A better score card

by Verithrax

Back to Ideas.

Daganev2007-06-06 21:42:30
QUOTE(Shorlen @ Jun 6 2007, 02:40 PM) 415340
Still seems superflious.


Then remove mentor as well.
Verithrax2007-06-06 21:45:34
QUOTE(daganev @ Jun 6 2007, 06:42 PM) 415342
I thought mages have choices for both. Or is Dreamweaver, Illusionist, Runes, Psionics all only one option?

Mage primary skill is Elementalism, specialising in either Aqua- or Geomancy.

Secondary skill is always Illusions, specialises in Phantasms.

Tertiary skill is between Dreamweaver, Runes and Psionics (Specialising in Telekinetics or Telepathy.)

So "Mage Illusionist" is redundant; "Mage Phantasm-user" isn't, but it's close enough; having phantasms or not for a mage isn't a choice as much as a matter of how much Illusions he studied.
Forren2007-06-06 21:55:37
I actually like our score as is...
Noola2007-06-06 22:05:19
QUOTE(Shorlen @ Jun 6 2007, 04:35 PM) 415336
I'd say leave off the proteges, just because the list is of arbitrary, and sometimes overly lengthy, length. I think I had fifteen, fourteen of whom didn't play anymore? That would look like a mess on the proposed score card, and be superflious information I honestly didn't care about, and certanily didn't want to see every single time I typed SCORE =P



You don't care about your proteges? sad.gif
Shorlen2007-06-06 22:15:00
QUOTE(Noola @ Jun 6 2007, 06:05 PM) 415352
You don't care about your proteges? sad.gif

Not the ones who were 60 days old whose lastlogin read 59 days...
Noola2007-06-06 22:17:49
QUOTE(Shorlen @ Jun 6 2007, 05:15 PM) 415354
Not the ones who were 60 days old whose lastlogin read 59 days...



Ah, well, that's understandable.

Is there a way to unprotege someone? Kind of cull the herd, so to speak?
Gwylifar2007-06-07 15:02:01
Proteges are good to know about but on every single time you check SCORE? Makes no sense. Just look at PROTEGES when you want to know.
Daganev2007-06-07 15:31:26
Same as mentor, but thats in score now, and you could say the same thing about your clans, or your guild rank or anything.
Verithrax2007-06-07 16:37:30
Proteges quickly accumulate, and for some people would be relentlessly spammy... clans are limited to ten for most people and more relevant.

Besides, I'm talking about listing cartels, not clans. Clans show up in STAT.
Unknown2007-06-07 17:48:45
I really think the only change people want (including myself) is to add the tenths of percent in EXP.

Currently:
Level : 81 (57%)

When it could be
Level : 81 (57.78%)

Thats all I want. sad.gif