do anything else than blindness - no damage) until they had full Kai for choking every enemy in the local area.
If we are going to have rage-likes in Lusternia, please, PLEASE make them immune to abuse like this. I was thinking about having a seperate rage thing for every opponent who attacks you, but that'd be massive to code and not really feasible for PvE.
Daganev2007-05-16 14:47:14
Also, I would highly recomend putting -something- into the skillset that links to Toscha. I would be HIGHLY dissapointed if there wasn't -something-.
Unknown2007-05-16 14:48:43
QUOTE(daganev @ May 16 2007, 04:47 PM) 408586
Also, I would highly recomend putting -something- into the skillset that links to Toscha. I would be HIGHLY dissapointed if there wasn't -something-.
The kephera have lived underground ever since Keph splintered. Do you think they even know about Tosha or the Loboshigaru?
Daganev2007-05-16 14:50:45
QUOTE(Cuber @ May 16 2007, 07:46 AM) 408585
They had something like that in Achaea - Kai. It was used for Kai skills.
And the concept was cool, but the implementation sucked. You received kai as personal enemies performed aggressive skills on you, which only resulted in "choke teams", when one monk enemied all other team members who then repeatedly slapped him/her with blindness-giving strikes (they didn't do anything else than blindness - no damage) until they had full Kai for choking every enemy in the local area.
If we are going to have rage-likes in Lusternia, please, PLEASE make them immune to abuse like this. I was thinking about having a seperate rage thing for every opponent who attacks you, but that'd be massive to code and not really feasible for PvE.
And the concept was cool, but the implementation sucked. You received kai as personal enemies performed aggressive skills on you, which only resulted in "choke teams", when one monk enemied all other team members who then repeatedly slapped him/her with blindness-giving strikes (they didn't do anything else than blindness - no damage) until they had full Kai for choking every enemy in the local area.
If we are going to have rage-likes in Lusternia, please, PLEASE make them immune to abuse like this. I was thinking about having a seperate rage thing for every opponent who attacks you, but that'd be massive to code and not really feasible for PvE.
Do Kai in reverse. You build up kai as you hurt your opponent, specially against mobs It would make up for low strength. You could balance it by putting in a cap of how much kai you gain for your first/second/third/fourth attacks. i.e. On a 10 bar system you get you would get the following amount of bars for the number of times you hit your target before hitting different target, with a timer attacked to that similar to declare.
0/1/1/2/2/3/3/4/4/4/4/4... i.e. first attack you get 0 bars, second attack you get 1 bar etc.
Daganev2007-05-16 14:52:47
QUOTE(shadow @ May 16 2007, 07:48 AM) 408588
The kephera have lived underground ever since Keph splintered. Do you think they even know about Tosha or the Loboshigaru?
Does it matter?
The Goddess Keph and the God of Loboshi(whatever his name is) I am sure talked to eachother before and both had similar ideas about packs and the like, and I'm sure some of those concepts rubbed off on thier shards who invented the monk styles.
Laxinova2007-05-16 14:56:59
QUOTE
Do Kai in reverse. You build up kai as you hurt your opponent, specially against mobs.
Kinda makes sense as in some martial arts you use kai, or supposed spiritual energy when attacking an opponent and use a spiritual shout to knock them off balance/stun them a little.
You could attack more gaining more power over an opponent and the upper hand giving you extra kai, as even though an opponent could remain on full health for a while in Lusternia, the monk would still gain a mental/spiritual upper hand from hitting and damaging the enemy/your opponent.
vorld2007-05-16 14:57:50
warriors should get something like rage but good idea
Unknown2007-05-16 15:01:07
QUOTE(daganev @ May 16 2007, 04:52 PM) 408590
Does it matter?
The Goddess Keph and the God of Loboshi(whatever his name is) I am sure talked to eachother before and both had similar ideas about packs and the like, and I'm sure some of those concepts rubbed off on thier shards who invented the monk styles.
The Goddess Keph and the God of Loboshi(whatever his name is) I am sure talked to eachother before and both had similar ideas about packs and the like, and I'm sure some of those concepts rubbed off on thier shards who invented the monk styles.
So um merians act like Meridian would have? Every last one?
My point was that the kephera as a race probably don't even know those furry creatures exist. Sure, by some weird chance they could have similar skills but they could also have developed monk skills in totally different ways. Also for kephera to have a skill that -directly- refers to the loboshigaru when the kephera don't even know the loboshigaru exist... just how much sense does that make?
Saran2007-05-16 15:02:14
QUOTE(vorld @ May 17 2007, 12:57 AM) 408595
warriors should get something like rage but good idea
While it may fit, monks just seem more likely to be the ones to really focus the adrenaline into something beneficial
vorld2007-05-16 15:04:37
QUOTE(Saran @ May 16 2007, 10:02 AM) 408597
While it may fit, monks just seem more likely to be the ones to really focus the adrenaline into something beneficial
meh you're probabaly right.
