Workbench

by Lendren

Back to Last Chance Trading Post.

Lendren2007-12-17 01:24:00
New module, free to any registered Workbench user:

Workbench LogCapture
Price: free to any user of any other Workbench module

A tiny module whose job is to let you easily store any number of weaves of a particular log into a project file. One command to set up a log for capture, then once a weave, one command to capture it and update the project. The script removes old weaves at the top and adds new ones at the bottom, to maintain the number of weaves you specify.

Lendren2008-01-27 04:38:35
Updates

Workbench Ledger 1.6: You can set an alert on any commodity, so you'll have it drawn to your attention automatically every time you get a report if there's a village that has some quantity (or more) at some price (or less) that you specify.
Lendren2008-03-16 19:24:09
My Workbench shopkeeping system is almost ready for release. Looking for a couple of beta-testers willing to endure the lumps of helping make sure it works, in exchange for free licensing. Send me a forum PM and let me know about what kind of shop you're running. I'm especially interested in people who run shops on behalf of not just themselves but several sellers. (As of this writing, Workbench can't handle one person running multiple shops, though that's probably something I'll be addressing later.)
Rakor2008-03-19 15:40:57
How do these work with Cmud?
Lendren2008-03-19 20:23:06
They don't, yet. This is zMUD stuff. Someday I'll migrate to cMUD when my to-do list has a suitably-sized gap.
Arin2008-08-26 04:53:52
Let us know when it's cMud-able!

EDIT:

Actually can the new version of cMUD import zMud script? I really want this but nobody's offering a zMud system so I just use Catarin's.
Saaga2008-08-26 14:15:53
(newbie) I am in between Cmud and Mush - from what I understood, all zMud scripts could be imported to Cmud somehow?(/newbie)

Saaga's a tailor and I am currently looking at buying a cartel so these scripts would just... rock.
Lendren2008-08-26 15:23:35
I don't think it's as simple as plug-and-play, but I haven't tried yet. It's on my voluminously long list of things to do when I have time.
Anisu2008-08-26 17:58:18
QUOTE(Saaga @ Aug 26 2008, 04:15 PM) 550343
(newbie) I am in between Cmud and Mush - from what I understood, all zMud scripts could be imported to Cmud somehow?(/newbie)

Saaga's a tailor and I am currently looking at buying a cartel so these scripts would just... rock.

I tried importing it when cmud first came out and it did not work (without rewriting most of it), maybe zugg improved the importing system though
Lendren2008-09-26 15:53:13
Edit: See the updates post below.
Okin2008-09-26 17:28:59
See, I want this. Make it for MUSHclient. I'll pay you.

Since I know you won't: Sell the design to Ethelon.

Ethelon - make this. I'll pay you, too.
Kharaen2008-09-26 17:34:45
I think I was one of the first to buy this, but haven't been able to use it because it was never ported to CMUD. Stop writing plays, Lendren and start porting this over sad.gif
Lendren2008-09-26 17:40:38
I'd have to port my entire system first, though. Which I will eventually... just not this week!
Lendren2008-10-09 01:50:46
Updates

Workbench Craft 3.0: Now adds functionality for orders: you can queue up a list of items to make, and then list them, see the prices for the whole lot (and if you have Workbench Rift, check if you have all the commodities to make the whole order), make the items one by one or all at once, and save the list for re-use or clear it. There's a place to record notes about an order (such as where you use it, or what price you quoted for it). There are buttons and menu items in craftlist and item displays to queue up items on a default order named "queue". Here's the relevant bit of crafthelp:

CODE
craftorder create               Initialize an order
craftorder list                        List existing orders
craftorder show                 Display a single order
craftorder copy         Creates a new order by copying one
craftorder add       Add an item to an order
craftorder remove          Remove an item from an order
craftorder clear                Remove all items from an order
craftorder notes        Set notes for an order
craftorder notes prompt        Pop up a window for notes
craftorder price                Show price and comms for entire order
craftorder make                 Make all items in a single order
craftorder complete             Make, then delete an order
craftorder delete               Delete an order


There's also an update to Comms that goes with this, but as the only functionality it adds is unlikely to be useful to anyone other than those using Workbench Craft 3.0, I'm not bothering to make a release announcement for it.

(Since a few people have asked, there's no additional cost for users of Workbench Craft to get this, even though it's a new major version number. All purchases include all future versions, and full support, for the life of the product.)
Unknown2008-10-09 06:51:23
QUOTE(Okin @ Sep 26 2008, 07:28 PM) 562912
See, I want this. Make it for MUSHclient. I'll pay you.

Since I know you won't: Sell the design to Ethelon.

Ethelon - make this. I'll pay you, too.


I heard Eth was making a pluggin so I bought it in advance but now he has disappeared. I want my pluggin! angry.gif

Kharaen2008-10-09 13:30:11
I think Lendren was mocking me when he messaged me about this update. Why are you so mean? sad.gif
Lendren2008-10-09 15:53:35
I just send it to everyone who's registered! sad.gif
Lendren2008-10-19 18:07:26
Users of Workbench Rift can update their qirs output to include new beast-related stuff as follows. Be sure it comes out as one line no matter how the forum wordwraps it.

CODE
lSuppliesGroupings = "*Herbs|arnica|calamus|chervil|colewort|coltsfoot|earwort|faeleaf|galingale|horehound|juniper|kafe|kombu|marjoram|merbloom|mistletoe|myrtle|pennyroyal|reishi|rosehips|sage|sargassum|sparkleberry|weed|wormwood|yarrow|*Ingredients|eggs|fish|fruit|grain|meat|milk|poultry|salt|spices|sugar|vegetables|*Gems|amethyst|beryl|bloodstone|diamond|emerald|garnet|gems|jade|moonstone|onyx|opal|pearl|ruby|sapphire|turquoise|*Metals|coal|gold|iron|mercury|platinum|silver|steel|*Tints|bluetint|goldtint|greentint|purpletint|redtint|yellowtint|*Beasts|bodoru|mindoru|suporu|meatfeed|fruitfeed|eggfeed|fishfeed|vegfeed|oatfeed|*Other|auronidion|cloth|leather|marble|rope|silk|sulfur|wood"
Lendren2008-11-07 17:18:32
Updates

Workbench Calendar 1.5: Added an herbcalendar which shows herbalists what to expect, expanding on what's in calendar.

CODE
Month             Hibernation                          Peak Growth
     +------------------------------------+------------------------------------+
Last | reishi sargassum                   | kafe                               |
     +------------------------------------+------------------------------------+
This | arnica pennyroyal                  | colewort                           |
     +------------------------------------+------------------------------------+
Next | coltsfoot faeleaf                  | calamus earwort juniper kombu sage |
     +------------------------------------+------------------------------------+


Workbench Core 1.6: Added a wbupdates command which determines what Workbench modules you have that are out of date, by sending me a tell I automatically answer.
Lendren2008-11-09 19:03:22
Updates

Workbench Craft 3.1: Fixed a bug when using pre/post commands making multiple items. This actually involved a complete rewrite for all three ways to make multiple items (multiple singles, all of a list, and making an order) as well as making singles, but the changes are all internal; all the user will see is that pre and post commands both work correctly at the right time now.