Amarysse2007-05-30 16:51:40
QUOTE(Noola @ May 30 2007, 11:45 AM) 413124
So, the 'people are silent' I don't get, if you're in an org. However, I could totally see it being ghost-town like if you weren't.
It's quiet, definitely, but between clans and speaking with friends, or just random strangers who happen to say hello on the road, there can be a surprising amount of conversation. The first few days were difficult, of course (I came from Serenwilde... Anything would be like a ghost town after that commune! ) but it's been pretty enjoyable since then. If you're at all a social sort of person, though, you have to be a pro-active rogue and make the effort to engage others. Otherwise, you're likely to be bored to tears.
Unknown2007-05-30 17:08:51
The only thing I found to be really unbecoming of Lusternia, in terms of being a rogue, was that you had to walk on glass constantly, carefully keeping to yourself when there was a war going on, when an organization was raiding another organization, et cetera, or else the opposing city/commune would assume that you were aiding their enemy, which would result in you being slaughtered for the duration of the war/battle. Yes, rogues can add a large diversity to roleplay. They can go out of their way to interact with other players, but there's always some sadistic imbecile who is always trying to throw any particular rogue into the wall, face-first.
Another thing I really disliked was that each city/commune actively puts its members into organizations (clans) in which the rogue is a part of or owns to make sure they are "kept within their lines". I've heard many people talk on clans, city aethers, and commune aethers who actively persue entrance into clans to make sure the rogues are "kept in check". Its extremely annoying when you have to watch what you say, or else the city/commune will become trigger-happy (quite literally) with enemying.
As for being a rogue in the literal sense, yes. It can be quite rewarding, unless one of cities/communes decides you're going outside of where "they will allow you to go". So in essence, being a rogue is quite a lot like playing a game of russian roulette. 9/10 chances, you'll be the one with the gun pressed against your temple and wondering, "Is this going to be the one?"
Suhnaye and Marina have been rogues, or were rogues rather, for quite a lot of time. I believe we were one of the firsts to become a rogue, save for Marina's sister(who was chased away from the game by the Admins themselves upon trying to roleplay as a rogue. Yes, I said the Admins. They quite directly and distinctly made it almost impossible for her to roleplay here, insisting to the point that they were clearly demanding that she join a commune/city.) and the few before the two who dared to test the waters, all of whom no longer play I might also point out. If I can recall correctly, they left shortly after they went rogue.
The roleplay available for rogues can be quite entertaining though, both for the rogue and the people they come into contact with. Don't try developing your own theology/philosophy/story line though. You'll have your head bitten clear off before you can blink.
Just my two cents.
Another thing I really disliked was that each city/commune actively puts its members into organizations (clans) in which the rogue is a part of or owns to make sure they are "kept within their lines". I've heard many people talk on clans, city aethers, and commune aethers who actively persue entrance into clans to make sure the rogues are "kept in check". Its extremely annoying when you have to watch what you say, or else the city/commune will become trigger-happy (quite literally) with enemying.
As for being a rogue in the literal sense, yes. It can be quite rewarding, unless one of cities/communes decides you're going outside of where "they will allow you to go". So in essence, being a rogue is quite a lot like playing a game of russian roulette. 9/10 chances, you'll be the one with the gun pressed against your temple and wondering, "Is this going to be the one?"
Suhnaye and Marina have been rogues, or were rogues rather, for quite a lot of time. I believe we were one of the firsts to become a rogue, save for Marina's sister(who was chased away from the game by the Admins themselves upon trying to roleplay as a rogue. Yes, I said the Admins. They quite directly and distinctly made it almost impossible for her to roleplay here, insisting to the point that they were clearly demanding that she join a commune/city.) and the few before the two who dared to test the waters, all of whom no longer play I might also point out. If I can recall correctly, they left shortly after they went rogue.
The roleplay available for rogues can be quite entertaining though, both for the rogue and the people they come into contact with. Don't try developing your own theology/philosophy/story line though. You'll have your head bitten clear off before you can blink.
Just my two cents.
Richter2007-05-31 02:07:37
QUOTE(Marina_Whytetower @ May 30 2007, 10:08 AM) 413132
I believe we were one of the firsts to become a rogue...
I was rogue very soon after the game started. I was in Serenwilde just long enough to become a guild secretary, and then I joined the DoC.
However, I do agree about the walking on glass part. It's incredibly lame.
Gabranth2007-05-31 03:03:37
This is in response to OOC clans further back, but are they that bad in every organisation here? In geos not so bad, but Griefers isn't too fun if you're excluded.
In aetolia, i was only really in one for House Lunare, while they seemed to dominate all the cities especially spinesreach, where politics were OOC not IC So I'm hoping it's not the same here.
In aetolia, i was only really in one for House Lunare, while they seemed to dominate all the cities especially spinesreach, where politics were OOC not IC So I'm hoping it's not the same here.
