Making prime PK among fighters more common

by Shamarah

Back to Common Grounds.

Narsrim2007-07-02 05:19:25
Reason #1 why Faethorn sucks: Mages can't break Druid demesnes in it.

Reason #2 why Faethorn sucks: You can't remove trees even if you can break a demesne

Reason #3 why Faethorn sucks: Enchantments are NOWHERE near as vital as alchemy. Give each city an alembic and alchemists, and it might be feasible for them to fight communes, but not until then.
Unknown2007-07-02 05:28:36
In response to raiding etheral / elemental..

I think flux is -alot- worse than lifeforest. Unless it was changed / nerfed recently to be less ridiculus. You can basically annihilate a group of 10+ on your own with flux because it splits people up nicely. In lifeforest you still have a chance as a group, it webs but doesn't throw you all over the area every few seconds and unstoppable.

PS: No you can't have alchemy. If you (for some funny reason) would get it I'd want communes to a.) have enchantments and b.) the elemental planes mustn't be the only places anymore for merbloom / earwort. .. and probably other things I can't think of right now.

PPS: / hijack
Narsrim2007-07-02 05:45:57
Sold to the girl wanting merbloom and earwort! *collects his alchemy reward*
Shiri2007-07-02 05:51:02
QUOTE(Narsrim @ Jul 2 2007, 06:45 AM) 422184
Sold to the girl wanting merbloom and earwort! *collects his alchemy reward*


AND enchantments.
Narsrim2007-07-02 06:04:00
Of course. Take them all. Give us alchemy.
Xavius2007-07-02 06:25:52
Asking if flux or liveforest is worse is like asking if you'd rather have your child or your spouse shot in the face. It's going to suck regardless, just in completely different ways.
Anarias2007-07-02 06:27:00
Just have Rowena sell poti... wait, stuck in a time loop again.

Narsrim2007-07-02 06:48:44
*darkchant import Seasone*
Gero2007-07-02 06:53:23
Well what if we had a middle ground, where all four orangaizations could send warrior to battle (mobs) and Players could go and aide in their sides army fighting off other players or mobs, make it worth bashing and gold drop make it happen fairly often or have something trigger it into happening. Make it from an Rp point so nothing is really lost when some org isn't around to be in it.

QUOTE
Reason #1 why Faethorn sucks: Mages can't break Druid demesnes in it.


You can break you just can't meld
Shamarah2007-07-02 12:00:59
No, you actually can't break at all.

And please do import Seasone, that would help solve the problem of the massive advantage communes have over cities (I'm in a commune and I still think this is a problem).
silimaur2007-07-02 14:35:15
An idea ive been thinking of for a while which would make raiding nil/celestia more interesting would be to have (using celest as an example) the number of supplicants proportional to the supernals strength, then adding in a factor with killing angels so that every time a angel is killed a corresponding supernals supplicant dies, thus if celestia is cleared it is slowly making it easier for magnagora to kill there supernals as well as eventually weakening the start...this would at least give some point to the raids other then the menial power loss (like 2?) for losing an angel...

problem being this would work for both cities still not sure what you could add similar for communes..
Shamarah2007-07-02 17:03:09
QUOTE(silimaur @ Jul 2 2007, 10:35 AM) 422258
An idea ive been thinking of for a while which would make raiding nil/celestia more interesting would be to have (using celest as an example) the number of supplicants proportional to the supernals strength, then adding in a factor with killing angels so that every time a angel is killed a corresponding supernals supplicant dies, thus if celestia is cleared it is slowly making it easier for magnagora to kill there supernals as well as eventually weakening the start...this would at least give some point to the raids other then the menial power loss (like 2?) for losing an angel...

problem being this would work for both cities still not sure what you could add similar for communes..


I like the idea, but I don't think the solution to this problem is adding more raiding.
Shamarah2007-07-02 17:04:55
QUOTE(Estarra @ Jul 1 2007, 10:59 PM) 422115
FYI, "a bunch of off-prime areas" could potentially take 6-12 RL months and set several other projects dramatically back. Not that I don't think it wouldn't be worth it for a good idea, it's just that I hear people cavalierly throwing out "oh just add a bunch of areas" and I don't think they realize what that would really entail. (Building is simply harder than some people think and I know of some builders who work on projects for literally years.) Modifying existing other planar areas is more workable.

The question of course is why would organizations be fighting over these off-prime areas? What would make fighting worth it? Would it be crippling to not hold any of these areas? If not, then would anyone bother? Would it be an endless exhausting grind? Would organizations hold areas for periods of time (i.e., they'd be timed)? Though I know some people fondly remember conflicts quests, the actuality was that it made life hell for a majority of players and completely demoralized certain organizations. We definitely don't want to revisit that.


