Hex artifact.

by Yrael

Back to Ideas.

Yrael2007-05-28 06:56:08
Give us an artifact for 300 (..or 100) credits or so that lets you draw hexes and store them until you log out. They don't decay in there, but you can toss them as if tehy're in the room. Kind of like a cardpack. Up to six, an unlimited amount of those six. Just throw as normal without taking them out. That, or one that halves drawing speed and knocks off the powercost a little to doublewhammy.
Gero2007-05-28 08:29:39
To me this artifact, would be OP for a couple of different reasons

1) Hexes are a premeditated thing; most people don't draw up hexes in the middle of a fight. Having them always there makes them drastically better
2) Unlimited amounts is quite ridicules, as you can instantly hex lock with a single set so giving you more just opens up the way to drop multiple hex locks, not only that but you could keep someone from ever getting free if you wanted to like that.
3) As for halving the draw speed and dropping power, this would make them quite a bit more useful during combat, but as I stated earlier hexes are premeditated. They cost for D-whammy is what it is to keep it from becoming OP, I mean if crush cost only 1 power people would see it as OP as well.

Any that my opinion on it
Yrael2007-05-28 08:59:51
It's impossible not to draw them in the middle of a fight, or you run out of them right quickly. And you can't hex lock anymore - asthma is an applied cure. Either or, just give it some attention.

..and maybe remove hexaura alltogether, that's hideously overpowered.
Callia2007-05-29 16:16:29
Gero, every hex user worth their salt draws in combat. Watch them. Half of fighting as a hexen wiccan is all about mastering quickly drawing and keeping an offense going.
Xenthos2007-05-29 17:54:14
Dear Yrael,

Wiccans can learn Hexes. Wiccans love Hexes. Hexes make Wiccans very, very powerful.

Wiccans do not need stronger Hexes.

Think of the Wiccans.

Sincerely,
Xenthos.
Yrael2007-05-29 23:17:57
Dear Xenthos,

Wiccans can die in a fire. Please consider a little tune up for hexes. Which involves removing hexaura completely. And maybe some sort of artifact or lowering of the mana cost. Etc.

Yrael needs to be completely overpowered, despite the fact that he's only a slightly above average combatant and picked one of the more balanced classes and has been that way for 70 IG years now.

Think of Yrael (Not bloody likely.)

Lots of love, Yrael.
Xenthos2007-05-29 23:29:06
Dear Yrael,

I am laughing.

Sincerely, Xenthos.
Arix2007-05-29 23:42:57
Dear Xenthos,

I stole your wallet.

XOXOXO Arix
Xenthos2007-05-29 23:46:53
QUOTE(Arix @ May 29 2007, 07:42 PM) 412958
Dear Xenthos,

I stole your wallet.

XOXOXO Arix

Dear Arix,

It's a good thing my wallet is quite devoid of anything useful.

Sincerely, Xenthos.

PS. Your piggybank is now quite empty as well. Do be a dear and refill it. Thank you kindly!
Arix2007-05-30 07:03:57
Dear Xenthos,

Of course the piggy bank is empty, I spent it on beer and strippers.

XOXO Arix

P.S. Your mother says hi
Gwylifar2007-05-30 17:04:02
And people say the age of letter-writing is dead.
Unknown2007-05-31 01:53:18
Explain to me how hexes is overpowered, someone.

But please exclude yourself if your one of those who cannot cure afflictions.
Xenthos2007-05-31 02:07:45
QUOTE(Thoros LaSaet @ May 30 2007, 09:53 PM) 413315
Explain to me how hexes is overpowered, someone.

But please exclude yourself if your one of those who cannot cure afflictions.

Oh, it's not overpowered.

It's just not underpowered, when Aeon / Aeon effects are combined with it. With these, it's quite balanced as-is, and makes Wiccans powerful.

It is underpowered without Aeon, however.
Yrael2007-05-31 02:13:24
Or any affliction that is combined with sleep well enough to muck with your opponent.

Also, hexaura is hideously overpowered if you have any sort of aeon access, and is just on the verge if you don't. Oh well. Maybe I'm just bitter that I was the only Nihilist stupid enough to take it, even though I love the skill and the general idea of it.

Unknown2007-05-31 11:25:54
QUOTE(Yrael @ May 30 2007, 04:13 PM) 413331
Also, hexaura is hideously overpowered...


Care to explain how?
Unknown2007-05-31 11:44:08
QUOTE(Yrael @ May 31 2007, 04:13 AM) 413331
Also, hexaura is hideously overpowered


I seriously don't think the 10p cost of it is in any way justified. Half the time it's a hindrance more than anything. I'd prefer if it was 10p to 'activate' and then you can put it on and off as often as you want for free until you log off.

Likewise, I HATE that all my hexes explode when an enemy of mine enters the room. I'd prefer -that- was made into a skill too that you can turn on and off. I need people enemied for my spectacles.. but they just destroy my whole hex setup by running in/out. (Which is apparently the best way to beat a hexen..)
Yrael2007-05-31 12:43:38
QUOTE(Anonymous @ May 31 2007, 09:25 PM) 413454
Care to explain how?


Because even if you start sipping allheale immediately, or unless you knew they were coming and switched on metawake, or managed it in the split second before they dumped the other sleep hex on you, you're mostly guaranteed to be aeoned and then continuously slept.
Unknown2007-05-31 12:47:57
QUOTE(Yrael @ May 31 2007, 02:43 AM) 413479
Because even if you start sipping allheale immediately, or unless you knew they were coming and switched on metawake, or managed it in the split second before they dumped the other sleep hex on you, you're mostly guaranteed to be aeoned and then continuously slept.


Only if you cure improperly.
Malarious2007-06-01 10:11:00
QUOTE(shadow @ May 31 2007, 07:44 AM) 413457
I seriously don't think the 10p cost of it is in any way justified. Half the time it's a hindrance more than anything. I'd prefer if it was 10p to 'activate' and then you can put it on and off as often as you want for free until you log off.

Likewise, I HATE that all my hexes explode when an enemy of mine enters the room. I'd prefer -that- was made into a skill too that you can turn on and off. I need people enemied for my spectacles.. but they just destroy my whole hex setup by running in/out. (Which is apparently the best way to beat a hexen..)



Tried that... was shot down..
Side A (not city or commune based) envoys: If you dont want hexes to hit people make that the change
Side B (not city of commune based) envoys: That should be a skill

And actually it was brought up a second time by a different envoy.. who then left me to argue it.. I got fed up of no one seeming to want it even as a mild change and said screw it.

End result.. everyone had a gripe and it wasnt passed... I tried that already banghead.gif

And yes I am trying to look into better hexes for Nihilists.. but it would either require making them wlel usable with the skills (which could overpower tarot users) or making another way to screw with curing.. if anyone else has ideas I am all ears. And drat couldnt find the sad angel
Yrael2007-06-12 13:42:11
Perhaps instead (*necro*) some different specs. Give it to the Celestines, too, instead of healing (how you'dj ustify it, I don't know) and let the guardian spec toss single afflictions without drawing them, unmasked, and at trans, toss two, unmasked, no drawing. Leave the wiccans how it is now, except with the ability to fling hexes in their covens, or perhaps invest one of their fae with a hex instead of its regular attack.