Unknown2007-06-25 04:27:06
i think that you should make the classes carry over not just the skills ie: krins been a paladin for 90ish years blah blah but i cant forget saccraments and rituals to take hunting? i think as long as i dont forget my class i should be entitled to all the skills with in no matter how many times i care to switch them
another thing i believe there should be a master system kind of like imperian only 1 apprentice at a time untill that apprentice becomes a master or either the teacher or the student brakes the bond they shouldn't be able to make another their class. this would allow for the mercenary style of life. that i bet some players would like to live and also it would get away from the forced guild rp opening up new styles of roleplay.
on another note i think astral nodes should be power specific for example you have a 25% chance of finding a light power or a green purple etc. power from each of the power pools
along with this they should add a new skill or some such with astral nodes to determine which power node type you are linking with.
another thing i believe there should be a master system kind of like imperian only 1 apprentice at a time untill that apprentice becomes a master or either the teacher or the student brakes the bond they shouldn't be able to make another their class. this would allow for the mercenary style of life. that i bet some players would like to live and also it would get away from the forced guild rp opening up new styles of roleplay.
on another note i think astral nodes should be power specific for example you have a 25% chance of finding a light power or a green purple etc. power from each of the power pools
along with this they should add a new skill or some such with astral nodes to determine which power node type you are linking with.
Furien2007-06-25 04:38:18
Lusternia is a very anti-rogue game and focuses a lot on organizational and group conflict. The admin have said many times that they severely discourage rogues, and that they're meant to be handicapped by their skills.
Unknown2007-06-25 05:34:30
QUOTE(krin1 @ Jun 25 2007, 12:27 AM) 420236
on another note i think astral nodes should be power specific for example you have a 25% chance of finding a light power or a green purple etc. power from each of the power pools
along with this they should add a new skill or some such with astral nodes to determine which power node type you are linking with.
Nexus specific power is there for a reason. There is no excommunication here, so you can keep your guild skills after you've left your guild, though most of the unique power feats will be blocked. It's a way to disadvantage you without stripping you of the lessons you've poured into those skill sets (which would really suck).along with this they should add a new skill or some such with astral nodes to determine which power node type you are linking with.
For the most part, if your skill set shares its skills with another nation that won’t touch you anyway though. Good examples would be pre-spec parts of the skill like cosmic/nature/elementalism/ect.
One last thing, skills that require nexus specific power would be absurd seeing someone outside your nation of having anyway, like a Shadowdancer moved to Celest who still could call forth the Nightkiss aura. "What you're 100% devoted to the Supernals now, and are going around screaming 'get thee from the Light' at every third person? Oh ya well Mother Night still 's you anyway and will lend you her dark power, she trusts you're still looking out for her best interests even though you've abandoned her."
Anarias2007-06-25 06:40:01
QUOTE(krin1 @ Jun 24 2007, 10:27 PM) 420236
i should be entitled to all the skills with in no matter how many times i care to switch them
This is wrong for so many reasons.
For one, you already can have all the skills associated with your class and you can switch them as often as you're able. However you don't get to do it for free, detached from consequences.
I don't see how anyone is entitled to having much at all in this game.
Arin2007-06-25 08:12:41
Considering in Imperian, the Professions system requires you to remain in a circle (magick, demonic, anti-magick) and that if you want to hold onto a profession (ie keep knighthood and then move onto, say, Guardian) you need the thousands of lessons you need to trans all three anyways.
And if you wish to switch professions, you still get a penalty for changing your mind.
It's not a free ride. It's really similar to the current system, but the added bonus of the ability to gain maybe up to 6 different professions for the cost of thousands of credits.
As well, it's not an instantaneous switch, you need to spend time to relearn the lessons.
Most guilds have a rigurous screening process before giving out professions anyways in Imperian. Considering the game mechanics with taint vs anti-taint and commune vs city conflicts in Lusternia, it'd be rare for people to give out professions.
