Xavius2007-07-04 03:43:03
QUOTE(Furien @ Jul 3 2007, 10:41 PM) 422673
Just saw the whole 'Spiritsinger and Cacophony thing'...
What? We're like demesnes?
What? We're like demesnes?
You have one disabiling trick, it's overpowered, and it's all you have. It's not even a really efficient kill condition.
Unknown2007-07-04 03:57:39
QUOTE(Xavius @ Jul 4 2007, 03:19 AM) 422664
I would like to reference my above post here, then re-reference this as exactly how one can use the burst offense in isolation to obscure the true offensive potential of a combatant. Apparently, after six seconds, a Nihilist hexen reverts to a novice guardian who has his entire reserves drained to zero.
You can't listen to this crap.
You can't listen to this crap.
And Xavius tends to assume, when a hexist flings his hexes, that the other idiot is going to stand there and do nothing to hinder.
Keep it up, Xavius. Maybe YOUR the only one who's going to sit and have hexes flung at you, however, others will fight back and hinder the affliction burst.
Xavius2007-07-04 04:11:34
QUOTE(Thoros LaSaet @ Jul 3 2007, 10:57 PM) 422677
And Xavius tends to assume, when a hexist flings his hexes, that the other idiot is going to stand there and do nothing to hinder.
Keep it up, Xavius. Maybe YOUR the only one who's going to sit and have hexes flung at you, however, others will fight back and hinder the affliction burst.
Keep it up, Xavius. Maybe YOUR the only one who's going to sit and have hexes flung at you, however, others will fight back and hinder the affliction burst.
If you're doing it right, I'm pretty sure they're not hindering you, actually. That's the point of burst offense.
Malarious2007-07-04 05:22:29
QUOTE(Xavius)
I know you feel a lot of our comments are purely negative and unconstructive, but the underlying message to all of them is to scale back your suggestions, because so far, they've all been too extreme, and not just mildly so.
Glad to see it wasnt just meant negatively!
As for the rest... whammys use power.. our kills are power heavy.. wrack is 5.. and requires setup.
If I afflicted you thoroughly for arguments sake, you could easily cure out, why? Because there is nothing to prevent you from doing this...
outr pennyroyal
outr pennyroyal
eat pennyroyal
eat pennyroyal
inr pennyroyal
inr pennyroyal (all for stupidity)
focus mind
sip mana
drink allheale
That just cured 80-90% of Nihilist combos.. not because we use a ton of stupidity but because if we dont.. you can focus and smoke instead.. smoking cures impatience and anorexia.. those are important.. focus mind can cure them as well.
No one uses hexes because they arent nearly as useful or lethal. No one has any real incentive.. and I dont have the credits (taking donations up to 300+ credits so I can switch work on it and still switch back later).
QUOTE
-It is too power intensive for the skills we use.
-Many smaller problems which lead to bigger ones, which are slowly getting fixed. Sensitivity stripping deafness (Thanks to Shamarah, its getting fixed. ) Ectoplasm being seen through blackout is another, and I'm currently testing hexes, so I'm sure I'll be able to find more.
-The max amount of afflictions we can throw is 6. 6 + 2 from demon + 1 from contagion, 9 afflictions in a 5 second span, -2 or 3 due to curing, 4 if the enemy focuses. So after spending 6 power and having no more hexes at my disposal, after 3-4 amissio, the enemy is completely healed. I cannot wrack. I have no power for crucify. Damage is my last option, but we all know that damage kills are viable to only half the Lusternian population. Affliction locks are impossible due to cleanse curing slickness and focus mind curing impatience. Also, there is no way for a hexen nihilist to afflict with slickness to ensure a softlock.
-Impatience being cured on focus mind is another matter. An affliction is needed to prevent focus mind, and impatience being the only affliction which does it, does not do anything once it is cured after actually focusing mind.
Correct on all counts.. those all appear true. Power cost + lack of stick = lol what combat?-Many smaller problems which lead to bigger ones, which are slowly getting fixed. Sensitivity stripping deafness (Thanks to Shamarah, its getting fixed. ) Ectoplasm being seen through blackout is another, and I'm currently testing hexes, so I'm sure I'll be able to find more.
-The max amount of afflictions we can throw is 6. 6 + 2 from demon + 1 from contagion, 9 afflictions in a 5 second span, -2 or 3 due to curing, 4 if the enemy focuses. So after spending 6 power and having no more hexes at my disposal, after 3-4 amissio, the enemy is completely healed. I cannot wrack. I have no power for crucify. Damage is my last option, but we all know that damage kills are viable to only half the Lusternian population. Affliction locks are impossible due to cleanse curing slickness and focus mind curing impatience. Also, there is no way for a hexen nihilist to afflict with slickness to ensure a softlock.
