Yrael2007-06-26 06:21:35
So. Nariah has finally killed any possible urge I ever had to return to the Nihilists, and I'm tired of floating around with only two skillsets, so I have a choice, and don't want to make it. So pick one of the following.
Geomancer, or ur'guard. Assuming that I'd be Necromancy as an ur'guard, and Telepathy as a Geomancer. I was thinking of what's likely to be the most fun to play, stuff pvp - I used to be good at it, but fail miserably lately.
Geomancer, or ur'guard. Assuming that I'd be Necromancy as an ur'guard, and Telepathy as a Geomancer. I was thinking of what's likely to be the most fun to play, stuff pvp - I used to be good at it, but fail miserably lately.
Razenth2007-06-26 06:22:35
Geomancer. It would be cheaper on you equipment wise, and you can still steal from people. I think. Sort of. Maybe?
Also, you're insane. Would fit well with the half-insane mages of the earth.
Also, you're insane. Would fit well with the half-insane mages of the earth.
Unknown2007-06-26 13:49:57
Ur'Guard, because they're cool.
...And mobile!
...And mobile!
Richter2007-06-27 01:13:04
I already told you Geomancer, when you asked me to pick a Magnagoran guild that didn't start with R and end with ogue.
Unknown2007-06-27 01:19:29
You've already picked Ur'Guard so whats the point? >_>
Yrael2007-06-27 01:23:24
I posted it a while ago, Balizar.
Arix2007-06-27 02:47:14
OMG, YRAEL WENT UR'GUARD?!
strryx2007-06-27 04:50:17
I actually thought Geomancer would have been more your thing, with the limited interactions I've had with Yrael.
Going to be interesting having you about as an Ur'Guard with necromancy though
Going to be interesting having you about as an Ur'Guard with necromancy though