Considering that if you lay the Imperian circles system over ours, we have four circles: Untainted, Tainted, Moon, Wyrden. You can really pick up 4 different professions - guardians, mages, knights and bards (and perhaps soon to be monks). AND that they share many of the skills...
Need I continue...?
And if you wish to switch professions, you still get a penalty for changing your mind.
It's not a free ride. It's really similar to the current system, but the added bonus of the ability to gain maybe up to 6 different professions for the cost of thousands of credits.
As well, it's not an instantaneous switch, you need to spend time to relearn the lessons.
Most guilds have a rigurous screening process before giving out professions anyways in Imperian. Considering the game mechanics with taint vs anti-taint and commune vs city conflicts in Lusternia, it'd be rare for people to give out professions.
Considering that if you lay the Imperian circles system over ours, we have four circles: Untainted, Tainted, Moon, Wyrden. You can really pick up 4 different professions - guardians, mages, knights and bards (and perhaps soon to be monks). AND that they share many of the skills...
Need I continue...?
Hazar2007-06-25 11:46:16
We don't need to be Imperian. We're Lusternia.
Unknown2007-06-25 14:09:55
QUOTE(Arin @ Jun 25 2007, 04:12 AM) 420280
Considering in Imperian...
As hazar said, what does that have to do with Lusternia?
Unknown2007-06-26 02:44:40
im just saying i don't like 1/3 of my guild skills going 100% useless. and im not saying have 1 person with every guild class in the game just be able to teach otehrs their own class. you should be able to forget get smithing and relearn it if you want, you still take the average punishment but you have the option of retaking the skill just as if you were in a guild. example i forget sacraments to learn hunting but cant learn hunting be cause im not a paladin class even though im just like a paladin only no 2nd skill set (not real circumstance) another thing why should somone be mechanicly weakened for a roleplay choice?
Razenth2007-06-26 02:56:45
Because we don't want dozens of rogues running around?
Shamarah2007-06-26 03:01:20
QUOTE(Hazar @ Jun 25 2007, 07:46 AM) 420298
We don't need to be Imperian. We're Lusternia.
We should be Imperian in this area, though. Imperian's profession system kicks ass.
Verithrax2007-06-26 04:03:21
Not really. Both systems are sub-optimal; a much looser system closer to total classlessness would be better.
Hazar2007-06-26 04:15:01
Y'know? For Imperian, it sounds awesome. But in Lusternia this would just make loads of rogues we don't need.
Verithrax2007-06-26 04:20:33
QUOTE(krin1 @ Jun 25 2007, 11:44 PM) 420496
im just saying i don't like 1/3 of my guild skills going 100% useless. and im not saying have 1 person with every guild class in the game just be able to teach otehrs their own class. you should be able to forget get smithing and relearn it if you want, you still take the average punishment but you have the option of retaking the skill just as if you were in a guild. example i forget sacraments to learn hunting but cant learn hunting be cause im not a paladin class even though im just like a paladin only no 2nd skill set (not real circumstance) another thing why should somone be mechanicly weakened for a roleplay choice?
It seems to me you want to play a game other than Lusternia. I'm sorry.
Arin2007-06-26 09:46:42
QUOTE(krin1 @ Jun 25 2007, 02:27 PM) 420236
another thing i believe there should be a master system kind of like imperian only 1 apprentice at a time untill that apprentice becomes a master or either the teacher or the student brakes the bond they shouldn't be able to make another their class. this would allow for the mercenary style of life. that i bet some players would like to live and also it would get away from the forced guild rp opening up new styles of roleplay.
QUOTE(Arin)
Need I continue...?
QUOTE(Dyr)
QUOTE(Arin @ Jun 25 2007, 04:12 AM)
Considering in Imperian...
As hazar said, what does that have to do with Lusternia?
Considering in Imperian...
As hazar said, what does that have to do with Lusternia?
Maybe I should rephrase:
Need I continue...?
Rika2007-06-26 09:54:51
Like Verithrax said, if you think we should let every 'get away from the forced guild rp', you are really in the wrong game. Go to Achaea or something.