-Impatience being cured on focus mind is another matter. An affliction is needed to prevent focus mind, and impatience being the only affliction which does it, does not do anything once it is cured after actually focusing mind.
Can they do things? yes.. can they do things well? not for us.. not really.
QUOTE
I've tested hexes with Thoros once, and there is a deadly combo, that we found in the 2 hours we played with it. It's pretty mild too in the scheme of things. I agree with both sides. Malarious really isn't thinking about hexes very deeply, and actually looking at the skillset, he's generalizing, and assuming. But Xavius, you are too, both are a little wrong and a little right I think.
I hope you dont mean balance lock which is unreliable... and means they can break it if they get balance back at any time.. -and- presumes they dont cure ectoplasm or any ailments of it.
On a humour note..
QUOTE
I stand by my suggestion to scratch a hex into your demon and allow it to be cast without drawing. (not invested)
You pull a demon to your side and begin to etch the sign of a sleep hex into his arm.A hideous archdemon whimpers at your efforts to tattoo him before promptly quitting.
Your demon has forsaken you, have a nice day.
QUOTE
My problem with all of the Hex ideas so far is that they seem to imply that every avenue of defense against them must be removed to make them viable. I disagree with that line of thinking.
I just think Nihilist hexes need a small bit of help to allow their afflictions to stick a bit longer than what they normally do now. To help with that idea, I suggested a curse ability (has a certain number of mental affliction prerequisites before it could be used, but would not be hard to gain them with the aid of the demon and hexes) to Malarious that would allow the Hexen to give a form of stupidity that could not be cured until the curse was cured, which could only be cured by focus spirit or some other cure that requires balance and equilibrium. So, if the nihilist Hexen uses his abilities well (ectoplasm, flies, demon, hexes) he could get the curse on the person that aids in setting up a sacrifice or wrack. This all allowing the person to still have a chance to survive the fight if the person does what he is suppose to do to cure out of it.
I just think Nihilist hexes need a small bit of help to allow their afflictions to stick a bit longer than what they normally do now. To help with that idea, I suggested a curse ability (has a certain number of mental affliction prerequisites before it could be used, but would not be hard to gain them with the aid of the demon and hexes) to Malarious that would allow the Hexen to give a form of stupidity that could not be cured until the curse was cured, which could only be cured by focus spirit or some other cure that requires balance and equilibrium. So, if the nihilist Hexen uses his abilities well (ectoplasm, flies, demon, hexes) he could get the curse on the person that aids in setting up a sacrifice or wrack. This all allowing the person to still have a chance to survive the fight if the person does what he is suppose to do to cure out of it.
Should we be unstoppable? No. Should we be able to have a point were we can say.. as long as I dont screw up I win? Yes. If you see a person entirely screwed you should be able to say I have won within about blah seconds. You cant do that by only afflicting.. because you need to stop at some point. Also that idea for the curse idea.. was shot down by the other envoys.
QUOTE
I was intrigued by the mention of different effects based on which of the demon lords' afflictions a person has on them. Can you expound on that a little more?
Certainly.. and I saw things out of order.. oops.
Heres the basics of the ideas on the table:
-Able to embed a hex into symbol/demon (preferring symbol as it makes more sense)
why it helps: Ability to use fast afflicts without having to draw would help reduce time on using something you would otherwise redraw often.
-Enlighten type idea... if the target has a few mental ails it locks them in place for a time
why it helps: Guaranteeing stupidity and maybe anorexia and/or impatience would help IMMENSELY.. even if for only 7-10 seconds. (This one however may be too powerful based on what you stick)
-Burst idea.. using a skill after mental ails to give bursts.. which enable an insta
why it helps: Could give a kill condition, maybe delay focusing regain, which in and of itself could be helpful in other kills. (Needs curing worked out, if it has a power cost, and how many bursts to kill and how many to slow focusing)
-My varied idea... for zarquan
Basics- The target is given different ailments based on your goal (by Demon Lord)
-for example I give you anorexia, gluttony, worms, and scabies... these are gorguluish.. so I can use the skill to mark you a blasphemer of Gorgulu.. his effect may be damage, or long term anorexia without cure.
