Malarious2007-07-25 04:52:50
Before I begin this I want it to be clear that yes spawn was changed..
The target was as follows:
-2p to summon
-100-150 bleeding (70% chance of 100)
-Timer changed to 8 seconds
What was given:
-2p to summon
-Higher bleeding (20-90) and damage
-Timer still between 5-15
This has its ups and downs. It had more overall damage effect but less of a stacking effect which was targetted to sleep locks.
You may only summon 1 spawn per person per nihilist. You can get groups but you cant have them hit the same thing.. UNLESS someone hits a spawn.. then they will defend. Which is how many spawn slew people -in choke-. It has been requested that spawn be limited to only 1 at any time.. however unless spawn is given its target goat this would make it even less useful than it is now.
Discuss and decide?
On one side Envoys are -so- sick of spawn, on the other if it really is somehow to strong it needs changing.. please recall Nihilists cant choke.
The target was as follows:
-2p to summon
-100-150 bleeding (70% chance of 100)
-Timer changed to 8 seconds
What was given:
-2p to summon
-Higher bleeding (20-90) and damage
-Timer still between 5-15
This has its ups and downs. It had more overall damage effect but less of a stacking effect which was targetted to sleep locks.
You may only summon 1 spawn per person per nihilist. You can get groups but you cant have them hit the same thing.. UNLESS someone hits a spawn.. then they will defend. Which is how many spawn slew people -in choke-. It has been requested that spawn be limited to only 1 at any time.. however unless spawn is given its target goat this would make it even less useful than it is now.
Discuss and decide?
On one side Envoys are -so- sick of spawn, on the other if it really is somehow to strong it needs changing.. please recall Nihilists cant choke.
Ceren2007-07-25 05:06:32
It's not godly powerful or anything, but for only 2 power it's well worth the cost. It's one of those things that you might as well use. Keep in mind that a spawn won't fade until someone kills it, or it at least lasts a ridiculously long time.
Malarious2007-07-25 06:12:52
And it is far from hard to slay. That was left alone intentionally.
Unknown2007-07-25 10:57:36
If you want to keep your multiple spawns, they should be changed to not defend one another. I realize they do it because they're all loyal to the same person, so maybe their loyalty would have to be removed?