Shamarah2007-07-01 19:00:21
QUOTE(Estarra @ Jul 1 2007, 02:28 PM) 422018
Lusternia is set up so the main conflict occurs on non-prime planes. The only reason to PK on the prime is to hunt other players (i.e., not for any real benefit to a city or commune). While there is nothing intrinsically wrong with this, I see no reason to encourage such PK beyond the bounds set by the Avenger.
I've heard this before, but... unless you're raiding, there just isn't that much to DO on non-prime planes apart from astral and catacombs. Maybe the solution is to add a bunch of cool content off-prime? (And not aetherbubbles - you basically never see anyone else on aetherbubbles.)
Also, something like an AVENGER FORGIVE
And I can't think of anyone who plays Lusternia right now that fits your description of wanting to grief a person so badly that they never leave their city.
Anisu2007-07-01 19:14:37
QUOTE(Estarra @ Jul 1 2007, 08:28 PM) 422018
I dislike the idea of a pk flag or "militia" system.
Lusternia is set up so the main conflict occurs on non-prime planes. The only reason to PK on the prime is to hunt other players (i.e., not for any real benefit to a city or commune). While there is nothing intrinsically wrong with this, I see no reason to encourage such PK beyond the bounds set by the Avenger. If two people truly want to kill each other, then the person who lost the previous fight would initiate the next combat and the Avenger would never get involved.
It appears to me that some people are frustrated when they want to kill someone and can't readily find a target. They want an easy way to list who is available to PK, and then go after them irregardless of where they are or whatever RP is going on at the time. They don't want arena battles, they want to inflict the actual pain of losing xp or items or whatever. The great joy for some people (not saying anyone posting here!) would be to make it so a player would be killed over and over to the point where he or she is afraid to leave his or her city or commune. The "win" would be forcing that person to turn off the "PK flag" so you can claim victory and lord it over that person that he or she can't handle being a "real" combatant.
I simply see no reason to institute anything that circumvents the Avenger being that (for those who want to), it's easy enough to mutually clear your suspect lists.
Lusternia is set up so the main conflict occurs on non-prime planes. The only reason to PK on the prime is to hunt other players (i.e., not for any real benefit to a city or commune). While there is nothing intrinsically wrong with this, I see no reason to encourage such PK beyond the bounds set by the Avenger. If two people truly want to kill each other, then the person who lost the previous fight would initiate the next combat and the Avenger would never get involved.
It appears to me that some people are frustrated when they want to kill someone and can't readily find a target. They want an easy way to list who is available to PK, and then go after them irregardless of where they are or whatever RP is going on at the time. They don't want arena battles, they want to inflict the actual pain of losing xp or items or whatever. The great joy for some people (not saying anyone posting here!) would be to make it so a player would be killed over and over to the point where he or she is afraid to leave his or her city or commune. The "win" would be forcing that person to turn off the "PK flag" so you can claim victory and lord it over that person that he or she can't handle being a "real" combatant.
I simply see no reason to institute anything that circumvents the Avenger being that (for those who want to), it's easy enough to mutually clear your suspect lists.
this would be true if 80% of the conflict wasn't located on prime. For example if Celest wishes to defend merians accourding to it's RP (and one strongly encouraged by an admin) then they have to constantly deal with avenger, the (now watered down) conflict quests mainly play on prime beeing gorgog rift, ladantine's ship/marylinth's song, the entire Kephara/illithoid thing, village conflicts like the furrikin farmers and so on. the Conflict quests off prime are restricted the commune faethorn one (of which cities mainly got removed from by the RP interaction with their spiritual figures). The main PVP 'off prime' are events and being jumped while hunting.
One could argue killing demons/angels are quests, but to me they feel the same as the 'collect 20 rats' quests in WoW and EQ, not to mention these are only vialable for people with a cubix or a friend with a cubix.
edit: ofcourse the 80% is a totally made up figure to relay a feeling
Estarra2007-07-01 20:02:07
QUOTE(Shamarah @ Jul 1 2007, 12:00 PM) 422026
Also, something like an AVENGER FORGIVE command would be cool to drop suspect without having to go and kick the person.
We could do that if people want.
Unknown2007-07-01 20:12:19
QUOTE(Estarra @ Jul 1 2007, 04:02 PM) 422035
We could do that if people want.
It would be nice.
Unknown2007-07-01 21:48:27
Just make it non-forcible if it’s put in.
Anarias2007-07-01 22:06:29
An Avenger Forgive command would be very nice.
silimaur2007-07-01 22:12:05
the situation i hate is having say 10 suspects meaning i cant kill anyone else, then having someone get into a fight which i cant help in because im not allowed to declare without the avenger killing me...prefered it before the 10 suspect limit was added..
Unknown2007-07-01 22:16:05
QUOTE(silimaur @ Jul 2 2007, 12:12 AM) 422053
the situation i hate is having say 10 suspects meaning i cant kill anyone else, then having someone get into a fight which i cant help in because im not allowed to declare without the avenger killing me...prefered it before the 10 suspect limit was added..
Ally/defend?