Unknown2007-05-31 03:32:34
QUOTE(Gabranth @ May 30 2007, 11:03 PM) 413348
This is in response to OOC clans further back, but are they that bad in every organisation here? In geos not so bad, but Griefers isn't too fun if you're excluded.
In aetolia, i was only really in one for House Lunare, while they seemed to dominate all the cities especially spinesreach, where politics were OOC not IC So I'm hoping it's not the same here.
In aetolia, i was only really in one for House Lunare, while they seemed to dominate all the cities especially spinesreach, where politics were OOC not IC So I'm hoping it's not the same here.
It can be. Most people try to keep politics and the what not out of clans, else someone may sign off on an alt and go running back with information their character could not have heard even if they cut off an ear and tied it to the forehead of the person who spoke the information to begin with.
Yrael2007-05-31 03:35:56
QUOTE(Gabranth @ May 31 2007, 01:03 PM) 413348
This is in response to OOC clans further back, but are they that bad in every organisation here? In geos not so bad, but Griefers isn't too fun if you're excluded.
In aetolia, i was only really in one for House Lunare, while they seemed to dominate all the cities especially spinesreach, where politics were OOC not IC So I'm hoping it's not the same here.
In aetolia, i was only really in one for House Lunare, while they seemed to dominate all the cities especially spinesreach, where politics were OOC not IC So I'm hoping it's not the same here.
You poor thing. Don't worry, you're safe now. We'll have that makeup and hairdye and tight pants off you before you can say "Simple Plan".
Nerra2007-05-31 13:15:28
QUOTE(Richter @ May 30 2007, 10:07 PM) 413327
However, I do agree about the walking on glass part. It's incredibly lame.
Think of walking into Iraq right now and going "No, I don't have a citizenship. No, I'm just here to wander around, chat to people." Sounds pretty fishy. Lusternia is full of small communities battling. Outsiders are shunned for good reason. It's a highly polarized world. And again, the whole "rogue life is hard," it should be! You have no citizenship! Immagine trying to get a job or education without that!
Amarysse2007-05-31 17:35:49
QUOTE(Nerra @ May 31 2007, 08:15 AM) 413485
Think of walking into Iraq right now and going "No, I don't have a citizenship. No, I'm just here to wander around, chat to people." Sounds pretty fishy. Lusternia is full of small communities battling. Outsiders are shunned for good reason. It's a highly polarized world. And again, the whole "rogue life is hard," it should be! You have no citizenship! Immagine trying to get a job or education without that!
I'm not entirely certain that Lusternia's cities and communes are analogous to wartime Iraq. These are small communities which are sometimes, though not always, in immediate and violent conflict with each other. From personal experience, outsiders aren't generally "shunned" unless they deserve to be. On those occasions in which conflicts are currently going on, it isn't just rogues who are suspect, but anyone not of that organization. I also don't think that anyone thus far has really complained that being a rogue is more difficult in many ways than belonging to a city or commune, save for one person whose dissatisfaction seems to be more of a personal nature.
Daganev2007-05-31 18:02:30
QUOTE(Amarysse @ May 31 2007, 10:35 AM) 413542
I'm not entirely certain that Lusternia's cities and communes are analogous to wartime Iraq. These are small communities which are sometimes, though not always, in immediate and violent conflict with each other. From personal experience, outsiders aren't generally "shunned" unless they deserve to be. On those occasions in which conflicts are currently going on, it isn't just rogues who are suspect, but anyone not of that organization. I also don't think that anyone thus far has really complained that being a rogue is more difficult in many ways than belonging to a city or commune, save for one person whose dissatisfaction seems to be more of a personal nature.
The communes and Cities are NOT small communities. They are all of known existance!
Think, Sparta and Athens.
Daganev2007-05-31 18:05:57
Actually, given the mythos, being a Rogue is like being Osama Bin Laden. Each player is "an important person in history." touched by the fates. And I can't really think of any citizenless important people in history, who weren't trouble makers.
Amarysse2007-05-31 18:07:22
QUOTE(daganev @ May 31 2007, 01:02 PM) 413552
The communes and Cities are NOT small communities. They are all of known existance!
Think, Sparta and Athens.
Think, Sparta and Athens.
As a rogue, I disagree. There's a lot more to the Basin than just those little clusters of people. I can certainly understand that perspective, of course.
I was actually referring to Nerra's point in the previous post, however.
Daganev2007-05-31 18:11:15
The cities and communes are the largest collection of people within the Basin, which is the Basin's known existance. Nerra's analogy was goodish
ongaku2007-05-31 19:11:22
The tough part is that there are some character types that just don't fit in with either city or either commune right now. I imagine once Gaudi, Halli and Ackle come around, a bunch of current rogues will find their places. Unfortunately, we don't know when that will be. For me, I've kept myself in a commune (city now) so that I don't have to deal with the pressures of being a rogue until Ackleberry comes around. Ongaku himself loves Magnagora, but my whole reason for his being there and not being a rogue is just because I don't want to have to go to all that trouble. At this rate though, he probably won't be going to Ackleberry soon as it comes around anyway.
