Ashteru2007-07-22 13:49:08
QUOTE(Shiri @ Jul 22 2007, 01:47 PM) 427643
Uncurable blindness is a bitch all on its own, mind you...
Well, she was talking about bedevil, which only gives another affliction if you cure. The plague one is another thing entirely, but eh, it isn't hard to leave choke against a SD without hexes/astrology
Shiri2007-07-22 13:50:19
Woops, my mistake.
Forren2007-07-22 13:54:18
QUOTE(Arix @ Jul 22 2007, 03:09 AM) 427607
Right, because the Celestians didn't take advantage of the plague at all.
How would we take advantage of it? Our enemies are 99.99% immune.
Unknown2007-07-22 13:56:50
Ixion, I would like for you to come up with one instance without lieing through your teeth. We could barely do anything offensively in the Village Revolt and could not even cure the basic afflictions.
Lendren2007-07-22 14:27:07
QUOTE(Ialie @ Jul 21 2007, 07:12 PM) 427533
The other downfall is I think is the rift between Ialie and her son.
I doubt that'll last too long.
The fun part is I could have come in at any time; you had no way to keep me out. And I didn't. Eventually, that's got to be worth something.
Unknown2007-07-22 14:33:39
QUOTE(Alodia @ Jul 22 2007, 09:19 AM) 427638
@ash as I said Imagine Choke with the Healing offensives, that would hurt worse
I'm not so sure I completely agree with you. Choke+bedevil, maybe, but the aurawarp doesn't actually afflict with anything, it just prevents curing.Choke -already- up your curing, glom's got a few repeat skills like that, X works so well, so Y isn't used.. I'd think a combo like bonds/brumetower + aurawarp/bedevil + icewalls would be -much- better then choke+aurawarp/bedevil. Stuck in the room+unable to cure rigamortis = GG
Moondancers are going to want to go Aurawarp/darkmoon/bedevil. Trying this though, it's sloooow to start, you'll already want to have them well in hand before hitting them with that, and you'll have to keep them stuck there while it stacks up, so you don't just blow the 11p.
Might have some really nice combos with healers+bards and healers+psionics as well, in group fights. Unable to leave the room+unable to cure while in the room.
Edit:Although if this aurawarp is just like the plague, there are some ways around the curing block. We'll need to see these skills in action more.
Edit:Edit:I'm working to update the scryingpool as we speak, so you can all go run over there and peer at the new skills when I'm done.
Alodia2007-07-22 14:43:01
QUOTE(Wesmin @ Jul 22 2007, 10:33 PM) 427653
I'm not so sure I completely agree with you. Choke+bedevil, maybe, but the aurawarp doesn't actually afflict with anything, it just prevents curing.
Choke -already- up your curing, glom's got a few repeat skills like that, X works so well, so Y isn't used.. I'd think a combo like bonds/brumetower + aurawarp/bedevil + icewalls would be -much- better then choke+aurawarp/bedevil. Stuck in the room+unable to cure rigamortis = GG
Moondancers are going to want to go Aurawarp/darkmoon/bedevil. Trying this though, it's sloooow to start, you'll already want to have them well in hand before hitting them with that, and you'll have to keep them stuck there while it stacks up, so you don't just blow the 11p.
Might have some really nice combos with healers+bards and healers+psionics as well, in group fights. Unable to leave the room+unable to cure while in the room.
Edit:Although if this aurawarp is just like the plague, there are some ways around the curing block. We'll need to see these skills in action more.
Choke -already- up your curing, glom's got a few repeat skills like that, X works so well, so Y isn't used.. I'd think a combo like bonds/brumetower + aurawarp/bedevil + icewalls would be -much- better then choke+aurawarp/bedevil. Stuck in the room+unable to cure rigamortis = GG
Moondancers are going to want to go Aurawarp/darkmoon/bedevil. Trying this though, it's sloooow to start, you'll already want to have them well in hand before hitting them with that, and you'll have to keep them stuck there while it stacks up, so you don't just blow the 11p.
Might have some really nice combos with healers+bards and healers+psionics as well, in group fights. Unable to leave the room+unable to cure while in the room.