Elostian2007-05-16 15:06:47
QUOTE(daganev @ May 16 2007, 07:20 AM) 408405
http://www.youtube.com/watch?v=GaAvNHWjInM
much better jackie chan movie to illustrate my point.
much better jackie chan movie to illustrate my point.
Request denied.
(There's only one city which could realistically have a Drunken Master monk guild and it's still trapped in time.)
Daganev2007-05-16 15:08:28
QUOTE(shadow @ May 16 2007, 08:01 AM) 408596
So um merians act like Meridian would have? Every last one?
My point was that the kephera as a race probably don't even know those furry creatures exist. Sure, by some weird chance they could have similar skills but they could also have developed monk skills in totally different ways. Also for kephera to have a skill that -directly- refers to the loboshigaru when the kephera don't even know the loboshigaru exist... just how much sense does that make?
My point was that the kephera as a race probably don't even know those furry creatures exist. Sure, by some weird chance they could have similar skills but they could also have developed monk skills in totally different ways. Also for kephera to have a skill that -directly- refers to the loboshigaru when the kephera don't even know the loboshigaru exist... just how much sense does that make?
Thats fine, and I'm saying it Shouldn't matter at all.
Just put SOME link in there. It doesn't have to be big, but to not put the link would be idiotic, stupid, and just plain mean to all the people who have looked at the toscha monestary with the hope that one day there would be a monk class.
For example, if there was just a skill about blind fighting, (find your target even when blind) then that would link to a room in Toscha, and make sesne that in an underground place with little light, they would want to learn that.
Use some of the flavour text of the attacks that the monks do in toscha into the skillset, so some noob can walk around Toscha, fight something, and notice that they are using the same "bashing" skills as him, and be happy that he is fighting a fellow monk.
But to be all hard nosed and say "They don't know eachother, they can't have any connection" is just unimaginative, mean spirited, and going to upset a lot of people.
edit: Every last Merian has high intellegence, just like Meridian did.
Unknown2007-05-16 15:11:05
QUOTE(Elostian @ May 16 2007, 10:06 AM) 408600
Request denied.
(There's only one city which could realistically have a Drunken Master monk guild and it's still trapped in time.)
(There's only one city which could realistically have a Drunken Master monk guild and it's still trapped in time.)
Serenwilde is trapped in time? And it's a city?
Unknown2007-05-16 15:12:40
QUOTE(daganev @ May 16 2007, 05:08 PM) 408601
So you mean an ooc link.
And I think the real topic was suggestions for the skillset Seren-Celest are going to share. Not sure what is done of it yet, but I'm guessing a general direction / theme perhaps? Or in other words: Back to topic!
PS: Every last merian is a fish too.. I wonder if Meridian could have been cooked and eaten.. and if she would have tasted.
Shiri2007-05-16 15:18:13
QUOTE(shadow @ May 16 2007, 04:12 PM) 408603
So you mean an ooc link.
And I think the real topic was suggestions for the skillset Seren-Celest are going to share. Not sure what is done of it yet, but I'm guessing a general direction / theme perhaps? Or in other words: Back to topic!
PS: Every last merian is a fish too.. I wonder if Meridian could have been cooked and eaten.. and if she would have tasted.
And I think the real topic was suggestions for the skillset Seren-Celest are going to share. Not sure what is done of it yet, but I'm guessing a general direction / theme perhaps? Or in other words: Back to topic!
PS: Every last merian is a fish too.. I wonder if Meridian could have been cooked and eaten.. and if she would have tasted.
An OOC link couldn't hurt.
And Clise and I have been brainstorming, she's posting soon.
Unknown2007-05-16 15:22:39
Skill idea:
Headlock - Grip your opponent in a deadly vice.
Basically, under certain circumstances (not sure about what these would be yet, perhaps proned/stunned/both) you would be able to get your opponent in a headlock. While they were in a headlock, there wouldn't be much else the monk could do, except for some skills for varying levels of power. You could break their neck (instakill), knock their head against the ground (wounding/concussion). There are probably many more things that could be done with this, but I can't think of them right now. <.<
Headlock - Grip your opponent in a deadly vice.
Basically, under certain circumstances (not sure about what these would be yet, perhaps proned/stunned/both) you would be able to get your opponent in a headlock. While they were in a headlock, there wouldn't be much else the monk could do, except for some skills for varying levels of power. You could break their neck (instakill), knock their head against the ground (wounding/concussion). There are probably many more things that could be done with this, but I can't think of them right now. <.<
Daganev2007-05-16 15:26:16
QUOTE(Elostian @ May 16 2007, 08:06 AM) 408600
Request denied.