Unless your friend starts the fight first, but in that case...
silimaur2007-07-01 22:23:02
yeah but if for example my friend starts a fight and 6 people join in against him id usually like to go help out..not just leave him to get ganked which i end up having to do
Unknown2007-07-01 22:24:30
QUOTE(silimaur @ Jul 1 2007, 11:23 PM) 422058
yeah but if for example my friend starts a fight and 6 people join in against him id usually like to go help out..not just leave him to get ganked which i end up having to do
That's still not a reason not to defend.
Unknown2007-07-01 22:28:33
Isn't this the reason you choose who you jump (and therefore put your name on their bullies) and not just jump just anyone out of the blue? I never understood why pkers keep attacking people on Prime just because that person happens to belong to the opposing org. Sure, jump raiders and fighters and people who clearly are asking for it (like say, stripharvesters and lamers). However oftentimes, all the pkers jump are nonfighters and midbies, which lead me to believe that they do it just to get easy xp and lolz.
Unknown2007-07-01 22:34:06
Agreed.
However, the term "lamers" is so last century.
However, the term "lamers" is so last century.
Shamarah2007-07-01 22:38:17
I think the limit was upped to 15, wasn't it? But yeah, I dislike the limit, it's annoying. Of course, if you have that many suspects you're going to get raped by karma anyhow provided people remember to use the curses.
Oh, Estarra, another good change: Make DEFEND usable on anyone in your city/commune without them having to have you allied. Would make this much less annoying.
Oh, Estarra, another good change: Make DEFEND usable on anyone in your city/commune without them having to have you allied. Would make this much less annoying.
Narsrim2007-07-01 23:14:31
QUOTE(Estarra @ Jul 1 2007, 02:28 PM) 422018
I dislike the idea of a pk flag or "militia" system.
Lusternia is set up so the main conflict occurs on non-prime planes. The only reason to PK on the prime is to hunt other players (i.e., not for any real benefit to a city or commune). While there is nothing intrinsically wrong with this, I see no reason to encourage such PK beyond the bounds set by the Avenger. If two people truly want to kill each other, then the person who lost the previous fight would initiate the next combat and the Avenger would never get involved.
It appears to me that some people are frustrated when they want to kill someone and can't readily find a target. They want an easy way to list who is available to PK, and then go after them irregardless of where they are or whatever RP is going on at the time. They don't want arena battles, they want to inflict the actual pain of losing xp or items or whatever. The great joy for some people (not saying anyone posting here!) would be to make it so a player would be killed over and over to the point where he or she is afraid to leave his or her city or commune. The "win" would be forcing that person to turn off the "PK flag" so you can claim victory and lord it over that person that he or she can't handle being a "real" combatant.
I simply see no reason to institute anything that circumvents the Avenger being that (for those who want to), it's easy enough to mutually clear your suspect lists.
Lusternia is set up so the main conflict occurs on non-prime planes. The only reason to PK on the prime is to hunt other players (i.e., not for any real benefit to a city or commune). While there is nothing intrinsically wrong with this, I see no reason to encourage such PK beyond the bounds set by the Avenger. If two people truly want to kill each other, then the person who lost the previous fight would initiate the next combat and the Avenger would never get involved.
It appears to me that some people are frustrated when they want to kill someone and can't readily find a target. They want an easy way to list who is available to PK, and then go after them irregardless of where they are or whatever RP is going on at the time. They don't want arena battles, they want to inflict the actual pain of losing xp or items or whatever. The great joy for some people (not saying anyone posting here!) would be to make it so a player would be killed over and over to the point where he or she is afraid to leave his or her city or commune. The "win" would be forcing that person to turn off the "PK flag" so you can claim victory and lord it over that person that he or she can't handle being a "real" combatant.
I simply see no reason to institute anything that circumvents the Avenger being that (for those who want to), it's easy enough to mutually clear your suspect lists.
Every time I hear this, I become irritated. Lusternia lacks any main conflict whatsoever. I find it disillusioned to claim that combat should be taking place off-Prime given the rise of constructs and discretionary powers.
When constructs were created, they required a substantial guarding force to maintain. However given the vast number of changes to favor people who don’t want to be involved, I do not believe a single construct has fallen since the nexus weaken times were extended. They have become, more or less, permanent objects that generate power. Celest tried for weeks to take down the Black Crypt and even when we faced no resistance whatsoever, it was absolutely moot because by the time the next weakening occurred the playerbase could not support a task force large enough at the given time or the construct in question (assuming some resistance) was fully healed.
Given these constructs grants 0p discretionary powers such as Flux and Ripple, any claim that player combat should be taking place in such areas is ridiculous and unrealistic. Flux shuts down any attempt to raid. When you and your group are being flung in random directions every couple seconds, you might as well not bother. Likewise, when you are suffering passive damage and stun every couple seconds, the ability to feasibly fight another person or group of persons is lost.
Finally, the administration has acted to remove conflict from various other locations off-Prime. Celest and Magnagora used to continually battle over access to the bottom level of the Catacombs of Ur’lach. Boom! A permanent rift now exists removing the vast majority of conflict.
