Unknown2007-08-01 12:29:01
Concussion requires a minimum wound level? I tend to get to concussion pretty quickly using kata.
Keep in mind that if you're using modifiers or poisons (so basically all the time), it's almost always better to make kick the first attack in your form. Modifiers and poisons are more effective with higher wound levels, and kicks do a lot of wounding (relatively). You're more likely to get the effects you want in a form if you do the kick first, then go for the modifiers or poisons.
As for grapples, I use them for fun against people who aren't sure what they're doing. I have thought about doing freeform grapples, then following up with something for effect. For example, I might kumati/kumati (or just a simple lock/lock would work), then follow up with kumato. Kumato seems to cause a good bit of bleeding and gut damage, and if it throws the target out of the room it leaves them open to more beatings. It is fun to use lock/lock/kumato, bullcharge/kumato, bullcharge/kumato. If kumato ever fails to knock them out of the room, just re-lock and do it again. Bullcharge takes power, but this is a fun way to finish people off if they don't writhe off of your grapples quickly enough. If you run out of power, just go back to kick/shofa/shofa to gut with kumaki/stun until they die.
Keep in mind that if you're using modifiers or poisons (so basically all the time), it's almost always better to make kick the first attack in your form. Modifiers and poisons are more effective with higher wound levels, and kicks do a lot of wounding (relatively). You're more likely to get the effects you want in a form if you do the kick first, then go for the modifiers or poisons.
As for grapples, I use them for fun against people who aren't sure what they're doing. I have thought about doing freeform grapples, then following up with something for effect. For example, I might kumati/kumati (or just a simple lock/lock would work), then follow up with kumato. Kumato seems to cause a good bit of bleeding and gut damage, and if it throws the target out of the room it leaves them open to more beatings. It is fun to use lock/lock/kumato, bullcharge/kumato, bullcharge/kumato. If kumato ever fails to knock them out of the room, just re-lock and do it again. Bullcharge takes power, but this is a fun way to finish people off if they don't writhe off of your grapples quickly enough. If you run out of power, just go back to kick/shofa/shofa to gut with kumaki/stun until they die.
Shiri2007-08-01 12:32:52
Concussion and stun both seem to require medium wounds. Maybe I'm wrong on that though...it might just be a much lower chance at lower wound levels.
Kicking first is handy only when your venoms (sensitivity, mantakaya) don't want to be applied before further damage, and only if you don't want to do a stomp after a hook modded shofa swing of some kind. And are you absolutely sure about that poison thing now? It was uncertain last we discussed it...
Kicking first is handy only when your venoms (sensitivity, mantakaya) don't want to be applied before further damage, and only if you don't want to do a stomp after a hook modded shofa swing of some kind. And are you absolutely sure about that poison thing now? It was uncertain last we discussed it...
Unknown2007-08-01 12:41:51
QUOTE(Shiri @ Aug 1 2007, 07:32 AM) 430516
Concussion and stun both seem to require medium wounds. Maybe I'm wrong on that though...it might just be a much lower chance at lower wound levels.
Kicking first is handy only when your venoms (sensitivity, mantakaya) don't want to be applied before further damage, and only if you don't want to do a stomp after a hook modded shofa swing of some kind. And are you absolutely sure about that poison thing now? It was uncertain last we discussed it...
Kicking first is handy only when your venoms (sensitivity, mantakaya) don't want to be applied before further damage, and only if you don't want to do a stomp after a hook modded shofa swing of some kind. And are you absolutely sure about that poison thing now? It was uncertain last we discussed it...
The poison thing would be a mess to test extensively, because of the random chance of poisons hitting anyway. I do know that the wounds from a kick are applied immediately, so the target will have higher wounds when you hit with your shofa/punch after the kick. All of the mods (so far as I know) have a higher chance to go off at higher wounding. You're right that in some cases, you want to use your feet last (stomp, etc), but I still use kicks first even when I want the poisons to hit first. If I'm using contortrin, I kick first, then shofa/shofa. Usually I have a modifier for paralysis/stun/etc that will hopefully hit because of the higher wound levels, which means that if a poison also hits, I should be able to get through my entire next form before they cure it - that is, unless they are very skilled curers.
Shiri2007-08-01 12:50:10
I guess you would want to put kicks first more often than not, but most kicks don't prone, whereas hooks and some venoms do, so in any form using those, plus ibululu, you'll want to shofa first.
I think I'm gonna have to try some poison tests later...maybe if I can hit Sojiro 20 times at 0 wounds and 20 times at high wounds we'd be able to tell if there was any appreciable difference.
EDIT: That is...I think the 50% benefit from hitting foes while proned is more substantial than the slightly greater chance for mods to hit with ~300 wounding extra.
I think I'm gonna have to try some poison tests later...maybe if I can hit Sojiro 20 times at 0 wounds and 20 times at high wounds we'd be able to tell if there was any appreciable difference.
EDIT: That is...I think the 50% benefit from hitting foes while proned is more substantial than the slightly greater chance for mods to hit with ~300 wounding extra.
Ashteru2007-08-01 23:59:34
I kind of hope monkrunes aren't as balance-impacting as warrior-runes, or there probably will be some balance-issues after having monks balanced around unruned examples. :S
Shiri2007-08-02 02:40:01
QUOTE(Ashteru @ Aug 2 2007, 12:59 AM) 430735
I kind of hope monkrunes aren't as balance-impacting as warrior-runes, or there probably will be some balance-issues after having monks balanced around unruned examples. :S
I know what you mean.
Lusien2007-08-21 03:38:28
QUOTE(Shiri @ Jul 16 2007, 09:05 PM) 426384
The monk attacks are too spammy to make them even fluffier. I can only fit like two on a page, and that's if I don't put in echoes to show what I nailed people with, and I have a pretty big monitor.
CONFIG WRAPWIDTH 0
i fit 3 with that heh and i have a smaller screen
Anisu2007-08-21 03:43:37
QUOTE(Lusien @ Aug 21 2007, 05:38 AM) 434992
CONFIG WRAPWIDTH 0
i fit 3 with that heh and i have a smaller screen
i fit 3 with that heh and i have a smaller screen
best way to lag yourself to dead
Forren2007-08-21 04:09:21
QUOTE(Anisu @ Aug 20 2007, 11:43 PM) 434994
best way to lag yourself to dead
Or crash mudbot.
Lusien2007-08-21 04:17:25
QUOTE(Forren @ Aug 21 2007, 12:09 AM) 434995
Or crash mudbot.
funny only thing that crashes my mudbot is trying to map IN lol and i don't lag
Forren2007-08-21 04:43:06
QUOTE(Lusien @ Aug 21 2007, 12:17 AM) 434998
funny only thing that crashes my mudbot is trying to map IN lol and i don't lag
If you squint east from the Pool of Stars, or squint around while above it, my Mudbot will crash in wrapwidth 0.
Lusien2007-08-22 22:34:24
Edit: Nevermind