Edit:Although if this aurawarp is just like the plague, there are some ways around the curing block. We'll need to see these skills in action more.
Ooh indeed we need to see them in action, I suggest communes+celest make war on Mag :D
Hazar2007-07-22 16:35:38
Good gods no. That's Achaea.
Unknown2007-07-22 16:56:39
QUOTE(Guardian_Shiro @ Jul 22 2007, 01:56 PM) 427649
Ixion, I would like for you to come up with one instance without lieing through your teeth. We could barely do anything offensively in the Village Revolt and could not even cure the basic afflictions.
Unknown2007-07-22 16:57:48
After editing everything, it logging me out because I took to long, retyping it all out again, and then finding something new out about healing (something else they changed) the new Healing information is now up on the Scrying Pool.
The new thing being the different cost of curing yourself, curing others, and farcuring others, which they reduced by 20%. (Actually the formula is a bit different then a base 20%, which is the reduction in curing yourself, and the details are listed on the healing page)
The new thing being the different cost of curing yourself, curing others, and farcuring others, which they reduced by 20%. (Actually the formula is a bit different then a base 20%, which is the reduction in curing yourself, and the details are listed on the healing page)
Unknown2007-07-22 17:26:17
This event was rather more intresting than most. I like the whole plague thing and the Third Tribe thing at the end.
One thing I didn't like was that it seems the dread lord and subsequently Magnagora were doomed to fail from the beginning. Would anything have happened if we gave him enough corpses?
One thing I didn't like was that it seems the dread lord and subsequently Magnagora were doomed to fail from the beginning. Would anything have happened if we gave him enough corpses?
Unknown2007-07-22 17:33:36
QUOTE(Archer2 @ Jul 22 2007, 01:26 PM) 427672
This event was rather more intresting than most. I like the whole plague thing and the Third Tribe thing at the end.
One thing I didn't like was that it seems the dread lord and subsequently Magnagora were doomed to fail from the beginning. Would anything have happened if we gave him enough corpses?
I'm sure something would have, maybe healers would have been incapacitated/slowed in some way, maybe the plague's effects would have worsened, with the addition of pox or scabies or daydream, or hunger-like afflictions.One thing I didn't like was that it seems the dread lord and subsequently Magnagora were doomed to fail from the beginning. Would anything have happened if we gave him enough corpses?
Morgfyre2007-07-22 18:08:17
QUOTE(Wesmin @ Jul 22 2007, 09:57 AM) 427669
The new thing being the different cost of curing yourself, curing others, and farcuring others, which they reduced by 20%. (Actually the formula is a bit different then a base 20%, which is the reduction in curing yourself, and the details are listed on the healing page)
The ego/mana costs of curing weren't changed at all, so I'm not sure what you're talking about...
Sthai2007-07-22 18:46:42
Kudos to the folks who were involved in designing this event... plenty of fun and opportunity for Sthai to run around being paranoid and conducting dubious research in the name of "curing" and then "researching" the plague.
Richter2007-07-22 19:23:30
I've been busy lately in my real life, so I logged in yesterday, got bit instantly, and didn't know what was going on. I asked for a healer and the head of the person who bit me all in one market tell. Thankfully I was cured (twice) soon after.
Sounds like everyone had fun, pity I missed it.
Sounds like everyone had fun, pity I missed it.
Unknown2007-07-22 22:10:14
QUOTE(Morgfyre @ Jul 22 2007, 02:08 PM) 427682
The ego/mana costs of curing weren't changed at all, so I'm not sure what you're talking about...
I tested regenerate just the other week when I learned it, and it's cost was 750, and is now 600. I'm mighty confused then, unless.... costs of curing are dependent on your skill in healing, and now that I'm trans they're less expensive? (Actually I had a highfavour from Ayridion from the event as well, so I was technically past trans, I better test all that junk again.)Lendren2007-07-22 23:54:03
By the way, I loved it. The humours thing and the way it matched to influences was cool. And of course I loved what good taste those wandering bards have in plays!