-another example...I give you stupidity, paranoia, dementia, and confusion.. these are Baalphegarish.. I brand you a blasphemer of him.. his effect might stun for X seconds and have you asleep when it ends (coma effect) or it might be a mana drain, something
Each Demon Lord would only have 1 effect, effects varying based on which demon lord.. as would hte ailments needed for it. This would mean a hexist doing wrack could choose to stick anorexia from gorgulu (if that was the effect) or mana drain/or passive mana drain (if that was luciphages).. whether it was passive or drained a large sum all at once is to be woked on.. However you might work on ashtorath if he had a no ability to diag type power.. that lasted 8 seconds.. or it might stop focus mind or baalphegars might. But to wrack you might use mana drain, for damage you would stick reckless or use a health damage power, for sacrifice you might want to use coma to try to stun long enough.. the basic idea is variety and the power to have some utility in your choices. You wouldnt always see the same things because they have a reason to try different things.
The issue is if it would have a power cost.. since we need pwoer to kill.. what ailments they would need.. what effect it would have.. and of course you could only ever have one demon lords effect at a time and it would last X seconds.
I hope this is helpful I tried to reply as well as possible
Xavius2007-07-04 05:37:48
I kinda like that Demon Lord idea. Do hexes share many afflictions in common with demons? It doesn't seem like it...
Yrael2007-07-04 05:42:39
Scabies, Epilepsy, Anorexia, Stupidity, Pox, Sleep (darksilver, I guess), Impatience, uh.. Paralyse is about the long and short of it. I don't have a demon anymore, so I can't tell.
Xavius2007-07-04 05:52:47
What if you got a skill that, if your target had four of a Demon Lord's investable powers, you could Taint them for 2p and get a random one of those afflictions that the target already has to stick uncurably for 20 seconds? It would be harder for a tarot user to pull it off because of fewer shared afflictions, gentle enough that the affliction in and of itself doesn't end combat without some luck (four specific afflictions is pretty easy for a hexen, five is almost exhausting those lists), and gives some preference to those who have the symbol of that particular Demon Lord.
Unknown2007-07-04 06:14:58
Gorgulu: Worms, Scabies, Anorexia
Luciphage: Paralysis, Amnesia, Healthleech
Baalphegar: Paranoia, Stupidity, Epilepsy, Dementia
Nifilhema: Masochism, Sensitivity
Ashtorath: Impatience, Recklessness
Luciphage: Paralysis, Amnesia, Healthleech
Baalphegar: Paranoia, Stupidity, Epilepsy, Dementia
Nifilhema: Masochism, Sensitivity
Ashtorath: Impatience, Recklessness
Malarious2007-07-04 06:27:22
Most of these wouldnt have much purpose being uncurable.. impatience yes, anoreixia yes, some of them yes.. although they would also have ailments that demons cant give on the list.. to help it a bit better.
The idea was variety.. and 2p is alot to make a single ailment uncurable.. who cares if like amnesia was uncurable or something? A power cost for passive mana drain or lack of diag and focus.. yes.. for health damage? yes.. for coma? definitely.. but not for a really minor effect.. would your idea help? maybe, based on which.. if we could choose which then it would be better.. say anorexia, impatience, stupidity, etc being uncurable.. those would be nice.. I wouldnt mind being able to choose those be uncurable.
Although this would in no way lock anyone.. focus mind would still screw alot of its power.. who needs herbs? I can focus most of them off... if it slowed or even stopped focus mind as well.. that would be worth it. For a power cost it needs be pretty tasty.. 2p.. maybe if i could choose it and it slowed focus mind.. to say 3-4 seconds? Or stopped it altogheter while in effect.
NOTE: They sets owuld have ailments in them (1 or 2 in each) that demons cant give. Additionally.. when you are talking about a power cost in a guild that needs it to slay (whammys and doublewhammys + this.. and wrack is.. 5..)
ALthough sticking two ailments randomly isnt as bad its still a bit random. Although it could be good fun to stick scabies with ectoplasm.. but this is its own skill with a cost.. so I would ask that we get some control over which ailment sticks.. with no power loss but with eq loss for tryin it on an ailment they dont have.
Love the concept though! Nice work Xavius! If we can fix the kinks in it I would adore it
The idea was variety.. and 2p is alot to make a single ailment uncurable.. who cares if like amnesia was uncurable or something? A power cost for passive mana drain or lack of diag and focus.. yes.. for health damage? yes.. for coma? definitely.. but not for a really minor effect.. would your idea help? maybe, based on which.. if we could choose which then it would be better.. say anorexia, impatience, stupidity, etc being uncurable.. those would be nice.. I wouldnt mind being able to choose those be uncurable.
Although this would in no way lock anyone.. focus mind would still screw alot of its power.. who needs herbs? I can focus most of them off... if it slowed or even stopped focus mind as well.. that would be worth it. For a power cost it needs be pretty tasty.. 2p.. maybe if i could choose it and it slowed focus mind.. to say 3-4 seconds? Or stopped it altogheter while in effect.