(There's only one city which could realistically have a Drunken Master monk guild and it's still trapped in time.)
(There's only one city which could realistically have a Drunken Master monk guild and it's still trapped in time.)
pssh, I was just pointing out his fighting with only one hand on the ground parts.
Though now that you bring that up... Nothing like a drunken lizard monk.
Clise2007-05-16 15:26:21
The following are some ideas that Nejii and I discussed over on IRC.
There are 4 circles of meditation focuses that monks can utilise. The focus of body, mind, emotion and spirit. The monk can only use one focus from each circle at a time. You can have 1 body, mind, emotion and spirit focus running at a time but not 2 or more from each circle. Spirit focus are rare but extremely powerful.
Some ideas will be:
Focus of Body
Unison
Power cost: 5
When activated, it takes up some endurance and all muscles in your body will work in perfect harmony. Your reflexes and speed are boosted tremendously for a short period of time. However it is very draining on the user's part.
Grants the user level 2 balance recovery increase for a short period of time. Costs endurance to activate and when it ENDS, you will grow more tired, increasing your tiredness.
Form of Stability
Power cost: ?
When activated, you will be immune to stuns but at the cost of speed as you prepare for each incoming attack. Lasts for a short period of time.
Grants the user immunity to stuns but at a cost of level 3 balance and equilibrium.
Focus of Mind
Blanket of Dissonance
Power cost: ?
When activated, your target and yourself will be inflicted with a uncurable dizziness. Your dizziness will only be cured if you turn off this ability. Your opponent will be afflicted until you are both no longer in the same room. Once broken, the skill will affect only you.
Prescience
Allows you to sense movement of shrouded people into or out of the room you are in.
Focus of Emotion
Calm Mind
Passive immunity to fear
Anger
Power cost: ?
Activated ability. Fills a target with an all consuming rage. 33% of the target's action will be converted into a physical attack against you. Be warned, due to the nature of the rage, the target's attack will be stronger than normal. Damage done by target is dependant on his or her strength.
Focus of Spirit
Shared Soul
Power: 10
Opening your spirit to your allies grants them the ability to share your focus. The next body/mind/emotion focus you perform will be bestowed on them for a short period of time.
Strike of the Bee
Converts all your will into being the final unstoppable avatar of destruction. You gain massive damage reduction, passive curing of affliction and healing similar to divine fire, level 3 balance/eq recovery for a minute. At the end of it, like the bee after its strike, you will die.
I hope this is of help for that 3rd skillset.
There are 4 circles of meditation focuses that monks can utilise. The focus of body, mind, emotion and spirit. The monk can only use one focus from each circle at a time. You can have 1 body, mind, emotion and spirit focus running at a time but not 2 or more from each circle. Spirit focus are rare but extremely powerful.
Some ideas will be:
Focus of Body
Unison
Power cost: 5
When activated, it takes up some endurance and all muscles in your body will work in perfect harmony. Your reflexes and speed are boosted tremendously for a short period of time. However it is very draining on the user's part.
Grants the user level 2 balance recovery increase for a short period of time. Costs endurance to activate and when it ENDS, you will grow more tired, increasing your tiredness.
Form of Stability
Power cost: ?
When activated, you will be immune to stuns but at the cost of speed as you prepare for each incoming attack. Lasts for a short period of time.
Grants the user immunity to stuns but at a cost of level 3 balance and equilibrium.
Focus of Mind
Blanket of Dissonance
Power cost: ?
When activated, your target and yourself will be inflicted with a uncurable dizziness. Your dizziness will only be cured if you turn off this ability. Your opponent will be afflicted until you are both no longer in the same room. Once broken, the skill will affect only you.
Prescience
Allows you to sense movement of shrouded people into or out of the room you are in.
Focus of Emotion
Calm Mind
Passive immunity to fear
Anger
Power cost: ?
Activated ability. Fills a target with an all consuming rage. 33% of the target's action will be converted into a physical attack against you. Be warned, due to the nature of the rage, the target's attack will be stronger than normal. Damage done by target is dependant on his or her strength.
Focus of Spirit
Shared Soul
Power: 10
Opening your spirit to your allies grants them the ability to share your focus. The next body/mind/emotion focus you perform will be bestowed on them for a short period of time.
Strike of the Bee
Converts all your will into being the final unstoppable avatar of destruction. You gain massive damage reduction, passive curing of affliction and healing similar to divine fire, level 3 balance/eq recovery for a minute. At the end of it, like the bee after its strike, you will die.
I hope this is of help for that 3rd skillset.