=====+=====
My problem with Lusternia at the moment (and the reason I’ve started playing Aetolia again) is that I invested a great sum of real money into a game for abilities that I rarely get to use. Combat on Prime is moot. Combat in Liveforest is moot. Combat in Ripple or Flux is moot. Aside from Wild Nodes (every 2 weeks), villages (I tend to average about 1 an irl month), etc. to experience combat and conflict, you have to create it. However, the ability to do so is far more restricted and limited than any other IRE game EVEN WHEN experience loss (thanks to conglutination and various other abilities) makes Lusternia the single easiest IRE game to maintain experience.
=====+=====
“It appears to me that some people are frustrated when they want to kill someone and can't readily find a target.†- Estarra
I want something to do. Bashing in Lusternia is 100x easier than other IRE games. I hate bashing, I despise it – I’m a titan. I don’t particularly like doing quests. I love combat. However given the current state of Lusternia, there just isn’t much to do at least for people like me.
EDIT:
And while I do realize I'm not supposed to be posting, I think this is important. Several main players (specifically in Celest) have left. I'm spending much time in Aetolia. I like Lusternia, but I really don't have anything whatsoever to do in it.
EDIT 2:
And while I do like to roleplay (in fact, I probably roleplay more than i fight in Aetolia), I find Lusternia too situated. There isn't a lot of flexibility. I find that many facets of a character are predefined as a negative of the otherwise incredibly positive rich/lush background. Celest attempts to fight to the Taint, but we have no means to feasibly do so. Celest is a city founded by Merians, and yet we can't defend Merians in the Arysian Isles because of the Avenger, but Magnagora can defend Shallach. Celest cannot truly cleanse demons. We can turn their corpses into essence, but there is no other roleplay backlash.
Furthermore, I think I'm slightly bitter after being a Moondancer and realizing that time invested in roleplay is generally ignored in future events because when things need to go X direction, everything that might speak out against X tends to be re-written or ignored at the snap of one's fingers (read: Maeve).
EDIT 3:
And I really hope the overall tone of this post is clear. I'm disheartened. I've been with Lusternia since day 1, but there comes a point when you have nothing to do and no goals to work towards that you just feel bored and like you are wasting your time.
Shamarah2007-07-01 23:25:02
QUOTE(Narsrim @ Jul 1 2007, 07:14 PM) 422068
wall of text
Man. I agree with every word of this. =/ I was trying to think of a meaningful response but I don't really have anything to add.
Shamarah2007-07-01 23:33:18
I don't think the solution to lack of conflict in Lusternia is to add more places to raid and more forced battles (like nexus worlds). That just brings about bitching from people who don't want to be involved in the fighting. I think the solution is just to make PK more available to those who want it, and that's what this suggestion was intended for.
Two more ideas:
1. Make the Undervault open PK. It's always seemed like it should be. I think it'd be cool and add another much-needed element of danger to the area.
2. Let people declare "rivalries" (apparently these exist in Achaea, according to Tael) that mark both people as open PK to each other if mutually declared.
(btw, thanks for the PK FORGIVE command)
Two more ideas:
1. Make the Undervault open PK. It's always seemed like it should be. I think it'd be cool and add another much-needed element of danger to the area.
2. Let people declare "rivalries" (apparently these exist in Achaea, according to Tael) that mark both people as open PK to each other if mutually declared.
(btw, thanks for the PK FORGIVE command)
Revan2007-07-02 00:20:37
Yea, undervault should definately be open PK. Hardly dangerous if you aren't being jumped down there
Unknown2007-07-02 01:09:49
I don't think Undervault should be open PK.
Mainly, because there is a large group of people that don't like combat. They take pleasure from other aspects of the game...such as exploring. The undervault is such a huge area that not exploring it kills your explorer ranking, and it's dangerous enough to explore as it is. Making it open PK would be like turning it into Achaea's Underworld (pretty much suicide to enter).
Mainly, because there is a large group of people that don't like combat. They take pleasure from other aspects of the game...such as exploring. The undervault is such a huge area that not exploring it kills your explorer ranking, and it's dangerous enough to explore as it is. Making it open PK would be like turning it into Achaea's Underworld (pretty much suicide to enter).
Shamarah2007-07-02 01:15:37
I rather doubt people will be randomly killing down there any more than they do on Astral. I don't think having it open PK would be a big issue, and I think it'd make sense so that people can stop each other from doing opposing quests more easily.
Revan2007-07-02 01:46:06
QUOTE(Deschain @ Jul 1 2007, 06:09 PM) 422090
I don't think Undervault should be open PK.
Mainly, because there is a large group of people that don't like combat. They take pleasure from other aspects of the game...such as exploring. The undervault is such a huge area that not exploring it kills your explorer ranking, and it's dangerous enough to explore as it is. Making it open PK would be like turning it into Achaea's Underworld (pretty much suicide to enter).
Mainly, because there is a large group of people that don't like combat. They take pleasure from other aspects of the game...such as exploring. The undervault is such a huge area that not exploring it kills your explorer ranking, and it's dangerous enough to explore as it is. Making it open PK would be like turning it into Achaea's Underworld (pretty much suicide to enter).
This is exactly the kind of thinking that makes Lusternia boring, dull and unenjoyable. Thanks