As a mortal builder myself, I do realize all this. tongue.gif I was just pointing out that the conflict would move itself to the planes without the need to create any extra systems if there were things to do on the planes besides raid.
Gwylifar2007-07-02 17:50:58
QUOTE(Shamarah @ Jul 1 2007, 06:38 PM) 422063
Make DEFEND usable on anyone in your city/commune without them having to have you allied.

I actually like this one.
Gwylifar2007-07-02 18:15:09
What about an off-prime area worth fighting for individually but not so much for organizations? Imagine this:

Somewhere in the far reaches of the Ethereal Plane is the court of Nodens, exiled claimant to the throne of Faethorn. Maeve drove him and his supporters into exile, binding them with a spell that would keep them hidden away for seven times seven times seven turns of Mother Moon. During their long exile, they have set up their own "kingdom", and no longer have any interest in Faethorn, nor in Moon or Night, or anything but their own happily isolated world of Danaan. They are happy for their exile.

But the day nears when the spell will finally end. In the centuries of insularity they have become soft, forgotten the arts of war. They need a Champion to defend them. If you can prove your worth through a challenging and dangerous quest, a series of trials, then you will become their Champion, and King Nodens himself will bless you. This blessing is powerful and valuable (comparable to that of Tosha, maybe better); but only one person can be Champion of the Danaan at a time.

If Danaan should be invaded, the denizens will cry out to the Champion begging for rescue (similar to how villagers cry out to their nations, but only the Champion hears it). Part of the blessing allows the Champion to travel to Danaan at teleport speeds from any plane. It is his sworn duty to defend Danaan and its residents against any invaders.

To slay Nodens, an invader must also slay several of his defenders first, giving the Champion some time to come to his rescue. But if Nodens should be slain, the Champion will lose his blessing, and furthermore due to the disappointment at his failure, he will not be eligible to regain it for another year. Danaan will, of course, immediately begin searching for a new Champion.


(To deal with what happens if the Champion is offline, Nodens becomes far, far harder to kill at those times, since the prayer of protection that shows when you log off also protects him when his Champion is logged off. But the blessing of being Champion will also fade automatically if you are dormant more than, say, three RL days.)
Krellan2007-07-02 20:36:51
QUOTE(Narsrim @ Jul 2 2007, 12:19 AM) 422163
Reason #1 why Faethorn sucks: Mages can't break Druid demesnes in it.

Reason #2 why Faethorn sucks: You can't remove trees even if you can break a demesne

Reason #3 why Faethorn sucks: Enchantments are NOWHERE near as vital as alchemy. Give each city an alembic and alchemists, and it might be feasible for them to fight communes, but not until then.


I think I hit reason one where I said to just make it so it is breakable.

reason two, who cares? chop the sapling or mature trees and you can still at least break. It's actually a plus when you look at the opposite side for reason three.

While enchantments aren't as vital. if this was player proposed, just stock every shop with as many kegs as possible. The cities and the communes are rich, the players in them are rich. Send newbies out to communes to buy in shops. Worse comes to worse trader bob has a few necessaries. Celest can all use that prayer that cures afflictions. Mags can...let Yrael steal from shops? Dunno there. Bob has the basic healing, mending, fire, bromide, mana, frost, regeneration, so stock kegs of everything especially melancholic and phlegmatic and a little sanguine and choleric. The reverse of this is true, where the communes will run out of enchantments. Things like levitate are necessary especially with trues and highmagic hexagrams or TK flings which I always wished didn't have a power cost, but at least it got lowered to 3 I think. The regeneration enchantments are survivable without. Waterwalk isn't. Eventually the communes would have to go to Nil and Celestia to save the fae where and aqua meld would destroy or a Geomancer meld would starve (currents especially, when we run out of protection and ways to recharge it. We'd have to make a protection scroll for a one time use every time) We'd lose healing scrolls, disruption, making barrier hard to stop. Communes lose all statues in any villages or can have them tuned against themselves. We'll get screwed when icewalls come around too. Crash is so worthless when breaking those.

And when I look at some of the cures that alchemy gives, a lot of those can be cured by herbs. You'd stock liniment, melancholic primarily. the others make things easier, but I'm sure the cities could make due with their greater numbers and more skilled fighters.

Anyways it was just an idea to see a new kind of fight. I think it'd be fun to team up with Glomdoring for once. I can already imagine all the backstabbing attempts there would be. Daedalion, boom. Kaervas or any of them see me, and I get attacked.
Razenth2007-07-02 20:39:05
There was a few times when I couldn't find a healing keg in the entirety of Celest.
Krellan2007-07-02 20:46:07
it'd be kinda of fun though. I mean how awkward would it be roaming past the megalith to look for shops with a health keg. You know how they hate fish and elfen and such. Or what about viscanti at the PoS. Bob has health even if it is subpar. He rips off so many newbies, if I were one I'd looke like this ---> sad.gif