NOTE: They sets owuld have ailments in them (1 or 2 in each) that demons cant give. Additionally.. when you are talking about a power cost in a guild that needs it to slay (whammys and doublewhammys + this.. and wrack is.. 5..)
ALthough sticking two ailments randomly isnt as bad its still a bit random. Although it could be good fun to stick scabies with ectoplasm.. but this is its own skill with a cost.. so I would ask that we get some control over which ailment sticks.. with no power loss but with eq loss for tryin it on an ailment they dont have.
Love the concept though! Nice work Xavius! If we can fix the kinks in it I would adore it
Unknown2007-07-04 06:49:06
20 seconds of uncurable Shackles, Anorexia, Stupidity or Paralysis...
Furien2007-07-04 06:52:52
You people are starting to just sound desperate.
(Moreso than usual.)
(Moreso than usual.)
Malarious2007-07-04 07:23:28
paralysis and shackles would actually be OP if uncurable.. couldnt touch those.. anorexia you could get around far easier than not bein able ot move either...
@Alianna: Constructive please
@Alianna: Constructive please
Malarious2007-07-04 08:27:24
Uncurable stupidity would be HIGHLY useful.. specially if it caused false focuses.. anorexia.. focusing could get around in general.
So backthe other ideas.. or do we have other things on limiting cure times? Or the multi Demon Lord ability that was stated for different targets and such.. if people want I can work more on it to solidifiy ailments and effects or at least less effect ideas
To see what can be brought up.. ideally would like 3 special options.. maybe 1 isnta option.. and 1 that might be easier but isnt nearly as nasty.
So backthe other ideas.. or do we have other things on limiting cure times? Or the multi Demon Lord ability that was stated for different targets and such.. if people want I can work more on it to solidifiy ailments and effects or at least less effect ideas
To see what can be brought up.. ideally would like 3 special options.. maybe 1 isnta option.. and 1 that might be easier but isnt nearly as nasty.
Theomar2007-07-04 14:04:47
Uncurable stupidity is too much. That would be similar in practice to uncurable deepwounds.
I liked the idea of imprinting a hex onto a demon. Then, you can either set the demon to use it's normal powers, or have it hit with the hexes. Also, you could put as many hexes on him as you want, but the more hexes on him, the less likely he will hit with a particular hex.
Also, sorry but there should *not* be a skill that causes uncurable *anything*, and then the only way to cure the thing preventing you from curing that specific affliction be a trans ability.
Also, keep in mind, that any upgrades you do for hexist Nihilists (assuming the upgrades are in Nihilism), will also upgrade every Nihilist.
I liked the idea of imprinting a hex onto a demon. Then, you can either set the demon to use it's normal powers, or have it hit with the hexes. Also, you could put as many hexes on him as you want, but the more hexes on him, the less likely he will hit with a particular hex.
Also, sorry but there should *not* be a skill that causes uncurable *anything*, and then the only way to cure the thing preventing you from curing that specific affliction be a trans ability.
Also, keep in mind, that any upgrades you do for hexist Nihilists (assuming the upgrades are in Nihilism), will also upgrade every Nihilist.
Xavius2007-07-04 14:49:14
Did you say that 2p is a lot to stick one affliction for 20 seconds? Even a potentially mediocre one?
I think you're on your own, buddy.
I think you're on your own, buddy.
Theomar2007-07-04 20:16:07
...erm, I didn't mention anything about power usage, unless you weren't responding to me?
Xavius2007-07-04 20:51:36
QUOTE(Theomar @ Jul 4 2007, 03:16 PM) 422815
...erm, I didn't mention anything about power usage, unless you weren't responding to me?
No, I'd be responding to the one who said it was too high.
Krellan2007-07-04 23:48:03
while you won't be able to fight 1v1 as a Nihilist hexen. They're pretty useful for the group fights instead that just about all the nihilists fighters i can think of get involved in. Thoros is probably the only one who'll consistentally wanna duel and spar for 1v1 so they're not really an option for him. But for the rest, they're still really useful when getting raided, or raiding. That being said, I actually don't whammy and rarely double whammy now since group fights are more my style anyways.
Sylphas2007-07-04 23:50:24
Having a hex imprinted on your demon so you don't have to draw it would be a nice boost, even just the one. It basically makes that hex twice as fast.
Krellan2007-07-04 23:59:36
what about adding a skill in Nihilism that lets them draw more than 6 hexes or carry more than 6. not sure what a good limit is. But I mean I'm imagining most of those are gonna be unmasked after maybe six are doublewhammied.