Useless Skills: A Discussion

by Shamarah

Back to Common Grounds.

Ildaudid2007-06-19 21:09:23
Snakecharm is not useless, it is needed to make snake pits.

Hunting; Cluck, Rustle, FishCatch, Soothe (when disarming a snake trap, the snakes that come out, cannot be soothed sad.gif ), Mimic (yeah sometimes calls an animal out tongue.gif a real rare sometimes, would be neat to call adoraths or cave-fishers and have them come smile.gif ), Stalk, I would add Ambush too, but actually if you are lucky you can ambush with a nice manuever. Its not great but not useless.

So 6 out of 14 skills in Hunting appear to be pretty useless as soon as you are above circle 40.


Tracking; Treehunter (since it is supposed to help stalk), DeepseaHunter (which I could have swore use to allow prints in water but I don't think it does anymore, I forgot to retest), Bond Deliver used to be real nice but now it is broken or buggy, in which it doesn't go past doors, nor will it work plane wide anymore.

Now granted the rest are good skills, just really wish some of these skills were upgraded, or at least put some resistance skills into the Hunting/Tracking skillset. I would say into Ecology as well but I am not familiar with Ecology and am not aware if they get and resistances. But being a "tracker" you would think you would have bonded more with nature/environmental part of the basin allowing at least elemental resistances if not physical resistances.

Pureblade; Furrow is useless, the minor amount of damage it does is nothing for the eq/balance time it takes to slam your sword into the ground, I think I did like 500-600 damage to Forren when testing this. If it would actually prone them and impale them on your blade ripping them out of the ground, I think it would be alot nicer.

Those are all I am able to fully comment on since I am not very intimate with alot of the other skillsets. halo.gif



Hazar2007-06-19 21:15:12
Refugee -

Pulp is useless, use crushes.

Maneuvers are useful.

And otherwise -

Sleepsense is largely useless, I only use it to find other dreamweavers.
Noola2007-06-19 21:16:33
Isn't Rustle the one that you use to catch live animals? Like cows and sheep? Isn't that helpful for when you want to do a bunch of commodity quests? I mean, maybe not as useful experience-wise, but if you want to up your village's production of cloth or milk, I'd think it would be useful. Wouldn't it?
Unknown2007-06-19 21:23:23
QUOTE(Lendren @ Jun 19 2007, 04:12 PM) 418705
Hyperactive, Balancing, Barrelroll, Tripleflash, Forwardflip, and depending on whether it actually does anything, Elasticity.

PerfectFourth, Fugue. (I thought I'd found a use for it once, but I was wrong.)


Of those I only find Forwardflip useless. Haven't learned Hyperactive yet, but I was sad to find out there are only 2 skills from ~fabled to trans in acrobatics and stopped at tripleflash :/ I imagine hyperactive+forwardflip could be nearly like trample though *shrug* PerfectFourth i always thought of as a nice skill for newbies. Fugue is good and annoying on other bards. Oh and handstand and handspring are kinda useless. What's the difference between the latter and somersault?
Noola2007-06-19 21:25:00
QUOTE(Shou @ Jun 19 2007, 04:23 PM) 418738
Of those I only find Forwardflip useless. Haven't learned Hyperactive yet, but I was sad to find out there are only 2 skills from ~fabled to trans in acrobatics and stopped at tripleflash :/ I imagine hyperactive+forwardflip could be nearly like trample though *shrug* PerfectFourth i always thought of as a nice skill for newbies. Fugue is good and annoying on other bards. Oh and handstand and handspring are kinda useless. What's the difference between the latter and somersault?



Isn't PerfectFourth the one that makes the room your in give extra rats or weevils? How the world is that useless?
Unknown2007-06-19 21:55:05
QUOTE(Noola @ Jun 19 2007, 05:25 PM) 418739
Isn't PerfectFourth the one that makes the room your in give extra rats or weevils? How the world is that useless?


Nobody in their right mind (that isn't a complete noob) hunts rats or weevils.
Laysus2007-06-19 22:09:01
QUOTE(Shamarah @ Jun 19 2007, 08:48 PM) 418692
I hate useless skills. Most envoys who have seen many of my suggestions probably realize this. I always try to prune them - at least half my envoy suggestions as both a Celestine and Shadowdancer have been altering useless or impractical skills.

