Sylphas2007-06-23 08:35:50
She said you wouldn't have to draw it, not that the demon could cast it. It'd just be like an extra hex laying around that never gets used up and never fires when someone walks in.
Unknown2007-06-23 09:49:58
QUOTE(silimaur @ Jun 23 2007, 08:25 AM) 419720
confused about this whole "you need aeon for hexes to be useful"... as ive used them plenty of times without it and without choke and usually its fine, just look for alternate strategies there are quite a few available with hexes..
Be confused all you want, for the matter is quite simple - anybody who can cure have no problem against hexes if they are unable to be locked down via aeon.
Shryke2007-06-23 19:00:51
QUOTE
She said you wouldn't have to draw it, not that the demon could cast it. It'd just be like an extra hex laying around that never gets used up and never fires when someone walks in.
Who's she? And yes that was my suggestion.
Note: We were testing hexes (thoros and I) and we found a few problems...
First, when hit with a doublewhammy with sensitivity in it, it shows you losing truehearing, even in a vapors/sensitivity hex combo...
CODE
Thoros traces glyphs in the air, and they begin to glow ominously.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
Thoros traces glyphs in the air, and they begin to glow ominously.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
Thoros grabs some glowing glyphs and throws them at you.
Your ears open up, though you lose your true hearing.
outr earwort
eat earwort
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkb-
You remove 1 earwort, bringing the total in the Rift to 4.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkb-
You eat a piece of black earwort.
You now possess the gift of truehearing.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
You may eat or smoke another herb.
diagnose
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
You are:
blind.
deaf.
an insomniac.
sensitive to pain.
3783h, 3262m, 3297e, 10p, 17815en, 16600w lrxkdb-
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
Thoros traces glyphs in the air, and they begin to glow ominously.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
Thoros grabs some glowing glyphs and throws them at you.
Your ears open up, though you lose your true hearing.
outr earwort
eat earwort
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkb-
You remove 1 earwort, bringing the total in the Rift to 4.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkb-
You eat a piece of black earwort.
You now possess the gift of truehearing.
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
You may eat or smoke another herb.
diagnose
3783h, 3262m, 3297e, 10p, 17815en, 16600w elrxkdb-
You are:
blind.
deaf.
an insomniac.
sensitive to pain.
3783h, 3262m, 3297e, 10p, 17815en, 16600w lrxkdb-
Another problem is that racial bonuses factor into balance regain on afflictions. For example: A mugwump will recover from losing EQ from Epilepsy faster than a human, and a faeling faster from scabies etc. etc.
This alone makes the balance lock very difficult, not to mention hexes minimal use in keeping the person locked. I'll have you know that the one viable combo we've seen so far used only vapors, and stupidity, from hexes to work. It was 90% nihilism... And that's the ONLY combo we've found to be very useful!
So, my personal conclusion is: Hexes could use a little love, but it's at least ALMOST viable. I suggest we fix the sensitivity issue, and the balance loss issue, and work from there. Small upgrades like the afformentioned 1 hex without drawing would be OKAY for nihilists, after testing, but giving them aeon in any form would be too much.
Take what you want from that, and yes, I'm sure you're cringing Shiri.
Ceren2007-06-23 23:14:37
I think adding a way to give slickness to Nihilism would add some synergy to hexes (and maybe astrology) without upgrading tarot Nihilists.
Unknown2007-06-23 23:23:06
Allow ectoplasm to afflict with slickness as well as what it currently does.
Unknown2007-06-24 00:06:36
What about having Slickness investable into a your demon. Could replace worms. No one would miss worms.
edit: adding it to ectoplasm would also be gining the skill to the ur'guard
edit: adding it to ectoplasm would also be gining the skill to the ur'guard
Yrael2007-06-24 01:18:48
Because 90% of people will use a certain cure when they see a demon lord message of X type, and since that'd be gorgulu, they'd cure it in two seconds?
edit: Perhaps a slickness hex, rather than demon. I have things I'd rather invest (okay, shackles is all I use on a regular basis now. So what?) than slickness. Let you stack some cures, at least, considering how few useful curestacks there are in hexes.
edit: Perhaps a slickness hex, rather than demon. I have things I'd rather invest (okay, shackles is all I use on a regular basis now. So what?) than slickness. Let you stack some cures, at least, considering how few useful curestacks there are in hexes.
Malarious2007-06-24 02:53:46
Slickness hex would overpower Wiccans. Assuming we could ever ignore that maybe. However if ectoplasm and slickness randomly cured one over the other then crucify could be easier to land.. if ectoplasm cured first that might be ok.
Current ideas given....
Investable hexes.. not sure if it would be OP.. takin inputs
Ecto giving slickness... useful but unless ecto always cured first it might get too nasty
Not having to draw if flinging a single hex. That would save time and possibly give more of an advantage I like it.. also takin input on it
Current ideas given....
Investable hexes.. not sure if it would be OP.. takin inputs
Ecto giving slickness... useful but unless ecto always cured first it might get too nasty
Not having to draw if flinging a single hex. That would save time and possibly give more of an advantage I like it.. also takin input on it
Yrael2007-06-24 02:58:46
Regarding the hex etchings - perhaps make it 10p, and vaguely permenant - you etch it on your symbol, instead.
Malarious2007-06-24 03:27:25
Might work, its slower than hexes and wouldnt allow combinations as well though.
Yrael2007-06-24 03:30:05
Perhaps I wasn't clear, I meant works the same way, except it costs 10p and is as permenant as your symbol. As long as you have the symbol, the hex remains throwable without drawing.
Unknown2007-06-24 03:32:46
Instead of having it drawn on the symbol, make it so your demon will redraw the hex when you use it. Same effect, makes more sense IMO.
