Ixion2007-06-09 06:06:12
QUOTE(Shamarah @ Jun 8 2007, 10:10 PM) 415975
Except... that doesn't have anything to do with what you posted.
Except the.. incorrect part.
Shorlen2007-07-06 00:35:53
QUOTE(Salvation @ Jun 7 2007, 05:50 AM) 415528
Now if only there was one for Dreamweaving, everyone would be set.
I wasn't a very methodical fighter, going more on instinct than having a set plan. However, as a Hartstone Dreamweaver, I would begin with the "newbie check" against an opponent I thought might fail it:
dreamweave puncture @target
(wait one second for balance)
outdr memoryloss
dreamcast @target memoryloss (lasts eight seconds)
(wait 3.5 seconds for balance)
nature vines @target
(wait 3.5 seconds for balance)
stagstomp @target
If their eyes didn't lose focus immediately (before balance is regained), you win. End of fight. Just raise them into the trees if necessary and sap, or if you're in your meld (which you should be), wait for treelife to fire and sap. There were quite a few people that I thought were experienced fighters who didn't know to "CONCENTRATE" the moment blackout ends if you don't have eq.
But in the normal case, this won't work.
Shamarah's idea of just deepsleeping your target five times has a few drawbacks. Firstly, it costs fifteen power. Sapping afterwards is another five power. Therefore, you need to wait 100 seconds in the middle of the fight, in which you're not doing much of anything conducive towards victory. Secondly, if your target can Trueheal, you're spending 15-20 power to force them to spend 10 power. Not an intelligent trade. However, it IS a good backup tactic all told. In a small group situation, quintuple deepsleep on the enemy group's strongest fighter is a very good idea (unless you're fighting Celest).
Also, embedding Narcolepsy, while powerful, is entirely expected. Unless your target is sapped, he'll just eat kafe and that's that. The hardest part of the saplock is getting the sap to stick in the first place. My favourite trick was to embed a mix of things, usually two motes per room. Epilepsy+Narcolepsy is a very nice combo. You get the power of Narcolepsy while they're sapped, and the snuck in epilepsies which are guaranteed to hit once before they're cured before your target is sapped. In river rooms, embedding a single Undoing mote was fun for stripping waterwalk/levitation (though not the most useful thing in the world usually). Daydreams+Epilepsy is another nice combo for keeping someone off balance and eq. Most people will catch the daydreams when they reflexively eat kafe just after the embedded mote hits, but if they miss the initial hit (due to blackout or something), there are a LOT of daydreams messages. I doubt most people have more than a couple of them triggered. And of course, illusions are always awesome if you know your target is susceptible to them. The beginning to writhe free message was a fun one, as was the "you just drank a health potion" message. The sap message was occasionally useful for making people reflexively use cleanse enchants, but it didn't work on intelligent systems. So, I'd usually embed narcolepsy+epilepsy, narcolepsy+illusion, epilepsy+illusion, or just undoing by itself.
So, anyway, if you have your meld timed right, as a dreamweaver, you are best served by hitting someone with a memoryloss mote three(?) seconds before your meld hits. If your foe immediately sips a potion, it was allheale and they cured the blackout. Sit where you are for exactly ten seconds if this happens, and hit them again with memoryloss just before your meld hits. (Hartstone): Next, once your meld has hit them in blackout, climb up the second you regain balance and stagstomp them. If you timed it right, you should be able to perform the stagstomp less than a second after your meld hit, thus guaranteeing that they are still paralysed. They're also still blacked out at the time. Now, if the stagstomp worked, you should be in a relatively good position to sap, especially since your foe should have narcolepsy or epilepsy on them at this time. Maintain the saplock by vining them the moment you can, then once they fall asleep from narcolepsy, slumber them to remove kafe. Keep slumbering them provided they don't have metawake up, trying to time the slumbers to hit after the damage portion of your meld (which wakes them back up). Stagstomp them if you think they have CONCENTRATEd. Eventually, the meld will bleed them to death.
This is the short and easy method that doesn't work on really good curers. People who can get around that require other methods, but don't ask me for them. I normally just threw stuff at such people until I thought I had enough stuck on them to safely sap, and maintain a saplock via vines, slumber, narcolepsy, and memoryloss. Oh, and like the runes sample, try to faeriefire them at some point before doing all this. Knowing when someone wakes up or writhes is VERY nice to know, more or less essential with a kill like this.
On a completely side note, some people cure punctured aura (which costs nothing and only takes a one second eq) with FOCUS SPIRIT. These people are funny. Just spam puncture aura every second until they're out of mana, then if you're Blacktalon, swoop them. Otherwise, you can be an arrogant jerk like me and try for an EternalSleep kill. This is not recommended. Wasting all their mana is still nice though, especially if you have a wiccan friend around like Krellan. Instatoad took what, four seconds on that one guy?