Shulamit2007-05-31 19:32:48
I've never found any problems for the years I've been a rogue. It was a bit hard at the start, but I got used to it, and have a grand time now. I can travel more as a rogue without people getting suspicious of me, and I sell my books to more people now. I've found most people to be nice to me. Even if some people think I'm Celestian from spending so much time there. I just find it a nice place to hang out at.
Walking on eggshells...did that for the first month or so. Then I decided there wasn't much need to, I don't fight. and I usually stay in one place. For a realllllly long time. And when people ask why I'm in a certain place, I usually have a good reason, like, I'm making one of your fellow city/commune mates nice scrolls or books.
Then again, I am only really nervous of gods or goddess suddenly coming from the sky and zapping her. she isn't sure why they would, since I've never been zapped. Even with the comments about snickering horses.
Some people prefer to be by themselves then in a commune or city. Most people like to be part of a group, sure. I have family and friends when I need to be with people. I think having rogues adds flavour...odd people roaming around. Are we that dangerous to have?
Shulamit
Walking on eggshells...did that for the first month or so. Then I decided there wasn't much need to, I don't fight. and I usually stay in one place. For a realllllly long time. And when people ask why I'm in a certain place, I usually have a good reason, like, I'm making one of your fellow city/commune mates nice scrolls or books.
Then again, I am only really nervous of gods or goddess suddenly coming from the sky and zapping her. she isn't sure why they would, since I've never been zapped. Even with the comments about snickering horses.
Some people prefer to be by themselves then in a commune or city. Most people like to be part of a group, sure. I have family and friends when I need to be with people. I think having rogues adds flavour...odd people roaming around. Are we that dangerous to have?
Shulamit
Shayle2007-05-31 19:39:28
QUOTE(Shulamit @ May 31 2007, 03:32 PM) 413597
I've never found any problems for the years I've been a rogue. It was a bit hard at the start, but I got used to it, and have a grand time now. I can travel more as a rogue without people getting suspicious of me, and I sell my books to more people now. I've found most people to be nice to me. Even if some people think I'm Celestian from spending so much time there. I just find it a nice place to hang out at.
Walking on eggshells...did that for the first month or so. Then I decided there wasn't much need to, I don't fight. and I usually stay in one place. For a realllllly long time. And when people ask why I'm in a certain place, I usually have a good reason, like, I'm making one of your fellow city/commune mates nice scrolls or books.
Then again, I am only really nervous of gods or goddess suddenly coming from the sky and zapping her. she isn't sure why they would, since I've never been zapped. Even with the comments about snickering horses.
Some people prefer to be by themselves then in a commune or city. Most people like to be part of a group, sure. I have family and friends when I need to be with people. I think having rogues adds flavour...odd people roaming around. Are we that dangerous to have?
Shulamit
Walking on eggshells...did that for the first month or so. Then I decided there wasn't much need to, I don't fight. and I usually stay in one place. For a realllllly long time. And when people ask why I'm in a certain place, I usually have a good reason, like, I'm making one of your fellow city/commune mates nice scrolls or books.
Then again, I am only really nervous of gods or goddess suddenly coming from the sky and zapping her. she isn't sure why they would, since I've never been zapped. Even with the comments about snickering horses.
Some people prefer to be by themselves then in a commune or city. Most people like to be part of a group, sure. I have family and friends when I need to be with people. I think having rogues adds flavour...odd people roaming around. Are we that dangerous to have?
Shulamit
Shulamit is Shayle's favorite rogue! Speaking of which, where has she been?
Richter2007-06-03 22:21:18
QUOTE(Amarysse @ May 31 2007, 10:35 AM) 413542
I'm not entirely certain that Lusternia's cities and communes are analogous to wartime Iraq.
QFT. And I'm usually the one to compare Lusternia to the real world too.
QUOTE(daganev @ May 31 2007, 11:05 AM) 413555
Actually, given the mythos, being a Rogue is like being Osama Bin Laden. Each player is "an important person in history." touched by the fates. And I can't really think of any citizenless important people in history, who weren't trouble makers.
Roffle. I can't think of a response to that, it's so silly.
Daganev2007-06-04 06:24:40
What famous historical people have been able to go citizenless?
Yevah2007-06-04 08:02:45
QUOTE
Shulamit is Shayle's favorite rogue! Speaking of which, where has she been?
She's been popping in and out of the Pool of Stars, occasionally looking for Bookbinding customers and healing people.
She's my favourite rogue too. <3