Krellan2007-07-22 23:58:19
QUOTE(Alodia @ Jul 22 2007, 01:23 AM) 427599
Aww... I'm sad I didnt make any impression I was a Fighting Healer... Ah well
The event was fun! I just hope I was there during the Rise and Fall of the Lord of Contagion, (can anyone give me the description?). I love the need of the people of Healer finally! It seems more real-like to have afflictions only a Healer can cure (though I must admitt this outbreak is quite maddening) perhaps people would contract them usually if they stayed too long in the snow during the winter or something. I quite miss the old Bedevil, would actually suggest the new bedevil be the effect of Aurawarp and retain the old bedevil skill. Icly I don't think it's actually wise to keep the knowledge of the plague as a weapon.
I envy the SD's however, Choke,Bedevil,Aurawarp must be overkill heh.
Once again I thank all Divine for this wonderful event. And for finally hearing out the Healers' plea. Now to build a hospital...
The event was fun! I just hope I was there during the Rise and Fall of the Lord of Contagion, (can anyone give me the description?). I love the need of the people of Healer finally! It seems more real-like to have afflictions only a Healer can cure (though I must admitt this outbreak is quite maddening) perhaps people would contract them usually if they stayed too long in the snow during the winter or something. I quite miss the old Bedevil, would actually suggest the new bedevil be the effect of Aurawarp and retain the old bedevil skill. Icly I don't think it's actually wise to keep the knowledge of the plague as a weapon.
I envy the SD's however, Choke,Bedevil,Aurawarp must be overkill heh.
Once again I thank all Divine for this wonderful event. And for finally hearing out the Healers' plea. Now to build a hospital...
don't forget auraheal for SD's...auraheal someone with neurosis, choke, fae, aurawarp. they'll eventually get shot by the pixie into sleep and hit with rigormortis. I got hit by bedevil but I don't understand what it does. I mean I was told what it does, but when I tried to produce the effect I got nothing. And actually, currently SD healers have potential to be better than SD hexen. Aurawarp+succumb is practically a win. If it doesn't tick off homeostasis before your mana drains out. you're done because allheale doesn't cure it, of course you could use all your power for green or gedulah. But that's still a sicko two skiller, especially when you've got the fae and a passive domination from the pooka. I mean that's only two skills, add some of the other things I talked about the fae, neurosis heal aura, choke and it's trouble. Celestine healers look okay, maybe the worse of them all. You can still focus off stupidity/anorexia, the popular healer afflictions, and I think most of the heretic afflcitions. allheale is always available. Moondancers seem better. quicksilver doesn't cure aeon so a mugwump hexen uses aurawarp, wane, wane for an aeon and then pigwidgeon to hold them still along with other fae as they try other things. Of course succumb completely owns lash if they try to mana drain for the win.
oh wow I should read all this stuff beforehand. Okay so to finish up moondancers do the first part to the aeon and then dark moon and whatever bedevil does, i mean that's all good for sticking afflictions, but you'll still have a hard time draining mana, for toad, by the time you regenerate all that power the aurawarp is gone so damage is a better choice. i heard it gives you afflictions as you cured, tested it with insomnia and it did nothing, also tested with broken legs and it gave nothing. Is it a chance percentage or just certain types of maladies?
i completely forgot night had scourge. blindness is also freaking uncurable with aurawarp as well as succumb. I found that so annoying in the event since I had to go to a healer for both. I think I'd seriously go SD healer right now instead of SD hexen. I mean even the best people are stuck to doing nothing but running and shielding if they can't cure. Not even able to attack if they wanted to if blindness is stuck.
Unknown2007-07-23 00:10:28
I've got a slight problem with neurosis/senses aura's being used to strip defenses (deafness/blindness/insomnia), now that I'm thinking about it, even more so that you can't get rid of those curing auras (since they are defenses not afflictions) other then killing the healer, having them burn themselves out, or stripping your defenses one-by-one until you get the right one.
Unless this is how the skill is meant to be used, somehow I doubt that.
Maybe only allowing aura's to be aurashifted on people on your ally list? Mutual allies would be a much better check against that, actually.
Unless this is how the skill is meant to be used, somehow I doubt that.
Maybe only allowing aura's to be aurashifted on people on your ally list? Mutual allies would be a much better check against that, actually.
Sylphas2007-07-23 00:14:06
This is why you don't make afflictions also function as defenses.