Krellan2007-07-06 02:19:46
QUOTE(Shorlen @ Jul 5 2007, 07:35 PM) 423197
I wasn't a very methodical fighter, going more on instinct than having a set plan. However, as a Hartstone Dreamweaver, I would begin with the "newbie check" against an opponent I thought might fail it:
dreamweave puncture @target
(wait one second for balance)
outdr memoryloss
dreamcast @target memoryloss (lasts eight seconds)
(wait 3.5 seconds for balance)
nature vines @target
(wait 3.5 seconds for balance)
stagstomp @target
If their eyes didn't lose focus immediately (before balance is regained), you win. End of fight. Just raise them into the trees if necessary and sap, or if you're in your meld (which you should be), wait for treelife to fire and sap. There were quite a few people that I thought were experienced fighters who didn't know to "CONCENTRATE" the moment blackout ends if you don't have eq.
But in the normal case, this won't work.
Shamarah's idea of just deepsleeping your target five times has a few drawbacks. Firstly, it costs fifteen power. Sapping afterwards is another five power. Therefore, you need to wait 100 seconds in the middle of the fight, in which you're not doing much of anything conducive towards victory. Secondly, if your target can Trueheal, you're spending 15-20 power to force them to spend 10 power. Not an intelligent trade. However, it IS a good backup tactic all told. In a small group situation, quintuple deepsleep on the enemy group's strongest fighter is a very good idea (unless you're fighting Celest).
Also, embedding Narcolepsy, while powerful, is entirely expected. Unless your target is sapped, he'll just eat kafe and that's that. The hardest part of the saplock is getting the sap to stick in the first place. My favourite trick was to embed a mix of things, usually two motes per room. Epilepsy+Narcolepsy is a very nice combo. You get the power of Narcolepsy while they're sapped, and the snuck in epilepsies which are guaranteed to hit once before they're cured before your target is sapped. In river rooms, embedding a single Undoing mote was fun for stripping waterwalk/levitation (though not the most useful thing in the world usually). Daydreams+Epilepsy is another nice combo for keeping someone off balance and eq. Most people will catch the daydreams when they reflexively eat kafe just after the embedded mote hits, but if they miss the initial hit (due to blackout or something), there are a LOT of daydreams messages. I doubt most people have more than a couple of them triggered. And of course, illusions are always awesome if you know your target is susceptible to them. The beginning to writhe free message was a fun one, as was the "you just drank a health potion" message. The sap message was occasionally useful for making people reflexively use cleanse enchants, but it didn't work on intelligent systems. So, I'd usually embed narcolepsy+epilepsy, narcolepsy+illusion, epilepsy+illusion, or just undoing by itself.
So, anyway, if you have your meld timed right, as a dreamweaver, you are best served by hitting someone with a memoryloss mote three(?) seconds before your meld hits. If your foe immediately sips a potion, it was allheale and they cured the blackout. Sit where you are for exactly ten seconds if this happens, and hit them again with memoryloss just before your meld hits. (Hartstone): Next, once your meld has hit them in blackout, climb up the second you regain balance and stagstomp them. If you timed it right, you should be able to perform the stagstomp less than a second after your meld hit, thus guaranteeing that they are still paralysed. They're also still blacked out at the time. Now, if the stagstomp worked, you should be in a relatively good position to sap, especially since your foe should have narcolepsy or epilepsy on them at this time. Maintain the saplock by vining them the moment you can, then once they fall asleep from narcolepsy, slumber them to remove kafe. Keep slumbering them provided they don't have metawake up, trying to time the slumbers to hit after the damage portion of your meld (which wakes them back up). Stagstomp them if you think they have CONCENTRATEd. Eventually, the meld will bleed them to death.
This is the short and easy method that doesn't work on really good curers. People who can get around that require other methods, but don't ask me for them. I normally just threw stuff at such people until I thought I had enough stuck on them to safely sap, and maintain a saplock via vines, slumber, narcolepsy, and memoryloss. Oh, and like the runes sample, try to faeriefire them at some point before doing all this. Knowing when someone wakes up or writhes is VERY nice to know, more or less essential with a kill like this.
On a completely side note, some people cure punctured aura (which costs nothing and only takes a one second eq) with FOCUS SPIRIT. These people are funny. Just spam puncture aura every second until they're out of mana, then if you're Blacktalon, swoop them. Otherwise, you can be an arrogant jerk like me and try for an EternalSleep kill. This is not recommended. Wasting all their mana is still nice though, especially if you have a wiccan friend around like Krellan. Instatoad took what, four seconds on that one guy?
dreamweave puncture @target
(wait one second for balance)
outdr memoryloss
dreamcast @target memoryloss (lasts eight seconds)
(wait 3.5 seconds for balance)
nature vines @target
(wait 3.5 seconds for balance)
stagstomp @target
If their eyes didn't lose focus immediately (before balance is regained), you win. End of fight. Just raise them into the trees if necessary and sap, or if you're in your meld (which you should be), wait for treelife to fire and sap. There were quite a few people that I thought were experienced fighters who didn't know to "CONCENTRATE" the moment blackout ends if you don't have eq.
But in the normal case, this won't work.