Also, one more stupid idea: What about a hex that works like burst vessels, but is cured by sipping bromides instead of health?
Also, one more stupid idea: What about a hex that works like burst vessels, but is cured by sipping bromides instead of health?
Malarious2007-06-24 03:38:10
Not from demon preferably.
A burst vessels one would be great but I fear it would be too powerful.. although bleeding stacking would be fun.
A burst vessels one would be great but I fear it would be too powerful.. although bleeding stacking would be fun.
Krellan2007-06-24 03:47:02
give up on the slickness idea. All forms of perm locks or easy ones anyways have been changed so that they can be cured out of. like invoking green while prone. if slickness is given to a nihilist hexen or hexes then they get paralyse impatience, stupid/anorexia asthma/slickness/ for a full lock on any single person without focus mind. take out the first two for um big? lock for anyone without focus mind. they'd have to cleanse out.
Yrael2007-06-24 03:51:37
Very few people are involved in combat without focus mind, Krellan, and it is almost a necessity. I like the sketch on symbol idea as it is a permenant choice, something that you need to think about. It'd also be cheaper on power.
Unknown2007-06-24 03:54:26
I think he meant one similar to the way burst vessels works, but not burst vessels themselves. Something like casting depression hexes, with each one making the person slash his wrist 1-3 times randomly. After they've slashed 12 times, you can cast a suicide hex that makes them slit their own throat. Drinking bromides and applying mending to arms would cure one slash each.
Obviously the exact flavor would change, but the point being it doesn't have to be vessels exactly. So the secondary effect doesn't have to be bleeding. It could be slower balance, or something like that. (Unlike clots, which last time I checked only affect balance by ~.5 seconds with all 4)
My only gripe about this is that it's either OP or UP. That, and TK mages already have this style of kill. It would make me sad if they gave guardian hexen the same thing, but better.
Obviously the exact flavor would change, but the point being it doesn't have to be vessels exactly. So the secondary effect doesn't have to be bleeding. It could be slower balance, or something like that. (Unlike clots, which last time I checked only affect balance by ~.5 seconds with all 4)
My only gripe about this is that it's either OP or UP. That, and TK mages already have this style of kill. It would make me sad if they gave guardian hexen the same thing, but better.
Unknown2007-06-24 04:03:33
QUOTE(Yrael @ Jun 23 2007, 10:51 PM) 419999
I like the sketch on symbol idea as it is a permenant choice, something that you need to think about.
I don't think it should be permenant. What if you set it and the way the affliction works gets changed? Instead you should be able to go to the Demon Lord you got your symbol from to change it. Then they kill you.
Unknown2007-06-24 04:08:24
QUOTE(Yrael @ Jun 23 2007, 11:51 PM) 419999
Very few people are involved in combat without focus mind, Krellan, and it is almost a necessity.
Asthma was changed specifically so people without focus mind could take part in combat.
I'm just wondering why Hexes needs to be so viable for Nihilists. Wiccans can only really fight well with Hexes, Mages without Psionics have a lot of trouble, so why shouldn't Guardians only really have to rely on Tarot (and possibly Astrology)? I've heard that Hexes is viable for Nihilists as is, it's just far more difficult than Tarot. I don't see why things should be made easier for Nihilists (since Celestines need Tarot) when two other classes also rely on a single skillset.
Unknown2007-06-24 04:12:47
QUOTE(Salvation @ Jun 23 2007, 11:08 PM) 420008
Asthma was changed specifically so people without focus mind could take part in combat.
I'm just wondering why Hexes needs to be so viable for Nihilists. Wiccans can only really fight well with Hexes, Mages without Psionics have a lot of trouble, so why shouldn't Guardians only really have to rely on Tarot (and possibly Astrology)? I've heard that Hexes is viable for Nihilists as is, it's just far more difficult than Tarot. I don't see why things should be made easier for Nihilists (since Celestines need Tarot) when two other classes also rely on a single skillset.
I'm just wondering why Hexes needs to be so viable for Nihilists. Wiccans can only really fight well with Hexes, Mages without Psionics have a lot of trouble, so why shouldn't Guardians only really have to rely on Tarot (and possibly Astrology)? I've heard that Hexes is viable for Nihilists as is, it's just far more difficult than Tarot. I don't see why things should be made easier for Nihilists (since Celestines need Tarot) when two other classes also rely on a single skillset.
Those skills should be fixed too.
Yrael2007-06-24 04:13:02
Possibly because Wiccans and Celestines are superior classes to a Nihilist? Contagion against the inquisition line, (oh, sorry, sacrifice, take your pick), Wiccan ents comapred to a demon?
Alright, that's not entirely fair, as some of their afflictions aren't wonderful, they can't choose their affs, and Celestines are in the same boat, but.. Luciphage..
And it's not really supposed to be "So viable". When it gets to the point that you utilize one hex (Single throw paralysis, no whammy) as the most useful thing you can do against anyone who can cure after your initial (Haha, I have hexaura, six hex doublewhammy salvo!) it needs something, anything, to be made just that touch more useful to someone who doesn't have access to aeon. Oh well. I don't even have hexes anymore, I suppose. If it's not meant to be useful, it should just be removed as a tert choice and people's lessons refunded.
Alright, that's not entirely fair, as some of their afflictions aren't wonderful, they can't choose their affs, and Celestines are in the same boat, but.. Luciphage..
And it's not really supposed to be "So viable". When it gets to the point that you utilize one hex (Single throw paralysis, no whammy) as the most useful thing you can do against anyone who can cure after your initial (Haha, I have hexaura, six hex doublewhammy salvo!) it needs something, anything, to be made just that touch more useful to someone who doesn't have access to aeon. Oh well. I don't even have hexes anymore, I suppose. If it's not meant to be useful, it should just be removed as a tert choice and people's lessons refunded.