This topic is meant as a place to talk about useless skills in your guild skillsets and possible suggestions to improve them and make them worth using.

The Shadowdancer skills are relatively free of fluff skills like these at the moment, thanks to the gloomtide/bonds changes and the change for longnight I'm submitting, though there are a number of them in hexes:

Worms, dizzy, pox, dementia, healthleech, vomiting.

Now, I'm fine with hexes having a few crappy skills because there are so many skills in hexes that it would be insane if they were ALL good. So I'm not planning on envoying any changes to those.

What useless skills are there in your skillsets?


When I had hexes I used healthleech, dementia can be used for stacks, it's all about how you use them, rather than the actual afflictions.
Unknown2007-06-19 22:16:10
QUOTE(shadow @ Jun 19 2007, 04:25 PM) 418717
During full moon the dmg reduction I got from shine was 2.5% against Forren's staff.
:\\ They must have nerfed it since the last time I tested then. bummer.
Shamarah2007-06-19 22:18:03
Dementia I can understand, but why would you even waste the eq on healthleech?
Laysus2007-06-19 22:21:02
Damage based combo
Shamarah2007-06-19 22:22:49
Well, duh, but... it drains like 300 every 10-60ish seconds :/
Laysus2007-06-19 22:24:15
Every little helps.
silimaur2007-06-19 22:44:09
healthleech can be fun to stack in choke..

oh and for useless skills..toadcurse, 8 power for a pretend instakill thats stopped by and emote..woop woop!
Tenebrae2007-06-19 23:19:11
QUOTE(Rakor @ Jun 19 2007, 11:16 PM) 418708
Acrobatics has some of useless ones.

Balancing. For mana and willpower drain it's harder for you to get knocked to the ground. Useless, especially since we have springup.
Handstand. Waste of power.
Barrelroll is pretty useless. For 2 power jump over one room and land in one adjacent.
Forwardflip. Useless.
Jumpkick. Useless.


Forward flip is useful. Imagine a faeling doing it, in rapid succession. He can do what a mountainsmudge does, but in less time. And barrelroll. You have a group of enemies one room north of you. You want to avoid it. Barrel roll north, and you get two rooms ahead of your last position, dodging all of them. Far from useless.
Shamarah2007-06-19 23:21:55
QUOTE(Tenebrae @ Jun 19 2007, 07:19 PM) 418759
Forward flip is useful. Imagine a faeling doing it, in rapid succession. He can do what a mountainsmudge does, but in less time.


... no.
Tenebrae2007-06-19 23:22:54
QUOTE(Shamarah @ Jun 20 2007, 02:21 AM) 418760
... no.


timed it. took 1 less second.
Ildaudid2007-06-19 23:31:57
QUOTE(Noola @ Jun 19 2007, 05:16 PM) 418737
Isn't Rustle the one that you use to catch live animals? Like cows and sheep? Isn't that helpful for when you want to do a bunch of commodity quests? I mean, maybe not as useful experience-wise, but if you want to up your village's production of cloth or milk, I'd think it would be useful. Wouldn't it?


Yes it is Noola, but after circle 20-40 not many people are hell bent on doing massive commodity gathering, its not what rakes in the big gold, nor does it give awesome karma or exp. smile.gif But it is useful at first I guess, but in the long run a skillset that has nothing for damage resistances is kinda sad, when they have so many silly skills smile.gif
Razenth2007-06-19 23:35:32
Why do you always bring up damage resistance whenever a topic goes even remotely near Hunting and Tracking?
Shamarah2007-06-19 23:40:28
QUOTE(Tenebrae @ Jun 19 2007, 07:22 PM) 418761
timed it. took 1 less second.


A mending break every 1 second is still worthless. And it doesn't even break 100% of the time.
Xavius2007-06-19 23:58:08
QUOTE(Shamarah @ Jun 19 2007, 06:40 PM) 418764
A mending break every 1 second is still worthless. And it doesn't even break 100% of the time.

How is outpacing curing useless? The 100% fail rate is a different story, though.