Shamarah's idea of just deepsleeping your target five times has a few drawbacks. Firstly, it costs fifteen power. Sapping afterwards is another five power. Therefore, you need to wait 100 seconds in the middle of the fight, in which you're not doing much of anything conducive towards victory. Secondly, if your target can Trueheal, you're spending 15-20 power to force them to spend 10 power. Not an intelligent trade. However, it IS a good backup tactic all told. In a small group situation, quintuple deepsleep on the enemy group's strongest fighter is a very good idea (unless you're fighting Celest).
Also, embedding Narcolepsy, while powerful, is entirely expected. Unless your target is sapped, he'll just eat kafe and that's that. The hardest part of the saplock is getting the sap to stick in the first place. My favourite trick was to embed a mix of things, usually two motes per room. Epilepsy+Narcolepsy is a very nice combo. You get the power of Narcolepsy while they're sapped, and the snuck in epilepsies which are guaranteed to hit once before they're cured before your target is sapped. In river rooms, embedding a single Undoing mote was fun for stripping waterwalk/levitation (though not the most useful thing in the world usually). Daydreams+Epilepsy is another nice combo for keeping someone off balance and eq. Most people will catch the daydreams when they reflexively eat kafe just after the embedded mote hits, but if they miss the initial hit (due to blackout or something), there are a LOT of daydreams messages. I doubt most people have more than a couple of them triggered. And of course, illusions are always awesome if you know your target is susceptible to them. The beginning to writhe free message was a fun one, as was the "you just drank a health potion" message. The sap message was occasionally useful for making people reflexively use cleanse enchants, but it didn't work on intelligent systems. So, I'd usually embed narcolepsy+epilepsy, narcolepsy+illusion, epilepsy+illusion, or just undoing by itself.
So, anyway, if you have your meld timed right, as a dreamweaver, you are best served by hitting someone with a memoryloss mote three(?) seconds before your meld hits. If your foe immediately sips a potion, it was allheale and they cured the blackout. Sit where you are for exactly ten seconds if this happens, and hit them again with memoryloss just before your meld hits. (Hartstone): Next, once your meld has hit them in blackout, climb up the second you regain balance and stagstomp them. If you timed it right, you should be able to perform the stagstomp less than a second after your meld hit, thus guaranteeing that they are still paralysed. They're also still blacked out at the time. Now, if the stagstomp worked, you should be in a relatively good position to sap, especially since your foe should have narcolepsy or epilepsy on them at this time. Maintain the saplock by vining them the moment you can, then once they fall asleep from narcolepsy, slumber them to remove kafe. Keep slumbering them provided they don't have metawake up, trying to time the slumbers to hit after the damage portion of your meld (which wakes them back up). Stagstomp them if you think they have CONCENTRATEd. Eventually, the meld will bleed them to death.
This is the short and easy method that doesn't work on really good curers. People who can get around that require other methods, but don't ask me for them. I normally just threw stuff at such people until I thought I had enough stuck on them to safely sap, and maintain a saplock via vines, slumber, narcolepsy, and memoryloss. Oh, and like the runes sample, try to faeriefire them at some point before doing all this. Knowing when someone wakes up or writhes is VERY nice to know, more or less essential with a kill like this.
On a completely side note, some people cure punctured aura (which costs nothing and only takes a one second eq) with FOCUS SPIRIT. These people are funny. Just spam puncture aura every second until they're out of mana, then if you're Blacktalon, swoop them. Otherwise, you can be an arrogant jerk like me and try for an EternalSleep kill. This is not recommended. Wasting all their mana is still nice though, especially if you have a wiccan friend around like Krellan. Instatoad took what, four seconds on that one guy?
haha i remember that, it was a paladin too.
Shamarah2007-07-06 02:19:46
Wait, there are people who automate focus spirit? I need to meet these people.
Krellan2007-07-06 02:23:40
QUOTE(Shamarah @ Jul 5 2007, 09:19 PM) 423253
Wait, there are people who automate focus spirit? I need to meet these people.
Sojiro used to do it with faeriefire. We'd all just group lash him cause he needs to be whipped occasionally. But that wasn't really working so I told everyone just to use faeriefire. We convinced him to stop using it.
Nerra2007-07-12 15:55:43
QUOTE(Anarias @ Jun 4 2007, 03:33 AM) 414707
Er.. no. Trample and Stag Stomp are entirely different.
I'm too baffled by that post to say much more than that.
I'm too baffled by that post to say much more than that.
Yeah... overall, Trample's better
Forren2007-07-12 16:30:03
QUOTE(Nerra @ Jul 12 2007, 11:55 AM) 425059
Yeah... overall, Trample's better
Doesn't stag stomp has the big added bonus of disruption, making them have to concentrate?
Shorlen2007-07-12 16:34:32
QUOTE(Forren @ Jul 12 2007, 12:30 PM) 425067
Doesn't stag stomp has the big added bonus of disruption, making them have to concentrate?
Yeah, but is single target, costs 2 or 4 power, and doesn't break arms (leg breaks don't stop sap curing unless the target is also sprawled).
I'm not saying that stagstomp isn't good, just clarifying =P
Krellan2007-07-12 21:10:13
trample is absurdly slow though. Only good in groups where it hits multiple. Because by the time you can do anything after trampling, they've literally had enough time to cure all their limbs with mending. that's discluding allheale.